| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef ANGLE_TESTS_ANGLE_TEST_PLATFORM_H_ |
| #define ANGLE_TESTS_ANGLE_TEST_PLATFORM_H_ |
| |
| #include <string> |
| |
| #include "util/util_gl.h" |
| |
| // Driver vendors |
| bool IsAdreno(); |
| |
| // Renderer back-ends |
| // Note: FL9_3 is explicitly *not* considered D3D11. |
| bool IsD3D11(); |
| bool IsD3D11_FL93(); |
| // Is a D3D9-class renderer. |
| bool IsD3D9(); |
| // Is D3D9 or SM9_3 renderer. |
| bool IsD3DSM3(); |
| bool IsDesktopOpenGL(); |
| bool IsOpenGLES(); |
| bool IsOpenGL(); |
| bool IsNULL(); |
| bool IsVulkan(); |
| bool IsMetal(); |
| bool IsD3D(); |
| |
| // Debug/Release |
| bool IsDebug(); |
| bool IsRelease(); |
| |
| bool EnsureGLExtensionEnabled(const std::string &extName); |
| bool IsEGLClientExtensionEnabled(const std::string &extName); |
| bool IsEGLDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName); |
| bool IsEGLDisplayExtensionEnabled(EGLDisplay display, const std::string &extName); |
| bool IsGLExtensionEnabled(const std::string &extName); |
| bool IsGLExtensionRequestable(const std::string &extName); |
| |
| #endif // ANGLE_TESTS_ANGLE_TEST_PLATFORM_H_ |