blob: 97fe969314b25ea305421ba1d603e82f15d5f220 [file] [log] [blame]
/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
* Copyright (C) 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "RenderLayerFilters.h"
#include "CSSFilter.h"
#include "CachedSVGDocument.h"
#include "CachedSVGDocumentReference.h"
#include "Logging.h"
#include "RenderSVGResourceFilter.h"
#include <wtf/NeverDestroyed.h>
namespace WebCore {
RenderLayerFilters::RenderLayerFilters(RenderLayer& layer)
: m_layer(layer)
{
}
RenderLayerFilters::~RenderLayerFilters()
{
removeReferenceFilterClients();
}
void RenderLayerFilters::setFilter(RefPtr<CSSFilter>&& filter)
{
m_filter = WTFMove(filter);
}
bool RenderLayerFilters::hasFilterThatMovesPixels() const
{
return m_filter && m_filter->hasFilterThatMovesPixels();
}
bool RenderLayerFilters::hasFilterThatShouldBeRestrictedBySecurityOrigin() const
{
return m_filter && m_filter->hasFilterThatShouldBeRestrictedBySecurityOrigin();
}
void RenderLayerFilters::notifyFinished(CachedResource&, const NetworkLoadMetrics&)
{
// FIXME: This really shouldn't have to invalidate layer composition,
// but tests like css3/filters/effect-reference-delete.html fail if that doesn't happen.
if (auto* enclosingElement = m_layer.enclosingElement())
enclosingElement->invalidateStyleAndLayerComposition();
m_layer.renderer().repaint();
}
void RenderLayerFilters::updateReferenceFilterClients(const FilterOperations& operations)
{
removeReferenceFilterClients();
for (auto& operation : operations.operations()) {
if (!is<ReferenceFilterOperation>(*operation))
continue;
auto& referenceOperation = downcast<ReferenceFilterOperation>(*operation);
auto* documentReference = referenceOperation.cachedSVGDocumentReference();
if (auto* cachedSVGDocument = documentReference ? documentReference->document() : nullptr) {
// Reference is external; wait for notifyFinished().
cachedSVGDocument->addClient(*this);
m_externalSVGReferences.append(cachedSVGDocument);
} else {
// Reference is internal; add layer as a client so we can trigger filter repaint on SVG attribute change.
auto* filterElement = m_layer.renderer().document().getElementById(referenceOperation.fragment());
if (!filterElement)
continue;
auto* renderer = filterElement->renderer();
if (!is<RenderSVGResourceFilter>(renderer))
continue;
downcast<RenderSVGResourceFilter>(*renderer).addClientRenderLayer(&m_layer);
m_internalSVGReferences.append(filterElement);
}
}
}
void RenderLayerFilters::removeReferenceFilterClients()
{
for (auto& resourceHandle : m_externalSVGReferences)
resourceHandle->removeClient(*this);
m_externalSVGReferences.clear();
for (auto& filterElement : m_internalSVGReferences) {
if (auto* renderer = filterElement->renderer())
downcast<RenderSVGResourceContainer>(*renderer).removeClientRenderLayer(&m_layer);
}
m_internalSVGReferences.clear();
}
void RenderLayerFilters::buildFilter(RenderElement& renderer, float scaleFactor, RenderingMode renderingMode)
{
// If the filter fails to build, remove it from the layer. It will still attempt to
// go through regular processing (e.g. compositing), but never apply anything.
// FIXME: this rebuilds the entire effects chain even if the filter style didn't change.
m_filter = CSSFilter::create(renderer.style().filter(), renderingMode, scaleFactor);
}
GraphicsContext* RenderLayerFilters::beginFilterEffect(GraphicsContext& destinationContext, RenderElement& renderer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
{
if (!m_filter)
return nullptr;
auto& filter = *m_filter;
auto filterSourceRect = filter.computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);
if (filterSourceRect.isEmpty())
return nullptr;
bool hasUpdatedBackingStore = filter.updateBackingStoreRect(filterSourceRect);
// FIXME: this call should be moved to CSSFilter::create() when FilterEffect does not store its geometry.
if (hasUpdatedBackingStore || !m_filter->lastEffect()) {
// If the filter fails to build, remove it from the layer. It will still attempt to
// go through regular processing (e.g. compositing), but never apply anything.
if (!m_filter->buildFilterFunctions(renderer, renderer.style().filter(), FilterConsumer::FilterProperty))
return nullptr;
}
if (!filter.hasFilterThatMovesPixels())
m_repaintRect = dirtyRect;
else {
if (hasUpdatedBackingStore)
m_repaintRect = filterSourceRect;
else {
m_repaintRect = dirtyRect;
m_repaintRect.unite(layerRepaintRect);
m_repaintRect.intersect(filterSourceRect);
}
}
m_paintOffset = filterSourceRect.location();
resetDirtySourceRect();
filter.determineFilterPrimitiveSubregion();
filter.allocateBackingStoreIfNeeded(destinationContext);
auto* sourceGraphicsContext = filter.inputContext();
if (!sourceGraphicsContext || filter.filterRegion().isEmpty() || ImageBuffer::sizeNeedsClamping(filter.filterRegion().size()))
return nullptr;
// Translate the context so that the contents of the layer is captured in the offscreen memory buffer.
sourceGraphicsContext->save();
sourceGraphicsContext->translate(-m_paintOffset);
sourceGraphicsContext->clearRect(m_repaintRect);
sourceGraphicsContext->clip(m_repaintRect);
return sourceGraphicsContext;
}
void RenderLayerFilters::applyFilterEffect(GraphicsContext& destinationContext)
{
ASSERT(m_filter->inputContext());
LOG_WITH_STREAM(Filters, stream << "\nRenderLayerFilters " << this << " applyFilterEffect");
auto& filter = *m_filter;
filter.inputContext()->restore();
filter.apply();
// Get the filtered output and draw it in place.
LayoutRect destRect = filter.outputRect();
destRect.move(m_paintOffset.x(), m_paintOffset.y());
if (auto* outputBuffer = filter.output()) {
destinationContext.scale({ 1 / filter.filterScale().width(), 1 / filter.filterScale().height() });
destinationContext.drawImageBuffer(*outputBuffer, snapRectToDevicePixels(destRect, m_layer.renderer().document().deviceScaleFactor()));
destinationContext.scale(filter.filterScale());
}
filter.clearIntermediateResults();
LOG_WITH_STREAM(Filters, stream << "RenderLayerFilters " << this << " applyFilterEffect done\n");
}
} // namespace WebCore