| /** |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderObject.h" |
| |
| #include "AXObjectCache.h" |
| #include "AffineTransform.h" |
| #include "CSSStyleSelector.h" |
| #include "CachedImage.h" |
| #include "Chrome.h" |
| #include "Document.h" |
| #include "Element.h" |
| #include "EventHandler.h" |
| #include "EventNames.h" |
| #include "FloatRect.h" |
| #include "Frame.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLNames.h" |
| #include "HTMLOListElement.h" |
| #include "HitTestRequest.h" |
| #include "HitTestResult.h" |
| #include "KURL.h" |
| #include "Page.h" |
| #include "PlatformScreen.h" |
| #include "Position.h" |
| #include "RenderArena.h" |
| #include "RenderCounter.h" |
| #include "RenderFlexibleBox.h" |
| #include "RenderImage.h" |
| #include "RenderInline.h" |
| #include "RenderListItem.h" |
| #include "RenderTableCell.h" |
| #include "RenderTableCol.h" |
| #include "RenderTableRow.h" |
| #include "RenderText.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "TextResourceDecoder.h" |
| #include "TextStream.h" |
| #include <algorithm> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace EventNames; |
| using namespace HTMLNames; |
| |
| #ifndef NDEBUG |
| static void* baseOfRenderObjectBeingDeleted; |
| #endif |
| |
| void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw() |
| { |
| return renderArena->allocate(sz); |
| } |
| |
| void RenderObject::operator delete(void* ptr, size_t sz) |
| { |
| ASSERT(baseOfRenderObjectBeingDeleted == ptr); |
| |
| // Stash size where destroy can find it. |
| *(size_t *)ptr = sz; |
| } |
| |
| RenderObject* RenderObject::createObject(Node* node, RenderStyle* style) |
| { |
| Document* doc = node->document(); |
| RenderArena* arena = doc->renderArena(); |
| |
| // Minimal support for content properties replacing an entire element. |
| // Works only if we have exactly one piece of content and it's a URL. |
| // Otherwise acts as if we didn't support this feature. |
| const ContentData* contentData = style->contentData(); |
| if (contentData && !contentData->m_next && contentData->m_type == CONTENT_OBJECT && doc != node) { |
| RenderImage* image = new (arena) RenderImage(node); |
| image->setStyle(style); |
| if (CachedResource* resource = contentData->m_content.m_object) |
| if (resource->type() == CachedResource::ImageResource) |
| image->setCachedImage(static_cast<CachedImage*>(resource)); |
| image->setIsAnonymousImage(true); |
| return image; |
| } |
| |
| RenderObject* o = 0; |
| |
| switch (style->display()) { |
| case NONE: |
| break; |
| case INLINE: |
| o = new (arena) RenderInline(node); |
| break; |
| case BLOCK: |
| o = new (arena) RenderBlock(node); |
| break; |
| case INLINE_BLOCK: |
| o = new (arena) RenderBlock(node); |
| break; |
| case LIST_ITEM: |
| o = new (arena) RenderListItem(node); |
| break; |
| case RUN_IN: |
| case COMPACT: |
| o = new (arena) RenderBlock(node); |
| break; |
| case TABLE: |
| case INLINE_TABLE: |
| o = new (arena) RenderTable(node); |
| break; |
| case TABLE_ROW_GROUP: |
| case TABLE_HEADER_GROUP: |
| case TABLE_FOOTER_GROUP: |
| o = new (arena) RenderTableSection(node); |
| break; |
| case TABLE_ROW: |
| o = new (arena) RenderTableRow(node); |
| break; |
| case TABLE_COLUMN_GROUP: |
| case TABLE_COLUMN: |
| o = new (arena) RenderTableCol(node); |
| break; |
| case TABLE_CELL: |
| o = new (arena) RenderTableCell(node); |
| break; |
| case TABLE_CAPTION: |
| o = new (arena) RenderBlock(node); |
| break; |
| case BOX: |
| case INLINE_BOX: |
| o = new (arena) RenderFlexibleBox(node); |
| break; |
| } |
| |
| return o; |
| } |
| |
| #ifndef NDEBUG |
| struct RenderObjectCounter { |
| static int count; |
| ~RenderObjectCounter() { if (count != 0) fprintf(stderr, "LEAK: %d RenderObject\n", count); } |
| }; |
| int RenderObjectCounter::count; |
| static RenderObjectCounter renderObjectCounter; |
| #endif |
| |
| RenderObject::RenderObject(Node* node) |
| : CachedResourceClient() |
| , m_style(0) |
| , m_node(node) |
| , m_parent(0) |
| , m_previous(0) |
| , m_next(0) |
| , m_verticalPosition(PositionUndefined) |
| , m_needsLayout(false) |
| , m_normalChildNeedsLayout(false) |
| , m_posChildNeedsLayout(false) |
| , m_prefWidthsDirty(false) |
| , m_floating(false) |
| , m_positioned(false) |
| , m_relPositioned(false) |
| , m_paintBackground(false) |
| , m_isAnonymous(node == node->document()) |
| , m_isText(false) |
| , m_inline(true) |
| , m_replaced(false) |
| , m_isDragging(false) |
| , m_hasLayer(false) |
| , m_hasOverflowClip(false) |
| , m_hasOverrideSize(false) |
| , m_hasCounterNodeMap(false) |
| { |
| #ifndef NDEBUG |
| ++RenderObjectCounter::count; |
| #endif |
| } |
| |
| RenderObject::~RenderObject() |
| { |
| #ifndef NDEBUG |
| --RenderObjectCounter::count; |
| #endif |
| } |
| |
| bool RenderObject::isDescendantOf(const RenderObject* obj) const |
| { |
| for (const RenderObject* r = this; r; r = r->m_parent) { |
| if (r == obj) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderObject::isBody() const |
| { |
| return node()->hasTagName(bodyTag); |
| } |
| |
| bool RenderObject::isHR() const |
| { |
| return element() && element()->hasTagName(hrTag); |
| } |
| |
| bool RenderObject::isHTMLMarquee() const |
| { |
| return element() && element()->renderer() == this && element()->hasTagName(marqueeTag); |
| } |
| |
| bool RenderObject::canHaveChildren() const |
| { |
| return false; |
| } |
| |
| RenderFlow* RenderObject::continuation() const |
| { |
| return 0; |
| } |
| |
| bool RenderObject::isInlineContinuation() const |
| { |
| return false; |
| } |
| |
| void RenderObject::addChild(RenderObject*, RenderObject*) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| RenderObject* RenderObject::removeChildNode(RenderObject*, bool) |
| { |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| void RenderObject::removeChild(RenderObject*) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderObject::moveChildNode(RenderObject*) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderObject::appendChildNode(RenderObject*, bool) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderObject::insertChildNode(RenderObject*, RenderObject*, bool) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder() const |
| { |
| if (RenderObject* o = firstChild()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren() const |
| { |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) |
| o = o->parent(); |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const |
| { |
| if (RenderObject* o = firstChild()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(stayWithin); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) { |
| o = o->parent(); |
| if (o == stayWithin) |
| return 0; |
| } |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder() const |
| { |
| if (RenderObject* o = previousSibling()) { |
| while (o->lastChild()) |
| o = o->lastChild(); |
| return o; |
| } |
| |
| return parent(); |
| } |
| |
| RenderObject* RenderObject::childAt(unsigned index) const |
| { |
| RenderObject* child = firstChild(); |
| for (unsigned i = 0; child && i < index; i++) |
| child = child->nextSibling(); |
| return child; |
| } |
| |
| bool RenderObject::isEditable() const |
| { |
| RenderText* textRenderer = 0; |
| if (isText()) |
| textRenderer = static_cast<RenderText*>(const_cast<RenderObject*>(this)); |
| |
| return style()->visibility() == VISIBLE && |
| element() && element()->isContentEditable() && |
| ((isBlockFlow() && !firstChild()) || |
| isReplaced() || |
| isBR() || |
| (textRenderer && textRenderer->firstTextBox())); |
| } |
| |
| RenderObject* RenderObject::firstLeafChild() const |
| { |
| RenderObject* r = firstChild(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->firstChild(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| RenderObject* RenderObject::lastLeafChild() const |
| { |
| RenderObject* r = lastChild(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->lastChild(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, |
| RenderLayer*& beforeChild) |
| { |
| if (obj->hasLayer()) { |
| if (!beforeChild && newObject) { |
| // We need to figure out the layer that follows newObject. We only do |
| // this the first time we find a child layer, and then we update the |
| // pointer values for newObject and beforeChild used by everyone else. |
| beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); |
| newObject = 0; |
| } |
| parentLayer->addChild(obj->layer(), beforeChild); |
| return; |
| } |
| |
| for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) |
| addLayers(curr, parentLayer, newObject, beforeChild); |
| } |
| |
| void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject) |
| { |
| if (!parentLayer) |
| return; |
| |
| RenderObject* object = newObject; |
| RenderLayer* beforeChild = 0; |
| WebCore::addLayers(this, parentLayer, object, beforeChild); |
| } |
| |
| void RenderObject::removeLayers(RenderLayer* parentLayer) |
| { |
| if (!parentLayer) |
| return; |
| |
| if (hasLayer()) { |
| parentLayer->removeChild(layer()); |
| return; |
| } |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->removeLayers(parentLayer); |
| } |
| |
| void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) |
| { |
| if (!newParent) |
| return; |
| |
| if (hasLayer()) { |
| if (oldParent) |
| oldParent->removeChild(layer()); |
| newParent->addChild(layer()); |
| return; |
| } |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->moveLayers(oldParent, newParent); |
| } |
| |
| RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, |
| bool checkParent) |
| { |
| // Error check the parent layer passed in. If it's null, we can't find anything. |
| if (!parentLayer) |
| return 0; |
| |
| // Step 1: If our layer is a child of the desired parent, then return our layer. |
| RenderLayer* ourLayer = layer(); |
| if (ourLayer && ourLayer->parent() == parentLayer) |
| return ourLayer; |
| |
| // Step 2: If we don't have a layer, or our layer is the desired parent, then descend |
| // into our siblings trying to find the next layer whose parent is the desired parent. |
| if (!ourLayer || ourLayer == parentLayer) { |
| for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild(); |
| curr; curr = curr->nextSibling()) { |
| RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false); |
| if (nextLayer) |
| return nextLayer; |
| } |
| } |
| |
| // Step 3: If our layer is the desired parent layer, then we're finished. We didn't |
| // find anything. |
| if (parentLayer == ourLayer) |
| return 0; |
| |
| // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that |
| // follow us to see if we can locate a layer. |
| if (checkParent && parent()) |
| return parent()->findNextLayer(parentLayer, this, true); |
| |
| return 0; |
| } |
| |
| RenderLayer* RenderObject::enclosingLayer() const |
| { |
| const RenderObject* curr = this; |
| while (curr) { |
| RenderLayer* layer = curr->layer(); |
| if (layer) |
| return layer; |
| curr = curr->parent(); |
| } |
| return 0; |
| } |
| |
| bool RenderObject::requiresLayer() |
| { |
| return isRoot() || isPositioned() || isRelPositioned() || isTransparent() || hasOverflowClip(); |
| } |
| |
| RenderBlock* RenderObject::firstLineBlock() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::offsetLeft() const |
| { |
| RenderObject* offsetPar = offsetParent(); |
| if (!offsetPar) |
| return 0; |
| int x = xPos() - offsetPar->borderLeft(); |
| if (!isPositioned()) { |
| if (isRelPositioned()) |
| x += static_cast<const RenderBox*>(this)->relativePositionOffsetX(); |
| RenderObject* curr = parent(); |
| while (curr && curr != offsetPar) { |
| x += curr->xPos(); |
| curr = curr->parent(); |
| } |
| if (offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
| x += offsetPar->xPos(); |
| } |
| return x; |
| } |
| |
| int RenderObject::offsetTop() const |
| { |
| RenderObject* offsetPar = offsetParent(); |
| if (!offsetPar) |
| return 0; |
| int y = yPos() - offsetPar->borderTop(); |
| if (!isPositioned()) { |
| if (isRelPositioned()) |
| y += static_cast<const RenderBox*>(this)->relativePositionOffsetY(); |
| RenderObject* curr = parent(); |
| while (curr && curr != offsetPar) { |
| if (!curr->isTableRow()) |
| y += curr->yPos(); |
| curr = curr->parent(); |
| } |
| if (offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
| y += offsetPar->yPos(); |
| } |
| return y; |
| } |
| |
| RenderObject* RenderObject::offsetParent() const |
| { |
| // FIXME: It feels like this function could almost be written using containing blocks. |
| if (isBody()) |
| return 0; |
| |
| bool skipTables = isPositioned() || isRelPositioned(); |
| RenderObject* curr = parent(); |
| while (curr && (!curr->element() || |
| (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) { |
| if (!skipTables && curr->element() && (curr->element()->hasTagName(tableTag) || |
| curr->element()->hasTagName(tdTag) || curr->element()->hasTagName(thTag))) |
| break; |
| curr = curr->parent(); |
| } |
| return curr; |
| } |
| |
| int RenderObject::verticalScrollbarWidth() const |
| { |
| return includeVerticalScrollbarSize() ? layer()->verticalScrollbarWidth() : 0; |
| } |
| |
| int RenderObject::horizontalScrollbarHeight() const |
| { |
| return includeHorizontalScrollbarSize() ? layer()->horizontalScrollbarHeight() : 0; |
| } |
| |
| // More IE extensions. clientWidth and clientHeight represent the interior of an object |
| // excluding border and scrollbar. |
| int RenderObject::clientWidth() const |
| { |
| return width() - borderLeft() - borderRight() - verticalScrollbarWidth(); |
| } |
| |
| int RenderObject::clientHeight() const |
| { |
| return height() - borderTop() - borderBottom() - horizontalScrollbarHeight(); |
| } |
| |
| // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the |
| // object has overflow:hidden/scroll/auto specified and also has overflow. |
| int RenderObject::scrollWidth() const |
| { |
| return hasOverflowClip() ? layer()->scrollWidth() : overflowWidth(); |
| } |
| |
| int RenderObject::scrollHeight() const |
| { |
| return hasOverflowClip() ? layer()->scrollHeight() : overflowHeight(); |
| } |
| |
| int RenderObject::scrollLeft() const |
| { |
| return hasOverflowClip() ? layer()->scrollXOffset() : 0; |
| } |
| |
| int RenderObject::scrollTop() const |
| { |
| return hasOverflowClip() ? layer()->scrollYOffset() : 0; |
| } |
| |
| void RenderObject::setScrollLeft(int newLeft) |
| { |
| if (hasOverflowClip()) |
| layer()->scrollToXOffset(newLeft); |
| } |
| |
| void RenderObject::setScrollTop(int newTop) |
| { |
| if (hasOverflowClip()) |
| layer()->scrollToYOffset(newTop); |
| } |
| |
| bool RenderObject::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier) |
| { |
| RenderLayer* l = layer(); |
| if (l && l->scroll(direction, granularity, multiplier)) |
| return true; |
| RenderBlock* b = containingBlock(); |
| if (b && !b->isRenderView()) |
| return b->scroll(direction, granularity, multiplier); |
| return false; |
| } |
| |
| bool RenderObject::shouldAutoscroll() const |
| { |
| return ((isRoot()) || (hasOverflowClip() && (scrollsOverflow() || (node() && node()->isContentEditable())))); |
| } |
| |
| void RenderObject::autoscroll() |
| { |
| if (RenderLayer* l = layer()) |
| l->autoscroll(); |
| } |
| |
| bool RenderObject::hasStaticX() const |
| { |
| return (style()->left().isAuto() && style()->right().isAuto()) || style()->left().isStatic() || style()->right().isStatic(); |
| } |
| |
| bool RenderObject::hasStaticY() const |
| { |
| return (style()->top().isAuto() && style()->bottom().isAuto()) || style()->top().isStatic(); |
| } |
| |
| void RenderObject::markAllDescendantsWithFloatsForLayout(RenderObject*) |
| { |
| } |
| |
| void RenderObject::setPrefWidthsDirty(bool b, bool markParents) |
| { |
| bool alreadyDirty = m_prefWidthsDirty; |
| m_prefWidthsDirty = b; |
| if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition))) |
| invalidateContainerPrefWidths(); |
| } |
| |
| void RenderObject::invalidateContainerPrefWidths() |
| { |
| // In order to avoid pathological behavior when inlines are deeply nested, we do include them |
| // in the chain that we mark dirty (even though they're kind of irrelevant). |
| RenderObject* o = isTableCell() ? containingBlock() : container(); |
| while (o && !o->m_prefWidthsDirty) { |
| o->m_prefWidthsDirty = true; |
| if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition) |
| // A positioned object has no effect on the min/max width of its containing block ever. |
| // We can optimize this case and not go up any further. |
| break; |
| o = o->isTableCell() ? o->containingBlock() : o->container(); |
| } |
| } |
| |
| void RenderObject::setNeedsLayout(bool b, bool markParents) |
| { |
| bool alreadyNeededLayout = m_needsLayout; |
| m_needsLayout = b; |
| if (b) { |
| if (!alreadyNeededLayout) { |
| if (markParents) |
| markContainingBlocksForLayout(); |
| if (hasLayer()) |
| layer()->setNeedsFullRepaint(); |
| } |
| } else { |
| m_posChildNeedsLayout = false; |
| m_normalChildNeedsLayout = false; |
| } |
| } |
| |
| void RenderObject::setChildNeedsLayout(bool b, bool markParents) |
| { |
| bool alreadyNeededLayout = m_normalChildNeedsLayout; |
| m_normalChildNeedsLayout = b; |
| if (b) { |
| if (!alreadyNeededLayout && markParents) |
| markContainingBlocksForLayout(); |
| } else { |
| m_posChildNeedsLayout = false; |
| m_normalChildNeedsLayout = false; |
| } |
| } |
| |
| void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout) |
| { |
| RenderObject* o = container(); |
| RenderObject* last = this; |
| |
| while (o) { |
| if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) { |
| if (last->hasStaticY()) |
| last->parent()->setChildNeedsLayout(true); |
| if (o->m_posChildNeedsLayout) |
| return; |
| o->m_posChildNeedsLayout = true; |
| } else { |
| if (o->m_normalChildNeedsLayout) |
| return; |
| o->m_normalChildNeedsLayout = true; |
| } |
| |
| last = o; |
| if (scheduleRelayout && (last->isTextField() || last->isTextArea())) |
| break; |
| o = o->container(); |
| } |
| |
| if (scheduleRelayout) |
| last->scheduleRelayout(); |
| } |
| |
| RenderBlock* RenderObject::containingBlock() const |
| { |
| if (isTableCell()) { |
| const RenderTableCell* cell = static_cast<const RenderTableCell*>(this); |
| if (parent() && cell->section()) |
| return cell->table(); |
| return 0; |
| } |
| |
| if (isRenderView()) |
| return const_cast<RenderBlock*>(static_cast<const RenderBlock*>(this)); |
| |
| RenderObject* o = parent(); |
| if (!isText() && m_style->position() == FixedPosition) { |
| while (o && !o->isRenderView()) |
| o = o->parent(); |
| } else if (!isText() && m_style->position() == AbsolutePosition) { |
| while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView()) { |
| // For relpositioned inlines, we return the nearest enclosing block. We don't try |
| // to return the inline itself. This allows us to avoid having a positioned objects |
| // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result |
| // from this method. The container() method can actually be used to obtain the |
| // inline directly. |
| if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced()) |
| return o->containingBlock(); |
| o = o->parent(); |
| } |
| } else { |
| while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection() |
| || o->isTableCol() || o->isFrameSet() |
| #if ENABLE(SVG) |
| || o->isSVGContainer() |
| #endif |
| )) |
| o = o->parent(); |
| } |
| |
| if (!o || !o->isRenderBlock()) |
| return 0; // Probably doesn't happen any more, but leave just in case. -dwh |
| |
| return static_cast<RenderBlock*>(o); |
| } |
| |
| int RenderObject::containingBlockWidth() const |
| { |
| // FIXME ? |
| return containingBlock()->availableWidth(); |
| } |
| |
| int RenderObject::containingBlockHeight() const |
| { |
| // FIXME ? |
| return containingBlock()->contentHeight(); |
| } |
| |
| bool RenderObject::mustRepaintBackgroundOrBorder() const |
| { |
| // If we don't have a background/border, then nothing to do. |
| if (!hasBoxDecorations()) |
| return false; |
| |
| // Ok, let's check the background first. |
| const BackgroundLayer* bgLayer = style()->backgroundLayers(); |
| |
| // Nobody will use multiple background layers without wanting fancy positioning. |
| if (bgLayer->next()) |
| return true; |
| |
| // Make sure we have a valid background image. |
| CachedImage* bg = bgLayer->backgroundImage(); |
| bool shouldPaintBackgroundImage = bg && bg->canRender(); |
| |
| // These are always percents or auto. |
| if (shouldPaintBackgroundImage && |
| (!bgLayer->backgroundXPosition().isZero() || !bgLayer->backgroundYPosition().isZero() || |
| bgLayer->backgroundSize().width.isPercent() || bgLayer->backgroundSize().height.isPercent())) |
| // The background image will shift unpredictably if the size changes. |
| return true; |
| |
| // Background is ok. Let's check border. |
| if (style()->hasBorder()) { |
| // Border images are not ok. |
| CachedImage* borderImage = style()->borderImage().image(); |
| bool shouldPaintBorderImage = borderImage && borderImage->canRender(); |
| |
| // If the image hasn't loaded, we're still using the normal border style. |
| if (shouldPaintBorderImage && borderImage->isLoaded()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void RenderObject::drawBorderArc(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius, |
| int angleStart, int angleSpan, BorderSide s, Color c, const Color& textColor, |
| EBorderStyle style, bool firstCorner) |
| { |
| if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2)) |
| style = SOLID; |
| |
| if (!c.isValid()) { |
| if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) |
| c.setRGB(238, 238, 238); |
| else |
| c = textColor; |
| } |
| |
| switch (style) { |
| case BNONE: |
| case BHIDDEN: |
| return; |
| case DOTTED: |
| case DASHED: |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); |
| break; |
| case DOUBLE: { |
| float third = thickness / 3.0f; |
| float innerThird = (thickness + 1.0f) / 6.0f; |
| int shiftForInner = static_cast<int>(innerThird * 2.5f); |
| |
| int outerY = y; |
| int outerHeight = radius.height() * 2; |
| int innerX = x + shiftForInner; |
| int innerY = y + shiftForInner; |
| int innerWidth = (radius.width() - shiftForInner) * 2; |
| int innerHeight = (radius.height() - shiftForInner) * 2; |
| if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) { |
| outerHeight += 2; |
| innerHeight += 2; |
| } |
| |
| graphicsContext->setStrokeStyle(SolidStroke); |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(third); |
| graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan); |
| graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird); |
| graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan); |
| break; |
| } |
| case GROOVE: |
| case RIDGE: { |
| Color c2; |
| if ((style == RIDGE && (s == BSTop || s == BSLeft)) || |
| (style == GROOVE && (s == BSBottom || s == BSRight))) |
| c2 = c.dark(); |
| else { |
| c2 = c; |
| c = c.dark(); |
| } |
| |
| graphicsContext->setStrokeStyle(SolidStroke); |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); |
| |
| float halfThickness = (thickness + 1.0f) / 4.0f; |
| int shiftForInner = static_cast<int>(halfThickness * 1.5f); |
| graphicsContext->setStrokeColor(c2); |
| graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness); |
| graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2, |
| (radius.height() - shiftForInner) * 2), angleStart, angleSpan); |
| break; |
| } |
| case INSET: |
| if (s == BSTop || s == BSLeft) |
| c = c.dark(); |
| case OUTSET: |
| if (style == OUTSET && (s == BSBottom || s == BSRight)) |
| c = c.dark(); |
| case SOLID: |
| graphicsContext->setStrokeStyle(SolidStroke); |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); |
| break; |
| } |
| } |
| |
| void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, |
| BorderSide s, Color c, const Color& textcolor, EBorderStyle style, |
| int adjbw1, int adjbw2) |
| { |
| int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1); |
| |
| if (style == DOUBLE && width < 3) |
| style = SOLID; |
| |
| if (!c.isValid()) { |
| if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) |
| c.setRGB(238, 238, 238); |
| else |
| c = textcolor; |
| } |
| |
| switch (style) { |
| case BNONE: |
| case BHIDDEN: |
| return; |
| case DOTTED: |
| case DASHED: |
| graphicsContext->setStrokeColor(c); |
| graphicsContext->setStrokeThickness(width); |
| graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke); |
| |
| if (width > 0) |
| switch (s) { |
| case BSBottom: |
| case BSTop: |
| graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); |
| break; |
| case BSRight: |
| case BSLeft: |
| graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); |
| break; |
| } |
| break; |
| case DOUBLE: { |
| int third = (width + 1) / 3; |
| |
| if (adjbw1 == 0 && adjbw2 == 0) { |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(c); |
| switch (s) { |
| case BSTop: |
| case BSBottom: |
| graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third)); |
| graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third)); |
| break; |
| case BSLeft: |
| graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); |
| graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); |
| break; |
| case BSRight: |
| graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); |
| graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); |
| break; |
| } |
| } else { |
| int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3; |
| int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3; |
| |
| switch (s) { |
| case BSTop: |
| drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), |
| y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| case BSLeft: |
| drawBorder(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawBorder(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0), |
| x2, y2 - max((adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| case BSBottom: |
| drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), |
| y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2, |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| case BSRight: |
| drawBorder(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0), |
| x1 + third, y2 - max(( adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| drawBorder(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0), |
| x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0), |
| s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); |
| break; |
| default: |
| break; |
| } |
| } |
| break; |
| } |
| case RIDGE: |
| case GROOVE: |
| { |
| EBorderStyle s1; |
| EBorderStyle s2; |
| if (style == GROOVE) { |
| s1 = INSET; |
| s2 = OUTSET; |
| } else { |
| s1 = OUTSET; |
| s2 = INSET; |
| } |
| |
| int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2; |
| int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2; |
| |
| switch (s) { |
| case BSTop: |
| drawBorder(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2, |
| s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); |
| drawBorder(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2, |
| s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); |
| break; |
| case BSLeft: |
| drawBorder(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2, |
| s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); |
| drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2, |
| s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); |
| break; |
| case BSBottom: |
| drawBorder(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2, |
| s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); |
| drawBorder(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2, |
| s, c, textcolor, s1, adjbw1/2, adjbw2/2); |
| break; |
| case BSRight: |
| drawBorder(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2, |
| s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); |
| drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2, |
| s, c, textcolor, s1, adjbw1/2, adjbw2/2); |
| break; |
| } |
| break; |
| } |
| case INSET: |
| if (s == BSTop || s == BSLeft) |
| c = c.dark(); |
| // fall through |
| case OUTSET: |
| if (style == OUTSET && (s == BSBottom || s == BSRight)) |
| c = c.dark(); |
| // fall through |
| case SOLID: { |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(c); |
| ASSERT(x2 >= x1); |
| ASSERT(y2 >= y1); |
| if (!adjbw1 && !adjbw2) { |
| graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); |
| return; |
| } |
| FloatPoint quad[4]; |
| switch (s) { |
| case BSTop: |
| quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1); |
| break; |
| case BSBottom: |
| quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1); |
| quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2); |
| quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2); |
| quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1); |
| break; |
| case BSLeft: |
| quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0)); |
| break; |
| case BSRight: |
| quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0)); |
| quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0)); |
| quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0)); |
| quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0)); |
| break; |
| } |
| graphicsContext->drawConvexPolygon(4, quad); |
| break; |
| } |
| } |
| } |
| |
| bool RenderObject::paintBorderImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style) |
| { |
| CachedImage* borderImage = style->borderImage().image(); |
| if (!borderImage->isLoaded()) |
| return true; // Never paint a border image incrementally, but don't paint the fallback borders either. |
| |
| // If we have a border radius, the border image gets clipped to the rounded rect. |
| bool clipped = false; |
| if (style->hasBorderRadius()) { |
| IntRect clipRect(tx, ty, w, h); |
| graphicsContext->save(); |
| graphicsContext->addRoundedRectClip(clipRect, style->borderTopLeftRadius(), style->borderTopRightRadius(), |
| style->borderBottomLeftRadius(), style->borderBottomRightRadius()); |
| clipped = true; |
| } |
| |
| int imageWidth = borderImage->image()->width(); |
| int imageHeight = borderImage->image()->height(); |
| |
| int topSlice = min(imageHeight, style->borderImage().m_slices.top.calcValue(borderImage->image()->height())); |
| int bottomSlice = min(imageHeight, style->borderImage().m_slices.bottom.calcValue(borderImage->image()->height())); |
| int leftSlice = min(imageWidth, style->borderImage().m_slices.left.calcValue(borderImage->image()->width())); |
| int rightSlice = min(imageWidth, style->borderImage().m_slices.right.calcValue(borderImage->image()->width())); |
| |
| EBorderImageRule hRule = style->borderImage().horizontalRule(); |
| EBorderImageRule vRule = style->borderImage().verticalRule(); |
| |
| bool drawLeft = leftSlice > 0 && style->borderLeftWidth() > 0; |
| bool drawTop = topSlice > 0 && style->borderTopWidth() > 0; |
| bool drawRight = rightSlice > 0 && style->borderRightWidth() > 0; |
| bool drawBottom = bottomSlice > 0 && style->borderBottomWidth() > 0; |
| bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - style->borderLeftWidth() - style->borderRightWidth()) > 0 && |
| (imageHeight - topSlice - bottomSlice) > 0 && (h - style->borderTopWidth() - style->borderBottomWidth()) > 0; |
| |
| if (drawLeft) { |
| // Paint the top and bottom left corners. |
| |
| // The top left corner rect is (tx, ty, leftWidth, topWidth) |
| // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) |
| if (drawTop) |
| graphicsContext->drawImage(borderImage->image(), IntRect(tx, ty, style->borderLeftWidth(), style->borderTopWidth()), |
| IntRect(0, 0, leftSlice, topSlice)); |
| |
| // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) |
| // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) |
| if (drawBottom) |
| graphicsContext->drawImage(borderImage->image(), IntRect(tx, ty + h - style->borderBottomWidth(), style->borderLeftWidth(), style->borderBottomWidth()), |
| IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice)); |
| |
| // Paint the left edge. |
| // Have to scale and tile into the border rect. |
| graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx, ty + style->borderTopWidth(), style->borderLeftWidth(), |
| h - style->borderTopWidth() - style->borderBottomWidth()), |
| IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice), |
| Image::StretchTile, (Image::TileRule)vRule); |
| } |
| |
| if (drawRight) { |
| // Paint the top and bottom right corners |
| // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) |
| // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) |
| if (drawTop) |
| graphicsContext->drawImage(borderImage->image(), IntRect(tx + w - style->borderRightWidth(), ty, style->borderRightWidth(), style->borderTopWidth()), |
| IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice)); |
| |
| // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) |
| // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, botomSlice) |
| if (drawBottom) |
| graphicsContext->drawImage(borderImage->image(), IntRect(tx + w - style->borderRightWidth(), ty + h - style->borderBottomWidth(), style->borderRightWidth(), style->borderBottomWidth()), |
| IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)); |
| |
| // Paint the right edge. |
| graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + w - style->borderRightWidth(), ty + style->borderTopWidth(), style->borderRightWidth(), |
| h - style->borderTopWidth() - style->borderBottomWidth()), |
| IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice), |
| Image::StretchTile, (Image::TileRule)vRule); |
| } |
| |
| // Paint the top edge. |
| if (drawTop) |
| graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + style->borderLeftWidth(), ty, w - style->borderLeftWidth() - style->borderRightWidth(), style->borderTopWidth()), |
| IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice), |
| (Image::TileRule)hRule, Image::StretchTile); |
| |
| // Paint the bottom edge. |
| if (drawBottom) |
| graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + style->borderLeftWidth(), ty + h - style->borderBottomWidth(), |
| w - style->borderLeftWidth() - style->borderRightWidth(), style->borderBottomWidth()), |
| IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice), |
| (Image::TileRule)hRule, Image::StretchTile); |
| |
| // Paint the middle. |
| if (drawMiddle) |
| graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + style->borderLeftWidth(), ty + style->borderTopWidth(), w - style->borderLeftWidth() - style->borderRightWidth(), |
| h - style->borderTopWidth() - style->borderBottomWidth()), |
| IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice), |
| (Image::TileRule)hRule, (Image::TileRule)vRule); |
| |
| // Clear the clip for the border radius. |
| if (clipped) |
| graphicsContext->restore(); |
| |
| return true; |
| } |
| |
| void RenderObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, |
| const RenderStyle* style, bool begin, bool end) |
| { |
| CachedImage* borderImage = style->borderImage().image(); |
| bool shouldPaintBackgroundImage = borderImage && borderImage->canRender(); |
| if (shouldPaintBackgroundImage) |
| shouldPaintBackgroundImage = paintBorderImage(graphicsContext, tx, ty, w, h, style); |
| |
| if (shouldPaintBackgroundImage) |
| return; |
| |
| const Color& tc = style->borderTopColor(); |
| const Color& bc = style->borderBottomColor(); |
| const Color& lc = style->borderLeftColor(); |
| const Color& rc = style->borderRightColor(); |
| |
| bool tt = style->borderTopIsTransparent(); |
| bool bt = style->borderBottomIsTransparent(); |
| bool rt = style->borderRightIsTransparent(); |
| bool lt = style->borderLeftIsTransparent(); |
| |
| EBorderStyle ts = style->borderTopStyle(); |
| EBorderStyle bs = style->borderBottomStyle(); |
| EBorderStyle ls = style->borderLeftStyle(); |
| EBorderStyle rs = style->borderRightStyle(); |
| |
| bool renderTop = ts > BHIDDEN && !tt; |
| bool renderLeft = ls > BHIDDEN && begin && !lt; |
| bool renderRight = rs > BHIDDEN && end && !rt; |
| bool renderBottom = bs > BHIDDEN && !bt; |
| |
| // Need sufficient width and height to contain border radius curves. Sanity check our border radii |
| // and our width/height values to make sure the curves can all fit. If not, then we won't paint |
| // any border radii. |
| bool renderRadii = false; |
| IntSize topLeft = style->borderTopLeftRadius(); |
| IntSize topRight = style->borderTopRightRadius(); |
| IntSize bottomLeft = style->borderBottomLeftRadius(); |
| IntSize bottomRight = style->borderBottomRightRadius(); |
| |
| if (style->hasBorderRadius() && |
| static_cast<unsigned>(w) >= static_cast<unsigned>(topLeft.width()) + static_cast<unsigned>(topRight.width()) && |
| static_cast<unsigned>(w) >= static_cast<unsigned>(bottomLeft.width()) + static_cast<unsigned>(bottomRight.width()) && |
| static_cast<unsigned>(h) >= static_cast<unsigned>(topLeft.height()) + static_cast<unsigned>(bottomLeft.height()) && |
| static_cast<unsigned>(h) >= static_cast<unsigned>(topRight.height()) + static_cast<unsigned>(bottomRight.height())) |
| renderRadii = true; |
| |
| // Clip to the rounded rectangle. |
| if (renderRadii) { |
| graphicsContext->save(); |
| graphicsContext->addRoundedRectClip(IntRect(tx, ty, w, h), topLeft, topRight, bottomLeft, bottomRight); |
| } |
| |
| int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan; |
| float thickness; |
| bool upperLeftBorderStylesMatch = renderLeft && (ts == ls) && (tc == lc); |
| bool upperRightBorderStylesMatch = renderRight && (ts == rs) && (tc == rc) && (ts != OUTSET) && (ts != RIDGE) && (ts != INSET) && (ts != GROOVE); |
| bool lowerLeftBorderStylesMatch = renderLeft && (bs == ls) && (bc == lc) && (bs != OUTSET) && (bs != RIDGE) && (bs != INSET) && (bs != GROOVE); |
| bool lowerRightBorderStylesMatch = renderRight && (bs == rs) && (bc == rc); |
| |
| if (renderTop) { |
| bool ignore_left = (renderRadii && topLeft.width() > 0) || |
| (tc == lc && tt == lt && ts >= OUTSET && |
| (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET)); |
| |
| bool ignore_right = (renderRadii && topRight.width() > 0) || |
| (tc == rc && tt == rt && ts >= OUTSET && |
| (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET)); |
| |
| int x = tx; |
| int x2 = tx + w; |
| if (renderRadii) { |
| x += topLeft.width(); |
| x2 -= topRight.width(); |
| } |
| |
| drawBorder(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts, |
| ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); |
| |
| if (renderRadii) { |
| int leftY = ty; |
| |
| // We make the arc double thick and let the clip rect take care of clipping the extra off. |
| // We're doing this because it doesn't seem possible to match the curve of the clip exactly |
| // with the arc-drawing function. |
| thickness = style->borderTopWidth() * 2; |
| |
| if (topLeft.width()) { |
| int leftX = tx; |
| // The inner clip clips inside the arc. This is especially important for 1px borders. |
| bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width()) |
| && (style->borderTopWidth() < topLeft.height()) |
| && (ts != DOUBLE || style->borderTopWidth() > 6); |
| if (applyLeftInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2), |
| style->borderTopWidth()); |
| } |
| |
| firstAngleStart = 90; |
| firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45; |
| |
| // Draw upper left arc |
| drawBorderArc(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan, |
| BSTop, tc, style->color(), ts, true); |
| if (applyLeftInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (topRight.width()) { |
| int rightX = tx + w - topRight.width() * 2; |
| bool applyRightInnerClip = (style->borderRightWidth() < topRight.width()) |
| && (style->borderTopWidth() < topRight.height()) |
| && (ts != DOUBLE || style->borderTopWidth() > 6); |
| if (applyRightInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2), |
| style->borderTopWidth()); |
| } |
| |
| if (upperRightBorderStylesMatch) { |
| secondAngleStart = 0; |
| secondAngleSpan = 90; |
| } else { |
| secondAngleStart = 45; |
| secondAngleSpan = 45; |
| } |
| |
| // Draw upper right arc |
| drawBorderArc(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan, |
| BSTop, tc, style->color(), ts, false); |
| if (applyRightInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderBottom) { |
| bool ignore_left = (renderRadii && bottomLeft.width() > 0) || |
| (bc == lc && bt == lt && bs >= OUTSET && |
| (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET)); |
| |
| bool ignore_right = (renderRadii && bottomRight.width() > 0) || |
| (bc == rc && bt == rt && bs >= OUTSET && |
| (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET)); |
| |
| int x = tx; |
| int x2 = tx + w; |
| if (renderRadii) { |
| x += bottomLeft.width(); |
| x2 -= bottomRight.width(); |
| } |
| |
| drawBorder(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bc, style->color(), bs, |
| ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); |
| |
| if (renderRadii) { |
| thickness = style->borderBottomWidth() * 2; |
| |
| if (bottomLeft.width()) { |
| int leftX = tx; |
| int leftY = ty + h - bottomLeft.height() * 2; |
| bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width()) |
| && (style->borderBottomWidth() < bottomLeft.height()) |
| && (bs != DOUBLE || style->borderBottomWidth() > 6); |
| if (applyLeftInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2), |
| style->borderBottomWidth()); |
| } |
| |
| if (lowerLeftBorderStylesMatch) { |
| firstAngleStart = 180; |
| firstAngleSpan = 90; |
| } else { |
| firstAngleStart = 225; |
| firstAngleSpan = 45; |
| } |
| |
| // Draw lower left arc |
| drawBorderArc(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan, |
| BSBottom, bc, style->color(), bs, true); |
| if (applyLeftInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (bottomRight.width()) { |
| int rightY = ty + h - bottomRight.height() * 2; |
| int rightX = tx + w - bottomRight.width() * 2; |
| bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width()) |
| && (style->borderBottomWidth() < bottomRight.height()) |
| && (bs != DOUBLE || style->borderBottomWidth() > 6); |
| if (applyRightInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2), |
| style->borderBottomWidth()); |
| } |
| |
| secondAngleStart = 270; |
| secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45; |
| |
| // Draw lower right arc |
| drawBorderArc(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan, |
| BSBottom, bc, style->color(), bs, false); |
| if (applyRightInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderLeft) { |
| bool ignore_top = (renderRadii && topLeft.height() > 0) || |
| (tc == lc && tt == lt && ls >= OUTSET && |
| (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET)); |
| |
| bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) || |
| (bc == lc && bt == lt && ls >= OUTSET && |
| (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET)); |
| |
| int y = ty; |
| int y2 = ty + h; |
| if (renderRadii) { |
| y += topLeft.height(); |
| y2 -= bottomLeft.height(); |
| } |
| |
| drawBorder(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, lc, style->color(), ls, |
| ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); |
| |
| if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) { |
| int topX = tx; |
| thickness = style->borderLeftWidth() * 2; |
| |
| if (!upperLeftBorderStylesMatch && topLeft.width()) { |
| int topY = ty; |
| bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width()) |
| && (style->borderTopWidth() < topLeft.height()) |
| && (ls != DOUBLE || style->borderLeftWidth() > 6); |
| if (applyTopInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2), |
| style->borderLeftWidth()); |
| } |
| |
| firstAngleStart = 135; |
| firstAngleSpan = 45; |
| |
| // Draw top left arc |
| drawBorderArc(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan, |
| BSLeft, lc, style->color(), ls, true); |
| if (applyTopInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (!lowerLeftBorderStylesMatch && bottomLeft.width()) { |
| int bottomY = ty + h - bottomLeft.height() * 2; |
| bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width()) |
| && (style->borderBottomWidth() < bottomLeft.height()) |
| && (ls != DOUBLE || style->borderLeftWidth() > 6); |
| if (applyBottomInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2), |
| style->borderLeftWidth()); |
| } |
| |
| secondAngleStart = 180; |
| secondAngleSpan = 45; |
| |
| // Draw bottom left arc |
| drawBorderArc(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan, |
| BSLeft, lc, style->color(), ls, false); |
| if (applyBottomInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderRight) { |
| bool ignore_top = (renderRadii && topRight.height() > 0) || |
| ((tc == rc) && (tt == rt) && |
| (rs >= DOTTED || rs == INSET) && |
| (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET)); |
| |
| bool ignore_bottom = (renderRadii && bottomRight.height() > 0) || |
| ((bc == rc) && (bt == rt) && |
| (rs >= DOTTED || rs == INSET) && |
| (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET)); |
| |
| int y = ty; |
| int y2 = ty + h; |
| if (renderRadii) { |
| y += topRight.height(); |
| y2 -= bottomRight.height(); |
| } |
| |
| drawBorder(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rc, style->color(), rs, |
| ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); |
| |
| if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) { |
| thickness = style->borderRightWidth() * 2; |
| |
| if (!upperRightBorderStylesMatch && topRight.width()) { |
| int topX = tx + w - topRight.width() * 2; |
| int topY = ty; |
| bool applyTopInnerClip = (style->borderRightWidth() < topRight.width()) |
| && (style->borderTopWidth() < topRight.height()) |
| && (rs != DOUBLE || style->borderRightWidth() > 6); |
| if (applyTopInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2), |
| style->borderRightWidth()); |
| } |
| |
| firstAngleStart = 0; |
| firstAngleSpan = 45; |
| |
| // Draw top right arc |
| drawBorderArc(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan, |
| BSRight, rc, style->color(), rs, true); |
| if (applyTopInnerClip) |
| graphicsContext->restore(); |
| } |
| |
| if (!lowerRightBorderStylesMatch && bottomRight.width()) { |
| int bottomX = tx + w - bottomRight.width() * 2; |
| int bottomY = ty + h - bottomRight.height() * 2; |
| bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width()) |
| && (style->borderBottomWidth() < bottomRight.height()) |
| && (rs != DOUBLE || style->borderRightWidth() > 6); |
| if (applyBottomInnerClip) { |
| graphicsContext->save(); |
| graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2), |
| style->borderRightWidth()); |
| } |
| |
| secondAngleStart = 315; |
| secondAngleSpan = 45; |
| |
| // Draw bottom right arc |
| drawBorderArc(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan, |
| BSRight, rc, style->color(), rs, false); |
| if (applyBottomInnerClip) |
| graphicsContext->restore(); |
| } |
| } |
| } |
| |
| if (renderRadii) |
| graphicsContext->restore(); |
| } |
| |
| void RenderObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, bool begin, bool end) |
| { |
| if (!s->boxShadow()) |
| return; |
| |
| // FIXME: Deal with border-image. Would be great to use border-image as a mask. |
| context->save(); |
| context->setShadow(IntSize(s->boxShadow()->x, s->boxShadow()->y), |
| s->boxShadow()->blur, s->boxShadow()->color); |
| IntRect rect(tx, ty, w, h); |
| if (s->hasBorderRadius()) { |
| IntSize topLeft = begin ? s->borderTopLeftRadius() : IntSize(); |
| IntSize topRight = end ? s->borderTopRightRadius() : IntSize(); |
| IntSize bottomLeft = begin ? s->borderBottomLeftRadius() : IntSize(); |
| IntSize bottomRight = end ? s->borderBottomRightRadius() : IntSize(); |
| context->clipOutRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight); |
| context->fillRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight, Color::black); |
| } else { |
| context->clipOut(rect); |
| context->fillRect(IntRect(tx, ty, w, h), Color::black); |
| } |
| context->restore(); |
| } |
| |
| void RenderObject::addLineBoxRects(Vector<IntRect>&, unsigned startOffset, unsigned endOffset, bool useSelectionHeight) |
| { |
| } |
| |
| void RenderObject::absoluteRects(Vector<IntRect>& rects, int tx, int ty, bool topLevel) |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (topLevel && continuation()) { |
| rects.append(IntRect(tx, ty - collapsedMarginTop(), |
| width(), height() + collapsedMarginTop() + collapsedMarginBottom())); |
| continuation()->absoluteRects(rects, |
| tx - xPos() + continuation()->containingBlock()->xPos(), |
| ty - yPos() + continuation()->containingBlock()->yPos(), topLevel); |
| } else |
| rects.append(IntRect(tx, ty, width(), height() + borderTopExtra() + borderBottomExtra())); |
| } |
| |
| IntRect RenderObject::absoluteBoundingBoxRect() |
| { |
| int x, y; |
| absolutePosition(x, y); |
| Vector<IntRect> rects; |
| absoluteRects(rects, x, y); |
| |
| size_t n = rects.size(); |
| if (!n) |
| return IntRect(); |
| |
| IntRect result = rects[0]; |
| for (size_t i = 1; i < n; ++i) |
| result.unite(rects[i]); |
| return result; |
| } |
| |
| void RenderObject::addAbsoluteRectForLayer(IntRect& result) |
| { |
| if (hasLayer()) |
| result.unite(absoluteBoundingBoxRect()); |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| } |
| |
| IntRect RenderObject::paintingRootRect(IntRect& topLevelRect) |
| { |
| IntRect result = absoluteBoundingBoxRect(); |
| topLevelRect = result; |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| return result; |
| } |
| |
| void RenderObject::addPDFURLRect(GraphicsContext* graphicsContext, IntRect rect) |
| { |
| Node* node = element(); |
| if (node) { |
| if (graphicsContext) { |
| if (rect.width() > 0 && rect.height() > 0) { |
| Element* element = static_cast<Element*>(node); |
| String href; |
| if (element->isLink()) |
| href = element->getAttribute(hrefAttr); |
| |
| if (!href.isNull()) { |
| KURL link = element->document()->completeURL(href.deprecatedString()); |
| graphicsContext->setURLForRect(link, rect); |
| } |
| } |
| } |
| } |
| } |
| |
| |
| void RenderObject::addFocusRingRects(GraphicsContext* graphicsContext, int tx, int ty) |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (continuation()) { |
| graphicsContext->addFocusRingRect(IntRect(tx, ty - collapsedMarginTop(), width(), height() + collapsedMarginTop() + collapsedMarginBottom())); |
| continuation()->addFocusRingRects(graphicsContext, |
| tx - xPos() + continuation()->containingBlock()->xPos(), |
| ty - yPos() + continuation()->containingBlock()->yPos()); |
| } else |
| graphicsContext->addFocusRingRect(IntRect(tx, ty, width(), height())); |
| } |
| |
| void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style) |
| { |
| if (!hasOutline()) |
| return; |
| |
| int ow = style->outlineWidth(); |
| |
| EBorderStyle os = style->outlineStyle(); |
| |
| Color oc = style->outlineColor(); |
| if (!oc.isValid()) |
| oc = style->color(); |
| |
| int offset = style->outlineOffset(); |
| |
| if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) { |
| if (!theme()->supportsFocusRing(style)) { |
| // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. |
| graphicsContext->initFocusRing(ow, offset); |
| if (style->outlineStyleIsAuto()) |
| addFocusRingRects(graphicsContext, tx, ty); |
| else |
| addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect()); |
| graphicsContext->drawFocusRing(oc); |
| graphicsContext->clearFocusRing(); |
| } |
| } |
| |
| if (style->outlineStyleIsAuto() || style->outlineStyle() <= BHIDDEN) |
| return; |
| |
| tx -= offset; |
| ty -= offset; |
| w += 2 * offset; |
| h += 2 * offset; |
| |
| if (h < 0 || w < 0) |
| return; |
| |
| drawBorder(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow, |
| BSLeft, Color(oc), style->color(), os, ow, ow); |
| |
| drawBorder(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty, |
| BSTop, Color(oc), style->color(), os, ow, ow); |
| |
| drawBorder(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow, |
| BSRight, Color(oc), style->color(), os, ow, ow); |
| |
| drawBorder(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow, |
| BSBottom, Color(oc), style->color(), os, ow, ow); |
| } |
| |
| void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/) |
| { |
| } |
| |
| void RenderObject::repaint(bool immediate) |
| { |
| // Can't use view(), since we might be unrooted. |
| RenderObject* o = this; |
| while (o->parent()) |
| o = o->parent(); |
| if (!o->isRenderView()) |
| return; |
| RenderView* view = static_cast<RenderView*>(o); |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| view->repaintViewRectangle(absoluteClippedOverflowRect(), immediate); |
| } |
| |
| void RenderObject::repaintRectangle(const IntRect& r, bool immediate) |
| { |
| // Can't use view(), since we might be unrooted. |
| RenderObject* o = this; |
| while (o->parent()) |
| o = o->parent(); |
| if (!o->isRenderView()) |
| return; |
| RenderView* view = static_cast<RenderView*>(o); |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| IntRect absRect(r); |
| computeAbsoluteRepaintRect(absRect); |
| view->repaintViewRectangle(absRect, immediate); |
| } |
| |
| bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox) |
| { |
| RenderView* v = view(); |
| if (v->printing()) |
| return false; // Don't repaint if we're printing. |
| |
| IntRect newBounds = absoluteClippedOverflowRect(); |
| IntRect newOutlineBox; |
| |
| bool fullRepaint = selfNeedsLayout(); |
| // Presumably a background or a border exists if border-fit:lines was specified. |
| if (!fullRepaint && style()->borderFit() == BorderFitLines) |
| fullRepaint = true; |
| if (!fullRepaint) { |
| newOutlineBox = absoluteOutlineBox(); |
| if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) |
| fullRepaint = true; |
| } |
| if (fullRepaint) { |
| v->repaintViewRectangle(oldBounds); |
| if (newBounds != oldBounds) |
| v->repaintViewRectangle(newBounds); |
| return true; |
| } |
| |
| if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) |
| return false; |
| |
| int deltaLeft = newBounds.x() - oldBounds.x(); |
| if (deltaLeft > 0) |
| v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); |
| else if (deltaLeft < 0) |
| v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); |
| |
| int deltaRight = newBounds.right() - oldBounds.right(); |
| if (deltaRight > 0) |
| v->repaintViewRectangle(IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height())); |
| else if (deltaRight < 0) |
| v->repaintViewRectangle(IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height())); |
| |
| int deltaTop = newBounds.y() - oldBounds.y(); |
| if (deltaTop > 0) |
| v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); |
| else if (deltaTop < 0) |
| v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); |
| |
| int deltaBottom = newBounds.bottom() - oldBounds.bottom(); |
| if (deltaBottom > 0) |
| v->repaintViewRectangle(IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom)); |
| else if (deltaBottom < 0) |
| v->repaintViewRectangle(IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom)); |
| |
| if (newOutlineBox == oldOutlineBox) |
| return false; |
| |
| // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly |
| // two rectangles (but typically only one). |
| RenderStyle* outlineStyle = !isInline() && continuation() ? continuation()->style() : style(); |
| int ow = outlineStyle->outlineSize(); |
| ShadowData* boxShadow = style()->boxShadow(); |
| int width = abs(newOutlineBox.width() - oldOutlineBox.width()); |
| if (width) { |
| int shadowRight = boxShadow ? max(boxShadow->x + boxShadow->blur, 0) : 0; |
| int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight(), max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight); |
| IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth, |
| newOutlineBox.y(), |
| width + borderWidth, |
| max(newOutlineBox.height(), oldOutlineBox.height())); |
| int right = min(newBounds.right(), oldBounds.right()); |
| if (rightRect.x() < right) { |
| rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); |
| v->repaintViewRectangle(rightRect); |
| } |
| } |
| int height = abs(newOutlineBox.height() - oldOutlineBox.height()); |
| if (height) { |
| int shadowBottom = boxShadow ? max(boxShadow->y + boxShadow->blur, 0) : 0; |
| int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom(), max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom); |
| IntRect bottomRect(newOutlineBox.x(), |
| min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight, |
| max(newOutlineBox.width(), oldOutlineBox.width()), |
| height + borderHeight); |
| int bottom = min(newBounds.bottom(), oldBounds.bottom()); |
| if (bottomRect.y() < bottom) { |
| bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); |
| v->repaintViewRectangle(bottomRect); |
| } |
| } |
| return false; |
| } |
| |
| void RenderObject::repaintDuringLayoutIfMoved(const IntRect& rect) |
| { |
| } |
| |
| void RenderObject::repaintOverhangingFloats(bool paintAllDescendants) |
| { |
| } |
| |
| bool RenderObject::checkForRepaintDuringLayout() const |
| { |
| return !document()->view()->needsFullRepaint() && !hasLayer(); |
| } |
| |
| IntRect RenderObject::getAbsoluteRepaintRectWithOutline(int ow) |
| { |
| IntRect r(absoluteClippedOverflowRect()); |
| r.inflate(ow); |
| |
| if (continuation() && !isInline()) |
| r.inflateY(collapsedMarginTop()); |
| |
| if (isInlineFlow()) { |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { |
| if (!curr->isText()) |
| r.unite(curr->getAbsoluteRepaintRectWithOutline(ow)); |
| } |
| } |
| |
| return r; |
| } |
| |
| IntRect RenderObject::absoluteClippedOverflowRect() |
| { |
| if (parent()) |
| return parent()->absoluteClippedOverflowRect(); |
| return IntRect(); |
| } |
| |
| void RenderObject::computeAbsoluteRepaintRect(IntRect& rect, bool fixed) |
| { |
| if (RenderObject* o = parent()) { |
| if (o->isBlockFlow()) { |
| RenderBlock* cb = static_cast<RenderBlock*>(o); |
| if (cb->hasColumns()) |
| cb->adjustRectForColumns(rect); |
| } |
| |
| if (o->hasOverflowClip()) { |
| // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the |
| // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint |
| // anyway if its size does change. |
| IntRect boxRect(0, 0, o->layer()->width(), o->layer()->height()); |
| int x = rect.x(); |
| int y = rect.y(); |
| o->layer()->subtractScrollOffset(x, y); // For overflow:auto/scroll/hidden. |
| IntRect repaintRect(x, y, rect.width(), rect.height()); |
| rect = intersection(repaintRect, boxRect); |
| if (rect.isEmpty()) |
| return; |
| } |
| |
| o->computeAbsoluteRepaintRect(rect, fixed); |
| } |
| } |
| |
| void RenderObject::dirtyLinesFromChangedChild(RenderObject* child) |
| { |
| } |
| |
| #ifndef NDEBUG |
| |
| DeprecatedString RenderObject::information() const |
| { |
| DeprecatedString str; |
| TextStream ts(&str); |
| ts << renderName() |
| << "(" << (style() ? style()->refCount() : 0) << ")" |
| << ": " << (void*)this << " "; |
| if (isInline()) |
| ts << "il "; |
| if (childrenInline()) |
| ts << "ci "; |
| if (isFloating()) |
| ts << "fl "; |
| if (isAnonymous()) |
| ts << "an "; |
| if (isRelPositioned()) |
| ts << "rp "; |
| if (isPositioned()) |
| ts << "ps "; |
| if (needsLayout()) |
| ts << "nl "; |
| if (style() && style()->zIndex()) |
| ts << "zI: " << style()->zIndex(); |
| if (element()) { |
| if (element()->active()) |
| ts << "act "; |
| if (element()->isLink()) |
| ts << "anchor "; |
| if (element()->focused()) |
| ts << "focus "; |
| ts << " <" << element()->localName().deprecatedString() << ">"; |
| ts << " (" << xPos() << "," << yPos() << "," << width() << "," << height() << ")"; |
| if (isTableCell()) { |
| const RenderTableCell* cell = static_cast<const RenderTableCell*>(this); |
| ts << " [r=" << cell->row() << " c=" << cell->col() << " rs=" << cell->rowSpan() << " cs=" << cell->colSpan() << "]"; |
| } |
| } |
| return str; |
| } |
| |
| void RenderObject::dump(TextStream* stream, DeprecatedString ind) const |
| { |
| if (isAnonymous()) |
| *stream << " anonymous"; |
| if (isFloating()) |
| *stream << " floating"; |
| if (isPositioned()) |
| *stream << " positioned"; |
| if (isRelPositioned()) |
| *stream << " relPositioned"; |
| if (isText()) |
| *stream << " text"; |
| if (isInline()) |
| *stream << " inline"; |
| if (isReplaced()) |
| *stream << " replaced"; |
| if (hasBoxDecorations()) |
| *stream << " paintBackground"; |
| if (needsLayout()) |
| *stream << " needsLayout"; |
| if (prefWidthsDirty()) |
| *stream << " prefWidthsDirty"; |
| *stream << endl; |
| |
| RenderObject* child = firstChild(); |
| while (child) { |
| *stream << ind << child->renderName() << ": "; |
| child->dump(stream, ind + " "); |
| child = child->nextSibling(); |
| } |
| } |
| |
| void RenderObject::showTreeForThis() const |
| { |
| if (element()) |
| element()->showTreeForThis(); |
| } |
| |
| #endif // NDEBUG |
| |
| Color RenderObject::selectionBackgroundColor() const |
| { |
| Color color; |
| if (style()->userSelect() != SELECT_NONE) { |
| RenderStyle* pseudoStyle = getPseudoStyle(RenderStyle::SELECTION); |
| if (pseudoStyle && pseudoStyle->backgroundColor().isValid()) |
| color = pseudoStyle->backgroundColor().blendWithWhite(); |
| else |
| color = document()->frame()->isActive() ? |
| theme()->activeSelectionBackgroundColor() : |
| theme()->inactiveSelectionBackgroundColor(); |
| } |
| |
| return color; |
| } |
| |
| Color RenderObject::selectionForegroundColor() const |
| { |
| Color color; |
| if (style()->userSelect() != SELECT_NONE) { |
| RenderStyle* pseudoStyle = getPseudoStyle(RenderStyle::SELECTION); |
| if (pseudoStyle) { |
| color = pseudoStyle->textFillColor(); |
| if (!color.isValid()) |
| color = pseudoStyle->color(); |
| } else |
| color = document()->frame()->isActive() ? |
| theme()->platformActiveSelectionForegroundColor() : |
| theme()->platformInactiveSelectionForegroundColor(); |
| } |
| |
| return color; |
| } |
| |
| Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const |
| { |
| if (!dhtmlOK && !uaOK) |
| return 0; |
| |
| for (const RenderObject* curr = this; curr; curr = curr->parent()) { |
| Node* elt = curr->element(); |
| if (elt && elt->nodeType() == Node::TEXT_NODE) { |
| // Since there's no way for the author to address the -webkit-user-drag style for a text node, |
| // we use our own judgement. |
| if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { |
| dhtmlWillDrag = false; |
| return curr->node(); |
| } |
| if (elt->canStartSelection()) |
| // In this case we have a click in the unselected portion of text. If this text is |
| // selectable, we want to start the selection process instead of looking for a parent |
| // to try to drag. |
| return 0; |
| } else { |
| EUserDrag dragMode = curr->style()->userDrag(); |
| if (dhtmlOK && dragMode == DRAG_ELEMENT) { |
| dhtmlWillDrag = true; |
| return curr->node(); |
| } |
| if (uaOK && dragMode == DRAG_AUTO |
| && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { |
| dhtmlWillDrag = false; |
| return curr->node(); |
| } |
| } |
| } |
| return 0; |
| } |
| |
| void RenderObject::selectionStartEnd(int& spos, int& epos) const |
| { |
| view()->selectionStartEnd(spos, epos); |
| } |
| |
| RenderBlock* RenderObject::createAnonymousBlock() |
| { |
| RenderStyle* newStyle = new (renderArena()) RenderStyle(); |
| newStyle->inheritFrom(m_style); |
| newStyle->setDisplay(BLOCK); |
| |
| RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */); |
| newBox->setStyle(newStyle); |
| return newBox; |
| } |
| |
| void RenderObject::handleDynamicFloatPositionChange() |
| { |
| // We have gone from not affecting the inline status of the parent flow to suddenly |
| // having an impact. See if there is a mismatch between the parent flow's |
| // childrenInline() state and our state. |
| setInline(style()->isDisplayInlineType()); |
| if (isInline() != parent()->childrenInline()) { |
| if (!isInline()) { |
| if (parent()->isRenderInline()) { |
| // We have to split the parent flow. |
| RenderInline* parentInline = static_cast<RenderInline*>(parent()); |
| RenderBlock* newBox = parentInline->createAnonymousBlock(); |
| |
| RenderFlow* oldContinuation = parent()->continuation(); |
| parentInline->setContinuation(newBox); |
| |
| RenderObject* beforeChild = nextSibling(); |
| parent()->removeChildNode(this); |
| parentInline->splitFlow(beforeChild, newBox, this, oldContinuation); |
| } else if (parent()->isRenderBlock()) { |
| RenderBlock* o = static_cast<RenderBlock*>(parent()); |
| o->makeChildrenNonInline(); |
| if (o->isAnonymousBlock() && o->parent()) |
| o->parent()->removeLeftoverAnonymousBlock(o); |
| // o may be dead here |
| } |
| } else { |
| // An anonymous block must be made to wrap this inline. |
| RenderBlock* box = createAnonymousBlock(); |
| parent()->insertChildNode(box, this); |
| box->appendChildNode(parent()->removeChildNode(this)); |
| } |
| } |
| } |
| |
| void RenderObject::setStyle(RenderStyle* style) |
| { |
| if (m_style == style) |
| return; |
| |
| bool affectsParentBlock = false; |
| RenderStyle::Diff d = RenderStyle::Equal; |
| if (m_style) { |
| d = m_style->diff(style); |
| |
| // If our z-index changes value or our visibility changes, |
| // we need to dirty our stacking context's z-order list. |
| if (style) { |
| if (m_style->visibility() != style->visibility() || |
| m_style->zIndex() != style->zIndex() || |
| m_style->hasAutoZIndex() != style->hasAutoZIndex()) |
| document()->setDashboardRegionsDirty(true); |
| |
| if ((m_style->hasAutoZIndex() != style->hasAutoZIndex() || |
| m_style->zIndex() != style->zIndex() || |
| m_style->visibility() != style->visibility()) && hasLayer()) { |
| layer()->stackingContext()->dirtyZOrderLists(); |
| if (m_style->hasAutoZIndex() != style->hasAutoZIndex() || |
| m_style->visibility() != style->visibility()) |
| layer()->dirtyZOrderLists(); |
| } |
| // keep layer hierarchy visibility bits up to date if visibility changes |
| if (m_style->visibility() != style->visibility()) { |
| if (RenderLayer* l = enclosingLayer()) { |
| if (style->visibility() == VISIBLE) |
| l->setHasVisibleContent(true); |
| else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) { |
| l->dirtyVisibleContentStatus(); |
| if (d > RenderStyle::RepaintLayer) |
| repaint(); |
| } |
| } |
| } |
| } |
| |
| // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. |
| if (d == RenderStyle::RepaintLayer && !hasLayer()) |
| d = RenderStyle::Repaint; |
| |
| // The background of the root element or the body element could propagate up to |
| // the canvas. Just dirty the entire canvas when our style changes substantially. |
| if (d >= RenderStyle::Repaint && element() && |
| (element()->hasTagName(htmlTag) || element()->hasTagName(bodyTag))) |
| view()->repaint(); |
| else if (m_parent && !isText()) { |
| // Do a repaint with the old style first, e.g., for example if we go from |
| // having an outline to not having an outline. |
| if (d == RenderStyle::RepaintLayer) { |
| layer()->repaintIncludingDescendants(); |
| if (!(m_style->clip() == style->clip())) |
| layer()->clearClipRects(); |
| } else if (d == RenderStyle::Repaint || style->outlineSize() < m_style->outlineSize()) |
| repaint(); |
| } |
| |
| // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could |
| // end up being destroyed. |
| if (d == RenderStyle::Layout && hasLayer() && |
| (m_style->position() != style->position() || |
| m_style->zIndex() != style->zIndex() || |
| m_style->hasAutoZIndex() != style->hasAutoZIndex() || |
| !(m_style->clip() == style->clip()) || |
| m_style->hasClip() != style->hasClip() || |
| m_style->opacity() != style->opacity())) |
| layer()->repaintIncludingDescendants(); |
| |
| // When a layout hint happens and an object's position style changes, we have to do a layout |
| // to dirty the render tree using the old position value now. |
| if (d == RenderStyle::Layout && m_parent && m_style->position() != style->position()) { |
| markContainingBlocksForLayout(); |
| if (m_style->position() == StaticPosition) |
| repaint(); |
| if (isRenderBlock()) { |
| if (style->position() == StaticPosition) |
| // Clear our positioned objects list. Our absolutely positioned descendants will be |
| // inserted into our containing block's positioned objects list during layout. |
| removePositionedObjects(0); |
| else if (m_style->position() == StaticPosition) { |
| // Remove our absolutely positioned descendants from their current containing block. |
| // They will be inserted into our positioned objects list during layout. |
| RenderObject* cb = parent(); |
| while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) { |
| if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) { |
| cb = cb->containingBlock(); |
| break; |
| } |
| cb = cb->parent(); |
| } |
| cb->removePositionedObjects(static_cast<RenderBlock*>(this)); |
| } |
| } |
| } |
| |
| if (isFloating() && (m_style->floating() != style->floating())) |
| // For changes in float styles, we need to conceivably remove ourselves |
| // from the floating objects list. |
| removeFromObjectLists(); |
| else if (isPositioned() && (style->position() != AbsolutePosition && style->position() != FixedPosition)) |
| // For changes in positioning styles, we need to conceivably remove ourselves |
| // from the positioned objects list. |
| removeFromObjectLists(); |
| |
| affectsParentBlock = m_style && isFloatingOrPositioned() && |
| (!style->isFloating() && style->position() != AbsolutePosition && style->position() != FixedPosition) |
| && parent() && (parent()->isBlockFlow() || parent()->isInlineFlow()); |
| |
| // reset style flags |
| if (d == RenderStyle::Layout) { |
| m_floating = false; |
| m_positioned = false; |
| m_relPositioned = false; |
| } |
| m_paintBackground = false; |
| m_hasOverflowClip = false; |
| } |
| |
| if (view()->frameView()) { |
| // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to |
| // prevent the entire view from blitting on a scroll. |
| bool newStyleSlowScroll = style && (style->position() == FixedPosition || style->hasFixedBackgroundImage()); |
| bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition || m_style->hasFixedBackgroundImage()); |
| if (oldStyleSlowScroll != newStyleSlowScroll) { |
| if (oldStyleSlowScroll) |
| view()->frameView()->removeSlowRepaintObject(); |
| if (newStyleSlowScroll) |
| view()->frameView()->addSlowRepaintObject(); |
| } |
| } |
| |
| RenderStyle* oldStyle = m_style; |
| m_style = style; |
| |
| updateBackgroundImages(oldStyle); |
| |
| if (m_style) |
| m_style->ref(); |
| |
| if (oldStyle) |
| oldStyle->deref(renderArena()); |
| |
| setHasBoxDecorations(m_style->hasBorder() || m_style->hasBackground() || m_style->hasAppearance() || m_style->boxShadow()); |
| |
| if (affectsParentBlock) |
| handleDynamicFloatPositionChange(); |
| |
| // No need to ever schedule repaints from a style change of a text run, since |
| // we already did this for the parent of the text run. |
| // We do have to schedule layouts, though, since a style change can force us to |
| // need to relayout. |
| if (d == RenderStyle::Layout && m_parent) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| else if (m_parent && !isText() && (d == RenderStyle::RepaintLayer || d == RenderStyle::Repaint)) |
| // Do a repaint with the new style now, e.g., for example if we go from |
| // not having an outline to having an outline. |
| repaint(); |
| } |
| |
| void RenderObject::setStyleInternal(RenderStyle* style) |
| { |
| if (m_style == style) |
| return; |
| if (m_style) |
| m_style->deref(renderArena()); |
| m_style = style; |
| if (m_style) |
| m_style->ref(); |
| } |
| |
| void RenderObject::updateBackgroundImages(RenderStyle* oldStyle) |
| { |
| // FIXME: This will be slow when a large number of images is used. Fix by using a dict. |
| const BackgroundLayer* oldLayers = oldStyle ? oldStyle->backgroundLayers() : 0; |
| const BackgroundLayer* newLayers = m_style ? m_style->backgroundLayers() : 0; |
| for (const BackgroundLayer* currOld = oldLayers; currOld; currOld = currOld->next()) { |
| if (currOld->backgroundImage() && (!newLayers || !newLayers->containsImage(currOld->backgroundImage()))) |
| currOld->backgroundImage()->deref(this); |
| } |
| for (const BackgroundLayer* currNew = newLayers; currNew; currNew = currNew->next()) { |
| if (currNew->backgroundImage() && (!oldLayers || !oldLayers->containsImage(currNew->backgroundImage()))) |
| currNew->backgroundImage()->ref(this); |
| } |
| |
| CachedImage* oldBorderImage = oldStyle ? oldStyle->borderImage().image() : 0; |
| CachedImage* newBorderImage = m_style ? m_style->borderImage().image() : 0; |
| if (oldBorderImage != newBorderImage) { |
| if (oldBorderImage) |
| oldBorderImage->deref(this); |
| if (newBorderImage) |
| newBorderImage->ref(this); |
| } |
| } |
| |
| IntRect RenderObject::viewRect() const |
| { |
| return view()->viewRect(); |
| } |
| |
| bool RenderObject::absolutePosition(int& xPos, int& yPos, bool f) const |
| { |
| RenderObject* o = parent(); |
| if (o) { |
| o->absolutePosition(xPos, yPos, f); |
| yPos += o->borderTopExtra(); |
| if (o->hasOverflowClip()) |
| o->layer()->subtractScrollOffset(xPos, yPos); |
| return true; |
| } else { |
| xPos = yPos = 0; |
| return false; |
| } |
| } |
| |
| IntRect RenderObject::caretRect(int offset, EAffinity affinity, int* extraWidthToEndOfLine) |
| { |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = 0; |
| |
| return IntRect(); |
| } |
| |
| int RenderObject::paddingTop() const |
| { |
| int w = 0; |
| Length padding = m_style->paddingTop(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| w = padding.calcMinValue(w); |
| if (isTableCell() && padding.isAuto()) |
| w = static_cast<const RenderTableCell*>(this)->table()->cellPadding(); |
| return w; |
| } |
| |
| int RenderObject::paddingBottom() const |
| { |
| int w = 0; |
| Length padding = style()->paddingBottom(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| w = padding.calcMinValue(w); |
| if (isTableCell() && padding.isAuto()) |
| w = static_cast<const RenderTableCell*>(this)->table()->cellPadding(); |
| return w; |
| } |
| |
| int RenderObject::paddingLeft() const |
| { |
| int w = 0; |
| Length padding = style()->paddingLeft(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| w = padding.calcMinValue(w); |
| if (isTableCell() && padding.isAuto()) |
| w = static_cast<const RenderTableCell*>(this)->table()->cellPadding(); |
| return w; |
| } |
| |
| int RenderObject::paddingRight() const |
| { |
| int w = 0; |
| Length padding = style()->paddingRight(); |
| if (padding.isPercent()) |
| w = containingBlock()->availableWidth(); |
| w = padding.calcMinValue(w); |
| if (isTableCell() && padding.isAuto()) |
| w = static_cast<const RenderTableCell*>(this)->table()->cellPadding(); |
| return w; |
| } |
| |
| RenderView* RenderObject::view() const |
| { |
| return static_cast<RenderView*>(document()->renderer()); |
| } |
| |
| bool RenderObject::hasOutlineAnnotation() const |
| { |
| return element() && element()->isLink() && document()->printing(); |
| } |
| |
| RenderObject* RenderObject::container() const |
| { |
| // This method is extremely similar to containingBlock(), but with a few notable |
| // exceptions. |
| // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when |
| // the object is not part of the primary document subtree yet. |
| // (2) For normal flow elements, it just returns the parent. |
| // (3) For absolute positioned elements, it will return a relative positioned inline. |
| // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle |
| // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and |
| // calcAbsoluteVertical have to use container(). |
| RenderObject* o = parent(); |
| |
| if (isText()) |
| return o; |
| |
| EPosition pos = m_style->position(); |
| if (pos == FixedPosition) { |
| // container() can be called on an object that is not in the |
| // tree yet. We don't call view() since it will assert if it |
| // can't get back to the canvas. Instead we just walk as high up |
| // as we can. If we're in the tree, we'll get the root. If we |
| // aren't we'll get the root of our little subtree (most likely |
| // we'll just return 0). |
| while (o && o->parent()) |
| o = o->parent(); |
| } else if (pos == AbsolutePosition) { |
| // Same goes here. We technically just want our containing block, but |
| // we may not have one if we're part of an uninstalled subtree. We'll |
| // climb as high as we can though. |
| while (o && o->style()->position() == StaticPosition && !o->isRenderView()) |
| o = o->parent(); |
| } |
| |
| return o; |
| } |
| |
| // This code has been written to anticipate the addition of CSS3-::outside and ::inside generated |
| // content (and perhaps XBL). That's why it uses the render tree and not the DOM tree. |
| RenderObject* RenderObject::hoverAncestor() const |
| { |
| return (!isInline() && continuation()) ? continuation() : parent(); |
| } |
| |
| bool RenderObject::isSelectionBorder() const |
| { |
| SelectionState st = selectionState(); |
| return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; |
| } |
| |
| void RenderObject::removeFromObjectLists() |
| { |
| if (documentBeingDestroyed()) |
| return; |
| |
| if (isFloating()) { |
| RenderBlock* outermostBlock = containingBlock(); |
| for (RenderBlock* p = outermostBlock; p && !p->isRenderView(); p = p->containingBlock()) { |
| if (p->containsFloat(this)) |
| outermostBlock = p; |
| } |
| |
| if (outermostBlock) |
| outermostBlock->markAllDescendantsWithFloatsForLayout(this); |
| } |
| |
| if (isPositioned()) { |
| RenderObject* p; |
| for (p = parent(); p; p = p->parent()) { |
| if (p->isRenderBlock()) |
| static_cast<RenderBlock*>(p)->removePositionedObject(this); |
| } |
| } |
| } |
| |
| bool RenderObject::documentBeingDestroyed() const |
| { |
| return !document()->renderer(); |
| } |
| |
| void RenderObject::destroy() |
| { |
| // If this renderer is being autoscrolled, stop the autoscroll timer |
| if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this) |
| document()->frame()->eventHandler()->stopAutoscrollTimer(true); |
| |
| if (m_hasCounterNodeMap) |
| RenderCounter::destroyCounterNodes(this); |
| |
| if (AXObjectCache::accessibilityEnabled()) |
| document()->axObjectCache()->remove(this); |
| |
| // By default no ref-counting. RenderWidget::destroy() doesn't call |
| // this function because it needs to do ref-counting. If anything |
| // in this function changes, be sure to fix RenderWidget::destroy() as well. |
| |
| remove(); |
| |
| arenaDelete(document()->renderArena(), this); |
| } |
| |
| void RenderObject::arenaDelete(RenderArena* arena, void* base) |
| { |
| if (m_style) { |
| for (const BackgroundLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { |
| if (CachedImage* backgroundImage = bgLayer->backgroundImage()) |
| backgroundImage->deref(this); |
| } |
| |
| if (CachedImage* borderImage = m_style->borderImage().image()) |
| borderImage->deref(this); |
| |
| m_style->deref(arena); |
| } |
| |
| #ifndef NDEBUG |
| void* savedBase = baseOfRenderObjectBeingDeleted; |
| baseOfRenderObjectBeingDeleted = base; |
| #endif |
| delete this; |
| #ifndef NDEBUG |
| baseOfRenderObjectBeingDeleted = savedBase; |
| #endif |
| |
| // Recover the size left there for us by operator delete and free the memory. |
| arena->free(*(size_t*)base, base); |
| } |
| |
| VisiblePosition RenderObject::positionForCoordinates(int x, int y) |
| { |
| return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM); |
| } |
| |
| void RenderObject::updateDragState(bool dragOn) |
| { |
| bool valueChanged = (dragOn != m_isDragging); |
| m_isDragging = dragOn; |
| if (valueChanged && style()->affectedByDragRules()) |
| element()->setChanged(); |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->updateDragState(dragOn); |
| if (continuation()) |
| continuation()->updateDragState(dragOn); |
| } |
| |
| bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestFilter hitTestFilter) |
| { |
| bool inside = false; |
| if (hitTestFilter != HitTestSelf) { |
| // First test the foreground layer (lines and inlines). |
| inside = nodeAtPoint(request, result, x, y, tx, ty, HitTestForeground); |
| |
| // Test floats next. |
| if (!inside) |
| inside = nodeAtPoint(request, result, x, y, tx, ty, HitTestFloat); |
| |
| // Finally test to see if the mouse is in the background (within a child block's background). |
| if (!inside) |
| inside = nodeAtPoint(request, result, x, y, tx, ty, HitTestChildBlockBackgrounds); |
| } |
| |
| // See if the mouse is inside us but not any of our descendants |
| if (hitTestFilter != HitTestDescendants && !inside) |
| inside = nodeAtPoint(request, result, x, y, tx, ty, HitTestBlockBackground); |
| |
| return inside; |
| } |
| |
| void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| Node* node = element(); |
| IntPoint localPoint(point); |
| if (isRenderView()) |
| node = document()->documentElement(); |
| else if (!isInline() && continuation()) |
| // We are in the margins of block elements that are part of a continuation. In |
| // this case we're actually still inside the enclosing inline element that was |
| // split. Go ahead and set our inner node accordingly. |
| node = continuation()->element(); |
| |
| if (node) { |
| if (node->renderer() && node->renderer()->continuation() && node->renderer() != this) { |
| // We're in the continuation of a split inline. Adjust our local point to be in the coordinate space |
| // of the principal renderer's containing block. This will end up being the innerNonSharedNode. |
| RenderObject* firstBlock = node->renderer()->containingBlock(); |
| |
| // Get our containing block. |
| RenderObject* block = this; |
| if (isInline()) |
| block = containingBlock(); |
| |
| localPoint.move(block->xPos() - firstBlock->xPos(), block->yPos() - firstBlock->yPos()); |
| } |
| |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| result.setLocalPoint(localPoint); |
| } |
| } |
| |
| bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction) |
| { |
| return false; |
| } |
| |
| short RenderObject::verticalPositionHint(bool firstLine) const |
| { |
| if (firstLine) // We're only really a first-line style if the document actually uses first-line rules. |
| firstLine = document()->usesFirstLineRules(); |
| short vpos = m_verticalPosition; |
| if (m_verticalPosition == PositionUndefined || firstLine) { |
| vpos = getVerticalPosition(firstLine); |
| if (!firstLine) |
| m_verticalPosition = vpos; |
| } |
| |
| return vpos; |
| } |
| |
| short RenderObject::getVerticalPosition(bool firstLine) const |
| { |
| if (!isInline()) |
| return 0; |
| |
| // This method determines the vertical position for inline elements. |
| int vpos = 0; |
| EVerticalAlign va = style()->verticalAlign(); |
| if (va == TOP) |
| vpos = PositionTop; |
| else if (va == BOTTOM) |
| vpos = PositionBottom; |
| else if (va == LENGTH) |
| vpos = -style()->verticalAlignLength().calcValue(lineHeight(firstLine)); |
| else { |
| bool checkParent = parent()->isInline() && !parent()->isInlineBlockOrInlineTable() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM; |
| vpos = checkParent ? parent()->verticalPositionHint(firstLine) : 0; |
| // don't allow elements nested inside text-top to have a different valignment. |
| if (va == BASELINE) |
| return vpos; |
| |
| const Font& f = parent()->style(firstLine)->font(); |
| int fontsize = f.pixelSize(); |
| |
| if (va == SUB) |
| vpos += fontsize / 5 + 1; |
| else if (va == SUPER) |
| vpos -= fontsize / 3 + 1; |
| else if (va == TEXT_TOP) |
| vpos += baselinePosition(firstLine) - f.ascent(); |
| else if (va == MIDDLE) |
| vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine); |
| else if (va == TEXT_BOTTOM) { |
| vpos += f.descent(); |
| if (!isReplaced()) |
| vpos -= style(firstLine)->font().descent(); |
| } else if (va == BASELINE_MIDDLE) |
| vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine); |
| } |
| |
| return vpos; |
| } |
| |
| short RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const |
| { |
| RenderStyle* s = style(firstLine); |
| |
| Length lh = s->lineHeight(); |
| |
| // its "unset", choose nice default |
| if (lh.isNegative()) |
| return s->font().lineSpacing(); |
| |
| if (lh.isPercent()) |
| return lh.calcMinValue(s->fontSize()); |
| |
| // its fixed |
| return lh.value(); |
| } |
| |
| short RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const |
| { |
| const Font& f = style(firstLine)->font(); |
| return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2; |
| } |
| |
| void RenderObject::scheduleRelayout() |
| { |
| if (isRenderView()) { |
| FrameView* view = static_cast<RenderView*>(this)->frameView(); |
| if (view) |
| view->scheduleRelayout(); |
| } else if (parent()) { |
| FrameView* v = view() ? view()->frameView() : 0; |
| if (v) |
| v->scheduleRelayoutOfSubtree(node()); |
| } |
| } |
| |
| void RenderObject::removeLeftoverAnonymousBlock(RenderBlock*) |
| { |
| } |
| |
| InlineBox* RenderObject::createInlineBox(bool, bool isRootLineBox, bool) |
| { |
| ASSERT(!isRootLineBox); |
| return new (renderArena()) InlineBox(this); |
| } |
| |
| void RenderObject::dirtyLineBoxes(bool, bool) |
| { |
| } |
| |
| InlineBox* RenderObject::inlineBoxWrapper() const |
| { |
| return 0; |
| } |
| |
| void RenderObject::setInlineBoxWrapper(InlineBox*) |
| { |
| } |
| |
| void RenderObject::deleteLineBoxWrapper() |
| { |
| } |
| |
| RenderStyle* RenderObject::firstLineStyle() const |
| { |
| if (!document()->usesFirstLineRules()) |
| return m_style; |
| |
| RenderStyle* s = m_style; |
| const RenderObject* obj = isText() ? parent() : this; |
| if (obj->isBlockFlow()) { |
| RenderBlock* firstLineBlock = obj->firstLineBlock(); |
| if (firstLineBlock) |
| s = firstLineBlock->getPseudoStyle(RenderStyle::FIRST_LINE, style()); |
| } else if (!obj->isAnonymous() && obj->isInlineFlow()) { |
| RenderStyle* parentStyle = obj->parent()->firstLineStyle(); |
| if (parentStyle != obj->parent()->style()) { |
| // A first-line style is in effect. We need to cache a first-line style |
| // for ourselves. |
| style()->setHasPseudoStyle(RenderStyle::FIRST_LINE_INHERITED); |
| s = obj->getPseudoStyle(RenderStyle::FIRST_LINE_INHERITED, parentStyle); |
| } |
| } |
| return s; |
| } |
| |
| RenderStyle* RenderObject::getPseudoStyle(RenderStyle::PseudoId pseudo, RenderStyle* parentStyle) const |
| { |
| if (!style()->hasPseudoStyle(pseudo)) |
| return 0; |
| |
| if (!parentStyle) |
| parentStyle = style(); |
| |
| RenderStyle* result = style()->getPseudoStyle(pseudo); |
| if (result) |
| return result; |
| |
| Node* node = element(); |
| if (node && isText()) |
| node = node->parentNode(); |
| if (!node) |
| return 0; |
| |
| if (pseudo == RenderStyle::FIRST_LINE_INHERITED) { |
| result = document()->styleSelector()->styleForElement(static_cast<Element*>(node), parentStyle, false); |
| result->setStyleType(RenderStyle::FIRST_LINE_INHERITED); |
| } else |
| result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(node), parentStyle); |
| if (result) { |
| style()->addPseudoStyle(result); |
| result->deref(document()->renderArena()); |
| } |
| return result; |
| } |
| |
| static Color decorationColor(RenderStyle* style) |
| { |
| Color result; |
| if (style->textStrokeWidth() > 0) { |
| // Prefer stroke color if possible but not if it's fully transparent. |
| result = style->textStrokeColor(); |
| if (!result.isValid()) |
| result = style->color(); |
| if (result.alpha()) |
| return result; |
| } |
| |
| result = style->textFillColor(); |
| if (!result.isValid()) |
| result = style->color(); |
| return result; |
| } |
| |
| void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, |
| Color& linethrough, bool quirksMode) |
| { |
| RenderObject* curr = this; |
| do { |
| int currDecs = curr->style()->textDecoration(); |
| if (currDecs) { |
| if (currDecs & UNDERLINE) { |
| decorations &= ~UNDERLINE; |
| underline = decorationColor(curr->style()); |
| } |
| if (currDecs & OVERLINE) { |
| decorations &= ~OVERLINE; |
| overline = decorationColor(curr->style()); |
| } |
| if (currDecs & LINE_THROUGH) { |
| decorations &= ~LINE_THROUGH; |
| linethrough = decorationColor(curr->style()); |
| } |
| } |
| curr = curr->parent(); |
| if (curr && curr->isRenderBlock() && curr->continuation()) |
| curr = curr->continuation(); |
| } while (curr && decorations && (!quirksMode || !curr->element() || |
| (!curr->element()->hasTagName(aTag) && !curr->element()->hasTagName(fontTag)))); |
| |
| // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). |
| if (decorations && curr) { |
| if (decorations & UNDERLINE) |
| underline = decorationColor(curr->style()); |
| if (decorations & OVERLINE) |
| overline = decorationColor(curr->style()); |
| if (decorations & LINE_THROUGH) |
| linethrough = decorationColor(curr->style()); |
| } |
| } |
| |
| void RenderObject::updateWidgetPosition() |
| { |
| } |
| |
| void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions) |
| { |
| // Convert the style regions to absolute coordinates. |
| if (style()->visibility() != VISIBLE) |
| return; |
| |
| const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions(); |
| unsigned i, count = styleRegions.size(); |
| for (i = 0; i < count; i++) { |
| StyleDashboardRegion styleRegion = styleRegions[i]; |
| |
| int w = width(); |
| int h = height(); |
| |
| DashboardRegionValue region; |
| region.label = styleRegion.label; |
| region.bounds = IntRect(styleRegion.offset.left.value(), |
| styleRegion.offset.top.value(), |
| w - styleRegion.offset.left.value() - styleRegion.offset.right.value(), |
| h - styleRegion.offset.top.value() - styleRegion.offset.bottom.value()); |
| region.type = styleRegion.type; |
| |
| region.clip = region.bounds; |
| computeAbsoluteRepaintRect(region.clip); |
| if (region.clip.height() < 0) { |
| region.clip.setHeight(0); |
| region.clip.setWidth(0); |
| } |
| |
| int x, y; |
| absolutePosition(x, y); |
| region.bounds.setX(x + styleRegion.offset.left.value()); |
| region.bounds.setY(y + styleRegion.offset.top.value()); |
| |
| if (document()->frame()) { |
| float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor(); |
| if (pageScaleFactor != 1.0f) { |
| region.bounds.scale(pageScaleFactor); |
| region.clip.scale(pageScaleFactor); |
| } |
| } |
| |
| regions.append(region); |
| } |
| } |
| |
| void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions) |
| { |
| // RenderTexts don't have their own style, they just use their parent's style, |
| // so we don't want to include them. |
| if (isText()) |
| return; |
| |
| addDashboardRegions(regions); |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) |
| curr->collectDashboardRegions(regions); |
| } |
| |
| bool RenderObject::avoidsFloats() const |
| { |
| return isReplaced() || hasOverflowClip() || isHR(); |
| } |
| |
| bool RenderObject::shrinkToAvoidFloats() const |
| { |
| // FIXME: Technically we should be able to shrink replaced elements on a line, but this is difficult to accomplish, since this |
| // involves doing a relayout during findNextLineBreak and somehow overriding the containingBlockWidth method to return the |
| // current remaining width on a line. |
| if (isInline() || !avoidsFloats()) |
| return false; |
| |
| // All auto-width objects that avoid floats should always use lineWidth. |
| return style()->width().isAuto(); |
| } |
| |
| UChar RenderObject::backslashAsCurrencySymbol() const |
| { |
| if (Node *node = element()) { |
| if (TextResourceDecoder* decoder = node->document()->decoder()) |
| return decoder->encoding().backslashAsCurrencySymbol(); |
| } |
| return '\\'; |
| } |
| |
| bool RenderObject::willRenderImage(CachedImage*) |
| { |
| // Without visibility we won't render (and therefore don't care about animation). |
| if (style()->visibility() != VISIBLE) |
| return false; |
| |
| // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab) |
| // then we don't want to render either. |
| return !document()->inPageCache() && document()->view()->inWindow(); |
| } |
| |
| int RenderObject::maximalOutlineSize(PaintPhase p) const |
| { |
| if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) |
| return 0; |
| return static_cast<RenderView*>(document()->renderer())->maximalOutlineSize(); |
| } |
| |
| int RenderObject::caretMinOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::caretMaxOffset() const |
| { |
| return isReplaced() ? 1 : 0; |
| } |
| |
| unsigned RenderObject::caretMaxRenderedOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::previousOffset(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::nextOffset(int current) const |
| { |
| return current + 1; |
| } |
| |
| InlineBox* RenderObject::inlineBox(int offset, EAffinity affinity) |
| { |
| return inlineBoxWrapper(); |
| } |
| |
| int RenderObject::maxTopMargin(bool positive) const |
| { |
| return positive ? max(0, marginTop()) : -min(0, marginTop()); |
| } |
| |
| int RenderObject::maxBottomMargin(bool positive) const |
| { |
| return positive ? max(0, marginBottom()) : -min(0, marginBottom()); |
| } |
| |
| IntRect RenderObject::contentBox() const |
| { |
| return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), |
| contentWidth(), contentHeight()); |
| } |
| |
| IntRect RenderObject::absoluteContentBox() const |
| { |
| IntRect rect = contentBox(); |
| int x, y; |
| absolutePositionForContent(x, y); |
| rect.move(x, y); |
| return rect; |
| } |
| |
| void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const |
| { |
| int outlineSize = !isInline() && continuation() ? continuation()->style()->outlineSize() : style()->outlineSize(); |
| if (ShadowData* boxShadow = style()->boxShadow()) { |
| int shadowLeft = min(boxShadow->x - boxShadow->blur - outlineSize, 0); |
| int shadowRight = max(boxShadow->x + boxShadow->blur + outlineSize, 0); |
| int shadowTop = min(boxShadow->y - boxShadow->blur - outlineSize, 0); |
| int shadowBottom = max(boxShadow->y + boxShadow->blur + outlineSize, 0); |
| rect.move(shadowLeft, shadowTop); |
| rect.setWidth(rect.width() - shadowLeft + shadowRight); |
| rect.setHeight(rect.height() - shadowTop + shadowBottom); |
| } else |
| rect.inflate(outlineSize); |
| } |
| |
| IntRect RenderObject::absoluteOutlineBox() const |
| { |
| IntRect box = borderBox(); |
| int x, y; |
| absolutePosition(x, y); |
| box.move(x, y); |
| box.move(view()->layoutDelta()); |
| adjustRectForOutlineAndShadow(box); |
| return box; |
| } |
| |
| bool RenderObject::isScrollable() const |
| { |
| RenderLayer* l = enclosingLayer(); |
| return l && (l->verticalScrollbar() || l->horizontalScrollbar()); |
| } |
| |
| #if ENABLE(SVG) |
| |
| FloatRect RenderObject::relativeBBox(bool) const |
| { |
| return FloatRect(); |
| } |
| |
| AffineTransform RenderObject::localTransform() const |
| { |
| return AffineTransform(1, 0, 0, 1, xPos(), yPos()); |
| } |
| |
| void RenderObject::setLocalTransform(const AffineTransform&) |
| { |
| ASSERT(false); |
| } |
| |
| AffineTransform RenderObject::absoluteTransform() const |
| { |
| if (parent()) |
| return localTransform() * parent()->absoluteTransform(); |
| return localTransform(); |
| } |
| |
| #endif // ENABLE(SVG) |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| |
| void showTree(const WebCore::RenderObject* ro) |
| { |
| if (ro) |
| ro->showTreeForThis(); |
| } |
| |
| #endif |