| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if HAVE(WEBGPU_IMPLEMENTATION) |
| |
| #include "WebGPUDevice.h" |
| #include <WebGPU/WebGPU.h> |
| #include <wtf/Deque.h> |
| |
| namespace PAL::WebGPU { |
| |
| class ConvertToBackingContext; |
| |
| class DeviceImpl final : public Device { |
| public: |
| static Ref<DeviceImpl> create(WGPUDevice device, Ref<SupportedFeatures>&& features, Ref<SupportedLimits>&& limits, ConvertToBackingContext& convertToBackingContext) |
| { |
| return adoptRef(*new DeviceImpl(device, WTFMove(features), WTFMove(limits), convertToBackingContext)); |
| } |
| |
| virtual ~DeviceImpl(); |
| |
| private: |
| friend class DowncastConvertToBackingContext; |
| friend void createComputePipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPUComputePipeline, const char* message, void* userdata); |
| friend void createRenderPipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPURenderPipeline, const char* message, void* userdata); |
| friend void popErrorScopeCallback(WGPUErrorType, const char* message, void* userdata); |
| |
| DeviceImpl(WGPUDevice, Ref<SupportedFeatures>&&, Ref<SupportedLimits>&&, ConvertToBackingContext&); |
| |
| DeviceImpl(const DeviceImpl&) = delete; |
| DeviceImpl(DeviceImpl&&) = delete; |
| DeviceImpl& operator=(const DeviceImpl&) = delete; |
| DeviceImpl& operator=(DeviceImpl&&) = delete; |
| |
| WGPUDevice backing() const { return m_backing; } |
| |
| void destroy() final; |
| |
| Ref<Buffer> createBuffer(const BufferDescriptor&) final; |
| Ref<Texture> createTexture(const TextureDescriptor&) final; |
| Ref<Sampler> createSampler(const SamplerDescriptor&) final; |
| Ref<ExternalTexture> importExternalTexture(const ExternalTextureDescriptor&) final; |
| |
| Ref<BindGroupLayout> createBindGroupLayout(const BindGroupLayoutDescriptor&) final; |
| Ref<PipelineLayout> createPipelineLayout(const PipelineLayoutDescriptor&) final; |
| Ref<BindGroup> createBindGroup(const BindGroupDescriptor&) final; |
| |
| Ref<ShaderModule> createShaderModule(const ShaderModuleDescriptor&) final; |
| Ref<ComputePipeline> createComputePipeline(const ComputePipelineDescriptor&) final; |
| Ref<RenderPipeline> createRenderPipeline(const RenderPipelineDescriptor&) final; |
| void createComputePipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPUComputePipeline, const char* message); |
| void createComputePipelineAsync(const ComputePipelineDescriptor&, WTF::Function<void(Ref<ComputePipeline>&&)>&&) final; |
| void createRenderPipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPURenderPipeline, const char* message); |
| void createRenderPipelineAsync(const RenderPipelineDescriptor&, WTF::Function<void(Ref<RenderPipeline>&&)>&&) final; |
| |
| Ref<CommandEncoder> createCommandEncoder(const std::optional<CommandEncoderDescriptor>&) final; |
| Ref<RenderBundleEncoder> createRenderBundleEncoder(const RenderBundleEncoderDescriptor&) final; |
| |
| Ref<QuerySet> createQuerySet(const QuerySetDescriptor&) final; |
| |
| void pushErrorScope(ErrorFilter) final; |
| void popErrorScopeCallback(WGPUErrorType, const char* message); |
| void popErrorScope(WTF::Function<void(std::optional<Error>&&)>&&) final; |
| |
| void setLabelInternal(const String&) final; |
| |
| Deque<WTF::Function<void(Ref<ComputePipeline>&&)>> m_createComputePipelineAsyncCallbacks; |
| Deque<WTF::Function<void(Ref<RenderPipeline>&&)>> m_createRenderPipelineAsyncCallbacks; |
| Deque<WTF::Function<void(std::optional<Error>&&)>> m_popErrorScopeCallbacks; |
| |
| WGPUDevice m_backing { nullptr }; |
| Ref<ConvertToBackingContext> m_convertToBackingContext; |
| }; |
| |
| } // namespace PAL::WebGPU |
| |
| #endif // HAVE(WEBGPU_IMPLEMENTATION) |