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/*
* Copyright (C) 2016-2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsLayerDirect2D.h"
#if USE(DIRECT2D)
#include "DisplayList.h"
#include "GraphicsLayerFactory.h"
#include "NotImplemented.h"
#include <limits.h>
#include <wtf/MathExtras.h>
#include <wtf/NeverDestroyed.h>
#include <wtf/SetForScope.h>
#include <wtf/SystemTracing.h>
#include <wtf/text/WTFString.h>
#if COMPILER(MSVC)
// See https://msdn.microsoft.com/en-us/library/1wea5zwe.aspx
#pragma warning(disable: 4701)
#endif
namespace WebCore {
Ref<GraphicsLayer> GraphicsLayer::create(GraphicsLayerFactory* factory, GraphicsLayerClient& client, Type layerType)
{
if (factory) {
auto layer = factory->createGraphicsLayer(layerType, client);
layer->initialize(layerType);
return layer;
}
// FIXME: Return a real Direct2D graphics layer
return adoptRef(*new GraphicsLayerDirect2D(layerType, client));
}
GraphicsLayerDirect2D::GraphicsLayerDirect2D(Type layerType, GraphicsLayerClient& client)
: GraphicsLayer(layerType, client)
{
}
void GraphicsLayerDirect2D::initialize(Type layerType)
{
}
GraphicsLayerDirect2D::~GraphicsLayerDirect2D()
{
willBeDestroyed();
}
void GraphicsLayerDirect2D::setNeedsDisplay()
{
if (!drawsContent())
return;
notImplemented();
}
void GraphicsLayerDirect2D::setNeedsDisplayInRect(const FloatRect& r, ShouldClipToLayer shouldClip)
{
if (!drawsContent())
return;
notImplemented();
}
} // namespace WebCore
#endif