| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| |
| #include "libGLESv2/Program.h" |
| #include "libGLESv2/ProgramBinary.h" |
| |
| #include "common/debug.h" |
| |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/Shader.h" |
| #include "libGLESv2/utilities.h" |
| |
| #include <string> |
| |
| namespace gl |
| { |
| const char * const g_fakepath = "C:\\fakepath"; |
| |
| unsigned int Program::mCurrentSerial = 1; |
| |
| AttributeBindings::AttributeBindings() |
| { |
| } |
| |
| AttributeBindings::~AttributeBindings() |
| { |
| } |
| |
| InfoLog::InfoLog() : mInfoLog(NULL) |
| { |
| } |
| |
| InfoLog::~InfoLog() |
| { |
| delete[] mInfoLog; |
| } |
| |
| |
| int InfoLog::getLength() const |
| { |
| if (!mInfoLog) |
| { |
| return 0; |
| } |
| else |
| { |
| return strlen(mInfoLog) + 1; |
| } |
| } |
| |
| void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| { |
| int index = 0; |
| |
| if (bufSize > 0) |
| { |
| if (mInfoLog) |
| { |
| index = std::min(bufSize - 1, (int)strlen(mInfoLog)); |
| memcpy(infoLog, mInfoLog, index); |
| } |
| |
| infoLog[index] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = index; |
| } |
| } |
| |
| // append a santized message to the program info log. |
| // The D3D compiler includes a fake file path in some of the warning or error |
| // messages, so lets remove all occurrences of this fake file path from the log. |
| void InfoLog::appendSanitized(const char *message) |
| { |
| std::string msg(message); |
| |
| size_t found; |
| do |
| { |
| found = msg.find(g_fakepath); |
| if (found != std::string::npos) |
| { |
| msg.erase(found, strlen(g_fakepath)); |
| } |
| } |
| while (found != std::string::npos); |
| |
| append("%s\n", msg.c_str()); |
| } |
| |
| void InfoLog::append(const char *format, ...) |
| { |
| if (!format) |
| { |
| return; |
| } |
| |
| char info[1024]; |
| |
| va_list vararg; |
| va_start(vararg, format); |
| vsnprintf(info, sizeof(info), format, vararg); |
| va_end(vararg); |
| |
| size_t infoLength = strlen(info); |
| |
| if (!mInfoLog) |
| { |
| mInfoLog = new char[infoLength + 1]; |
| strcpy(mInfoLog, info); |
| } |
| else |
| { |
| size_t logLength = strlen(mInfoLog); |
| char *newLog = new char[logLength + infoLength + 1]; |
| strcpy(newLog, mInfoLog); |
| strcpy(newLog + logLength, info); |
| |
| delete[] mInfoLog; |
| mInfoLog = newLog; |
| } |
| } |
| |
| void InfoLog::reset() |
| { |
| if (mInfoLog) |
| { |
| delete [] mInfoLog; |
| mInfoLog = NULL; |
| } |
| } |
| |
| Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
| { |
| mFragmentShader = NULL; |
| mVertexShader = NULL; |
| mProgramBinary = NULL; |
| mDeleteStatus = false; |
| mRefCount = 0; |
| } |
| |
| Program::~Program() |
| { |
| unlink(true); |
| |
| if (mVertexShader != NULL) |
| { |
| mVertexShader->release(); |
| } |
| |
| if (mFragmentShader != NULL) |
| { |
| mFragmentShader->release(); |
| } |
| } |
| |
| bool Program::attachShader(Shader *shader) |
| { |
| if (shader->getType() == GL_VERTEX_SHADER) |
| { |
| if (mVertexShader) |
| { |
| return false; |
| } |
| |
| mVertexShader = (VertexShader*)shader; |
| mVertexShader->addRef(); |
| } |
| else if (shader->getType() == GL_FRAGMENT_SHADER) |
| { |
| if (mFragmentShader) |
| { |
| return false; |
| } |
| |
| mFragmentShader = (FragmentShader*)shader; |
| mFragmentShader->addRef(); |
| } |
| else UNREACHABLE(); |
| |
| return true; |
| } |
| |
| bool Program::detachShader(Shader *shader) |
| { |
| if (shader->getType() == GL_VERTEX_SHADER) |
| { |
| if (mVertexShader != shader) |
| { |
| return false; |
| } |
| |
| mVertexShader->release(); |
| mVertexShader = NULL; |
| } |
| else if (shader->getType() == GL_FRAGMENT_SHADER) |
| { |
| if (mFragmentShader != shader) |
| { |
| return false; |
| } |
| |
| mFragmentShader->release(); |
| mFragmentShader = NULL; |
| } |
| else UNREACHABLE(); |
| |
| return true; |
| } |
| |
| int Program::getAttachedShadersCount() const |
| { |
| return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| } |
| |
| void AttributeBindings::bindAttributeLocation(GLuint index, const char *name) |
| { |
| if (index < MAX_VERTEX_ATTRIBS) |
| { |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| mAttributeBinding[i].erase(name); |
| } |
| |
| mAttributeBinding[index].insert(name); |
| } |
| } |
| |
| void Program::bindAttributeLocation(GLuint index, const char *name) |
| { |
| mAttributeBindings.bindAttributeLocation(index, name); |
| } |
| |
| // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| // compiling them into binaries, determining the attribute mappings, and collecting |
| // a list of uniforms |
| void Program::link() |
| { |
| unlink(false); |
| |
| mInfoLog.reset(); |
| |
| mProgramBinary = new ProgramBinary; |
| if (!mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader)) |
| { |
| unlink(false); |
| } |
| } |
| |
| int AttributeBindings::getAttributeBinding(const std::string &name) const |
| { |
| for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| { |
| if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| { |
| return location; |
| } |
| } |
| |
| return -1; |
| } |
| |
| // Returns the program object to an unlinked state, before re-linking, or at destruction |
| void Program::unlink(bool destroy) |
| { |
| if (destroy) // Object being destructed |
| { |
| if (mFragmentShader) |
| { |
| mFragmentShader->release(); |
| mFragmentShader = NULL; |
| } |
| |
| if (mVertexShader) |
| { |
| mVertexShader->release(); |
| mVertexShader = NULL; |
| } |
| } |
| |
| if (mProgramBinary) |
| { |
| delete mProgramBinary; |
| mProgramBinary = NULL; |
| } |
| } |
| |
| ProgramBinary* Program::getProgramBinary() |
| { |
| return mProgramBinary; |
| } |
| |
| void Program::setProgramBinary(ProgramBinary *programBinary) |
| { |
| unlink(false); |
| mProgramBinary = programBinary; |
| } |
| |
| void Program::release() |
| { |
| mRefCount--; |
| |
| if (mRefCount == 0 && mDeleteStatus) |
| { |
| mResourceManager->deleteProgram(mHandle); |
| } |
| } |
| |
| void Program::addRef() |
| { |
| mRefCount++; |
| } |
| |
| unsigned int Program::getRefCount() const |
| { |
| return mRefCount; |
| } |
| |
| unsigned int Program::getSerial() const |
| { |
| return mSerial; |
| } |
| |
| unsigned int Program::issueSerial() |
| { |
| return mCurrentSerial++; |
| } |
| |
| int Program::getInfoLogLength() const |
| { |
| return mInfoLog.getLength(); |
| } |
| |
| void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| { |
| return mInfoLog.getLog(bufSize, length, infoLog); |
| } |
| |
| void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| { |
| int total = 0; |
| |
| if (mVertexShader) |
| { |
| if (total < maxCount) |
| { |
| shaders[total] = mVertexShader->getHandle(); |
| } |
| |
| total++; |
| } |
| |
| if (mFragmentShader) |
| { |
| if (total < maxCount) |
| { |
| shaders[total] = mFragmentShader->getHandle(); |
| } |
| |
| total++; |
| } |
| |
| if (count) |
| { |
| *count = total; |
| } |
| } |
| |
| void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| if (mProgramBinary) |
| { |
| mProgramBinary->getActiveAttribute(index, bufsize, length, size, type, name); |
| } |
| else |
| { |
| if (bufsize > 0) |
| { |
| name[0] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| *type = GL_NONE; |
| *size = 1; |
| } |
| } |
| |
| GLint Program::getActiveAttributeCount() |
| { |
| if (mProgramBinary) |
| { |
| return mProgramBinary->getActiveAttributeCount(); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| GLint Program::getActiveAttributeMaxLength() |
| { |
| if (mProgramBinary) |
| { |
| return mProgramBinary->getActiveAttributeMaxLength(); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| if (mProgramBinary) |
| { |
| return mProgramBinary->getActiveUniform(index, bufsize, length, size, type, name); |
| } |
| else |
| { |
| if (bufsize > 0) |
| { |
| name[0] = '\0'; |
| } |
| |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| *size = 0; |
| *type = GL_NONE; |
| } |
| } |
| |
| GLint Program::getActiveUniformCount() |
| { |
| if (mProgramBinary) |
| { |
| return mProgramBinary->getActiveUniformCount(); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| GLint Program::getActiveUniformMaxLength() |
| { |
| if (mProgramBinary) |
| { |
| return mProgramBinary->getActiveUniformMaxLength(); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| void Program::flagForDeletion() |
| { |
| mDeleteStatus = true; |
| } |
| |
| bool Program::isFlaggedForDeletion() const |
| { |
| return mDeleteStatus; |
| } |
| |
| void Program::validate() |
| { |
| mInfoLog.reset(); |
| |
| if (mProgramBinary) |
| { |
| mProgramBinary->validate(mInfoLog); |
| } |
| else |
| { |
| mInfoLog.append("Program has not been successfully linked."); |
| } |
| } |
| |
| bool Program::isValidated() const |
| { |
| if (mProgramBinary) |
| { |
| return mProgramBinary->isValidated(); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| } |