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/*
* Copyright (c) 2009, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "RenderElement.h"
#include "SVGElement.h"
#include "SVGRenderSupport.h"
namespace WebCore {
// Most renderers in the SVG rendering tree will inherit from this class
// but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods
// required by SVG renders need to be declared on RenderObject, but shared
// logic can go in this class or in SVGRenderSupport.
class SVGElement;
class RenderSVGModelObject : public RenderElement {
WTF_MAKE_ISO_ALLOCATED(RenderSVGModelObject);
public:
LayoutRect clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const override;
std::optional<FloatRect> computeFloatVisibleRectInContainer(const FloatRect&, const RenderLayerModelObject* container, VisibleRectContext) const final;
LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const final;
void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const final;
void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, OptionSet<MapCoordinatesMode>, bool* wasFixed) const final;
const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const final;
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
static bool checkIntersection(RenderElement*, const FloatRect&);
static bool checkEnclosure(RenderElement*, const FloatRect&);
SVGElement& element() const { return downcast<SVGElement>(nodeForNonAnonymous()); }
protected:
RenderSVGModelObject(SVGElement&, RenderStyle&&);
void willBeDestroyed() override;
private:
bool isRenderSVGModelObject() const final { return true; }
// This method should never be called, SVG uses a different nodeAtPoint method
bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;
void absoluteFocusRingQuads(Vector<FloatQuad>&) final;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGModelObject, isRenderSVGModelObject())