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/*
* Copyright (C) 2003-2020 Apple Inc. All rights reserved.
* Copyright (C) 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2007-2008 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatRect.h"
#include "InlinePathData.h"
#include "WindRule.h"
#include <wtf/EnumTraits.h>
#include <wtf/FastMalloc.h>
#include <wtf/Function.h>
#include <wtf/Forward.h>
#if USE(CG)
#include <wtf/RetainPtr.h>
#include <CoreGraphics/CGPath.h>
typedef struct CGPath PlatformPath;
#elif USE(DIRECT2D)
#include "COMPtr.h"
interface ID2D1Geometry;
interface ID2D1GeometryGroup;
interface ID2D1PathGeometry;
interface ID2D1GeometrySink;
typedef ID2D1GeometryGroup PlatformPath;
namespace WebCore {
class PlatformContextDirect2D;
}
#elif USE(CAIRO)
#include "RefPtrCairo.h"
#else
typedef void PlatformPath;
#endif
#if !USE(CAIRO)
typedef PlatformPath* PlatformPathPtr;
#if USE(CG)
using PlatformPathStorageType = RetainPtr<CGMutablePathRef>;
#elif USE(DIRECT2D)
using PlatformPathStorageType = COMPtr<ID2D1GeometryGroup>;
#else
using PlatformPathStorageType = PlatformPathPtr;
#endif
#endif
namespace WTF {
class TextStream;
}
namespace WebCore {
class AffineTransform;
class FloatPoint;
class FloatRoundedRect;
class FloatSize;
class GraphicsContext;
class PathTraversalState;
class RoundedRect;
// The points in the structure are the same as those that would be used with the
// add... method. For example, a line returns the endpoint, while a cubic returns
// two tangent points and the endpoint.
struct PathElement {
enum class Type : uint8_t {
MoveToPoint, // The points member will contain 1 value.
AddLineToPoint, // The points member will contain 1 value.
AddQuadCurveToPoint, // The points member will contain 2 values.
AddCurveToPoint, // The points member will contain 3 values.
CloseSubpath // The points member will contain no values.
};
FloatPoint points[3];
Type type;
};
using PathApplierFunction = Function<void(const PathElement&)>;
class Path {
WTF_MAKE_FAST_ALLOCATED;
public:
WEBCORE_EXPORT Path();
#if USE(CG)
Path(RetainPtr<CGMutablePathRef>&&);
#endif
#if USE(CAIRO)
explicit Path(RefPtr<cairo_t>&&);
#endif
WEBCORE_EXPORT ~Path();
WEBCORE_EXPORT Path(const Path&);
WEBCORE_EXPORT Path(Path&&);
WEBCORE_EXPORT Path& operator=(const Path&);
WEBCORE_EXPORT Path& operator=(Path&&);
#if ENABLE(INLINE_PATH_DATA)
static Path from(const InlinePathData& inlineData)
{
Path path;
path.m_inlineData = inlineData;
return path;
}
#endif
static Path polygonPathFromPoints(const Vector<FloatPoint>&);
bool contains(const FloatPoint&, WindRule = WindRule::NonZero) const;
bool strokeContains(const FloatPoint&, const Function<void(GraphicsContext&)>& strokeStyleApplier) const;
// fastBoundingRect() should equal or contain boundingRect(); boundingRect()
// should perfectly bound the points within the path.
FloatRect boundingRect() const;
WEBCORE_EXPORT FloatRect fastBoundingRect() const;
FloatRect strokeBoundingRect(const Function<void(GraphicsContext&)>& strokeStyleApplier = { }) const;
WEBCORE_EXPORT size_t elementCount() const;
float length() const;
PathTraversalState traversalStateAtLength(float length) const;
FloatPoint pointAtLength(float length) const;
WEBCORE_EXPORT void clear();
WEBCORE_EXPORT bool isNull() const;
bool isEmpty() const;
// Gets the current point of the current path, which is conceptually the final point reached by the path so far.
// Note the Path can be empty (isEmpty() == true) and still have a current point.
// FIXME: The above comment might need to be updated; on all supported platforms, the result of hasCurrentPoint() is identical
// to !isEmpty().
bool hasCurrentPoint() const;
FloatPoint currentPoint() const;
bool isClosed() const;
WEBCORE_EXPORT void moveTo(const FloatPoint&);
WEBCORE_EXPORT void addLineTo(const FloatPoint&);
WEBCORE_EXPORT void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);
WEBCORE_EXPORT void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
WEBCORE_EXPORT void closeSubpath();
void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
WEBCORE_EXPORT void addRect(const FloatRect&);
void addEllipse(FloatPoint, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise);
void addEllipse(const FloatRect&);
enum class RoundedRectStrategy : uint8_t {
PreferNative,
PreferBezier
};
WEBCORE_EXPORT void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii, RoundedRectStrategy = RoundedRectStrategy::PreferNative);
WEBCORE_EXPORT void addRoundedRect(const FloatRoundedRect&, RoundedRectStrategy = RoundedRectStrategy::PreferNative);
void addRoundedRect(const RoundedRect&);
void addPath(const Path&, const AffineTransform&);
void translate(const FloatSize&);
// To keep Path() cheap, it does not allocate a PlatformPath immediately
// meaning Path::platformPath() can return null.
#if USE(DIRECT2D)
FloatRect fastBoundingRectForStroke(const PlatformContextDirect2D&) const;
PlatformPathPtr platformPath() const { return m_path.get(); }
#elif USE(CG)
WEBCORE_EXPORT PlatformPathPtr platformPath() const;
#elif USE(CAIRO)
cairo_t* cairoPath() const { return m_path.get(); }
#else
PlatformPathPtr platformPath() const { return m_path; }
#endif
#if !USE(CAIRO)
// ensurePlatformPath() will allocate a PlatformPath if it has not yet been and will never return null.
WEBCORE_EXPORT PlatformPathPtr ensurePlatformPath();
#endif
WEBCORE_EXPORT void apply(const PathApplierFunction&) const;
void transform(const AffineTransform&);
static float circleControlPoint()
{
// Approximation of control point positions on a bezier to simulate a quarter of a circle.
// This is 1-kappa, where kappa = 4 * (sqrt(2) - 1) / 3
return 0.447715;
}
void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
#if USE(CG) || USE(DIRECT2D)
void platformAddPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
#endif
#if USE(DIRECT2D)
void appendGeometry(ID2D1Geometry*);
void createGeometryWithFillMode(WindRule, COMPtr<ID2D1GeometryGroup>&) const;
void openFigureAtCurrentPointIfNecessary();
void closeAnyOpenGeometries(unsigned figureEndStyle) const;
void clearGeometries();
#endif
#ifndef NDEBUG
void dump() const;
#endif
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<Path> decode(Decoder&);
#if ENABLE(INLINE_PATH_DATA)
template<typename DataType> const DataType& inlineData() const;
InlinePathData inlineData() const { return m_inlineData; }
template<typename DataType> bool hasInlineData() const;
bool hasInlineData() const;
#endif
private:
#if ENABLE(INLINE_PATH_DATA)
template<typename DataType> DataType& inlineData();
std::optional<FloatRect> fastBoundingRectFromInlineData() const;
std::optional<FloatRect> boundingRectFromInlineData() const;
#endif
void moveToSlowCase(const FloatPoint&);
void addLineToSlowCase(const FloatPoint&);
void addArcSlowCase(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
void addQuadCurveToSlowCase(const FloatPoint& controlPoint, const FloatPoint& endPoint);
void addBezierCurveToSlowCase(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
FloatRect boundingRectSlowCase() const;
FloatRect fastBoundingRectSlowCase() const;
bool isEmptySlowCase() const;
FloatPoint currentPointSlowCase() const;
size_t elementCountSlowCase() const;
void applySlowCase(const PathApplierFunction&) const;
#if USE(CG)
void createCGPath() const;
void swap(Path&);
#endif
#if USE(CAIRO)
cairo_t* ensureCairoPath();
void appendElement(PathElement::Type, Vector<FloatPoint, 3>&&);
#endif
#if USE(CAIRO)
RefPtr<cairo_t> m_path;
#else
mutable PlatformPathStorageType m_path;
#endif
#if USE(DIRECT2D)
Vector<ID2D1Geometry*> m_geometries;
mutable COMPtr<ID2D1GeometrySink> m_activePath;
mutable bool m_figureIsOpened { false };
#endif
#if ENABLE(INLINE_PATH_DATA)
InlinePathData m_inlineData;
#endif
#if USE(CG)
mutable bool m_copyPathBeforeMutation { false };
#endif
#if USE(CAIRO)
std::optional<Vector<PathElement>> m_elements;
#endif
};
WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, const Path&);
template<class Encoder> void Path::encode(Encoder& encoder) const
{
#if ENABLE(INLINE_PATH_DATA)
bool hasInlineData = this->hasInlineData();
encoder << hasInlineData;
if (hasInlineData) {
encoder << m_inlineData;
return;
}
#endif
encoder << static_cast<uint64_t>(elementCount());
apply([&](auto& element) {
encoder << element.type;
switch (element.type) {
case PathElement::Type::MoveToPoint:
encoder << element.points[0];
break;
case PathElement::Type::AddLineToPoint:
encoder << element.points[0];
break;
case PathElement::Type::AddQuadCurveToPoint:
encoder << element.points[0];
encoder << element.points[1];
break;
case PathElement::Type::AddCurveToPoint:
encoder << element.points[0];
encoder << element.points[1];
encoder << element.points[2];
break;
case PathElement::Type::CloseSubpath:
break;
}
});
}
template<class Decoder> std::optional<Path> Path::decode(Decoder& decoder)
{
Path path;
#if ENABLE(INLINE_PATH_DATA)
bool hasInlineData;
if (!decoder.decode(hasInlineData))
return std::nullopt;
if (hasInlineData) {
if (!decoder.decode(path.m_inlineData))
return std::nullopt;
return path;
}
#endif
uint64_t numPoints;
if (!decoder.decode(numPoints))
return std::nullopt;
path.clear();
for (uint64_t i = 0; i < numPoints; ++i) {
PathElement::Type elementType;
if (!decoder.decode(elementType))
return std::nullopt;
switch (elementType) {
case PathElement::Type::MoveToPoint: {
FloatPoint point;
if (!decoder.decode(point))
return std::nullopt;
path.moveTo(point);
break;
}
case PathElement::Type::AddLineToPoint: {
FloatPoint point;
if (!decoder.decode(point))
return std::nullopt;
path.addLineTo(point);
break;
}
case PathElement::Type::AddQuadCurveToPoint: {
FloatPoint controlPoint;
if (!decoder.decode(controlPoint))
return std::nullopt;
FloatPoint endPoint;
if (!decoder.decode(endPoint))
return std::nullopt;
path.addQuadCurveTo(controlPoint, endPoint);
break;
}
case PathElement::Type::AddCurveToPoint: {
FloatPoint controlPoint1;
if (!decoder.decode(controlPoint1))
return std::nullopt;
FloatPoint controlPoint2;
if (!decoder.decode(controlPoint2))
return std::nullopt;
FloatPoint endPoint;
if (!decoder.decode(endPoint))
return std::nullopt;
path.addBezierCurveTo(controlPoint1, controlPoint2, endPoint);
break;
}
case PathElement::Type::CloseSubpath:
path.closeSubpath();
break;
}
}
return path;
}
#if ENABLE(INLINE_PATH_DATA)
template <typename DataType> inline bool Path::hasInlineData() const
{
return std::holds_alternative<DataType>(m_inlineData);
}
template<typename DataType> inline const DataType& Path::inlineData() const
{
return std::get<DataType>(m_inlineData);
}
template<typename DataType> inline DataType& Path::inlineData()
{
return std::get<DataType>(m_inlineData);
}
inline bool Path::hasInlineData() const
{
return !hasInlineData<std::monostate>();
}
#endif
} // namespace WebCore
namespace WTF {
template<> struct EnumTraits<WebCore::PathElement::Type> {
using values = EnumValues<
WebCore::PathElement::Type,
WebCore::PathElement::Type::MoveToPoint,
WebCore::PathElement::Type::AddLineToPoint,
WebCore::PathElement::Type::AddQuadCurveToPoint,
WebCore::PathElement::Type::AddCurveToPoint,
WebCore::PathElement::Type::CloseSubpath
>;
};
} // namespace WTF