| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
| #define COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
| |
| // |
| // Symbol table for parsing. Has these design characteristics: |
| // |
| // * Same symbol table can be used to compile many shaders, to preserve |
| // effort of creating and loading with the large numbers of built-in |
| // symbols. |
| // |
| // * Name mangling will be used to give each function a unique name |
| // so that symbol table lookups are never ambiguous. This allows |
| // a simpler symbol table structure. |
| // |
| // * Pushing and popping of scope, so symbol table will really be a stack |
| // of symbol tables. Searched from the top, with new inserts going into |
| // the top. |
| // |
| // * Constants: Compile time constant symbols will keep their values |
| // in the symbol table. The parser can substitute constants at parse |
| // time, including doing constant folding and constant propagation. |
| // |
| // * No temporaries: Temporaries made from operations (+, --, .xy, etc.) |
| // are tracked in the intermediate representation, not the symbol table. |
| // |
| |
| #include <limits> |
| #include <memory> |
| #include <set> |
| |
| #include "common/angleutils.h" |
| #include "compiler/translator/ExtensionBehavior.h" |
| #include "compiler/translator/ImmutableString.h" |
| #include "compiler/translator/InfoSink.h" |
| #include "compiler/translator/IntermNode.h" |
| #include "compiler/translator/Symbol.h" |
| #include "compiler/translator/SymbolTable_autogen.h" |
| |
| enum class Shader |
| { |
| ALL, |
| FRAGMENT, // GL_FRAGMENT_SHADER |
| VERTEX, // GL_VERTEX_SHADER |
| COMPUTE, // GL_COMPUTE_SHADER |
| GEOMETRY, // GL_GEOMETRY_SHADER |
| GEOMETRY_EXT, // GL_GEOMETRY_SHADER_EXT |
| NOT_COMPUTE |
| }; |
| |
| namespace sh |
| { |
| |
| struct UnmangledBuiltIn |
| { |
| constexpr UnmangledBuiltIn(TExtension extension) : extension(extension) {} |
| |
| TExtension extension; |
| }; |
| |
| using VarPointer = TSymbol *(TSymbolTableBase::*); |
| using ValidateExtension = int ShBuiltInResources::*; |
| |
| enum class Spec |
| { |
| GLSL, |
| ESSL |
| }; |
| |
| constexpr uint16_t kESSL1Only = 100; |
| |
| static_assert(offsetof(ShBuiltInResources, OES_standard_derivatives) != 0, |
| "Update SymbolTable extension logic"); |
| |
| #define EXT_INDEX(Ext) (offsetof(ShBuiltInResources, Ext) / sizeof(int)) |
| |
| class SymbolRule |
| { |
| public: |
| const TSymbol *get(ShShaderSpec shaderSpec, |
| int shaderVersion, |
| sh::GLenum shaderType, |
| const ShBuiltInResources &resources, |
| const TSymbolTableBase &symbolTable) const; |
| |
| template <Spec spec, int version, Shader shaders, size_t extensionIndex, typename T> |
| constexpr static SymbolRule Get(T value); |
| |
| private: |
| constexpr SymbolRule(Spec spec, |
| int version, |
| Shader shaders, |
| size_t extensionIndex, |
| const TSymbol *symbol); |
| |
| constexpr SymbolRule(Spec spec, |
| int version, |
| Shader shaders, |
| size_t extensionIndex, |
| VarPointer resourceVar); |
| |
| union SymbolOrVar |
| { |
| constexpr SymbolOrVar(const TSymbol *symbolIn) : symbol(symbolIn) {} |
| constexpr SymbolOrVar(VarPointer varIn) : var(varIn) {} |
| |
| const TSymbol *symbol; |
| VarPointer var; |
| }; |
| |
| uint16_t mIsDesktop : 1; |
| uint16_t mIsVar : 1; |
| uint16_t mVersion : 14; |
| uint8_t mShaders; |
| uint8_t mExtensionIndex; |
| SymbolOrVar mSymbolOrVar; |
| }; |
| |
| constexpr SymbolRule::SymbolRule(Spec spec, |
| int version, |
| Shader shaders, |
| size_t extensionIndex, |
| const TSymbol *symbol) |
| : mIsDesktop(spec == Spec::GLSL ? 1u : 0u), |
| mIsVar(0u), |
| mVersion(static_cast<uint16_t>(version)), |
| mShaders(static_cast<uint8_t>(shaders)), |
| mExtensionIndex(extensionIndex), |
| mSymbolOrVar(symbol) |
| {} |
| |
| constexpr SymbolRule::SymbolRule(Spec spec, |
| int version, |
| Shader shaders, |
| size_t extensionIndex, |
| VarPointer resourceVar) |
| : mIsDesktop(spec == Spec::GLSL ? 1u : 0u), |
| mIsVar(1u), |
| mVersion(static_cast<uint16_t>(version)), |
| mShaders(static_cast<uint8_t>(shaders)), |
| mExtensionIndex(extensionIndex), |
| mSymbolOrVar(resourceVar) |
| {} |
| |
| template <Spec spec, int version, Shader shaders, size_t extensionIndex, typename T> |
| // static |
| constexpr SymbolRule SymbolRule::Get(T value) |
| { |
| static_assert(version < 0x4000u, "version OOR"); |
| static_assert(static_cast<uint8_t>(shaders) < 0xFFu, "shaders OOR"); |
| static_assert(static_cast<uint8_t>(extensionIndex) < 0xFF, "extensionIndex OOR"); |
| return SymbolRule(spec, version, shaders, extensionIndex, value); |
| } |
| |
| const TSymbol *FindMangledBuiltIn(ShShaderSpec shaderSpec, |
| int shaderVersion, |
| sh::GLenum shaderType, |
| const ShBuiltInResources &resources, |
| const TSymbolTableBase &symbolTable, |
| const SymbolRule *rules, |
| uint16_t startIndex, |
| uint16_t endIndex); |
| |
| class UnmangledEntry |
| { |
| public: |
| constexpr UnmangledEntry(const char *name, |
| TExtension esslExtension, |
| TExtension glslExtension, |
| int esslVersion, |
| int glslVersion, |
| Shader shaderType); |
| |
| bool matches(const ImmutableString &name, |
| ShShaderSpec shaderSpec, |
| int shaderVersion, |
| sh::GLenum shaderType, |
| const TExtensionBehavior &extensions) const; |
| |
| private: |
| const char *mName; |
| uint8_t mESSLExtension; |
| uint8_t mGLSLExtension; |
| uint8_t mShaderType; |
| uint16_t mESSLVersion; |
| uint16_t mGLSLVersion; |
| }; |
| |
| constexpr UnmangledEntry::UnmangledEntry(const char *name, |
| TExtension esslExtension, |
| TExtension glslExtension, |
| int esslVersion, |
| int glslVersion, |
| Shader shaderType) |
| : mName(name), |
| mESSLExtension(static_cast<uint8_t>(esslExtension)), |
| mGLSLExtension(static_cast<uint8_t>(glslExtension)), |
| mShaderType(static_cast<uint8_t>(shaderType)), |
| mESSLVersion(esslVersion < 0 ? std::numeric_limits<uint16_t>::max() |
| : static_cast<uint16_t>(esslVersion)), |
| mGLSLVersion(glslVersion < 0 ? std::numeric_limits<uint16_t>::max() |
| : static_cast<uint16_t>(glslVersion)) |
| {} |
| |
| class TSymbolTable : angle::NonCopyable, TSymbolTableBase |
| { |
| public: |
| TSymbolTable(); |
| // To start using the symbol table after construction: |
| // * initializeBuiltIns() needs to be called. |
| // * push() needs to be called to push the global level. |
| |
| ~TSymbolTable(); |
| |
| bool isEmpty() const; |
| bool atGlobalLevel() const; |
| |
| void push(); |
| void pop(); |
| |
| // Declare a non-function symbol at the current scope. Return true in case the declaration was |
| // successful, and false if the declaration failed due to redefinition. |
| bool declare(TSymbol *symbol); |
| |
| // Only used to declare internal variables. |
| bool declareInternal(TSymbol *symbol); |
| |
| // Functions are always declared at global scope. |
| void declareUserDefinedFunction(TFunction *function, bool insertUnmangledName); |
| |
| // These return the TFunction pointer to keep using to refer to this function. |
| const TFunction *markFunctionHasPrototypeDeclaration(const ImmutableString &mangledName, |
| bool *hadPrototypeDeclarationOut) const; |
| const TFunction *setFunctionParameterNamesFromDefinition(const TFunction *function, |
| bool *wasDefinedOut) const; |
| |
| // Return false if the gl_in array size has already been initialized with a mismatching value. |
| bool setGlInArraySize(unsigned int inputArraySize); |
| TVariable *getGlInVariableWithArraySize() const; |
| |
| const TVariable *gl_FragData() const; |
| const TVariable *gl_SecondaryFragDataEXT() const; |
| |
| void markStaticRead(const TVariable &variable); |
| void markStaticWrite(const TVariable &variable); |
| |
| // Note: Should not call this for constant variables. |
| bool isStaticallyUsed(const TVariable &variable) const; |
| |
| // find() is guaranteed not to retain a reference to the ImmutableString, so an ImmutableString |
| // with a reference to a short-lived char * is fine to pass here. |
| const TSymbol *find(const ImmutableString &name, int shaderVersion) const; |
| |
| const TSymbol *findUserDefined(const ImmutableString &name) const; |
| |
| TFunction *findUserDefinedFunction(const ImmutableString &name) const; |
| |
| const TSymbol *findGlobal(const ImmutableString &name) const; |
| const TSymbol *findGlobalWithConversion(const std::vector<ImmutableString> &names) const; |
| |
| const TSymbol *findBuiltIn(const ImmutableString &name, int shaderVersion) const; |
| const TSymbol *findBuiltInWithConversion(const std::vector<ImmutableString> &names, |
| int shaderVersion) const; |
| |
| void setDefaultPrecision(TBasicType type, TPrecision prec); |
| |
| // Searches down the precisionStack for a precision qualifier |
| // for the specified TBasicType |
| TPrecision getDefaultPrecision(TBasicType type) const; |
| |
| // This records invariant varyings declared through "invariant varying_name;". |
| void addInvariantVarying(const TVariable &variable); |
| |
| // If this returns false, the varying could still be invariant if it is set as invariant during |
| // the varying variable declaration - this piece of information is stored in the variable's |
| // type, not here. |
| bool isVaryingInvariant(const TVariable &variable) const; |
| |
| void setGlobalInvariant(bool invariant); |
| |
| const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); } |
| |
| // Gets the built-in accessible by a shader with the specified version, if any. |
| bool isUnmangledBuiltInName(const ImmutableString &name, |
| int shaderVersion, |
| const TExtensionBehavior &extensions) const; |
| |
| void initializeBuiltIns(sh::GLenum type, |
| ShShaderSpec spec, |
| const ShBuiltInResources &resources); |
| void clearCompilationResults(); |
| |
| private: |
| friend class TSymbolUniqueId; |
| |
| struct VariableMetadata |
| { |
| VariableMetadata(); |
| bool staticRead; |
| bool staticWrite; |
| bool invariant; |
| }; |
| |
| int nextUniqueIdValue(); |
| |
| class TSymbolTableLevel; |
| |
| void initSamplerDefaultPrecision(TBasicType samplerType); |
| |
| void initializeBuiltInVariables(sh::GLenum shaderType, |
| ShShaderSpec spec, |
| const ShBuiltInResources &resources); |
| |
| VariableMetadata *getOrCreateVariableMetadata(const TVariable &variable); |
| |
| std::vector<std::unique_ptr<TSymbolTableLevel>> mTable; |
| |
| // There's one precision stack level for predefined precisions and then one level for each scope |
| // in table. |
| typedef TMap<TBasicType, TPrecision> PrecisionStackLevel; |
| std::vector<std::unique_ptr<PrecisionStackLevel>> mPrecisionStack; |
| |
| bool mGlobalInvariant; |
| |
| int mUniqueIdCounter; |
| |
| static const int kLastBuiltInId; |
| |
| sh::GLenum mShaderType; |
| ShShaderSpec mShaderSpec; |
| ShBuiltInResources mResources; |
| |
| // Indexed by unique id. Map instead of vector since the variables are fairly sparse. |
| std::map<int, VariableMetadata> mVariableMetadata; |
| |
| // Store gl_in variable with its array size once the array size can be determined. The array |
| // size can also be checked against latter input primitive type declaration. |
| TVariable *mGlInVariableWithArraySize; |
| }; |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |