blob: d436f20c3161c0554a5aa22a3930a995eec35a64 [file] [log] [blame]
/*
* Copyright (C) 2018 Metrological Group B.V.
* Copyright (C) 2018 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if USE(TEXTURE_MAPPER)
#include "CoordinatedBackingStore.h"
#include "NicosiaPlatformLayer.h"
#include "SurfaceUpdateInfo.h"
#include "TiledBackingStore.h"
#include "TiledBackingStoreClient.h"
#include <memory>
#include <wtf/Lock.h>
namespace Nicosia {
class BackingStoreTextureMapperImpl final : public BackingStore::Impl, public WebCore::TiledBackingStoreClient {
WTF_MAKE_FAST_ALLOCATED;
public:
static Factory createFactory();
BackingStoreTextureMapperImpl();
virtual ~BackingStoreTextureMapperImpl();
bool isTextureMapperImpl() const override { return true; }
// A move-only tile update container.
struct TileUpdate {
TileUpdate() = default;
TileUpdate(const TileUpdate&) = delete;
TileUpdate& operator=(const TileUpdate&) = delete;
TileUpdate(TileUpdate&&) = default;
TileUpdate& operator=(TileUpdate&&) = default;
struct CreationData {
uint32_t tileID;
float scale;
};
Vector<CreationData> tilesToCreate;
struct UpdateData {
uint32_t tileID;
WebCore::IntRect tileRect;
WebCore::SurfaceUpdateInfo updateInfo;
};
Vector<UpdateData> tilesToUpdate;
struct RemovalData {
uint32_t tileID;
};
Vector<RemovalData> tilesToRemove;
};
// An immutable layer-side state object. flushUpdate() prepares
// the current update for consumption by the composition-side.
struct LayerState {
LayerState() = default;
LayerState(const LayerState&) = delete;
LayerState& operator=(const LayerState&) = delete;
LayerState(LayerState&&) = delete;
LayerState& operator=(LayerState&&) = delete;
std::unique_ptr<WebCore::TiledBackingStore> mainBackingStore;
TileUpdate update;
bool isFlushing { false };
bool isPurging { false };
bool hasPendingTileCreation { false };
};
LayerState& layerState() { return m_layerState; }
void flushUpdate();
// An immutable composition-side state object. takeUpdate() returns the accumulated
// tile update information that's to be fed to the CoordinatedBackingStore object.
struct CompositionState {
CompositionState() = default;
CompositionState(const CompositionState&) = delete;
CompositionState& operator=(const CompositionState&) = delete;
CompositionState(CompositionState&&) = delete;
CompositionState& operator=(CompositionState&&) = delete;
RefPtr<WebCore::CoordinatedBackingStore> backingStore;
};
CompositionState& compositionState() { return m_compositionState; }
TileUpdate takeUpdate();
// TiledBackingStoreClient
// FIXME: Move these to private once updateTile() is not called from CoordinatedGrahpicsLayer.
void tiledBackingStoreHasPendingTileCreation() override;
void createTile(uint32_t, float) override;
void updateTile(uint32_t, const WebCore::SurfaceUpdateInfo&, const WebCore::IntRect&) override;
void removeTile(uint32_t) override;
private:
LayerState m_layerState;
CompositionState m_compositionState;
struct {
Lock lock;
TileUpdate pending;
} m_update;
};
} // namespace Nicosia
SPECIALIZE_TYPE_TRAITS_NICOSIA_BACKINGSTORE_IMPL(BackingStoreTextureMapperImpl, isTextureMapperImpl());
#endif // USE(TEXTURE_MAPPER)