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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
class BlendIntegerTest : public ANGLETest
{
protected:
BlendIntegerTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
template <typename T, GLuint components>
void compareValue(const T *value, const char *name, GLenum attachment)
{
T pixel[4];
glReadBuffer(attachment);
glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER,
std::is_same<T, int32_t>::value ? GL_INT : GL_UNSIGNED_INT, pixel);
for (size_t componentIdx = 0; componentIdx < components; componentIdx++)
{
EXPECT_EQ(value[componentIdx], pixel[componentIdx])
<< " componentIdx=" << componentIdx << std::endl
<< " " << name << "[0]=" << value[0] << " pixel[0]=" << pixel[0] << std::endl
<< " " << name << "[1]=" << value[1] << " pixel[1]=" << pixel[1] << std::endl
<< " " << name << "[2]=" << value[2] << " pixel[2]=" << pixel[2] << std::endl
<< " " << name << "[3]=" << value[3] << " pixel[3]=" << pixel[3];
}
}
template <GLenum internalformat, GLuint components, bool isSigned>
void runTest()
{
constexpr char kFsui[] =
"#version 300 es\n"
"out highp uvec4 o_drawBuffer0;\n"
"void main(void)\n"
"{\n"
" o_drawBuffer0 = uvec4(1, 1, 1, 1);\n"
"}\n";
constexpr char kFssi[] =
"#version 300 es\n"
"out highp ivec4 o_drawBuffer0;\n"
"void main(void)\n"
"{\n"
" o_drawBuffer0 = ivec4(-1, -1, -1, -1);\n"
"}\n";
ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), isSigned ? kFssi : kFsui);
glUseProgram(program);
GLFramebuffer framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
GLRenderbuffer colorRenderbuffer;
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight());
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
colorRenderbuffer);
if (isSigned)
{
const int32_t clearValueSigned[4] = {-128, -128, -128, -128};
glClearBufferiv(GL_COLOR, 0, clearValueSigned);
ASSERT_GL_NO_ERROR();
compareValue<int32_t, components>(clearValueSigned, "clearValueSigned",
GL_COLOR_ATTACHMENT0);
}
else
{
const uint32_t clearValueUnsigned[4] = {127, 127, 127, 3};
glClearBufferuiv(GL_COLOR, 0, clearValueUnsigned);
ASSERT_GL_NO_ERROR();
compareValue<uint32_t, components>(clearValueUnsigned, "clearValueUnsigned",
GL_COLOR_ATTACHMENT0);
}
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE);
drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
// Enabled blending must be ignored for integer color attachment.
if (isSigned)
{
const int32_t colorValueSigned[4] = {-1, -1, -1, -1};
compareValue<int32_t, components>(colorValueSigned, "colorValueSigned",
GL_COLOR_ATTACHMENT0);
}
else
{
const uint32_t colorValueUnsigned[4] = {1, 1, 1, 1};
compareValue<uint32_t, components>(colorValueUnsigned, "colorValueUnsigned",
GL_COLOR_ATTACHMENT0);
}
}
template <bool isSigned>
void runTestMRT()
{
constexpr char kFragmentSigned[] = R"(#version 300 es
layout(location = 1) out highp vec4 o_drawBuffer1;
layout(location = 2) out highp ivec4 o_drawBuffer2;
layout(location = 3) out highp vec4 o_drawBuffer3;
void main(void)
{
o_drawBuffer1 = vec4(0, 0, 0, 0);
o_drawBuffer2 = ivec4(0, 0, 0, 0);
o_drawBuffer3 = vec4(0, 0, 0, 0);
})";
constexpr char kFragmentUnsigned[] = R"(#version 300 es
layout(location = 1) out highp vec4 o_drawBuffer1;
layout(location = 2) out highp uvec4 o_drawBuffer2;
layout(location = 3) out highp vec4 o_drawBuffer3;
void main(void)
{
o_drawBuffer1 = vec4(0, 0, 0, 0);
o_drawBuffer2 = uvec4(0, 0, 0, 0);
o_drawBuffer3 = vec4(0, 0, 0, 0);
})";
ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(),
isSigned ? kFragmentSigned : kFragmentUnsigned);
glUseProgram(program);
GLFramebuffer framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
GLRenderbuffer colorRenderbuffer1;
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer1);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight());
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER,
colorRenderbuffer1);
GLRenderbuffer colorRenderbuffer2;
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer2);
glRenderbufferStorage(GL_RENDERBUFFER, isSigned ? GL_RGBA32I : GL_RGBA32UI,
getWindowWidth(), getWindowHeight());
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER,
colorRenderbuffer2);
GLRenderbuffer colorRenderbuffer3;
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer3);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight());
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_RENDERBUFFER,
colorRenderbuffer3);
GLenum drawBuffers[] = {GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
glDrawBuffers(4, drawBuffers);
if (isSigned)
{
const int32_t clearValue[4] = {-1, 2, -3, 4};
glClearBufferiv(GL_COLOR, 2, clearValue);
ASSERT_GL_NO_ERROR();
compareValue<int32_t, 4>(clearValue, "clearValue", GL_COLOR_ATTACHMENT2);
}
else
{
const uint32_t clearValue[4] = {1, 2, 3, 4};
glClearBufferuiv(GL_COLOR, 2, clearValue);
ASSERT_GL_NO_ERROR();
compareValue<uint32_t, 4>(clearValue, "clearValue", GL_COLOR_ATTACHMENT2);
}
glBlendEquation(GL_MAX);
glEnable(GL_BLEND);
drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
if (isSigned)
{
const int32_t drawValue[4] = {0, 0, 0, 0};
compareValue<int32_t, 4>(drawValue, "drawValue", GL_COLOR_ATTACHMENT2);
}
else
{
const uint32_t drawValue[4] = {0, 0, 0, 0};
compareValue<uint32_t, 4>(drawValue, "drawValue", GL_COLOR_ATTACHMENT2);
}
}
};
// Test that blending is not applied to signed integer attachments.
TEST_P(BlendIntegerTest, R8I)
{
runTest<GL_R8I, 1, true>();
}
TEST_P(BlendIntegerTest, R16I)
{
runTest<GL_R16I, 1, true>();
}
TEST_P(BlendIntegerTest, R32I)
{
runTest<GL_R32I, 1, true>();
}
TEST_P(BlendIntegerTest, RG8I)
{
runTest<GL_RG8I, 2, true>();
}
TEST_P(BlendIntegerTest, RG16I)
{
runTest<GL_RG16I, 2, true>();
}
TEST_P(BlendIntegerTest, RG32I)
{
runTest<GL_RG32I, 2, true>();
}
TEST_P(BlendIntegerTest, RGBA8I)
{
runTest<GL_RGBA8I, 4, true>();
}
TEST_P(BlendIntegerTest, RGBA16I)
{
runTest<GL_RGBA16I, 4, true>();
}
TEST_P(BlendIntegerTest, RGBA32I)
{
runTest<GL_RGBA32I, 4, true>();
}
// Test that blending is not applied to unsigned integer attachments.
TEST_P(BlendIntegerTest, R8UI)
{
runTest<GL_R8UI, 1, false>();
}
TEST_P(BlendIntegerTest, R16UI)
{
runTest<GL_R16UI, 1, false>();
}
TEST_P(BlendIntegerTest, R32UI)
{
runTest<GL_R32UI, 1, false>();
}
TEST_P(BlendIntegerTest, RG8UI)
{
runTest<GL_RG8UI, 2, false>();
}
TEST_P(BlendIntegerTest, RG16UI)
{
runTest<GL_RG16UI, 2, false>();
}
TEST_P(BlendIntegerTest, RG32UI)
{
runTest<GL_RG32UI, 2, false>();
}
TEST_P(BlendIntegerTest, RGBA8UI)
{
runTest<GL_RGBA8UI, 4, false>();
}
TEST_P(BlendIntegerTest, RGBA16UI)
{
runTest<GL_RGBA16UI, 4, false>();
}
TEST_P(BlendIntegerTest, RGBA32UI)
{
runTest<GL_RGBA32UI, 4, false>();
}
TEST_P(BlendIntegerTest, RGB10_A2UI)
{
runTest<GL_RGB10_A2UI, 4, false>();
}
// Test that blending does not cancel draws on signed integer attachments.
TEST_P(BlendIntegerTest, MRTSigned)
{
// http://anglebug.com/5071
ANGLE_SKIP_TEST_IF(IsVulkan() && IsWindows() && IsIntel());
// http://anglebug.com/5125
ANGLE_SKIP_TEST_IF(IsOpenGL() && IsOSX() && IsIntel());
// http://anglebug.com/5126
ANGLE_SKIP_TEST_IF(IsVulkan() && IsAdreno());
runTestMRT<true>();
}
// Test that blending does not cancel draws on unsigned integer attachments.
TEST_P(BlendIntegerTest, MRTUnsigned)
{
// http://anglebug.com/5071
ANGLE_SKIP_TEST_IF(IsVulkan() && IsWindows() && IsIntel());
// http://anglebug.com/5125
ANGLE_SKIP_TEST_IF(IsOpenGL() && IsOSX() && IsIntel());
// http://anglebug.com/5126
ANGLE_SKIP_TEST_IF(IsVulkan() && IsAdreno());
runTestMRT<false>();
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES3(BlendIntegerTest);