| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationES31.h: |
| // Inlined validation functions for OpenGL ES 3.1 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_ES31_H_ |
| #define LIBANGLE_VALIDATION_ES31_H_ |
| |
| #include "libANGLE/ErrorStrings.h" |
| #include "libANGLE/validationES31_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateTexBufferBase(const Context *context, |
| TextureType target, |
| GLenum internalformat, |
| BufferID bufferPacked); |
| bool ValidateTexBufferRangeBase(const Context *context, |
| TextureType target, |
| GLenum internalformat, |
| BufferID bufferPacked, |
| GLintptr offset, |
| GLsizeiptr size); |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ES31_H_ |