| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_0_autogen.cpp: |
| // Defines the GLES 3.0 entry points. |
| |
| #include "libGLESv2/entry_points_gles_3_0_autogen.h" |
| |
| #include "common/entry_points_enum_autogen.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/capture_gles_3_0_autogen.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/gl_enum_utils.h" |
| #include "libANGLE/validationES3.h" |
| #include "libGLESv2/global_state.h" |
| |
| namespace gl |
| { |
| void GL_APIENTRY BeginQuery(GLenum target, GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BeginQuery, "glBeginQuery", "context = %d, target = %s, id = %u", |
| CID(context), GLenumToString(GLenumGroup::QueryTarget, target), id); |
| |
| if (context) |
| { |
| QueryType targetPacked = FromGL<QueryType>(target); |
| QueryID idPacked = FromGL<QueryID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateBeginQuery(context, targetPacked, idPacked)); |
| if (isCallValid) |
| { |
| context->beginQuery(targetPacked, idPacked); |
| } |
| ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacked, idPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BeginTransformFeedback, "glBeginTransformFeedback", |
| "context = %d, primitiveMode = %s", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, primitiveMode)); |
| |
| if (context) |
| { |
| PrimitiveMode primitiveModePacked = FromGL<PrimitiveMode>(primitiveMode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBeginTransformFeedback(context, primitiveModePacked)); |
| if (isCallValid) |
| { |
| context->beginTransformFeedback(primitiveModePacked); |
| } |
| ANGLE_CAPTURE(BeginTransformFeedback, isCallValid, context, primitiveModePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BindBufferBase, "glBindBufferBase", |
| "context = %d, target = %s, index = %u, buffer = %u", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = FromGL<BufferBinding>(target); |
| BufferID bufferPacked = FromGL<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindBufferBase(context, targetPacked, index, bufferPacked)); |
| if (isCallValid) |
| { |
| context->bindBufferBase(targetPacked, index, bufferPacked); |
| } |
| ANGLE_CAPTURE(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BindBufferRange, "glBindBufferRange", |
| "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu", |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer, |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = FromGL<BufferBinding>(target); |
| BufferID bufferPacked = FromGL<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindBufferRange(context, targetPacked, index, bufferPacked, offset, size)); |
| if (isCallValid) |
| { |
| context->bindBufferRange(targetPacked, index, bufferPacked, offset, size); |
| } |
| ANGLE_CAPTURE(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked, |
| offset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BindSampler, "glBindSampler", |
| "context = %d, unit = %u, sampler = %u", CID(context), unit, sampler); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateBindSampler(context, unit, samplerPacked)); |
| if (isCallValid) |
| { |
| context->bindSampler(unit, samplerPacked); |
| } |
| ANGLE_CAPTURE(BindSampler, isCallValid, context, unit, samplerPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BindTransformFeedback, "glBindTransformFeedback", |
| "context = %d, target = %s, id = %u", CID(context), |
| GLenumToString(GLenumGroup::BindTransformFeedbackTarget, target), id); |
| |
| if (context) |
| { |
| TransformFeedbackID idPacked = FromGL<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateBindTransformFeedback(context, target, idPacked)); |
| if (isCallValid) |
| { |
| context->bindTransformFeedback(target, idPacked); |
| } |
| ANGLE_CAPTURE(BindTransformFeedback, isCallValid, context, target, idPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY BindVertexArray(GLuint array) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BindVertexArray, "glBindVertexArray", "context = %d, array = %u", |
| CID(context), array); |
| |
| if (context) |
| { |
| VertexArrayID arrayPacked = FromGL<VertexArrayID>(array); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateBindVertexArray(context, arrayPacked)); |
| if (isCallValid) |
| { |
| context->bindVertexArray(arrayPacked); |
| } |
| ANGLE_CAPTURE(BindVertexArray, isCallValid, context, arrayPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY BlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::BlitFramebuffer, "glBlitFramebuffer", |
| "context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = %d, dstY0 = %d, " |
| "dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", |
| CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, |
| GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(), |
| GLenumToString(GLenumGroup::BlitFramebufferFilter, filter)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, |
| dstY0, dstX1, dstY1, mask, filter)); |
| if (isCallValid) |
| { |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
| filter); |
| } |
| ANGLE_CAPTURE(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0, |
| dstY0, dstX1, dstY1, mask, filter); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ClearBufferfi, "glClearBufferfi", |
| "context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil)); |
| if (isCallValid) |
| { |
| context->clearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| ANGLE_CAPTURE(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ClearBufferfv, "glClearBufferfv", |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferfv(context, buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearBufferfv(buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ClearBufferiv, "glClearBufferiv", |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferiv(context, buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearBufferiv(buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ClearBufferuiv, "glClearBufferuiv", |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferuiv(context, buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearBufferuiv(buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ClientWaitSync, "glClientWaitSync", |
| "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), |
| (uintptr_t)sync, GLbitfieldToString(GLenumGroup::SyncObjectMask, flags).c_str(), |
| static_cast<unsigned long long>(timeout)); |
| |
| GLenum returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout)); |
| if (isCallValid) |
| { |
| returnValue = context->clientWaitSync(sync, flags, timeout); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>(); |
| } |
| ANGLE_CAPTURE(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY CompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::CompressedTexImage3D, "glCompressedTexImage3D", |
| "context = %d, target = %s, level = %d, internalformat = %s, width = %d, height = %d, " |
| "depth = %d, border = %d, imageSize = %d, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, border, |
| imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width, |
| height, depth, border, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth, |
| border, imageSize, data); |
| } |
| ANGLE_CAPTURE(CompressedTexImage3D, isCallValid, context, targetPacked, level, |
| internalformat, width, height, depth, border, imageSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::CompressedTexSubImage3D, "glCompressedTexSubImage3D", |
| "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " |
| "= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, |
| zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), |
| imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset, |
| yoffset, zoffset, width, height, depth, |
| format, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, imageSize, data); |
| } |
| ANGLE_CAPTURE(CompressedTexSubImage3D, isCallValid, context, targetPacked, level, xoffset, |
| yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY CopyBufferSubData(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::CopyBufferSubData, "glCopyBufferSubData", |
| "context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = %llu, " |
| "size = %llu", |
| CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget), |
| GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget), |
| static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset), |
| static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| BufferBinding readTargetPacked = FromGL<BufferBinding>(readTarget); |
| BufferBinding writeTargetPacked = FromGL<BufferBinding>(writeTarget); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, |
| readOffset, writeOffset, size)); |
| if (isCallValid) |
| { |
| context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset, |
| size); |
| } |
| ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked, |
| readOffset, writeOffset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY CopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::CopyTexSubImage3D, "glCopyTexSubImage3D", |
| "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = " |
| "%d, y = %d, width = %d, height = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, |
| zoffset, x, y, width, height); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset, |
| yoffset, zoffset, x, y, width, height)); |
| if (isCallValid) |
| { |
| context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width, |
| height); |
| } |
| ANGLE_CAPTURE(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset, |
| yoffset, zoffset, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DeleteQueries, "glDeleteQueries", |
| "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| const QueryID *idsPacked = FromGL<const QueryID *>(ids); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDeleteQueries(context, n, idsPacked)); |
| if (isCallValid) |
| { |
| context->deleteQueries(n, idsPacked); |
| } |
| ANGLE_CAPTURE(DeleteQueries, isCallValid, context, n, idsPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DeleteSamplers, "glDeleteSamplers", |
| "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), count, |
| (uintptr_t)samplers); |
| |
| if (context) |
| { |
| const SamplerID *samplersPacked = FromGL<const SamplerID *>(samplers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDeleteSamplers(context, count, samplersPacked)); |
| if (isCallValid) |
| { |
| context->deleteSamplers(count, samplersPacked); |
| } |
| ANGLE_CAPTURE(DeleteSamplers, isCallValid, context, count, samplersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DeleteSync(GLsync sync) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DeleteSync, "glDeleteSync", |
| "context = %d, sync = 0x%016" PRIxPTR "", CID(context), (uintptr_t)sync); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateDeleteSync(context, sync)); |
| if (isCallValid) |
| { |
| context->deleteSync(sync); |
| } |
| ANGLE_CAPTURE(DeleteSync, isCallValid, context, sync); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DeleteTransformFeedbacks, "glDeleteTransformFeedbacks", |
| "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| const TransformFeedbackID *idsPacked = FromGL<const TransformFeedbackID *>(ids); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, idsPacked)); |
| if (isCallValid) |
| { |
| context->deleteTransformFeedbacks(n, idsPacked); |
| } |
| ANGLE_CAPTURE(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DeleteVertexArrays, "glDeleteVertexArrays", |
| "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); |
| |
| if (context) |
| { |
| const VertexArrayID *arraysPacked = FromGL<const VertexArrayID *>(arrays); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arraysPacked)); |
| if (isCallValid) |
| { |
| context->deleteVertexArrays(n, arraysPacked); |
| } |
| ANGLE_CAPTURE(DeleteVertexArrays, isCallValid, context, n, arraysPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DrawArraysInstanced, "glDrawArraysInstanced", |
| "context = %d, mode = %s, first = %d, count = %d, instancecount = %d", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, instancecount); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount)); |
| if (isCallValid) |
| { |
| context->drawArraysInstanced(modePacked, first, count, instancecount); |
| } |
| ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count, |
| instancecount); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DrawBuffers, "glDrawBuffers", |
| "context = %d, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)bufs); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, n, bufs)); |
| if (isCallValid) |
| { |
| context->drawBuffers(n, bufs); |
| } |
| ANGLE_CAPTURE(DrawBuffers, isCallValid, context, n, bufs); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DrawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DrawElementsInstanced, "glDrawElementsInstanced", |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR |
| ", instancecount = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode); |
| DrawElementsType typePacked = FromGL<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawElementsInstanced(context, modePacked, count, typePacked, |
| indices, instancecount)); |
| if (isCallValid) |
| { |
| context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount); |
| } |
| ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked, |
| indices, instancecount); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY DrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::DrawRangeElements, "glDrawRangeElements", |
| "context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, indices = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode); |
| DrawElementsType typePacked = FromGL<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDrawRangeElements(context, modePacked, start, end, |
| count, typePacked, indices)); |
| if (isCallValid) |
| { |
| context->drawRangeElements(modePacked, start, end, count, typePacked, indices); |
| } |
| ANGLE_CAPTURE(DrawRangeElements, isCallValid, context, modePacked, start, end, count, |
| typePacked, indices); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY EndQuery(GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::EndQuery, "glEndQuery", "context = %d, target = %s", |
| CID(context), GLenumToString(GLenumGroup::QueryTarget, target)); |
| |
| if (context) |
| { |
| QueryType targetPacked = FromGL<QueryType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateEndQuery(context, targetPacked)); |
| if (isCallValid) |
| { |
| context->endQuery(targetPacked); |
| } |
| ANGLE_CAPTURE(EndQuery, isCallValid, context, targetPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY EndTransformFeedback() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::EndTransformFeedback, "glEndTransformFeedback", "context = %d", |
| CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateEndTransformFeedback(context)); |
| if (isCallValid) |
| { |
| context->endTransformFeedback(); |
| } |
| ANGLE_CAPTURE(EndTransformFeedback, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::FenceSync, "glFenceSync", |
| "context = %d, condition = %s, flags = %s", CID(context), |
| GLenumToString(GLenumGroup::SyncCondition, condition), |
| GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str()); |
| |
| GLsync returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateFenceSync(context, condition, flags)); |
| if (isCallValid) |
| { |
| returnValue = context->fenceSync(condition, flags); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>(); |
| } |
| ANGLE_CAPTURE(FenceSync, isCallValid, context, condition, flags, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::FlushMappedBufferRange, "glFlushMappedBufferRange", |
| "context = %d, target = %s, offset = %llu, length = %llu", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length)); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = FromGL<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateFlushMappedBufferRange(context, targetPacked, offset, length)); |
| if (isCallValid) |
| { |
| context->flushMappedBufferRange(targetPacked, offset, length); |
| } |
| ANGLE_CAPTURE(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::FramebufferTextureLayer, "glFramebufferTextureLayer", |
| "context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer); |
| |
| if (context) |
| { |
| TextureID texturePacked = FromGL<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateFramebufferTextureLayer(context, target, attachment, |
| texturePacked, level, layer)); |
| if (isCallValid) |
| { |
| context->framebufferTextureLayer(target, attachment, texturePacked, level, layer); |
| } |
| ANGLE_CAPTURE(FramebufferTextureLayer, isCallValid, context, target, attachment, |
| texturePacked, level, layer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GenQueries, "glGenQueries", |
| "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| QueryID *idsPacked = FromGL<QueryID *>(ids); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateGenQueries(context, n, idsPacked)); |
| if (isCallValid) |
| { |
| context->genQueries(n, idsPacked); |
| } |
| ANGLE_CAPTURE(GenQueries, isCallValid, context, n, idsPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GenSamplers, "glGenSamplers", |
| "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), count, |
| (uintptr_t)samplers); |
| |
| if (context) |
| { |
| SamplerID *samplersPacked = FromGL<SamplerID *>(samplers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGenSamplers(context, count, samplersPacked)); |
| if (isCallValid) |
| { |
| context->genSamplers(count, samplersPacked); |
| } |
| ANGLE_CAPTURE(GenSamplers, isCallValid, context, count, samplersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GenTransformFeedbacks, "glGenTransformFeedbacks", |
| "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| TransformFeedbackID *idsPacked = FromGL<TransformFeedbackID *>(ids); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, idsPacked)); |
| if (isCallValid) |
| { |
| context->genTransformFeedbacks(n, idsPacked); |
| } |
| ANGLE_CAPTURE(GenTransformFeedbacks, isCallValid, context, n, idsPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GenVertexArrays, "glGenVertexArrays", |
| "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); |
| |
| if (context) |
| { |
| VertexArrayID *arraysPacked = FromGL<VertexArrayID *>(arrays); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGenVertexArrays(context, n, arraysPacked)); |
| if (isCallValid) |
| { |
| context->genVertexArrays(n, arraysPacked); |
| } |
| ANGLE_CAPTURE(GenVertexArrays, isCallValid, context, n, arraysPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| context, gl::EntryPoint::GetActiveUniformBlockName, "glGetActiveUniformBlockName", |
| "context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", uniformBlockName = 0x%016" PRIxPTR "", |
| CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length, |
| (uintptr_t)uniformBlockName); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize, |
| length, uniformBlockName)); |
| if (isCallValid) |
| { |
| context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length, |
| uniformBlockName); |
| } |
| ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, |
| uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetActiveUniformBlockiv, "glGetActiveUniformBlockiv", |
| "context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR |
| "", |
| CID(context), program, uniformBlockIndex, |
| GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveUniformBlockiv(context, programPacked, |
| uniformBlockIndex, pname, params)); |
| if (isCallValid) |
| { |
| context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params); |
| } |
| ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, |
| uniformBlockIndex, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetActiveUniformsiv, "glGetActiveUniformsiv", |
| "context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR |
| ", pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), program, uniformCount, (uintptr_t)uniformIndices, |
| GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveUniformsiv(context, programPacked, uniformCount, |
| uniformIndices, pname, params)); |
| if (isCallValid) |
| { |
| context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname, |
| params); |
| } |
| ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount, |
| uniformIndices, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetBufferParameteri64v, "glGetBufferParameteri64v", |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), |
| GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = FromGL<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetBufferParameteri64v(context, targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getBufferParameteri64v(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetBufferPointerv, "glGetBufferPointerv", |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), |
| GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = FromGL<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetBufferPointerv(context, targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getBufferPointerv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetBufferPointerv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetFragDataLocation, "glGetFragDataLocation", |
| "context = %d, program = %u, name = 0x%016" PRIxPTR "", CID(context), program, |
| (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetFragDataLocation(context, programPacked, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getFragDataLocation(programPacked, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>(); |
| } |
| ANGLE_CAPTURE(GetFragDataLocation, isCallValid, context, programPacked, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetInteger64i_v, "glGetInteger64i_v", |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data)); |
| if (isCallValid) |
| { |
| context->getInteger64i_v(target, index, data); |
| } |
| ANGLE_CAPTURE(GetInteger64i_v, isCallValid, context, target, index, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetInteger64v, "glGetInteger64v", |
| "context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetInteger64v(context, pname, data)); |
| if (isCallValid) |
| { |
| context->getInteger64v(pname, data); |
| } |
| ANGLE_CAPTURE(GetInteger64v, isCallValid, context, pname, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetIntegeri_v, "glGetIntegeri_v", |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data)); |
| if (isCallValid) |
| { |
| context->getIntegeri_v(target, index, data); |
| } |
| ANGLE_CAPTURE(GetIntegeri_v, isCallValid, context, target, index, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetInternalformativ, "glGetInternalformativ", |
| "context = %d, target = %s, internalformat = %s, pname = %s, bufSize = %d, params = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| GLenumToString(GLenumGroup::InternalFormatPName, pname), bufSize, (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params)); |
| if (isCallValid) |
| { |
| context->getInternalformativ(target, internalformat, pname, bufSize, params); |
| } |
| ANGLE_CAPTURE(GetInternalformativ, isCallValid, context, target, internalformat, pname, |
| bufSize, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetProgramBinary, "glGetProgramBinary", |
| "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", binaryFormat = 0x%016" PRIxPTR ", binary = 0x%016" PRIxPTR "", |
| CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat, |
| (uintptr_t)binary); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetProgramBinary(context, programPacked, bufSize, |
| length, binaryFormat, binary)); |
| if (isCallValid) |
| { |
| context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary); |
| } |
| ANGLE_CAPTURE(GetProgramBinary, isCallValid, context, programPacked, bufSize, length, |
| binaryFormat, binary); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetQueryObjectuiv, "glGetQueryObjectuiv", |
| "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| QueryID idPacked = FromGL<QueryID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetQueryObjectuiv(context, idPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getQueryObjectuiv(idPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetQueryObjectuiv, isCallValid, context, idPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetQueryiv, "glGetQueryiv", |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::QueryTarget, target), |
| GLenumToString(GLenumGroup::QueryParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| QueryType targetPacked = FromGL<QueryType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateGetQueryiv(context, targetPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getQueryiv(targetPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetQueryiv, isCallValid, context, targetPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetSamplerParameterfv, "glGetSamplerParameterfv", |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetSamplerParameterfv(context, samplerPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getSamplerParameterfv(samplerPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetSamplerParameteriv, "glGetSamplerParameteriv", |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetSamplerParameteriv(context, samplerPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getSamplerParameteriv(samplerPacked, pname, params); |
| } |
| ANGLE_CAPTURE(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetStringi, "glGetStringi", |
| "context = %d, name = %s, index = %u", CID(context), |
| GLenumToString(GLenumGroup::StringName, name), index); |
| |
| const GLubyte *returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateGetStringi(context, name, index)); |
| if (isCallValid) |
| { |
| returnValue = context->getStringi(name, index); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>(); |
| } |
| ANGLE_CAPTURE(GetStringi, isCallValid, context, name, index, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY |
| GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| Context *context = GetGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetSynciv, "glGetSynciv", |
| "context = %d, sync = 0x%016" PRIxPTR |
| ", pname = %s, bufSize = %d, length = 0x%016" PRIxPTR ", values = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)sync, GLenumToString(GLenumGroup::SyncParameterName, pname), |
| bufSize, (uintptr_t)length, (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetSynciv(context, sync, pname, bufSize, length, values)); |
| if (isCallValid) |
| { |
| context->getSynciv(sync, pname, bufSize, length, values); |
| } |
| ANGLE_CAPTURE(GetSynciv, isCallValid, context, sync, pname, bufSize, length, values); |
| } |
| else |
| {} |
| } |
| |
| void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetTransformFeedbackVarying, "glGetTransformFeedbackVarying", |
| "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", |
| CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, |
| (uintptr_t)type, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetTransformFeedbackVarying(context, programPacked, index, |
| bufSize, length, size, type, name)); |
| if (isCallValid) |
| { |
| context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type, |
| name); |
| } |
| ANGLE_CAPTURE(GetTransformFeedbackVarying, isCallValid, context, programPacked, index, |
| bufSize, length, size, type, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetUniformBlockIndex, "glGetUniformBlockIndex", |
| "context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "", CID(context), program, |
| (uintptr_t)uniformBlockName); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName)); |
| if (isCallValid) |
| { |
| returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>(); |
| } |
| ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName, |
| returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetUniformIndices, "glGetUniformIndices", |
| "context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR |
| ", uniformIndices = 0x%016" PRIxPTR "", |
| CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformIndices(context, programPacked, uniformCount, |
| uniformNames, uniformIndices)); |
| if (isCallValid) |
| { |
| context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); |
| } |
| ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount, |
| uniformNames, uniformIndices); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetUniformuiv, "glGetUniformuiv", |
| "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), |
| program, location, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformuiv(context, programPacked, locationPacked, params)); |
| if (isCallValid) |
| { |
| context->getUniformuiv(programPacked, locationPacked, params); |
| } |
| ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetVertexAttribIiv, "glGetVertexAttribIiv", |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetVertexAttribIiv(context, index, pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribIiv(index, pname, params); |
| } |
| ANGLE_CAPTURE(GetVertexAttribIiv, isCallValid, context, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::GetVertexAttribIuiv, "glGetVertexAttribIuiv", |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetVertexAttribIuiv(context, index, pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribIuiv(index, pname, params); |
| } |
| ANGLE_CAPTURE(GetVertexAttribIuiv, isCallValid, context, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY InvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::InvalidateFramebuffer, "glInvalidateFramebuffer", |
| "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), numAttachments, |
| (uintptr_t)attachments); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateInvalidateFramebuffer(context, target, numAttachments, attachments)); |
| if (isCallValid) |
| { |
| context->invalidateFramebuffer(target, numAttachments, attachments); |
| } |
| ANGLE_CAPTURE(InvalidateFramebuffer, isCallValid, context, target, numAttachments, |
| attachments); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::InvalidateSubFramebuffer, "glInvalidateSubFramebuffer", |
| "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR |
| ", x = %d, y = %d, width = %d, height = %d", |
| CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), numAttachments, |
| (uintptr_t)attachments, x, y, width, height); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateInvalidateSubFramebuffer(context, target, numAttachments, |
| attachments, x, y, width, height)); |
| if (isCallValid) |
| { |
| context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, |
| height); |
| } |
| ANGLE_CAPTURE(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments, |
| attachments, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLboolean GL_APIENTRY IsQuery(GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::IsQuery, "glIsQuery", "context = %d, id = %u", CID(context), id); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| QueryID idPacked = FromGL<QueryID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateIsQuery(context, idPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isQuery(idPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>(); |
| } |
| ANGLE_CAPTURE(IsQuery, isCallValid, context, idPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY IsSampler(GLuint sampler) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::IsSampler, "glIsSampler", "context = %d, sampler = %u", |
| CID(context), sampler); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateIsSampler(context, samplerPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isSampler(samplerPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>(); |
| } |
| ANGLE_CAPTURE(IsSampler, isCallValid, context, samplerPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY IsSync(GLsync sync) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::IsSync, "glIsSync", "context = %d, sync = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)sync); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateIsSync(context, sync)); |
| if (isCallValid) |
| { |
| returnValue = context->isSync(sync); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>(); |
| } |
| ANGLE_CAPTURE(IsSync, isCallValid, context, sync, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY IsTransformFeedback(GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::IsTransformFeedback, "glIsTransformFeedback", |
| "context = %d, id = %u", CID(context), id); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| TransformFeedbackID idPacked = FromGL<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateIsTransformFeedback(context, idPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isTransformFeedback(idPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>(); |
| } |
| ANGLE_CAPTURE(IsTransformFeedback, isCallValid, context, idPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| GLboolean GL_APIENTRY IsVertexArray(GLuint array) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::IsVertexArray, "glIsVertexArray", "context = %d, array = %u", |
| CID(context), array); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| VertexArrayID arrayPacked = FromGL<VertexArrayID>(array); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateIsVertexArray(context, arrayPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isVertexArray(arrayPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>(); |
| } |
| ANGLE_CAPTURE(IsVertexArray, isCallValid, context, arrayPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void *GL_APIENTRY MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::MapBufferRange, "glMapBufferRange", |
| "context = %d, target = %s, offset = %llu, length = %llu, access = %s", CID(context), |
| GLenumToString(GLenumGroup::BufferTargetARB, target), |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length), |
| GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str()); |
| |
| void *returnValue; |
| if (context) |
| { |
| BufferBinding targetPacked = FromGL<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMapBufferRange(context, targetPacked, offset, length, access)); |
| if (isCallValid) |
| { |
| returnValue = context->mapBufferRange(targetPacked, offset, length, access); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>(); |
| } |
| ANGLE_CAPTURE(MapBufferRange, isCallValid, context, targetPacked, offset, length, access, |
| returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY PauseTransformFeedback() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::PauseTransformFeedback, "glPauseTransformFeedback", |
| "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidatePauseTransformFeedback(context)); |
| if (isCallValid) |
| { |
| context->pauseTransformFeedback(); |
| } |
| ANGLE_CAPTURE(PauseTransformFeedback, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ProgramBinary, "glProgramBinary", |
| "context = %d, program = %u, binaryFormat = %s, binary = 0x%016" PRIxPTR ", length = %d", |
| CID(context), program, GLenumToString(GLenumGroup::DefaultGroup, binaryFormat), |
| (uintptr_t)binary, length); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramBinary(context, programPacked, binaryFormat, binary, length)); |
| if (isCallValid) |
| { |
| context->programBinary(programPacked, binaryFormat, binary, length); |
| } |
| ANGLE_CAPTURE(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary, |
| length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ProgramParameteri, "glProgramParameteri", |
| "context = %d, program = %u, pname = %s, value = %d", CID(context), program, |
| GLenumToString(GLenumGroup::ProgramParameterPName, pname), value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramParameteri(context, programPacked, pname, value)); |
| if (isCallValid) |
| { |
| context->programParameteri(programPacked, pname, value); |
| } |
| ANGLE_CAPTURE(ProgramParameteri, isCallValid, context, programPacked, pname, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ReadBuffer(GLenum src) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ReadBuffer, "glReadBuffer", "context = %d, src = %s", |
| CID(context), GLenumToString(GLenumGroup::ReadBufferMode, src)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateReadBuffer(context, src)); |
| if (isCallValid) |
| { |
| context->readBuffer(src); |
| } |
| ANGLE_CAPTURE(ReadBuffer, isCallValid, context, src); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::RenderbufferStorageMultisample, |
| "glRenderbufferStorageMultisample", |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d", |
| CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateRenderbufferStorageMultisample(context, target, samples, |
| internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->renderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| ANGLE_CAPTURE(RenderbufferStorageMultisample, isCallValid, context, target, samples, |
| internalformat, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY ResumeTransformFeedback() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::ResumeTransformFeedback, "glResumeTransformFeedback", |
| "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateResumeTransformFeedback(context)); |
| if (isCallValid) |
| { |
| context->resumeTransformFeedback(); |
| } |
| ANGLE_CAPTURE(ResumeTransformFeedback, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::SamplerParameterf, "glSamplerParameterf", |
| "context = %d, sampler = %u, pname = %s, param = %f", CID(context), sampler, |
| GLenumToString(GLenumGroup::SamplerParameterName, pname), param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateSamplerParameterf(context, samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameterf(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE(SamplerParameterf, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::SamplerParameterfv, "glSamplerParameterfv", |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateSamplerParameterfv(context, samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameterfv(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::SamplerParameteri, "glSamplerParameteri", |
| "context = %d, sampler = %u, pname = %s, param = %d", CID(context), sampler, |
| GLenumToString(GLenumGroup::SamplerParameterName, pname), param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateSamplerParameteri(context, samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameteri(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE(SamplerParameteri, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::SamplerParameteriv, "glSamplerParameteriv", |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| SamplerID samplerPacked = FromGL<SamplerID>(sampler); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateSamplerParameteriv(context, samplerPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->samplerParameteriv(samplerPacked, pname, param); |
| } |
| ANGLE_CAPTURE(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY TexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::TexImage3D, "glTexImage3D", |
| "context = %d, target = %s, level = %d, internalformat = %d, width = %d, height = %d, " |
| "depth = %d, border = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, internalformat, |
| width, height, depth, border, GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexImage3D(context, targetPacked, level, internalformat, width, |
| height, depth, border, format, type, pixels)); |
| if (isCallValid) |
| { |
| context->texImage3D(targetPacked, level, internalformat, width, height, depth, border, |
| format, type, pixels); |
| } |
| ANGLE_CAPTURE(TexImage3D, isCallValid, context, targetPacked, level, internalformat, width, |
| height, depth, border, format, type, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::TexStorage2D, "glTexStorage2D", |
| "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| TextureType targetPacked = FromGL<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexStorage2D(context, targetPacked, levels, internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->texStorage2D(targetPacked, levels, internalformat, width, height); |
| } |
| ANGLE_CAPTURE(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat, |
| width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY TexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::TexStorage3D, "glTexStorage3D", |
| "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d, " |
| "depth = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth); |
| |
| if (context) |
| { |
| TextureType targetPacked = FromGL<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexStorage3D(context, targetPacked, levels, internalformat, |
| width, height, depth)); |
| if (isCallValid) |
| { |
| context->texStorage3D(targetPacked, levels, internalformat, width, height, depth); |
| } |
| ANGLE_CAPTURE(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat, |
| width, height, depth); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY TexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::TexSubImage3D, "glTexSubImage3D", |
| "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " |
| "= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, |
| zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels)); |
| if (isCallValid) |
| { |
| context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height, |
| depth, format, type, pixels); |
| } |
| ANGLE_CAPTURE(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset, |
| zoffset, width, height, depth, format, type, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY TransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::TransformFeedbackVaryings, "glTransformFeedbackVaryings", |
| "context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR ", bufferMode = %s", |
| CID(context), program, count, (uintptr_t)varyings, |
| GLenumToString(GLenumGroup::DefaultGroup, bufferMode)); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateTransformFeedbackVaryings( |
| context, programPacked, count, varyings, bufferMode)); |
| if (isCallValid) |
| { |
| context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode); |
| } |
| ANGLE_CAPTURE(TransformFeedbackVaryings, isCallValid, context, programPacked, count, |
| varyings, bufferMode); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform1ui(GLint location, GLuint v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform1ui, "glUniform1ui", |
| "context = %d, location = %d, v0 = %u", CID(context), location, v0); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->uniform1ui(locationPacked, v0); |
| } |
| ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform1uiv, "glUniform1uiv", |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform1uiv(context, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform1uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE(Uniform1uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform2ui, "glUniform2ui", |
| "context = %d, location = %d, v0 = %u, v1 = %u", CID(context), location, v0, v1); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform2ui(context, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->uniform2ui(locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE(Uniform2ui, isCallValid, context, locationPacked, v0, v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform2uiv, "glUniform2uiv", |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform2uiv(context, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform2uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE(Uniform2uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform3ui, "glUniform3ui", |
| "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context), location, v0, v1, |
| v2); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform3ui(context, locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->uniform3ui(locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform3uiv, "glUniform3uiv", |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform3uiv(context, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform3uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE(Uniform3uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform4ui, "glUniform4ui", |
| "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", CID(context), location, |
| v0, v1, v2, v3); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform4ui(context, locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->uniform4ui(locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::Uniform4uiv, "glUniform4uiv", |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform4uiv(context, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform4uiv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE(Uniform4uiv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY UniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UniformBlockBinding, "glUniformBlockBinding", |
| "context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u", |
| CID(context), program, uniformBlockIndex, uniformBlockBinding); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformBlockBinding(context, programPacked, uniformBlockIndex, |
| uniformBlockBinding)); |
| if (isCallValid) |
| { |
| context->uniformBlockBinding(programPacked, uniformBlockIndex, uniformBlockBinding); |
| } |
| ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UniformMatrix2x3fv, "glUniformMatrix2x3fv", |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix2x3fv(context, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2x3fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UniformMatrix2x4fv, "glUniformMatrix2x4fv", |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix2x4fv(context, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2x4fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UniformMatrix3x2fv, "glUniformMatrix3x2fv", |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix3x2fv(context, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3x2fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UniformMatrix3x4fv, "glUniformMatrix3x4fv", |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix3x4fv(context, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3x4fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UniformMatrix4x2fv, "glUniformMatrix4x2fv", |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix4x2fv(context, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4x2fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UniformMatrix4x3fv, "glUniformMatrix4x3fv", |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = FromGL<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix4x3fv(context, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4x3fv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLboolean GL_APIENTRY UnmapBuffer(GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::UnmapBuffer, "glUnmapBuffer", "context = %d, target = %s", |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target)); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| BufferBinding targetPacked = FromGL<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->unmapBuffer(targetPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>(); |
| } |
| ANGLE_CAPTURE(UnmapBuffer, isCallValid, context, targetPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::VertexAttribDivisor, "glVertexAttribDivisor", |
| "context = %d, index = %u, divisor = %u", CID(context), index, divisor); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor)); |
| if (isCallValid) |
| { |
| context->vertexAttribDivisor(index, divisor); |
| } |
| ANGLE_CAPTURE(VertexAttribDivisor, isCallValid, context, index, divisor); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::VertexAttribI4i, "glVertexAttribI4i", |
| "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d", CID(context), index, x, y, z, |
| w); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4i(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE(VertexAttribI4i, isCallValid, context, index, x, y, z, w); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::VertexAttribI4iv, "glVertexAttribI4iv", |
| "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4iv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttribI4iv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::VertexAttribI4ui, "glVertexAttribI4ui", |
| "context = %d, index = %u, x = %u, y = %u, z = %u, w = %u", CID(context), index, x, y, z, |
| w); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4ui(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE(VertexAttribI4ui, isCallValid, context, index, x, y, z, w); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::VertexAttribI4uiv, "glVertexAttribI4uiv", |
| "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribI4uiv(index, v); |
| } |
| ANGLE_CAPTURE(VertexAttribI4uiv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::VertexAttribIPointer, "glVertexAttribIPointer", |
| "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR |
| "", |
| CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| stride, (uintptr_t)pointer); |
| |
| if (context) |
| { |
| VertexAttribType typePacked = FromGL<VertexAttribType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribIPointer(context, index, size, typePacked, stride, pointer)); |
| if (isCallValid) |
| { |
| context->vertexAttribIPointer(index, size, typePacked, stride, pointer); |
| } |
| ANGLE_CAPTURE(VertexAttribIPointer, isCallValid, context, index, size, typePacked, stride, |
| pointer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, gl::EntryPoint::WaitSync, "glWaitSync", |
| "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), |
| (uintptr_t)sync, GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str(), |
| static_cast<unsigned long long>(timeout)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout)); |
| if (isCallValid) |
| { |
| context->waitSync(sync, flags, timeout); |
| } |
| ANGLE_CAPTURE(WaitSync, isCallValid, context, sync, flags, timeout); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| } // namespace gl |