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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUCommandEncoder.h"
#include <WebGPU/WebGPU.h>
namespace PAL::WebGPU {
class ConvertToBackingContext;
class CommandEncoderImpl final : public CommandEncoder {
public:
static Ref<CommandEncoderImpl> create(WGPUCommandEncoder CommandEncoder, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new CommandEncoderImpl(CommandEncoder, convertToBackingContext));
}
virtual ~CommandEncoderImpl();
private:
friend class DowncastConvertToBackingContext;
CommandEncoderImpl(WGPUCommandEncoder, ConvertToBackingContext&);
CommandEncoderImpl(const CommandEncoderImpl&) = delete;
CommandEncoderImpl(CommandEncoderImpl&&) = delete;
CommandEncoderImpl& operator=(const CommandEncoderImpl&) = delete;
CommandEncoderImpl& operator=(CommandEncoderImpl&&) = delete;
WGPUCommandEncoder backing() const { return m_backing; }
Ref<RenderPassEncoder> beginRenderPass(const RenderPassDescriptor&) final;
Ref<ComputePassEncoder> beginComputePass(const std::optional<ComputePassDescriptor>&) final;
void copyBufferToBuffer(
const Buffer& source,
Size64 sourceOffset,
const Buffer& destination,
Size64 destinationOffset,
Size64) final;
void copyBufferToTexture(
const ImageCopyBuffer& source,
const ImageCopyTexture& destination,
const Extent3D& copySize) final;
void copyTextureToBuffer(
const ImageCopyTexture& source,
const ImageCopyBuffer& destination,
const Extent3D& copySize) final;
void copyTextureToTexture(
const ImageCopyTexture& source,
const ImageCopyTexture& destination,
const Extent3D& copySize) final;
void fillBuffer(
const Buffer& destination,
Size64 destinationOffset,
Size64) final;
void pushDebugGroup(String&& groupLabel) final;
void popDebugGroup() final;
void insertDebugMarker(String&& markerLabel) final;
void writeTimestamp(const QuerySet&, Size32 queryIndex) final;
void resolveQuerySet(
const QuerySet&,
Size32 firstQuery,
Size32 queryCount,
const Buffer& destination,
Size64 destinationOffset) final;
Ref<CommandBuffer> finish(const CommandBufferDescriptor&) final;
void setLabelInternal(const String&) final;
WGPUCommandEncoder m_backing { nullptr };
Ref<ConvertToBackingContext> m_convertToBackingContext;
};
} // namespace PAL::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)