blob: f133f7511968aa141b4b5ee167051ac9088510c4 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "ImageBuffer.h"
#include "RenderSVGResourceContainer.h"
#include "SVGUnitTypes.h"
#include <wtf/HashMap.h>
namespace WebCore {
class GraphicsContext;
class SVGMaskElement;
struct MaskerData {
WTF_MAKE_STRUCT_FAST_ALLOCATED;
RefPtr<ImageBuffer> maskImage;
};
class RenderSVGResourceMasker final : public RenderSVGResourceContainer {
WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceMasker);
public:
RenderSVGResourceMasker(SVGMaskElement&, RenderStyle&&);
virtual ~RenderSVGResourceMasker();
inline SVGMaskElement& maskElement() const;
void removeAllClientsFromCache(bool markForInvalidation = true) override;
void removeClientFromCache(RenderElement&, bool markForInvalidation = true) override;
bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, OptionSet<RenderSVGResourceMode>) override;
FloatRect resourceBoundingBox(const RenderObject&) override;
inline SVGUnitTypes::SVGUnitType maskUnits() const;
inline SVGUnitTypes::SVGUnitType maskContentUnits() const;
RenderSVGResourceType resourceType() const override { return MaskerResourceType; }
private:
void element() const = delete;
const char* renderName() const override { return "RenderSVGResourceMasker"; }
bool drawContentIntoMaskImage(MaskerData*, const DestinationColorSpace&, RenderObject*);
void calculateMaskContentRepaintRect();
FloatRect m_maskContentBoundaries;
HashMap<RenderObject*, std::unique_ptr<MaskerData>> m_masker;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceMasker, MaskerResourceType)