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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPURenderBundleEncoder.h"
#include <WebGPU/WebGPU.h>
namespace PAL::WebGPU {
class ConvertToBackingContext;
class RenderBundleEncoderImpl final : public RenderBundleEncoder {
public:
static Ref<RenderBundleEncoderImpl> create(WGPURenderBundleEncoder renderBundleEncoder, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new RenderBundleEncoderImpl(renderBundleEncoder, convertToBackingContext));
}
virtual ~RenderBundleEncoderImpl();
private:
friend class DowncastConvertToBackingContext;
RenderBundleEncoderImpl(WGPURenderBundleEncoder, ConvertToBackingContext&);
RenderBundleEncoderImpl(const RenderBundleEncoderImpl&) = delete;
RenderBundleEncoderImpl(RenderBundleEncoderImpl&&) = delete;
RenderBundleEncoderImpl& operator=(const RenderBundleEncoderImpl&) = delete;
RenderBundleEncoderImpl& operator=(RenderBundleEncoderImpl&&) = delete;
WGPURenderBundleEncoder backing() const { return m_backing; }
void setPipeline(const RenderPipeline&) final;
void setIndexBuffer(const Buffer&, IndexFormat, Size64 offset, std::optional<Size64>) final;
void setVertexBuffer(Index32 slot, const Buffer&, Size64 offset, std::optional<Size64>) final;
void draw(Size32 vertexCount, Size32 instanceCount,
Size32 firstVertex, Size32 firstInstance) final;
void drawIndexed(Size32 indexCount, Size32 instanceCount,
Size32 firstIndex,
SignedOffset32 baseVertex,
Size32 firstInstance) final;
void drawIndirect(const Buffer& indirectBuffer, Size64 indirectOffset) final;
void drawIndexedIndirect(const Buffer& indirectBuffer, Size64 indirectOffset) final;
void setBindGroup(Index32, const BindGroup&,
std::optional<Vector<BufferDynamicOffset>>&& dynamicOffsets) final;
void setBindGroup(Index32, const BindGroup&,
const uint32_t* dynamicOffsetsArrayBuffer,
size_t dynamicOffsetsArrayBufferLength,
Size64 dynamicOffsetsDataStart,
Size32 dynamicOffsetsDataLength) final;
void pushDebugGroup(String&& groupLabel) final;
void popDebugGroup() final;
void insertDebugMarker(String&& markerLabel) final;
Ref<RenderBundle> finish(const RenderBundleDescriptor&) final;
void setLabelInternal(const String&) final;
WGPURenderBundleEncoder m_backing { nullptr };
Ref<ConvertToBackingContext> m_convertToBackingContext;
};
} // namespace PAL::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)