blob: ab071a588b2962f71ac9abbd9656cee5fd8a931e [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GPUTestExpectationsTest.cpp : Tests of the test_expectations library.
#include "test_expectations/GPUTestConfig.h"
#include "test_expectations/GPUTestExpectationsParser.h"
#include "test_utils/ANGLETest.h"
namespace angle
{
class GPUTestConfigTest : public ANGLETest
{
protected:
GPUTestConfigTest() {}
// todo(jonahr): Eventually could add support for all conditions/operating
// systems, but these are the ones in use for now
void validateConfigBase(const GPUTestConfig &config)
{
EXPECT_EQ(IsWindows(), config.getConditions()[GPUTestConfig::kConditionWin]);
EXPECT_EQ(IsOSX(), config.getConditions()[GPUTestConfig::kConditionMac]);
EXPECT_EQ(IsLinux(), config.getConditions()[GPUTestConfig::kConditionLinux]);
EXPECT_EQ(IsAndroid(), config.getConditions()[GPUTestConfig::kConditionAndroid]);
EXPECT_EQ(IsNexus5X(), config.getConditions()[GPUTestConfig::kConditionNexus5X]);
EXPECT_EQ((IsPixel2() || IsPixel2XL()),
config.getConditions()[GPUTestConfig::kConditionPixel2OrXL]);
EXPECT_EQ(IsIntel(), config.getConditions()[GPUTestConfig::kConditionIntel]);
EXPECT_EQ(IsAMD(), config.getConditions()[GPUTestConfig::kConditionAMD]);
EXPECT_EQ(IsNVIDIA(), config.getConditions()[GPUTestConfig::kConditionNVIDIA]);
EXPECT_EQ(IsDebug(), config.getConditions()[GPUTestConfig::kConditionDebug]);
EXPECT_EQ(IsRelease(), config.getConditions()[GPUTestConfig::kConditionRelease]);
}
void validateConfigAPI(const GPUTestConfig &config,
const GPUTestConfig::API &api,
uint32_t preRotation)
{
bool D3D9 = false;
bool D3D11 = false;
bool GLDesktop = false;
bool GLES = false;
bool Vulkan = false;
bool Metal = false;
switch (api)
{
case GPUTestConfig::kAPID3D9:
D3D9 = true;
break;
case GPUTestConfig::kAPID3D11:
D3D11 = true;
break;
case GPUTestConfig::kAPIGLDesktop:
GLDesktop = true;
break;
case GPUTestConfig::kAPIGLES:
GLES = true;
break;
case GPUTestConfig::kAPIVulkan:
Vulkan = true;
break;
case GPUTestConfig::kAPIMetal:
Metal = true;
break;
case GPUTestConfig::kAPIUnknown:
default:
break;
}
EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]);
EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]);
EXPECT_EQ(GLDesktop, config.getConditions()[GPUTestConfig::kConditionGLDesktop]);
EXPECT_EQ(GLES, config.getConditions()[GPUTestConfig::kConditionGLES]);
EXPECT_EQ(Vulkan, config.getConditions()[GPUTestConfig::kConditionVulkan]);
EXPECT_EQ(Metal, config.getConditions()[GPUTestConfig::kConditionMetal]);
switch (preRotation)
{
case 90:
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
case 180:
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
case 270:
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_TRUE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
default:
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation90]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation180]);
EXPECT_FALSE(config.getConditions()[GPUTestConfig::kConditionPreRotation270]);
break;
}
}
};
// Create a new GPUTestConfig and make sure all the condition flags were set
// correctly based on the hardware.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions)
{
GPUTestConfig config;
validateConfigBase(config);
}
// Create a new GPUTestConfig with each backend specified and validate the
// condition flags are set correctly.
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D9)
{
GPUTestConfig config(GPUTestConfig::kAPID3D9, 0);
validateConfigAPI(config, GPUTestConfig::kAPID3D9, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D11)
{
GPUTestConfig config(GPUTestConfig::kAPID3D11, 0);
validateConfigAPI(config, GPUTestConfig::kAPID3D11, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Metal)
{
GPUTestConfig config(GPUTestConfig::kAPIMetal, 0);
validateConfigAPI(config, GPUTestConfig::kAPIMetal, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLDesktop)
{
GPUTestConfig config(GPUTestConfig::kAPIGLDesktop, 0);
validateConfigAPI(config, GPUTestConfig::kAPIGLDesktop, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLES)
{
GPUTestConfig config(GPUTestConfig::kAPIGLES, 0);
validateConfigAPI(config, GPUTestConfig::kAPIGLES, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 0);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 0);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan_PreRotation90)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 90);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 90);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan_PreRotation180)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 180);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 180);
}
TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan_PreRotation270)
{
GPUTestConfig config(GPUTestConfig::kAPIVulkan, 270);
validateConfigAPI(config, GPUTestConfig::kAPIVulkan, 270);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(GPUTestConfigTest);
} // namespace angle