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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "TransformOperation.h"
#include <wtf/Ref.h>
namespace WebCore {
struct BlendingContext;
class Matrix3DTransformOperation final : public TransformOperation {
public:
static Ref<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
{
return adoptRef(*new Matrix3DTransformOperation(matrix));
}
Ref<TransformOperation> clone() const override
{
return adoptRef(*new Matrix3DTransformOperation(m_matrix));
}
TransformationMatrix matrix() const {return m_matrix; }
private:
bool isIdentity() const override { return m_matrix.isIdentity(); }
bool isAffectedByTransformOrigin() const final { return !isIdentity(); }
bool isRepresentableIn2D() const final;
bool operator==(const TransformOperation&) const override;
bool apply(TransformationMatrix& transform, const FloatSize&) const override
{
transform.multiply(m_matrix);
return false;
}
Ref<TransformOperation> blend(const TransformOperation* from, const BlendingContext&, bool blendToIdentity = false) override;
void dump(WTF::TextStream&) const final;
Matrix3DTransformOperation(const TransformationMatrix& mat)
: TransformOperation(MATRIX_3D)
, m_matrix(mat)
{
}
TransformationMatrix m_matrix;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_TRANSFORMOPERATION(WebCore::Matrix3DTransformOperation, type() == WebCore::TransformOperation::MATRIX_3D)