blob: 88279496893c8ea84cfd9c0a7cd6caee1164cb7f [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "WebGPUCommandBuffer.h"
#include "WebGPUCommandBufferDescriptor.h"
#include "WebGPUComputePassDescriptor.h"
#include "WebGPUComputePassEncoder.h"
#include "WebGPUExtent3D.h"
#include "WebGPUImageCopyBuffer.h"
#include "WebGPUImageCopyTexture.h"
#include "WebGPUIntegralTypes.h"
#include "WebGPURenderPassDescriptor.h"
#include "WebGPURenderPassEncoder.h"
#include <optional>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/text/WTFString.h>
namespace PAL::WebGPU {
class Buffer;
class QuerySet;
class CommandEncoder : public RefCounted<CommandEncoder> {
public:
virtual ~CommandEncoder() = default;
String label() const { return m_label; }
void setLabel(String&& label)
{
m_label = WTFMove(label);
setLabelInternal(m_label);
}
virtual Ref<RenderPassEncoder> beginRenderPass(const RenderPassDescriptor&) = 0;
virtual Ref<ComputePassEncoder> beginComputePass(const std::optional<ComputePassDescriptor>&) = 0;
virtual void copyBufferToBuffer(
const Buffer& source,
Size64 sourceOffset,
const Buffer& destination,
Size64 destinationOffset,
Size64) = 0;
virtual void copyBufferToTexture(
const ImageCopyBuffer& source,
const ImageCopyTexture& destination,
const Extent3D& copySize) = 0;
virtual void copyTextureToBuffer(
const ImageCopyTexture& source,
const ImageCopyBuffer& destination,
const Extent3D& copySize) = 0;
virtual void copyTextureToTexture(
const ImageCopyTexture& source,
const ImageCopyTexture& destination,
const Extent3D& copySize) = 0;
virtual void fillBuffer(
const Buffer& destination,
Size64 destinationOffset,
Size64) = 0;
virtual void pushDebugGroup(String&& groupLabel) = 0;
virtual void popDebugGroup() = 0;
virtual void insertDebugMarker(String&& markerLabel) = 0;
virtual void writeTimestamp(const QuerySet&, Size32 queryIndex) = 0;
virtual void resolveQuerySet(
const QuerySet&,
Size32 firstQuery,
Size32 queryCount,
const Buffer& destination,
Size64 destinationOffset) = 0;
virtual Ref<CommandBuffer> finish(const CommandBufferDescriptor&) = 0;
protected:
CommandEncoder() = default;
private:
CommandEncoder(const CommandEncoder&) = delete;
CommandEncoder(CommandEncoder&&) = delete;
CommandEncoder& operator=(const CommandEncoder&) = delete;
CommandEncoder& operator=(CommandEncoder&&) = delete;
virtual void setLabelInternal(const String&) = 0;
String m_label;
};
} // namespace PAL::WebGPU