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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "Color.h"
#include "RenderSVGResource.h"
namespace WebCore {
class RenderSVGResourceSolidColor final : public RenderSVGResource {
WTF_MAKE_FAST_ALLOCATED;
public:
RenderSVGResourceSolidColor();
virtual ~RenderSVGResourceSolidColor();
void removeAllClientsFromCache(bool = true) override { }
void removeClientFromCache(RenderElement&, bool = true) override { }
bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, OptionSet<RenderSVGResourceMode>) override;
void postApplyResource(RenderElement&, GraphicsContext*&, OptionSet<RenderSVGResourceMode>, const Path*, const RenderSVGShape*) override;
FloatRect resourceBoundingBox(const RenderObject&) override { return FloatRect(); }
RenderSVGResourceType resourceType() const override { return SolidColorResourceType; }
const Color& color() const { return m_color; }
void setColor(const Color& color) { m_color = color; }
private:
Color m_color;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceSolidColor, SolidColorResourceType)