blob: 2022b8072bb74d70bf49ceb1e9af68a6699e1352 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <cstdint>
#include <wtf/EnumTraits.h>
namespace PAL::WebGPU {
enum class BlendFactor : uint8_t {
Zero,
One,
Src,
OneMinusSrc,
SrcAlpha,
OneMinusSrcAlpha,
Dst,
OneMinusDst,
DstAlpha,
OneMinusDstAlpha,
SrcAlphaSaturated,
Constant,
OneMinusConstant,
};
} // namespace PAL::WebGPU
namespace WTF {
template<> struct EnumTraits<PAL::WebGPU::BlendFactor> {
using values = EnumValues<
PAL::WebGPU::BlendFactor,
PAL::WebGPU::BlendFactor::Zero,
PAL::WebGPU::BlendFactor::One,
PAL::WebGPU::BlendFactor::Src,
PAL::WebGPU::BlendFactor::OneMinusSrc,
PAL::WebGPU::BlendFactor::SrcAlpha,
PAL::WebGPU::BlendFactor::OneMinusSrcAlpha,
PAL::WebGPU::BlendFactor::Dst,
PAL::WebGPU::BlendFactor::OneMinusDst,
PAL::WebGPU::BlendFactor::DstAlpha,
PAL::WebGPU::BlendFactor::OneMinusDstAlpha,
PAL::WebGPU::BlendFactor::SrcAlphaSaturated,
PAL::WebGPU::BlendFactor::Constant,
PAL::WebGPU::BlendFactor::OneMinusConstant
>;
};
} // namespace WTF