blob: 57190e9e03db317ba078dda8433a9d8bbc325149 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "DisplayUpdate.h"
#include <wtf/MathExtras.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
bool DisplayUpdate::relevantForUpdateFrequency(FramesPerSecond preferredFramesPerSecond) const
{
// FIXME: Ideally this would be an assertion, but that may fire when windows move between screens with different refresh rates, because of webkit.org/b/212120.
if (!preferredFramesPerSecond || !WTF::isIntegral(static_cast<float>(updatesPerSecond) / preferredFramesPerSecond))
return true;
unsigned rateFactor = updatesPerSecond / preferredFramesPerSecond;
return !rateFactor || !(updateIndex % rateFactor);
}
TextStream& operator<<(TextStream& ts, const DisplayUpdate& update)
{
ts << update.updateIndex << "/" << update.updatesPerSecond;
return ts;
}
} // namespace WebCore