| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES.h: Validation functions for generic OpenGL ES entry point parameters |
| |
| #ifndef LIBANGLE_VALIDATION_ES_H_ |
| #define LIBANGLE_VALIDATION_ES_H_ |
| |
| #include "common/PackedEnums.h" |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/ErrorStrings.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/VertexArray.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl31.h> |
| |
| namespace egl |
| { |
| class Display; |
| class Image; |
| } // namespace egl |
| |
| namespace gl |
| { |
| class Context; |
| struct Format; |
| class Framebuffer; |
| struct LinkedUniform; |
| class Program; |
| class Shader; |
| |
| void SetRobustLengthParam(GLsizei *length, GLsizei value); |
| bool IsETC2EACFormat(const GLenum format); |
| bool ValidTextureTarget(const Context *context, TextureType type); |
| bool ValidTexture2DTarget(const Context *context, TextureType type); |
| bool ValidTexture3DTarget(const Context *context, TextureType target); |
| bool ValidTextureExternalTarget(const Context *context, TextureType target); |
| bool ValidTextureExternalTarget(const Context *context, TextureTarget target); |
| bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target); |
| bool ValidTexture3DDestinationTarget(const Context *context, TextureTarget target); |
| bool ValidTexLevelDestinationTarget(const Context *context, TextureType type); |
| bool ValidFramebufferTarget(const Context *context, GLenum target); |
| bool ValidMipLevel(const Context *context, TextureType type, GLint level); |
| bool ValidImageSizeParameters(Context *context, |
| TextureType target, |
| GLint level, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| bool isSubImage); |
| bool ValidCompressedImageSize(const Context *context, |
| GLenum internalFormat, |
| GLint level, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| bool ValidCompressedSubImageSize(const Context *context, |
| GLenum internalFormat, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| size_t textureWidth, |
| size_t textureHeight, |
| size_t textureDepth); |
| bool ValidImageDataSize(Context *context, |
| TextureType texType, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels, |
| GLsizei imageSize); |
| |
| bool ValidQueryType(const Context *context, QueryType queryType); |
| |
| bool ValidateWebGLVertexAttribPointer(Context *context, |
| VertexAttribType type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *ptr, |
| bool pureInteger); |
| |
| // Returns valid program if id is a valid program name |
| // Errors INVALID_OPERATION if valid shader is given and returns NULL |
| // Errors INVALID_VALUE otherwise and returns NULL |
| Program *GetValidProgram(Context *context, ShaderProgramID id); |
| |
| // Returns valid shader if id is a valid shader name |
| // Errors INVALID_OPERATION if valid program is given and returns NULL |
| // Errors INVALID_VALUE otherwise and returns NULL |
| Shader *GetValidShader(Context *context, ShaderProgramID id); |
| |
| bool ValidateAttachmentTarget(Context *context, GLenum attachment); |
| bool ValidateRenderbufferStorageParametersBase(Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateFramebufferRenderbufferParameters(Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbuffer); |
| |
| bool ValidateBlitFramebufferParameters(Context *context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| bool ValidatePixelPack(Context *context, |
| GLenum format, |
| GLenum type, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLsizei bufSize, |
| GLsizei *length, |
| void *pixels); |
| |
| bool ValidateReadPixelsBase(Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels); |
| bool ValidateReadPixelsRobustANGLE(Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels); |
| bool ValidateReadnPixelsEXT(Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels); |
| bool ValidateReadnPixelsRobustANGLE(Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data); |
| |
| bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, QueryID *ids); |
| bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const QueryID *ids); |
| bool ValidateIsQueryEXT(gl::Context *context, QueryID id); |
| bool ValidateBeginQueryBase(Context *context, QueryType target, QueryID id); |
| bool ValidateBeginQueryEXT(Context *context, QueryType target, QueryID id); |
| bool ValidateEndQueryBase(Context *context, QueryType target); |
| bool ValidateEndQueryEXT(Context *context, QueryType target); |
| bool ValidateQueryCounterEXT(Context *context, QueryID id, QueryType target); |
| bool ValidateGetQueryivBase(Context *context, QueryType target, GLenum pname, GLsizei *numParams); |
| bool ValidateGetQueryivEXT(Context *context, QueryType target, GLenum pname, GLint *params); |
| bool ValidateGetQueryivRobustANGLE(Context *context, |
| QueryType target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| bool ValidateGetQueryObjectValueBase(Context *context, |
| QueryID id, |
| GLenum pname, |
| GLsizei *numParams); |
| bool ValidateGetQueryObjectivEXT(Context *context, QueryID id, GLenum pname, GLint *params); |
| bool ValidateGetQueryObjectivRobustANGLE(Context *context, |
| QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| bool ValidateGetQueryObjectuivEXT(Context *context, QueryID id, GLenum pname, GLuint *params); |
| bool ValidateGetQueryObjectuivRobustANGLE(Context *context, |
| QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| bool ValidateGetQueryObjecti64vEXT(Context *context, QueryID id, GLenum pname, GLint64 *params); |
| bool ValidateGetQueryObjecti64vRobustANGLE(Context *context, |
| QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| bool ValidateGetQueryObjectui64vEXT(Context *context, QueryID id, GLenum pname, GLuint64 *params); |
| bool ValidateGetQueryObjectui64vRobustANGLE(Context *context, |
| QueryID id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params); |
| |
| bool ValidateUniformCommonBase(Context *context, |
| gl::Program *program, |
| GLint location, |
| GLsizei count, |
| const LinkedUniform **uniformOut); |
| bool ValidateUniform1ivValue(Context *context, |
| GLenum uniformType, |
| GLsizei count, |
| const GLint *value); |
| |
| ANGLE_INLINE bool ValidateUniformValue(Context *context, GLenum valueType, GLenum uniformType) |
| { |
| // Check that the value type is compatible with uniform type. |
| // Do the cheaper test first, for a little extra speed. |
| if (valueType != uniformType && VariableBoolVectorType(valueType) != uniformType) |
| { |
| context->validationError(GL_INVALID_OPERATION, err::kUniformSizeMismatch); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateUniformMatrixValue(Context *context, GLenum valueType, GLenum uniformType); |
| bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count); |
| bool ValidateUniformMatrix(Context *context, |
| GLenum matrixType, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose); |
| bool ValidateGetBooleanvRobustANGLE(Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params); |
| bool ValidateGetFloatvRobustANGLE(Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| bool ValidateStateQuery(Context *context, |
| GLenum pname, |
| GLenum *nativeType, |
| unsigned int *numParams); |
| bool ValidateGetIntegervRobustANGLE(Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| bool ValidateGetInteger64vRobustANGLE(Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| bool ValidateRobustStateQuery(Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| GLenum *nativeType, |
| unsigned int *numParams); |
| |
| bool ValidateCopyTexImageParametersBase(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| Format *textureFormatOut); |
| |
| void RecordDrawModeError(Context *context, PrimitiveMode mode); |
| const char *ValidateDrawElementsStates(Context *context); |
| |
| ANGLE_INLINE bool ValidateDrawBase(Context *context, PrimitiveMode mode) |
| { |
| if (!context->getStateCache().isValidDrawMode(mode)) |
| { |
| RecordDrawModeError(context, mode); |
| return false; |
| } |
| |
| intptr_t drawStatesError = context->getStateCache().getBasicDrawStatesError(context); |
| if (drawStatesError) |
| { |
| const char *errorMessage = reinterpret_cast<const char *>(drawStatesError); |
| |
| // All errors from ValidateDrawStates should return INVALID_OPERATION except Framebuffer |
| // Incomplete. |
| GLenum errorCode = |
| (errorMessage == err::kDrawFramebufferIncomplete ? GL_INVALID_FRAMEBUFFER_OPERATION |
| : GL_INVALID_OPERATION); |
| context->validationError(errorCode, errorMessage); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawArraysInstancedBase(Context *context, |
| PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| bool ValidateDrawArraysInstancedANGLE(Context *context, |
| PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| bool ValidateDrawArraysInstancedEXT(Context *context, |
| PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| |
| bool ValidateDrawElementsInstancedBase(Context *context, |
| PrimitiveMode mode, |
| GLsizei count, |
| DrawElementsType type, |
| const void *indices, |
| GLsizei primcount); |
| bool ValidateDrawElementsInstancedANGLE(Context *context, |
| PrimitiveMode mode, |
| GLsizei count, |
| DrawElementsType type, |
| const void *indices, |
| GLsizei primcount); |
| bool ValidateDrawElementsInstancedEXT(Context *context, |
| PrimitiveMode mode, |
| GLsizei count, |
| DrawElementsType type, |
| const void *indices, |
| GLsizei primcount); |
| |
| bool ValidateDrawInstancedANGLE(Context *context); |
| bool ValidateDrawInstancedEXT(Context *context); |
| |
| bool ValidateFramebufferTextureBase(Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureID texture, |
| GLint level); |
| |
| bool ValidateGetUniformBase(Context *context, ShaderProgramID program, GLint location); |
| bool ValidateGetnUniformfvEXT(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| bool ValidateGetnUniformfvRobustANGLE(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| bool ValidateGetnUniformivEXT(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| bool ValidateGetnUniformivRobustANGLE(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| bool ValidateGetnUniformuivRobustANGLE(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| bool ValidateGetUniformfvRobustANGLE(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| bool ValidateGetUniformivRobustANGLE(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| bool ValidateGetUniformuivRobustANGLE(Context *context, |
| ShaderProgramID program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| |
| bool ValidateDiscardFramebufferBase(Context *context, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| bool defaultFramebuffer); |
| |
| bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker); |
| bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker); |
| |
| bool ValidateEGLImageTargetTexture2DOES(Context *context, |
| gl::TextureType type, |
| GLeglImageOES image); |
| bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, |
| GLenum target, |
| GLeglImageOES image); |
| |
| bool ValidateBindVertexArrayBase(Context *context, VertexArrayID array); |
| |
| bool ValidateProgramBinaryBase(Context *context, |
| ShaderProgramID program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length); |
| bool ValidateGetProgramBinaryBase(Context *context, |
| ShaderProgramID program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| |
| bool ValidateDrawBuffersBase(Context *context, GLsizei n, const GLenum *bufs); |
| |
| bool ValidateGetBufferPointervBase(Context *context, |
| BufferBinding target, |
| GLenum pname, |
| GLsizei *length, |
| void **params); |
| bool ValidateUnmapBufferBase(Context *context, BufferBinding target); |
| bool ValidateMapBufferRangeBase(Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| bool ValidateFlushMappedBufferRangeBase(Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr length); |
| |
| bool ValidateGenOrDelete(Context *context, GLint n); |
| |
| bool ValidateRobustEntryPoint(Context *context, GLsizei bufSize); |
| bool ValidateRobustBufferSize(Context *context, GLsizei bufSize, GLsizei numParams); |
| |
| bool ValidateGetFramebufferAttachmentParameterivBase(Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei *numParams); |
| |
| bool ValidateGetBufferParameterBase(Context *context, |
| BufferBinding target, |
| GLenum pname, |
| bool pointerVersion, |
| GLsizei *numParams); |
| |
| bool ValidateGetProgramivBase(Context *context, |
| ShaderProgramID program, |
| GLenum pname, |
| GLsizei *numParams); |
| |
| bool ValidateGetRenderbufferParameterivBase(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei *length); |
| |
| bool ValidateGetShaderivBase(Context *context, |
| ShaderProgramID shader, |
| GLenum pname, |
| GLsizei *length); |
| |
| bool ValidateGetTexParameterBase(Context *context, |
| TextureType target, |
| GLenum pname, |
| GLsizei *length); |
| |
| template <typename ParamType> |
| bool ValidateTexParameterBase(Context *context, |
| TextureType target, |
| GLenum pname, |
| GLsizei bufSize, |
| bool vectorParams, |
| const ParamType *params); |
| |
| bool ValidateGetVertexAttribBase(Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei *length, |
| bool pointer, |
| bool pureIntegerEntryPoint); |
| |
| ANGLE_INLINE bool ValidateVertexFormat(Context *context, |
| GLuint index, |
| GLint size, |
| VertexAttribTypeCase validation) |
| { |
| const Caps &caps = context->getCaps(); |
| if (index >= static_cast<GLuint>(caps.maxVertexAttributes)) |
| { |
| context->validationError(GL_INVALID_VALUE, err::kIndexExceedsMaxVertexAttribute); |
| return false; |
| } |
| |
| switch (validation) |
| { |
| case VertexAttribTypeCase::Invalid: |
| context->validationError(GL_INVALID_ENUM, err::kInvalidType); |
| return false; |
| case VertexAttribTypeCase::Valid: |
| if (size < 1 || size > 4) |
| { |
| context->validationError(GL_INVALID_VALUE, err::kInvalidVertexAttrSize); |
| return false; |
| } |
| break; |
| case VertexAttribTypeCase::ValidSize4Only: |
| if (size != 4) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| err::kInvalidVertexAttribSize2101010); |
| return false; |
| } |
| break; |
| case VertexAttribTypeCase::ValidSize3or4: |
| if (size != 3 && size != 4) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| err::kInvalidVertexAttribSize1010102); |
| return false; |
| } |
| break; |
| } |
| |
| return true; |
| } |
| |
| // Note: These byte, short, and int types are all converted to float for the shader. |
| ANGLE_INLINE bool ValidateFloatVertexFormat(Context *context, |
| GLuint index, |
| GLint size, |
| VertexAttribType type) |
| { |
| return ValidateVertexFormat(context, index, size, |
| context->getStateCache().getVertexAttribTypeValidation(type)); |
| } |
| |
| ANGLE_INLINE bool ValidateIntegerVertexFormat(Context *context, |
| GLuint index, |
| GLint size, |
| VertexAttribType type) |
| { |
| return ValidateVertexFormat( |
| context, index, size, context->getStateCache().getIntegerVertexAttribTypeValidation(type)); |
| } |
| |
| bool ValidateWebGLFramebufferAttachmentClearType(Context *context, |
| GLint drawbuffer, |
| const GLenum *validComponentTypes, |
| size_t validComponentTypeCount); |
| |
| bool ValidateRobustCompressedTexImageBase(Context *context, GLsizei imageSize, GLsizei dataSize); |
| |
| bool ValidateVertexAttribIndex(Context *context, GLuint index); |
| |
| bool ValidateGetActiveUniformBlockivBase(Context *context, |
| ShaderProgramID program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei *length); |
| |
| bool ValidateGetSamplerParameterBase(Context *context, |
| SamplerID sampler, |
| GLenum pname, |
| GLsizei *length); |
| |
| template <typename ParamType> |
| bool ValidateSamplerParameterBase(Context *context, |
| SamplerID sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| bool vectorParams, |
| const ParamType *params); |
| |
| bool ValidateGetInternalFormativBase(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *numParams); |
| |
| bool ValidateFramebufferNotMultisampled(Context *context, |
| Framebuffer *framebuffer, |
| bool needResourceSamples); |
| |
| bool ValidateMultitextureUnit(Context *context, GLenum texture); |
| |
| bool ValidateTransformFeedbackPrimitiveMode(const Context *context, |
| PrimitiveMode transformFeedbackPrimitiveMode, |
| PrimitiveMode renderPrimitiveMode); |
| |
| // Common validation for 2D and 3D variants of TexStorage*Multisample. |
| bool ValidateTexStorageMultisample(Context *context, |
| TextureType target, |
| GLsizei samples, |
| GLint internalFormat, |
| GLsizei width, |
| GLsizei height); |
| |
| bool ValidateTexStorage2DMultisampleBase(Context *context, |
| TextureType target, |
| GLsizei samples, |
| GLint internalFormat, |
| GLsizei width, |
| GLsizei height); |
| |
| bool ValidateGetTexLevelParameterBase(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum pname, |
| GLsizei *length); |
| |
| bool ValidateMapBufferBase(Context *context, BufferBinding target); |
| bool ValidateIndexedStateQuery(Context *context, GLenum pname, GLuint index, GLsizei *length); |
| bool ValidateES3TexImage2DParameters(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| bool isCompressed, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei imageSize, |
| const void *pixels); |
| bool ValidateES3CopyTexImage2DParameters(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| bool ValidateES3TexStorage2DParameters(Context *context, |
| TextureType target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| bool ValidateES3TexStorage3DParameters(Context *context, |
| TextureType target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| |
| bool ValidateGetMultisamplefvBase(Context *context, GLenum pname, GLuint index, GLfloat *val); |
| bool ValidateSampleMaskiBase(Context *context, GLuint maskNumber, GLbitfield mask); |
| |
| // Utility macro for handling implementation methods inside Validation. |
| #define ANGLE_HANDLE_VALIDATION_ERR(X) \ |
| (void)(X); \ |
| return false |
| #define ANGLE_VALIDATION_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_HANDLE_VALIDATION_ERR) |
| |
| // We should check with Khronos if returning INVALID_FRAMEBUFFER_OPERATION is OK when querying |
| // implementation format info for incomplete framebuffers. It seems like these queries are |
| // incongruent with the other errors. |
| // Inlined for speed. |
| template <GLenum ErrorCode = GL_INVALID_FRAMEBUFFER_OPERATION> |
| ANGLE_INLINE bool ValidateFramebufferComplete(Context *context, Framebuffer *framebuffer) |
| { |
| if (!framebuffer->isComplete(context)) |
| { |
| context->validationError(ErrorCode, err::kFramebufferIncomplete); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| const char *ValidateDrawStates(Context *context); |
| |
| void RecordDrawAttribsError(Context *context); |
| |
| ANGLE_INLINE bool ValidateDrawAttribs(Context *context, int64_t maxVertex) |
| { |
| if (maxVertex > context->getStateCache().getNonInstancedVertexElementLimit()) |
| { |
| RecordDrawAttribsError(context); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| ANGLE_INLINE bool ValidateDrawArraysAttribs(Context *context, GLint first, GLsizei count) |
| { |
| if (!context->isBufferAccessValidationEnabled()) |
| { |
| return true; |
| } |
| |
| // Check the computation of maxVertex doesn't overflow. |
| // - first < 0 has been checked as an error condition. |
| // - if count <= 0, skip validating no-op draw calls. |
| // From this we know maxVertex will be positive, and only need to check if it overflows GLint. |
| ASSERT(first >= 0); |
| ASSERT(count > 0); |
| int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1; |
| if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max())) |
| { |
| context->validationError(GL_INVALID_OPERATION, err::kIntegerOverflow); |
| return false; |
| } |
| |
| return ValidateDrawAttribs(context, maxVertex); |
| } |
| |
| ANGLE_INLINE bool ValidateDrawInstancedAttribs(Context *context, GLint primcount) |
| { |
| if (!context->isBufferAccessValidationEnabled()) |
| { |
| return true; |
| } |
| |
| if ((primcount - 1) > context->getStateCache().getInstancedVertexElementLimit()) |
| { |
| RecordDrawAttribsError(context); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| ANGLE_INLINE bool ValidateDrawArraysCommon(Context *context, |
| PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| if (first < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, err::kNegativeStart); |
| return false; |
| } |
| |
| if (count <= 0) |
| { |
| if (count < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, err::kNegativeCount); |
| return false; |
| } |
| |
| // Early exit. |
| return ValidateDrawBase(context, mode); |
| } |
| |
| if (!ValidateDrawBase(context, mode)) |
| { |
| return false; |
| } |
| |
| if (context->getStateCache().isTransformFeedbackActiveUnpaused()) |
| { |
| const State &state = context->getState(); |
| TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); |
| if (!curTransformFeedback->checkBufferSpaceForDraw(count, primcount)) |
| { |
| context->validationError(GL_INVALID_OPERATION, err::kTransformFeedbackBufferTooSmall); |
| return false; |
| } |
| } |
| |
| return ValidateDrawArraysAttribs(context, first, count); |
| } |
| |
| ANGLE_INLINE bool ValidateDrawElementsBase(Context *context, |
| PrimitiveMode mode, |
| DrawElementsType type) |
| { |
| if (!context->getStateCache().isValidDrawElementsType(type)) |
| { |
| if (type == DrawElementsType::UnsignedInt) |
| { |
| context->validationError(GL_INVALID_ENUM, err::kTypeNotUnsignedShortByte); |
| return false; |
| } |
| |
| ASSERT(type == DrawElementsType::InvalidEnum); |
| context->validationError(GL_INVALID_ENUM, err::kEnumNotSupported); |
| return false; |
| } |
| |
| intptr_t drawElementsError = context->getStateCache().getBasicDrawElementsError(context); |
| if (drawElementsError) |
| { |
| // All errors from ValidateDrawElementsStates return INVALID_OPERATION. |
| const char *errorMessage = reinterpret_cast<const char *>(drawElementsError); |
| context->validationError(GL_INVALID_OPERATION, errorMessage); |
| return false; |
| } |
| |
| // Note that we are missing overflow checks for active transform feedback buffers. |
| return true; |
| } |
| |
| ANGLE_INLINE bool ValidateDrawElementsCommon(Context *context, |
| PrimitiveMode mode, |
| GLsizei count, |
| DrawElementsType type, |
| const void *indices, |
| GLsizei primcount) |
| { |
| if (!ValidateDrawElementsBase(context, mode, type)) |
| { |
| return false; |
| } |
| |
| ASSERT(isPow2(GetDrawElementsTypeSize(type)) && GetDrawElementsTypeSize(type) > 0); |
| |
| if (context->getExtensions().webglCompatibility) |
| { |
| GLuint typeBytes = GetDrawElementsTypeSize(type); |
| |
| if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0) |
| { |
| // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements |
| // The offset arguments to drawElements and [...], must be a multiple of the size of the |
| // data type passed to the call, or an INVALID_OPERATION error is generated. |
| context->validationError(GL_INVALID_OPERATION, err::kOffsetMustBeMultipleOfType); |
| return false; |
| } |
| |
| // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements |
| // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE |
| // error is generated. |
| if (reinterpret_cast<intptr_t>(indices) < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, err::kNegativeOffset); |
| return false; |
| } |
| } |
| |
| if (count <= 0) |
| { |
| if (count < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, err::kNegativeCount); |
| return false; |
| } |
| |
| // Early exit. |
| return ValidateDrawBase(context, mode); |
| } |
| |
| if (!ValidateDrawBase(context, mode)) |
| { |
| return false; |
| } |
| |
| const State &state = context->getState(); |
| const VertexArray *vao = state.getVertexArray(); |
| Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); |
| |
| if (!elementArrayBuffer) |
| { |
| if (!indices) |
| { |
| // This is an application error that would normally result in a crash, but we catch |
| // it and return an error |
| context->validationError(GL_INVALID_OPERATION, err::kElementArrayNoBufferOrPointer); |
| return false; |
| } |
| } |
| else |
| { |
| // The max possible type size is 8 and count is on 32 bits so doing the multiplication |
| // in a 64 bit integer is safe. Also we are guaranteed that here count > 0. |
| static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type"); |
| constexpr uint64_t kMaxTypeSize = 8; |
| constexpr uint64_t kIntMax = std::numeric_limits<int>::max(); |
| constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max(); |
| static_assert(kIntMax < kUint64Max / kMaxTypeSize, ""); |
| |
| uint64_t elementCount = static_cast<uint64_t>(count); |
| ASSERT(elementCount > 0 && GetDrawElementsTypeSize(type) <= kMaxTypeSize); |
| |
| // Doing the multiplication here is overflow-safe |
| uint64_t elementDataSizeNoOffset = elementCount << GetDrawElementsTypeShift(type); |
| |
| // The offset can be any value, check for overflows |
| uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices)); |
| uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset; |
| if (elementDataSizeWithOffset < elementDataSizeNoOffset) |
| { |
| context->validationError(GL_INVALID_OPERATION, err::kIntegerOverflow); |
| return false; |
| } |
| |
| if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize())) |
| { |
| context->validationError(GL_INVALID_OPERATION, err::kInsufficientBufferSize); |
| return false; |
| } |
| } |
| |
| if (context->isBufferAccessValidationEnabled() && primcount > 0) |
| { |
| // Use the parameter buffer to retrieve and cache the index range. |
| IndexRange indexRange{IndexRange::Undefined()}; |
| ANGLE_VALIDATION_TRY(vao->getIndexRange(context, type, count, indices, &indexRange)); |
| |
| // If we use an index greater than our maximum supported index range, return an error. |
| // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should |
| // always return an error if possible here. |
| if (static_cast<GLint64>(indexRange.end) >= context->getCaps().maxElementIndex) |
| { |
| context->validationError(GL_INVALID_OPERATION, err::kExceedsMaxElement); |
| return false; |
| } |
| |
| if (!ValidateDrawAttribs(context, static_cast<GLint>(indexRange.end))) |
| { |
| return false; |
| } |
| |
| // No op if there are no real indices in the index data (all are primitive restart). |
| return (indexRange.vertexIndexCount > 0); |
| } |
| |
| return true; |
| } |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ES_H_ |