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/*
* Copyright (C) 2006-2021 Apple Inc. All rights reserved.
* Copyright (C) 2007-2008 Torch Mobile Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatPoint.h"
#include "FloatSize.h"
#include "Glyph.h"
#include <wtf/Vector.h>
#if USE(CG)
#include <CoreGraphics/CGFont.h>
#include <CoreGraphics/CGGeometry.h>
#endif
namespace WebCore {
// The CG ports use the CG types directly, so an array of these types can be fed directly into CTFontShapeGlyphs().
// When you write code that interacts with these types, use the functions below!
#if USE(CG)
using GlyphBufferGlyph = CGGlyph;
using GlyphBufferAdvance = CGSize;
using GlyphBufferOrigin = CGPoint;
using GlyphBufferStringOffset = CFIndex;
#else
using GlyphBufferGlyph = Glyph;
using GlyphBufferAdvance = FloatSize;
using GlyphBufferOrigin = FloatPoint;
using GlyphBufferStringOffset = unsigned;
#endif
inline GlyphBufferAdvance makeGlyphBufferAdvance(const FloatSize&);
inline GlyphBufferAdvance makeGlyphBufferAdvance(float = 0, float = 0);
inline FloatSize size(const GlyphBufferAdvance&);
inline void setWidth(GlyphBufferAdvance&, float);
inline void setHeight(GlyphBufferAdvance&, float);
inline float width(const GlyphBufferAdvance&);
inline float height(const GlyphBufferAdvance&);
inline GlyphBufferOrigin makeGlyphBufferOrigin(const FloatPoint&);
inline GlyphBufferOrigin makeGlyphBufferOrigin(float = 0, float = 0);
inline FloatPoint point(const GlyphBufferOrigin&);
inline void setX(GlyphBufferOrigin&, float);
inline void setY(GlyphBufferOrigin&, float);
inline float x(const GlyphBufferOrigin&);
inline float y(const GlyphBufferOrigin&);
#if USE(CG)
inline GlyphBufferAdvance makeGlyphBufferAdvance(const FloatSize& size)
{
return CGSizeMake(size.width(), size.height());
}
inline GlyphBufferAdvance makeGlyphBufferAdvance(float width, float height)
{
return CGSizeMake(width, height);
}
inline FloatSize size(const GlyphBufferAdvance& advance)
{
return FloatSize(advance.width, advance.height);
}
inline void setWidth(GlyphBufferAdvance& advance, float width)
{
advance.width = width;
}
inline void setHeight(GlyphBufferAdvance& advance, float height)
{
advance.height = height;
}
inline float width(const GlyphBufferAdvance& advance)
{
return advance.width;
}
inline float height(const GlyphBufferAdvance& advance)
{
return advance.height;
}
inline GlyphBufferOrigin makeGlyphBufferOrigin(const FloatPoint& point)
{
return CGPointMake(point.x(), point.y());
}
inline GlyphBufferOrigin makeGlyphBufferOrigin(float x, float y)
{
return CGPointMake(x, y);
}
inline FloatPoint point(const GlyphBufferOrigin& origin)
{
return FloatPoint(origin.x, origin.y);
}
inline void setX(GlyphBufferOrigin& origin, float x)
{
origin.x = x;
}
inline void setY(GlyphBufferOrigin& origin, float y)
{
origin.y = y;
}
inline float x(const GlyphBufferOrigin& origin)
{
return origin.x;
}
inline float y(const GlyphBufferOrigin& origin)
{
return origin.y;
}
#else
inline GlyphBufferAdvance makeGlyphBufferAdvance(const FloatSize& size)
{
return size;
}
inline GlyphBufferAdvance makeGlyphBufferAdvance(float width, float height)
{
return FloatSize(width, height);
}
inline FloatSize size(const GlyphBufferAdvance& advance)
{
return advance;
}
inline void setWidth(GlyphBufferAdvance& advance, float width)
{
advance.setWidth(width);
}
inline void setHeight(GlyphBufferAdvance& advance, float height)
{
advance.setHeight(height);
}
inline float width(const GlyphBufferAdvance& advance)
{
return advance.width();
}
inline float height(const GlyphBufferAdvance& advance)
{
return advance.height();
}
inline GlyphBufferOrigin makeGlyphBufferOrigin(const FloatPoint& point)
{
return point;
}
inline GlyphBufferOrigin makeGlyphBufferOrigin(float x, float y)
{
return FloatPoint(x, y);
}
inline FloatPoint point(const GlyphBufferOrigin& origin)
{
return origin;
}
inline void setX(GlyphBufferOrigin& origin, float x)
{
origin.setX(x);
}
inline void setY(GlyphBufferOrigin& origin, float y)
{
origin.setY(y);
}
inline float x(const GlyphBufferOrigin& origin)
{
return origin.x();
}
inline float y(const GlyphBufferOrigin& origin)
{
return origin.y();
}
#endif // #if USE(CG)
}