| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TimerQueriesTest.cpp |
| // Various tests for EXT_disjoint_timer_query functionality and validation |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "util/EGLWindow.h" |
| #include "util/random_utils.h" |
| #include "util/test_utils.h" |
| |
| using namespace angle; |
| |
| class TimerQueriesTest : public ANGLETest |
| { |
| protected: |
| TimerQueriesTest() : mProgram(0), mProgramCostly(0) |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| |
| void testSetUp() override |
| { |
| constexpr char kCostlyVS[] = |
| "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n" |
| "{\n" |
| " testPos = position;\n" |
| " gl_Position = position;\n" |
| "}\n"; |
| |
| constexpr char kCostlyFS[] = |
| "precision highp float; varying highp vec4 testPos; void main(void)\n" |
| "{\n" |
| " vec4 test = testPos;\n" |
| " for (int i = 0; i < 500; i++)\n" |
| " {\n" |
| " test = sqrt(test);\n" |
| " }\n" |
| " gl_FragColor = test;\n" |
| "}\n"; |
| |
| mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); |
| ASSERT_NE(0u, mProgram) << "shader compilation failed."; |
| |
| mProgramCostly = CompileProgram(kCostlyVS, kCostlyFS); |
| ASSERT_NE(0u, mProgramCostly) << "shader compilation failed."; |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteProgram(mProgram); |
| glDeleteProgram(mProgramCostly); |
| } |
| |
| GLuint mProgram; |
| GLuint mProgramCostly; |
| }; |
| |
| // Test that all proc addresses are loadable |
| TEST_P(TimerQueriesTest, ProcAddresses) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); |
| |
| ASSERT_NE(nullptr, eglGetProcAddress("glGenQueriesEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glDeleteQueriesEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glIsQueryEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glBeginQueryEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glEndQueryEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glQueryCounterEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryivEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectivEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectuivEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjecti64vEXT")); |
| ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectui64vEXT")); |
| } |
| |
| // Tests the time elapsed query |
| TEST_P(TimerQueriesTest, TimeElapsed) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); |
| |
| GLint queryTimeElapsedBits = 0; |
| glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl; |
| |
| // Skip test if the number of bits is 0 |
| ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits); |
| |
| glDepthMask(GL_TRUE); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| GLuint query1 = 0; |
| GLuint query2 = 0; |
| glGenQueriesEXT(1, &query1); |
| glGenQueriesEXT(1, &query2); |
| |
| // Test time elapsed for a single quad |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query1); |
| drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| ASSERT_GL_NO_ERROR(); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| // Test time elapsed for costly quad |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query2); |
| drawQuad(mProgramCostly, "position", 0.8f); |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| ASSERT_GL_NO_ERROR(); |
| |
| swapBuffers(); |
| |
| int timeout = 200000; |
| GLuint ready = GL_FALSE; |
| while (ready == GL_FALSE && timeout > 0) |
| { |
| angle::Sleep(0); |
| glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready); |
| timeout--; |
| } |
| ready = GL_FALSE; |
| while (ready == GL_FALSE && timeout > 0) |
| { |
| angle::Sleep(0); |
| glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready); |
| timeout--; |
| } |
| ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl; |
| |
| GLuint64 result1 = 0; |
| GLuint64 result2 = 0; |
| glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1); |
| glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2); |
| ASSERT_GL_NO_ERROR(); |
| |
| glDeleteQueriesEXT(1, &query1); |
| glDeleteQueriesEXT(1, &query2); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl; |
| std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl; |
| |
| // The time elapsed should be nonzero |
| EXPECT_LT(0ul, result1); |
| EXPECT_LT(0ul, result2); |
| |
| // The time elapsed should be less than a second. Not an actual |
| // requirement, but longer than a second to draw something basic hints at |
| // an issue with the queries themselves. |
| EXPECT_LT(result1, 1000000000ul); |
| EXPECT_LT(result2, 1000000000ul); |
| |
| // TODO(geofflang): Re-enable this check when it is non-flaky |
| // The costly quad should take longer than the cheap quad |
| // EXPECT_LT(result1, result2); |
| } |
| |
| // Tests time elapsed for a non draw call (texture upload) |
| TEST_P(TimerQueriesTest, TimeElapsedTextureTest) |
| { |
| // OSX drivers don't seem to properly time non-draw calls so we skip the test on Mac |
| ANGLE_SKIP_TEST_IF(IsOSX()); |
| |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); |
| |
| GLint queryTimeElapsedBits = 0; |
| glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl; |
| |
| // Skip test if the number of bits is 0 |
| ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits); |
| |
| std::vector<GLColor> texData{GLColor::black, GLColor::white, GLColor::white, GLColor::black}; |
| |
| // Query and texture initialization |
| GLuint texture; |
| GLuint query = 0; |
| glGenQueriesEXT(1, &query); |
| glGenTextures(1, &texture); |
| |
| // Upload a texture inside the query |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, texData.data()); |
| glGenerateMipmap(GL_TEXTURE_2D); |
| glFinish(); |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| ASSERT_GL_NO_ERROR(); |
| |
| int timeout = 200000; |
| GLuint ready = GL_FALSE; |
| while (ready == GL_FALSE && timeout > 0) |
| { |
| angle::Sleep(0); |
| glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &ready); |
| timeout--; |
| } |
| ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl; |
| |
| GLuint64 result = 0; |
| glGetQueryObjectui64vEXT(query, GL_QUERY_RESULT_EXT, &result); |
| ASSERT_GL_NO_ERROR(); |
| |
| glDeleteTextures(1, &texture); |
| glDeleteQueriesEXT(1, &query); |
| |
| std::cout << "Elapsed time: " << result << std::endl; |
| EXPECT_LT(0ul, result); |
| |
| // an issue with the queries themselves. |
| EXPECT_LT(result, 1000000000ul); |
| } |
| |
| // Tests validation of query functions with respect to elapsed time query |
| TEST_P(TimerQueriesTest, TimeElapsedValidationTest) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); |
| |
| GLint queryTimeElapsedBits = 0; |
| glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl; |
| |
| // Skip test if the number of bits is 0 |
| ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits); |
| |
| GLuint query = 0; |
| glGenQueriesEXT(-1, &query); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glGenQueriesEXT(1, &query); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBeginQueryEXT(GL_TIMESTAMP_EXT, query); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, 0); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| EXPECT_GL_NO_ERROR(); |
| |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Tests timer queries operating under multiple EGL contexts with mid-query switching |
| TEST_P(TimerQueriesTest, TimeElapsedMulticontextTest) |
| { |
| // TODO(jmadill): Figure out why this test is flaky on AMD/OpenGL. |
| // http://anglebug.com/1541 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); |
| |
| // Test skipped because the Vulkan backend doesn't account for (and remove) time spent in other |
| // contexts. |
| ANGLE_SKIP_TEST_IF(IsVulkan()); |
| |
| GLint queryTimeElapsedBits = 0; |
| glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl; |
| |
| // Skip test if the number of bits is 0 |
| ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits); |
| |
| // Without a glClear, the first draw call on GL takes a huge amount of time when run after the |
| // D3D test on certain NVIDIA drivers |
| glDepthMask(GL_TRUE); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| EGLint contextAttributes[] = { |
| EGL_CONTEXT_MAJOR_VERSION_KHR, |
| GetParam().majorVersion, |
| EGL_CONTEXT_MINOR_VERSION_KHR, |
| GetParam().minorVersion, |
| EGL_NONE, |
| }; |
| |
| EGLWindow *window = getEGLWindow(); |
| |
| EGLDisplay display = window->getDisplay(); |
| EGLConfig config = window->getConfig(); |
| EGLSurface surface = window->getSurface(); |
| |
| struct ContextInfo |
| { |
| EGLContext context; |
| GLuint program; |
| GLuint query; |
| EGLDisplay display; |
| |
| ContextInfo() : context(EGL_NO_CONTEXT), program(0), query(0), display(EGL_NO_DISPLAY) {} |
| |
| ~ContextInfo() |
| { |
| if (context != EGL_NO_CONTEXT && display != EGL_NO_DISPLAY) |
| { |
| eglDestroyContext(display, context); |
| } |
| } |
| }; |
| ContextInfo contexts[2]; |
| |
| constexpr char kCostlyVS[] = |
| "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n" |
| "{\n" |
| " testPos = position;\n" |
| " gl_Position = position;\n" |
| "}\n"; |
| |
| constexpr char kCostlyFS[] = |
| "precision highp float; varying highp vec4 testPos; void main(void)\n" |
| "{\n" |
| " vec4 test = testPos;\n" |
| " for (int i = 0; i < 500; i++)\n" |
| " {\n" |
| " test = sqrt(test);\n" |
| " }\n" |
| " gl_FragColor = test;\n" |
| "}\n"; |
| |
| // Setup the first context with a cheap shader |
| contexts[0].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes); |
| contexts[0].display = display; |
| ASSERT_NE(contexts[0].context, EGL_NO_CONTEXT); |
| eglMakeCurrent(display, surface, surface, contexts[0].context); |
| contexts[0].program = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); |
| glGenQueriesEXT(1, &contexts[0].query); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Setup the second context with an expensive shader |
| contexts[1].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes); |
| contexts[1].display = display; |
| ASSERT_NE(contexts[1].context, EGL_NO_CONTEXT); |
| eglMakeCurrent(display, surface, surface, contexts[1].context); |
| contexts[1].program = CompileProgram(kCostlyVS, kCostlyFS); |
| glGenQueriesEXT(1, &contexts[1].query); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Start the query and draw a quad on the first context without ending the query |
| eglMakeCurrent(display, surface, surface, contexts[0].context); |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[0].query); |
| drawQuad(contexts[0].program, essl1_shaders::PositionAttrib(), 0.8f); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Switch contexts, draw the expensive quad and end its query |
| eglMakeCurrent(display, surface, surface, contexts[1].context); |
| glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[1].query); |
| drawQuad(contexts[1].program, "position", 0.8f); |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Go back to the first context, end its query, and get the result |
| eglMakeCurrent(display, surface, surface, contexts[0].context); |
| glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| |
| GLuint64 result1 = 0; |
| GLuint64 result2 = 0; |
| glGetQueryObjectui64vEXT(contexts[0].query, GL_QUERY_RESULT_EXT, &result1); |
| glDeleteQueriesEXT(1, &contexts[0].query); |
| glDeleteProgram(contexts[0].program); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Get the 2nd context's results |
| eglMakeCurrent(display, surface, surface, contexts[1].context); |
| glGetQueryObjectui64vEXT(contexts[1].query, GL_QUERY_RESULT_EXT, &result2); |
| glDeleteQueriesEXT(1, &contexts[1].query); |
| glDeleteProgram(contexts[1].program); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Switch back to main context |
| eglMakeCurrent(display, surface, surface, window->getContext()); |
| |
| // Compare the results. The cheap quad should be smaller than the expensive one if |
| // virtualization is working correctly |
| std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl; |
| std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl; |
| EXPECT_LT(0ul, result1); |
| EXPECT_LT(0ul, result2); |
| EXPECT_LT(result1, 1000000000ul); |
| EXPECT_LT(result2, 1000000000ul); |
| EXPECT_LT(result1, result2); |
| } |
| |
| // Tests GPU timestamp functionality |
| TEST_P(TimerQueriesTest, Timestamp) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); |
| |
| GLint queryTimestampBits = 0; |
| glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl; |
| |
| // Macs for some reason return 0 bits so skip the test for now if either are 0 |
| ANGLE_SKIP_TEST_IF(!queryTimestampBits); |
| |
| glDepthMask(GL_TRUE); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| GLuint query1 = 0; |
| GLuint query2 = 0; |
| glGenQueriesEXT(1, &query1); |
| glGenQueriesEXT(1, &query2); |
| glQueryCounterEXT(query1, GL_TIMESTAMP_EXT); |
| drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| glQueryCounterEXT(query2, GL_TIMESTAMP_EXT); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| swapBuffers(); |
| |
| int timeout = 200000; |
| GLuint ready = GL_FALSE; |
| while (ready == GL_FALSE && timeout > 0) |
| { |
| angle::Sleep(0); |
| glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready); |
| timeout--; |
| } |
| ready = GL_FALSE; |
| while (ready == GL_FALSE && timeout > 0) |
| { |
| angle::Sleep(0); |
| glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready); |
| timeout--; |
| } |
| ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl; |
| |
| GLuint64 result1 = 0; |
| GLuint64 result2 = 0; |
| glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1); |
| glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glDeleteQueriesEXT(1, &query1); |
| glDeleteQueriesEXT(1, &query2); |
| |
| std::cout << "Timestamps: " << result1 << " " << result2 << std::endl; |
| EXPECT_LT(0ul, result1); |
| EXPECT_LT(0ul, result2); |
| EXPECT_LT(result1, result2); |
| } |
| |
| class TimerQueriesTestES3 : public TimerQueriesTest |
| {}; |
| |
| // Tests getting timestamps via glGetInteger64v |
| TEST_P(TimerQueriesTestES3, TimestampGetInteger64) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query")); |
| |
| GLint queryTimestampBits = 0; |
| glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl; |
| |
| ANGLE_SKIP_TEST_IF(!queryTimestampBits); |
| |
| glDepthMask(GL_TRUE); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| GLint64 result1 = 0; |
| GLint64 result2 = 0; |
| glGetInteger64v(GL_TIMESTAMP_EXT, &result1); |
| drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| glGetInteger64v(GL_TIMESTAMP_EXT, &result2); |
| ASSERT_GL_NO_ERROR(); |
| std::cout << "Timestamps (getInteger64v): " << result1 << " " << result2 << std::endl; |
| EXPECT_LT(0l, result1); |
| EXPECT_LT(0l, result2); |
| EXPECT_LT(result1, result2); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(TimerQueriesTest, |
| ES2_D3D9(), |
| ES2_D3D11(), |
| ES3_D3D11(), |
| ES2_OPENGL(), |
| ES3_OPENGL(), |
| ES2_VULKAN()); |
| |
| ANGLE_INSTANTIATE_TEST(TimerQueriesTestES3, ES3_D3D11(), ES3_OPENGL()); |