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/*
* Copyright (C) 2006 Apple Inc.
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGBlock.h"
#include "RenderSVGResource.h"
#include "SVGGraphicsElement.h"
#include "SVGResourcesCache.h"
#include "StyleInheritedData.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGBlock);
RenderSVGBlock::RenderSVGBlock(SVGGraphicsElement& element, RenderStyle&& style)
: RenderBlockFlow(element, WTFMove(style))
{
}
void RenderSVGBlock::updateFromStyle()
{
RenderBlockFlow::updateFromStyle();
// RenderSVGlock, used by Render(SVGText|ForeignObject), is not allowed to call setHasNonVisibleOverflow(true).
// RenderBlock assumes a layer to be present when the overflow clip functionality is requested. Both
// Render(SVGText|ForeignObject) return 'false' on 'requiresLayer'. Fine for RenderSVGText.
//
// If we want to support overflow rules for <foreignObject> we can choose between two solutions:
// a) make RenderSVGForeignObject require layers and SVG layer aware
// b) refactor overflow logic out of RenderLayer (as suggested by dhyatt), which is a large task
//
// Until this is resolved, disable overflow support. Opera/FF don't support it as well at the moment (Feb 2010).
//
// Note: This does NOT affect overflow handling on outer/inner <svg> elements - this is handled
// manually by RenderSVGRoot - which owns the documents enclosing root layer and thus works fine.
setHasNonVisibleOverflow(false);
}
void RenderSVGBlock::absoluteRects(Vector<IntRect>&, const LayoutPoint&) const
{
// This code path should never be taken for SVG, as we're assuming useTransforms=true everywhere, absoluteQuads should be used.
ASSERT_NOT_REACHED();
}
void RenderSVGBlock::willBeDestroyed()
{
SVGResourcesCache::clientDestroyed(*this);
RenderBlockFlow::willBeDestroyed();
}
void RenderSVGBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
if (diff == StyleDifference::Layout)
setNeedsBoundariesUpdate();
RenderBlockFlow::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(*this, diff, style());
}
void RenderSVGBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats)
{
RenderBlockFlow::computeOverflow(oldClientAfterEdge, recomputeFloats);
const auto* textShadow = style().textShadow();
if (!textShadow)
return;
LayoutRect borderRect = borderBoxRect();
textShadow->adjustRectForShadow(borderRect);
addVisualOverflow(snappedIntRect(borderRect));
}
LayoutRect RenderSVGBlock::clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const
{
return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer);
}
std::optional<LayoutRect> RenderSVGBlock::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const
{
std::optional<FloatRect> adjustedRect = computeFloatVisibleRectInContainer(rect, container, context);
if (adjustedRect)
return enclosingLayoutRect(*adjustedRect);
return std::nullopt;
}
std::optional<FloatRect> RenderSVGBlock::computeFloatVisibleRectInContainer(const FloatRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const
{
return SVGRenderSupport::computeFloatVisibleRectInContainer(*this, rect, container, context);
}
void RenderSVGBlock::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode>, bool* wasFixed) const
{
SVGRenderSupport::mapLocalToContainer(*this, ancestorContainer, transformState, wasFixed);
}
const RenderObject* RenderSVGBlock::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap);
}
bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction)
{
ASSERT_NOT_REACHED();
return false;
}
}