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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUDevice.h"
#include <WebGPU/WebGPU.h>
#include <wtf/Deque.h>
namespace PAL::WebGPU {
class ConvertToBackingContext;
class DeviceImpl final : public Device {
public:
static Ref<DeviceImpl> create(WGPUDevice device, Ref<SupportedFeatures>&& features, Ref<SupportedLimits>&& limits, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new DeviceImpl(device, WTFMove(features), WTFMove(limits), convertToBackingContext));
}
virtual ~DeviceImpl();
private:
friend class DowncastConvertToBackingContext;
friend void createComputePipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPUComputePipeline, const char* message, void* userdata);
friend void createRenderPipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPURenderPipeline, const char* message, void* userdata);
friend void popErrorScopeCallback(WGPUErrorType, const char* message, void* userdata);
DeviceImpl(WGPUDevice, Ref<SupportedFeatures>&&, Ref<SupportedLimits>&&, ConvertToBackingContext&);
DeviceImpl(const DeviceImpl&) = delete;
DeviceImpl(DeviceImpl&&) = delete;
DeviceImpl& operator=(const DeviceImpl&) = delete;
DeviceImpl& operator=(DeviceImpl&&) = delete;
WGPUDevice backing() const { return m_backing; }
void destroy() final;
Ref<Buffer> createBuffer(const BufferDescriptor&) final;
Ref<Texture> createTexture(const TextureDescriptor&) final;
Ref<Sampler> createSampler(const SamplerDescriptor&) final;
Ref<ExternalTexture> importExternalTexture(const ExternalTextureDescriptor&) final;
Ref<BindGroupLayout> createBindGroupLayout(const BindGroupLayoutDescriptor&) final;
Ref<PipelineLayout> createPipelineLayout(const PipelineLayoutDescriptor&) final;
Ref<BindGroup> createBindGroup(const BindGroupDescriptor&) final;
Ref<ShaderModule> createShaderModule(const ShaderModuleDescriptor&) final;
Ref<ComputePipeline> createComputePipeline(const ComputePipelineDescriptor&) final;
Ref<RenderPipeline> createRenderPipeline(const RenderPipelineDescriptor&) final;
void createComputePipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPUComputePipeline, const char* message);
void createComputePipelineAsync(const ComputePipelineDescriptor&, WTF::Function<void(Ref<ComputePipeline>&&)>&&) final;
void createRenderPipelineAsyncCallback(WGPUCreatePipelineAsyncStatus, WGPURenderPipeline, const char* message);
void createRenderPipelineAsync(const RenderPipelineDescriptor&, WTF::Function<void(Ref<RenderPipeline>&&)>&&) final;
Ref<CommandEncoder> createCommandEncoder(const std::optional<CommandEncoderDescriptor>&) final;
Ref<RenderBundleEncoder> createRenderBundleEncoder(const RenderBundleEncoderDescriptor&) final;
Ref<QuerySet> createQuerySet(const QuerySetDescriptor&) final;
void pushErrorScope(ErrorFilter) final;
void popErrorScopeCallback(WGPUErrorType, const char* message);
void popErrorScope(WTF::Function<void(std::optional<Error>&&)>&&) final;
void setLabelInternal(const String&) final;
Deque<WTF::Function<void(Ref<ComputePipeline>&&)>> m_createComputePipelineAsyncCallbacks;
Deque<WTF::Function<void(Ref<RenderPipeline>&&)>> m_createRenderPipelineAsyncCallbacks;
Deque<WTF::Function<void(std::optional<Error>&&)>> m_popErrorScopeCallbacks;
WGPUDevice m_backing { nullptr };
Ref<ConvertToBackingContext> m_convertToBackingContext;
};
} // namespace PAL::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)