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/*
* Copyright (C) 2003, 2009, 2012, 2015 Apple Inc. All rights reserved.
* Copyright (C) 2020 Igalia S.L.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#pragma once
#include "RenderLayer.h"
#include "ScrollableArea.h"
namespace WebCore {
class RenderMarquee;
class RenderLayerScrollableArea final : public ScrollableArea {
WTF_MAKE_FAST_ALLOCATED;
public:
explicit RenderLayerScrollableArea(RenderLayer&);
virtual ~RenderLayerScrollableArea();
RenderLayer& layer() { return m_layer; }
void clear();
RenderMarquee* marquee() const { return m_marquee.get(); }
void updateMarqueePosition();
void createOrDestroyMarquee();
void restoreScrollPosition();
#if ENABLE(IOS_TOUCH_EVENTS)
void registerAsTouchEventListenerForScrolling();
void unregisterAsTouchEventListenerForScrolling();
#endif
void setPostLayoutScrollPosition(std::optional<ScrollPosition>);
void applyPostLayoutScrollPositionIfNeeded();
int scrollWidth() const;
int scrollHeight() const;
void panScrollFromPoint(const IntPoint&);
// Scrolling methods for layers that can scroll their overflow.
void scrollByRecursively(const IntSize& delta, ScrollableArea** scrolledArea = nullptr);
// Attempt to scroll the given ScrollOffset, returning the real target offset after it has
// been adjusted by scroll snapping.
WEBCORE_EXPORT ScrollOffset scrollToOffset(const ScrollOffset&, const ScrollPositionChangeOptions& = ScrollPositionChangeOptions::createProgrammatic());
void scrollToXPosition(int x, const ScrollPositionChangeOptions&);
void scrollToYPosition(int y, const ScrollPositionChangeOptions&);
void setScrollPosition(const ScrollPosition&, const ScrollPositionChangeOptions&);
// These are only used by marquee.
void scrollToXOffset(int x) { scrollToOffset(ScrollOffset(x, scrollOffset().y()), ScrollPositionChangeOptions::createProgrammaticUnclamped()); }
void scrollToYOffset(int y) { scrollToOffset(ScrollOffset(scrollOffset().x(), y), ScrollPositionChangeOptions::createProgrammaticUnclamped()); }
bool scrollsOverflow() const;
bool hasScrollableHorizontalOverflow() const;
bool hasScrollableVerticalOverflow() const;
bool hasScrollbars() const { return horizontalScrollbar() || verticalScrollbar(); }
bool hasHorizontalScrollbar() const { return horizontalScrollbar(); }
bool hasVerticalScrollbar() const { return verticalScrollbar(); }
void setHasHorizontalScrollbar(bool);
void setHasVerticalScrollbar(bool);
OverscrollBehavior horizontalOverscrollBehavior() const final;
OverscrollBehavior verticalOverscrollBehavior() const final;
bool requiresScrollPositionReconciliation() const { return m_requiresScrollPositionReconciliation; }
void setRequiresScrollPositionReconciliation(bool requiresReconciliation = true) { m_requiresScrollPositionReconciliation = requiresReconciliation; }
// Returns true when the layer could do touch scrolling, but doesn't look at whether there is actually scrollable overflow.
bool canUseCompositedScrolling() const;
// Returns true when there is actually scrollable overflow (requires layout to be up-to-date).
bool hasCompositedScrollableOverflow() const { return m_hasCompositedScrollableOverflow; }
int verticalScrollbarWidth(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const;
int horizontalScrollbarHeight(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const;
bool hasOverflowControls() const;
bool hitTestOverflowControls(HitTestResult&, const IntPoint& localPoint);
bool hitTestResizerInFragments(const LayerFragments&, const HitTestLocation&, LayoutPoint& pointInFragment) const;
void paintOverflowControls(GraphicsContext&, const IntPoint&, const IntRect& damageRect, bool paintingOverlayControls = false);
void paintScrollCorner(GraphicsContext&, const IntPoint&, const IntRect& damageRect);
void paintResizer(GraphicsContext&, const LayoutPoint&, const LayoutRect& damageRect);
void paintOverlayScrollbars(GraphicsContext&, const LayoutRect& damageRect, OptionSet<PaintBehavior>, RenderObject* subtreePaintRoot = nullptr);
void updateScrollInfoAfterLayout();
void updateScrollbarSteps();
bool scroll(ScrollDirection, ScrollGranularity, unsigned stepCount = 1);
public:
// All methods in this section override ScrollableaArea methods (final).
void availableContentSizeChanged(AvailableSizeChangeReason) final;
bool horizontalScrollbarHiddenByStyle() const final;
bool verticalScrollbarHiddenByStyle() const final;
ScrollPosition scrollPosition() const final { return m_scrollPosition; }
Scrollbar* horizontalScrollbar() const final { return m_hBar.get(); }
Scrollbar* verticalScrollbar() const final { return m_vBar.get(); }
ScrollableArea* enclosingScrollableArea() const final;
bool handleWheelEventForScrolling(const PlatformWheelEvent&, std::optional<WheelScrollGestureState>) final;
bool isScrollableOrRubberbandable() final;
bool hasScrollableOrRubberbandableAncestor() final;
bool useDarkAppearance() const final;
void updateSnapOffsets() final;
#if PLATFORM(IOS_FAMILY)
#if ENABLE(IOS_TOUCH_EVENTS)
bool handleTouchEvent(const PlatformTouchEvent&) final;
#endif
void didStartScroll() final;
void didEndScroll() final;
void didUpdateScroll() final;
#endif
GraphicsLayer* layerForHorizontalScrollbar() const final;
GraphicsLayer* layerForVerticalScrollbar() const final;
GraphicsLayer* layerForScrollCorner() const final;
bool usesCompositedScrolling() const final;
bool usesAsyncScrolling() const final;
bool shouldPlaceVerticalScrollbarOnLeft() const final;
bool isRenderLayer() const final { return true; }
void invalidateScrollbarRect(Scrollbar&, const IntRect&) final;
void invalidateScrollCornerRect(const IntRect&) final;
bool isActive() const final;
bool isScrollCornerVisible() const final;
IntRect scrollCornerRect() const final;
IntRect convertFromScrollbarToContainingView(const Scrollbar&, const IntRect&) const final;
IntRect convertFromContainingViewToScrollbar(const Scrollbar&, const IntRect&) const final;
IntPoint convertFromScrollbarToContainingView(const Scrollbar&, const IntPoint&) const final;
IntPoint convertFromContainingViewToScrollbar(const Scrollbar&, const IntPoint&) const final;
void setScrollOffset(const ScrollOffset&) final;
ScrollingNodeID scrollingNodeID() const final;
IntRect visibleContentRectInternal(VisibleContentRectIncludesScrollbars, VisibleContentRectBehavior) const final;
IntSize overhangAmount() const final;
IntPoint lastKnownMousePositionInView() const final;
bool isHandlingWheelEvent() const final;
bool shouldSuspendScrollAnimations() const final;
IntRect scrollableAreaBoundingBox(bool* isInsideFixed = nullptr) const final;
bool isUserScrollInProgress() const final;
bool isRubberBandInProgress() const final;
bool forceUpdateScrollbarsOnMainThreadForPerformanceTesting() const final;
bool isScrollSnapInProgress() const final;
bool mockScrollAnimatorEnabled() const final;
void logMockScrollAnimatorMessage(const String&) const final;
String debugDescription() const final;
void didStartScrollAnimation() final;
IntSize visibleSize() const final;
IntSize contentsSize() const final;
IntSize reachableTotalContentsSize() const final;
bool requestScrollPositionUpdate(const ScrollPosition&, ScrollType = ScrollType::User, ScrollClamping = ScrollClamping::Clamped) final;
bool requestAnimatedScrollToPosition(const ScrollPosition&, ScrollClamping = ScrollClamping::Clamped) final;
void stopAsyncAnimatedScroll() final;
bool containsDirtyOverlayScrollbars() const { return m_containsDirtyOverlayScrollbars; }
void setContainsDirtyOverlayScrollbars(bool dirtyScrollbars) { m_containsDirtyOverlayScrollbars = dirtyScrollbars; }
void updateScrollbarsAfterStyleChange(const RenderStyle* oldStyle);
void updateScrollbarsAfterLayout();
void positionOverflowControls(const IntSize&);
void updateAllScrollbarRelatedStyle();
LayoutUnit overflowTop() const;
LayoutUnit overflowBottom() const;
LayoutUnit overflowLeft() const;
LayoutUnit overflowRight() const;
RenderLayer::OverflowControlRects overflowControlsRects() const;
bool overflowControlsIntersectRect(const IntRect& localRect) const;
bool scrollingMayRevealBackground() const;
void computeHasCompositedScrollableOverflow();
// NOTE: This should only be called by the overridden setScrollOffset from ScrollableArea.
void scrollTo(const ScrollPosition&);
void updateCompositingLayersAfterScroll();
IntSize scrollbarOffset(const Scrollbar&) const;
void updateLayerPositionsAfterOverflowScroll();
void updateLayerPositionsAfterDocumentScroll();
std::optional<LayoutRect> updateScrollPosition(const ScrollPositionChangeOptions&, const LayoutRect& revealRect, const LayoutRect& localExposeRect);
private:
bool hasHorizontalOverflow() const;
bool hasVerticalOverflow() const;
bool showsOverflowControls() const;
ScrollOffset clampScrollOffset(const ScrollOffset&) const;
void computeScrollDimensions();
void computeScrollOrigin();
void updateScrollableAreaSet(bool hasOverflow);
void updateScrollCornerStyle();
void updateResizerStyle();
void drawPlatformResizerImage(GraphicsContext&, const LayoutRect& resizerCornerRect);
Ref<Scrollbar> createScrollbar(ScrollbarOrientation);
void destroyScrollbar(ScrollbarOrientation);
void clearScrollCorner();
void clearResizer();
void updateScrollbarPresenceAndState(std::optional<bool> hasHorizontalOverflow = std::nullopt, std::optional<bool> hasVerticalOverflow = std::nullopt);
private:
bool m_scrollDimensionsDirty { true };
bool m_inOverflowRelayout { false };
bool m_registeredScrollableArea { false };
bool m_hasCompositedScrollableOverflow { false };
#if PLATFORM(IOS_FAMILY) && ENABLE(IOS_TOUCH_EVENTS)
bool m_registeredAsTouchEventListenerForScrolling { false };
#endif
bool m_requiresScrollPositionReconciliation { false };
bool m_containsDirtyOverlayScrollbars { false };
bool m_updatingMarqueePosition { false };
// The width/height of our scrolled area.
int m_scrollWidth { 0 };
int m_scrollHeight { 0 };
RenderLayer& m_layer;
ScrollPosition m_scrollPosition;
std::optional<ScrollPosition> m_postLayoutScrollPosition;
// For layers with overflow, we have a pair of scrollbars.
RefPtr<Scrollbar> m_hBar;
RefPtr<Scrollbar> m_vBar;
IntPoint m_cachedOverlayScrollbarOffset;
// Renderers to hold our custom scroll corner and resizer.
RenderPtr<RenderScrollbarPart> m_scrollCorner;
RenderPtr<RenderScrollbarPart> m_resizer;
std::unique_ptr<RenderMarquee> m_marquee; // Used for <marquee>.
};
} // namespace WebCore