| /* |
| * Copyright (C) 2012 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "RenderFragmentedFlow.h" |
| #include <wtf/HashMap.h> |
| |
| namespace WebCore { |
| |
| class RenderMultiColumnSet; |
| class RenderMultiColumnSpannerPlaceholder; |
| |
| class RenderMultiColumnFlow final : public RenderFragmentedFlow { |
| WTF_MAKE_ISO_ALLOCATED(RenderMultiColumnFlow); |
| public: |
| RenderMultiColumnFlow(Document&, RenderStyle&&); |
| ~RenderMultiColumnFlow(); |
| |
| RenderBlockFlow* multiColumnBlockFlow() const { return downcast<RenderBlockFlow>(parent()); } |
| |
| RenderMultiColumnSet* firstMultiColumnSet() const; |
| RenderMultiColumnSet* lastMultiColumnSet() const; |
| RenderBox* firstColumnSetOrSpanner() const; |
| bool hasColumnSpanner() const { return !m_spannerMap->isEmpty(); } |
| static RenderBox* nextColumnSetOrSpannerSiblingOf(const RenderBox*); |
| static RenderBox* previousColumnSetOrSpannerSiblingOf(const RenderBox*); |
| |
| RenderMultiColumnSpannerPlaceholder* findColumnSpannerPlaceholder(RenderBox* spanner) const; |
| |
| void layout() override; |
| |
| unsigned columnCount() const { return m_columnCount; } |
| LayoutUnit columnWidth() const { return m_columnWidth; } |
| LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; } |
| void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailable = available; } |
| bool inBalancingPass() const { return m_inBalancingPass; } |
| void setInBalancingPass(bool balancing) { m_inBalancingPass = balancing; } |
| bool needsHeightsRecalculation() const { return m_needsHeightsRecalculation; } |
| void setNeedsHeightsRecalculation(bool recalculate) { m_needsHeightsRecalculation = recalculate; } |
| |
| bool shouldRelayoutForPagination() const { return !m_inBalancingPass && m_needsHeightsRecalculation; } |
| |
| void setColumnCountAndWidth(unsigned count, LayoutUnit width) |
| { |
| m_columnCount = count; |
| m_columnWidth = width; |
| } |
| |
| bool progressionIsInline() const { return m_progressionIsInline; } |
| void setProgressionIsInline(bool progressionIsInline) { m_progressionIsInline = progressionIsInline; } |
| |
| bool progressionIsReversed() const { return m_progressionIsReversed; } |
| void setProgressionIsReversed(bool reversed) { m_progressionIsReversed = reversed; } |
| |
| RenderFragmentContainer* mapFromFlowToFragment(TransformState&) const override; |
| |
| // This method takes a logical offset and returns a physical translation that can be applied to map |
| // a physical point (corresponding to the logical offset) into the fragment's physical coordinate space. |
| LayoutSize physicalTranslationOffsetFromFlowToFragment(const RenderFragmentContainer*, const LayoutUnit) const; |
| |
| // The point is physical, and the result is a physical location within the fragment. |
| RenderFragmentContainer* physicalTranslationFromFlowToFragment(LayoutPoint&) const; |
| |
| // This method is the inverse of the previous method and goes from fragment to flow. |
| LayoutSize physicalTranslationFromFragmentToFlow(const RenderMultiColumnSet*, const LayoutPoint&) const; |
| |
| bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override; |
| |
| void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override; |
| LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = nullptr) const override; |
| |
| // FIXME: Eventually as column and fragment flow threads start nesting, this will end up changing. |
| bool shouldCheckColumnBreaks() const override; |
| |
| typedef HashMap<RenderBox*, WeakPtr<RenderMultiColumnSpannerPlaceholder>> SpannerMap; |
| SpannerMap& spannerMap() { return *m_spannerMap; } |
| |
| private: |
| bool isRenderMultiColumnFlow() const override { return true; } |
| const char* renderName() const override; |
| void addFragmentToThread(RenderFragmentContainer*) override; |
| void willBeRemovedFromTree() override; |
| void fragmentedFlowDescendantBoxLaidOut(RenderBox*) override; |
| LogicalExtentComputedValues computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const override; |
| LayoutUnit initialLogicalWidth() const override; |
| void setPageBreak(const RenderBlock*, LayoutUnit offset, LayoutUnit spaceShortage) override; |
| void updateMinimumPageHeight(const RenderBlock*, LayoutUnit offset, LayoutUnit minHeight) override; |
| RenderFragmentContainer* fragmentAtBlockOffset(const RenderBox*, LayoutUnit, bool extendLastFragment = false) const override; |
| void setFragmentRangeForBox(const RenderBox&, RenderFragmentContainer*, RenderFragmentContainer*) override; |
| bool addForcedFragmentBreak(const RenderBlock*, LayoutUnit, RenderBox* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) override; |
| bool isPageLogicalHeightKnown() const override; |
| |
| private: |
| std::unique_ptr<SpannerMap> m_spannerMap; |
| |
| // The last set we worked on. It's not to be used as the "current set". The concept of a |
| // "current set" is difficult, since layout may jump back and forth in the tree, due to wrong |
| // top location estimates (due to e.g. margin collapsing), and possibly for other reasons. |
| RenderMultiColumnSet* m_lastSetWorkedOn; |
| |
| unsigned m_columnCount; // The default column count/width that are based off our containing block width. These values represent only the default, |
| LayoutUnit m_columnWidth; // A multi-column block that is split across variable width pages or fragments will have different column counts and widths in each. These values will be cached (eventually) for multi-column blocks. |
| |
| LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto. |
| bool m_inLayout; // Set while we're laying out the flow thread, during which colum set heights are unknown. |
| bool m_inBalancingPass; // Guard to avoid re-entering column balancing. |
| bool m_needsHeightsRecalculation; |
| |
| bool m_progressionIsInline; |
| bool m_progressionIsReversed; |
| }; |
| |
| } // namespace WebCore |
| |
| SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderMultiColumnFlow, isRenderMultiColumnFlow()) |