blob: 84f042721196a683c5b571879a2608f28290ee83 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010-2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGTextLayoutAttributesBuilder.h"
#include "RenderChildIterator.h"
#include "RenderSVGInline.h"
#include "RenderSVGInlineText.h"
#include "RenderSVGText.h"
#include "SVGTextPositioningElement.h"
namespace WebCore {
SVGTextLayoutAttributesBuilder::SVGTextLayoutAttributesBuilder()
: m_textLength(0)
{
}
void SVGTextLayoutAttributesBuilder::buildLayoutAttributesForTextRenderer(RenderSVGInlineText& text)
{
auto* textRoot = RenderSVGText::locateRenderSVGTextAncestor(text);
if (!textRoot)
return;
if (m_textPositions.isEmpty()) {
m_characterDataMap.clear();
m_textLength = 0;
bool lastCharacterWasSpace = true;
collectTextPositioningElements(*textRoot, lastCharacterWasSpace);
if (!m_textLength)
return;
buildCharacterDataMap(*textRoot);
}
m_metricsBuilder.buildMetricsAndLayoutAttributes(*textRoot, &text, m_characterDataMap);
}
bool SVGTextLayoutAttributesBuilder::buildLayoutAttributesForForSubtree(RenderSVGText& textRoot)
{
m_characterDataMap.clear();
if (m_textPositions.isEmpty()) {
m_textLength = 0;
bool lastCharacterWasSpace = true;
collectTextPositioningElements(textRoot, lastCharacterWasSpace);
}
if (!m_textLength)
return false;
buildCharacterDataMap(textRoot);
m_metricsBuilder.buildMetricsAndLayoutAttributes(textRoot, nullptr, m_characterDataMap);
return true;
}
void SVGTextLayoutAttributesBuilder::rebuildMetricsForTextRenderer(RenderSVGInlineText& text)
{
m_metricsBuilder.measureTextRenderer(text);
}
static inline void processRenderSVGInlineText(const RenderSVGInlineText& text, unsigned& atCharacter, bool& lastCharacterWasSpace)
{
auto& string = text.text();
auto length = string.length();
if (text.style().whiteSpace() == WhiteSpace::Pre) {
atCharacter += length;
return;
}
// FIXME: This is not a complete whitespace collapsing implementation; it doesn't handle newlines or tabs.
for (unsigned i = 0; i < length; ++i) {
UChar character = string[i];
if (character == ' ' && lastCharacterWasSpace)
continue;
lastCharacterWasSpace = character == ' ';
++atCharacter;
}
}
void SVGTextLayoutAttributesBuilder::collectTextPositioningElements(RenderBoxModelObject& start, bool& lastCharacterWasSpace)
{
ASSERT(!is<RenderSVGText>(start) || m_textPositions.isEmpty());
for (auto& child : childrenOfType<RenderObject>(start)) {
if (is<RenderSVGInlineText>(child)) {
processRenderSVGInlineText(downcast<RenderSVGInlineText>(child), m_textLength, lastCharacterWasSpace);
continue;
}
if (!is<RenderSVGInline>(child))
continue;
auto& inlineChild = downcast<RenderSVGInline>(child);
SVGTextPositioningElement* element = SVGTextPositioningElement::elementFromRenderer(inlineChild);
unsigned atPosition = m_textPositions.size();
if (element)
m_textPositions.append(TextPosition(element, m_textLength));
collectTextPositioningElements(inlineChild, lastCharacterWasSpace);
if (!element)
continue;
// Update text position, after we're back from recursion.
TextPosition& position = m_textPositions[atPosition];
ASSERT(!position.length);
position.length = m_textLength - position.start;
}
}
void SVGTextLayoutAttributesBuilder::buildCharacterDataMap(RenderSVGText& textRoot)
{
SVGTextPositioningElement* outermostTextElement = SVGTextPositioningElement::elementFromRenderer(textRoot);
ASSERT(outermostTextElement);
// Grab outermost <text> element value lists and insert them in the character data map.
TextPosition wholeTextPosition(outermostTextElement, 0, m_textLength);
fillCharacterDataMap(wholeTextPosition);
// Handle x/y default attributes.
SVGCharacterDataMap::iterator it = m_characterDataMap.find(1);
if (it == m_characterDataMap.end()) {
SVGCharacterData data;
data.x = 0;
data.y = 0;
m_characterDataMap.set(1, data);
} else {
SVGCharacterData& data = it->value;
if (data.x == SVGTextLayoutAttributes::emptyValue())
data.x = 0;
if (data.y == SVGTextLayoutAttributes::emptyValue())
data.y = 0;
}
// Fill character data map using child text positioning elements in top-down order.
unsigned size = m_textPositions.size();
for (unsigned i = 0; i < size; ++i)
fillCharacterDataMap(m_textPositions[i]);
}
static inline void updateCharacterData(unsigned i, float& lastRotation, SVGCharacterData& data, const SVGLengthContext& lengthContext, const SVGLengthList* xList, const SVGLengthList* yList, const SVGLengthList* dxList, const SVGLengthList* dyList, const SVGNumberList* rotateList)
{
if (xList)
data.x = xList->items()[i]->value().value(lengthContext);
if (yList)
data.y = yList->items()[i]->value().value(lengthContext);
if (dxList)
data.dx = dxList->items()[i]->value().value(lengthContext);
if (dyList)
data.dy = dyList->items()[i]->value().value(lengthContext);
if (rotateList) {
data.rotate = rotateList->items()[i]->value();
lastRotation = data.rotate;
}
}
void SVGTextLayoutAttributesBuilder::fillCharacterDataMap(const TextPosition& position)
{
const auto& xList = position.element->x();
const auto& yList = position.element->y();
const auto& dxList = position.element->dx();
const auto& dyList = position.element->dy();
const auto& rotateList = position.element->rotate();
unsigned xListSize = xList.size();
unsigned yListSize = yList.size();
unsigned dxListSize = dxList.size();
unsigned dyListSize = dyList.size();
unsigned rotateListSize = rotateList.items().size();
if (!xListSize && !yListSize && !dxListSize && !dyListSize && !rotateListSize)
return;
float lastRotation = SVGTextLayoutAttributes::emptyValue();
SVGLengthContext lengthContext(position.element);
for (unsigned i = 0; i < position.length; ++i) {
const SVGLengthList* xListPtr = i < xListSize ? &xList : nullptr;
const SVGLengthList* yListPtr = i < yListSize ? &yList : nullptr;
const SVGLengthList* dxListPtr = i < dxListSize ? &dxList : nullptr;
const SVGLengthList* dyListPtr = i < dyListSize ? &dyList : nullptr;
const SVGNumberList* rotateListPtr = i < rotateListSize ? &rotateList : nullptr;
if (!xListPtr && !yListPtr && !dxListPtr && !dyListPtr && !rotateListPtr)
break;
SVGCharacterDataMap::iterator it = m_characterDataMap.find(position.start + i + 1);
if (it == m_characterDataMap.end()) {
SVGCharacterData data;
updateCharacterData(i, lastRotation, data, lengthContext, xListPtr, yListPtr, dxListPtr, dyListPtr, rotateListPtr);
m_characterDataMap.set(position.start + i + 1, data);
continue;
}
updateCharacterData(i, lastRotation, it->value, lengthContext, xListPtr, yListPtr, dxListPtr, dyListPtr, rotateListPtr);
}
// The last rotation value always spans the whole scope.
if (lastRotation == SVGTextLayoutAttributes::emptyValue())
return;
for (unsigned i = rotateList.items().size(); i < position.length; ++i) {
SVGCharacterDataMap::iterator it = m_characterDataMap.find(position.start + i + 1);
if (it == m_characterDataMap.end()) {
SVGCharacterData data;
data.rotate = lastRotation;
m_characterDataMap.set(position.start + i + 1, data);
continue;
}
it->value.rotate = lastRotation;
}
}
}