| This test checking that drawing WebGL canvas to Context2D canvas with drawImage does not use unbounded amount of memory. |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| TEST COMPLETE: 27 PASS, 0 FAIL |
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| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS drawImage: Should be [64, 128, 192, 255] |
| PASS getError was expected value: NO_ERROR : |
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| PASS successfullyParsed is true |
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| TEST COMPLETE |
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