blob: 36f7f8d4cfe0023ade134a7a7f4d59ac5871e7e1 [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FloatRect.h"
#if PLATFORM(WIN)
#include "FloatPoint.h"
#include <d2d1.h>
namespace WebCore {
static bool isInfiniteRect(const D2D1_RECT_F& rect)
{
if (!std::isinf(rect.top) && rect.top != -std::numeric_limits<float>::max())
return false;
if (!std::isinf(rect.left) && rect.left != -std::numeric_limits<float>::max())
return false;
if (!std::isinf(rect.bottom) && rect.bottom != std::numeric_limits<float>::max())
return false;
if (!std::isinf(rect.right) && rect.right != std::numeric_limits<float>::max())
return false;
return true;
}
FloatRect::FloatRect(const RECT& rect)
: m_location(rect.left, rect.top)
, m_size(rect.right - rect.left, rect.bottom - rect.top)
{
}
FloatRect::FloatRect(const D2D1_RECT_F& r)
{
// Infinite Rect case:
if (isInfiniteRect(r)) {
*this = infiniteRect();
return;
}
m_location = FloatPoint(r.left, r.top);
m_size = FloatSize(r.right - r.left, r.bottom - r.top);
}
FloatRect::operator D2D1_RECT_F() const
{
return D2D1::RectF(x(), y(), maxX(), maxY());
}
}
#endif // PLATFORM(WIN)