| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters |
| |
| #include "libANGLE/validationES2_autogen.h" |
| |
| #include <cstdint> |
| |
| #include "common/mathutil.h" |
| #include "common/string_utils.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/ErrorStrings.h" |
| #include "libANGLE/Fence.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/MemoryObject.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/Shader.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/Uniform.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3_autogen.h" |
| |
| namespace gl |
| { |
| using namespace err; |
| |
| namespace |
| { |
| |
| bool IsPartialBlit(const Context *context, |
| const FramebufferAttachment *readBuffer, |
| const FramebufferAttachment *writeBuffer, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1) |
| { |
| const Extents &writeSize = writeBuffer->getSize(); |
| const Extents &readSize = readBuffer->getSize(); |
| |
| if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 || dstX1 != writeSize.width || |
| dstY1 != writeSize.height || srcX1 != readSize.width || srcY1 != readSize.height) |
| { |
| return true; |
| } |
| |
| if (context->getState().isScissorTestEnabled()) |
| { |
| const Rectangle &scissor = context->getState().getScissor(); |
| return scissor.x > 0 || scissor.y > 0 || scissor.width < writeSize.width || |
| scissor.height < writeSize.height; |
| } |
| |
| return false; |
| } |
| |
| bool IsValidCopyTextureSourceInternalFormatEnum(GLenum internalFormat) |
| { |
| // Table 1.1 from the CHROMIUM_copy_texture spec |
| switch (GetUnsizedFormat(internalFormat)) |
| { |
| case GL_RED: |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGB: |
| case GL_RGBA: |
| case GL_RGB8: |
| case GL_RGBA8: |
| case GL_BGRA_EXT: |
| case GL_BGRA8_EXT: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool IsValidCopySubTextureSourceInternalFormat(GLenum internalFormat) |
| { |
| return IsValidCopyTextureSourceInternalFormatEnum(internalFormat); |
| } |
| |
| bool IsValidCopyTextureDestinationInternalFormatEnum(GLint internalFormat) |
| { |
| // Table 1.0 from the CHROMIUM_copy_texture spec |
| switch (internalFormat) |
| { |
| case GL_RGB: |
| case GL_RGBA: |
| case GL_RGB8: |
| case GL_RGBA8: |
| case GL_BGRA_EXT: |
| case GL_BGRA8_EXT: |
| case GL_SRGB_EXT: |
| case GL_SRGB_ALPHA_EXT: |
| case GL_R8: |
| case GL_R8UI: |
| case GL_RG8: |
| case GL_RG8UI: |
| case GL_SRGB8: |
| case GL_RGB565: |
| case GL_RGB8UI: |
| case GL_RGB10_A2: |
| case GL_SRGB8_ALPHA8: |
| case GL_RGB5_A1: |
| case GL_RGBA4: |
| case GL_RGBA8UI: |
| case GL_RGB9_E5: |
| case GL_R16F: |
| case GL_R32F: |
| case GL_RG16F: |
| case GL_RG32F: |
| case GL_RGB16F: |
| case GL_RGB32F: |
| case GL_RGBA16F: |
| case GL_RGBA32F: |
| case GL_R11F_G11F_B10F: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| case GL_ALPHA: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool IsValidCopySubTextureDestionationInternalFormat(GLenum internalFormat) |
| { |
| return IsValidCopyTextureDestinationInternalFormatEnum(internalFormat); |
| } |
| |
| bool IsValidCopyTextureDestinationFormatType(const Context *context, |
| GLint internalFormat, |
| GLenum type) |
| { |
| if (!IsValidCopyTextureDestinationInternalFormatEnum(internalFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); |
| return false; |
| } |
| |
| if (!ValidES3FormatCombination(GetUnsizedFormat(internalFormat), type, internalFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| |
| const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type); |
| if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool IsValidCopyTextureDestinationTargetEnum(const Context *context, TextureTarget target) |
| { |
| switch (target) |
| { |
| case TextureTarget::_2D: |
| case TextureTarget::CubeMapNegativeX: |
| case TextureTarget::CubeMapNegativeY: |
| case TextureTarget::CubeMapNegativeZ: |
| case TextureTarget::CubeMapPositiveX: |
| case TextureTarget::CubeMapPositiveY: |
| case TextureTarget::CubeMapPositiveZ: |
| return true; |
| |
| case TextureTarget::Rectangle: |
| return context->getExtensions().textureRectangle; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool IsValidCopyTextureDestinationTarget(const Context *context, |
| TextureType textureType, |
| TextureTarget target) |
| { |
| return TextureTargetToType(target) == textureType; |
| } |
| |
| bool IsValidCopyTextureSourceTarget(const Context *context, TextureType type) |
| { |
| switch (type) |
| { |
| case TextureType::_2D: |
| return true; |
| case TextureType::Rectangle: |
| return context->getExtensions().textureRectangle; |
| case TextureType::External: |
| return context->getExtensions().eglImageExternalOES; |
| case TextureType::VideoImage: |
| return context->getExtensions().webglVideoTexture; |
| default: |
| return false; |
| } |
| } |
| |
| bool IsValidCopyTextureSourceLevel(const Context *context, TextureType type, GLint level) |
| { |
| if (!ValidMipLevel(context, type, level)) |
| { |
| return false; |
| } |
| |
| if (level > 0 && context->getClientVersion() < ES_3_0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool IsValidCopyTextureDestinationLevel(const Context *context, |
| TextureType type, |
| GLint level, |
| GLsizei width, |
| GLsizei height, |
| bool isSubImage) |
| { |
| if (!ValidMipLevel(context, type, level)) |
| { |
| return false; |
| } |
| |
| if (!ValidImageSizeParameters(context, type, level, width, height, 1, isSubImage)) |
| { |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| switch (type) |
| { |
| case TextureType::_2D: |
| return width <= (caps.max2DTextureSize >> level) && |
| height <= (caps.max2DTextureSize >> level); |
| case TextureType::Rectangle: |
| ASSERT(level == 0); |
| return width <= (caps.max2DTextureSize >> level) && |
| height <= (caps.max2DTextureSize >> level); |
| |
| case TextureType::CubeMap: |
| return width <= (caps.maxCubeMapTextureSize >> level) && |
| height <= (caps.maxCubeMapTextureSize >> level); |
| default: |
| return true; |
| } |
| } |
| |
| bool IsValidStencilFunc(GLenum func) |
| { |
| switch (func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool IsValidStencilFace(GLenum face) |
| { |
| switch (face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool IsValidStencilOp(GLenum op) |
| { |
| switch (op) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| static inline bool Valid1to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) |
| { |
| return (context->getExtensions().textureFloatOES && |
| (format == GL_RGBA32F || format == GL_RGB32F || format == GL_RG32F || |
| format == GL_R32F)) || |
| (context->getExtensions().textureHalfFloat && |
| (format == GL_RGBA16F || format == GL_RGB16F || format == GL_RG16F || |
| format == GL_R16F)); |
| } |
| |
| static inline bool Valid2to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) |
| { |
| return (context->getExtensions().textureFloatOES && |
| (format == GL_RGBA32F || format == GL_RGB32F || format == GL_RG32F)) || |
| (context->getExtensions().textureHalfFloat && |
| (format == GL_RGBA16F || format == GL_RGB16F || format == GL_RG16F)); |
| } |
| |
| static inline bool Valid3to4ComponentFloatColorBufferFormat(const Context *context, GLenum format) |
| { |
| return (context->getExtensions().textureFloatOES && |
| (format == GL_RGBA32F || format == GL_RGB32F)) || |
| (context->getExtensions().textureHalfFloat && |
| (format == GL_RGBA16F || format == GL_RGB16F)); |
| } |
| |
| static inline bool Valid4ComponentFloatColorBufferFormat(const Context *context, GLenum format) |
| { |
| return (context->getExtensions().textureFloatOES && format == GL_RGBA32F) || |
| (context->getExtensions().textureHalfFloat && format == GL_RGBA16F); |
| } |
| |
| bool ValidateES2CopyTexImageParameters(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| if (!ValidTexture2DDestinationTarget(context, target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| TextureType texType = TextureTargetToType(target); |
| if (!ValidImageSizeParameters(context, texType, level, width, height, 1, isSubImage)) |
| { |
| // Error is already handled. |
| return false; |
| } |
| |
| Format textureFormat = Format::Invalid(); |
| if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage, |
| xoffset, yoffset, 0, x, y, width, height, border, |
| &textureFormat)) |
| { |
| return false; |
| } |
| |
| const Framebuffer *framebuffer = context->getState().getReadFramebuffer(); |
| GLenum colorbufferFormat = |
| framebuffer->getReadColorAttachment()->getFormat().info->sizedInternalFormat; |
| const auto &formatInfo = *textureFormat.info; |
| |
| // [OpenGL ES 2.0.24] table 3.9 |
| if (isSubImage) |
| { |
| switch (formatInfo.format) |
| { |
| case GL_ALPHA: |
| if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES && |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_LUMINANCE: |
| if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && |
| colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid1to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_RED_EXT: |
| if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && |
| colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_R32F && |
| colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F && |
| colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid1to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_RG_EXT: |
| if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && |
| colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES && |
| colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F && |
| colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid2to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_RGB: |
| if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGB32F && |
| colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| colorbufferFormat != GL_BGRX8_ANGLEX && |
| !Valid3to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGBA32F && |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| case GL_ETC1_RGB8_OES: |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT: |
| case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: |
| case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT: |
| case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL_OES: |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| |
| if (formatInfo.type == GL_FLOAT && !context->getExtensions().textureFloatOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| } |
| else |
| { |
| switch (internalformat) |
| { |
| case GL_ALPHA: |
| if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_LUMINANCE: |
| case GL_RED_EXT: |
| if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && |
| colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && |
| colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid1to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_RG_EXT: |
| if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && |
| colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid2to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_RGB: |
| if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && |
| colorbufferFormat != GL_BGR5_A1_ANGLEX && |
| !Valid3to4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && |
| colorbufferFormat != GL_BGR5_A1_ANGLEX && colorbufferFormat != GL_RGBA16F && |
| !Valid4ComponentFloatColorBufferFormat(context, colorbufferFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (context->getExtensions().textureCompressionDXT1) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (context->getExtensions().textureCompressionDXT3) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (context->getExtensions().textureCompressionDXT5) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_ETC1_RGB8_OES: |
| if (context->getExtensions().compressedETC1RGB8TextureOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| if (context->getExtensions().lossyETCDecode) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
| case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
| case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
| case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: |
| if (context->getExtensions().compressedTexturePVRTC) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: |
| if (context->getExtensions().compressedTexturePVRTCsRGB) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT32_OES: |
| if (context->getExtensions().depthTextureAny()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_DEPTH_STENCIL_OES: |
| case GL_DEPTH24_STENCIL8_OES: |
| if (context->getExtensions().depthTextureAny() || |
| context->getExtensions().packedDepthStencilOES || |
| context->getExtensions().depthTextureCubeMapOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| } |
| |
| // If width or height is zero, it is a no-op. Return false without setting an error. |
| return (width > 0 && height > 0); |
| } |
| |
| bool ValidCap(const Context *context, GLenum cap, bool queryOnly) |
| { |
| switch (cap) |
| { |
| // EXT_multisample_compatibility |
| case GL_MULTISAMPLE_EXT: |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: |
| return context->getExtensions().multisampleCompatibility; |
| |
| case GL_CULL_FACE: |
| case GL_POLYGON_OFFSET_FILL: |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| case GL_SAMPLE_COVERAGE: |
| case GL_SCISSOR_TEST: |
| case GL_STENCIL_TEST: |
| case GL_DEPTH_TEST: |
| case GL_BLEND: |
| case GL_DITHER: |
| return true; |
| |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: |
| case GL_RASTERIZER_DISCARD: |
| return (context->getClientMajorVersion() >= 3); |
| |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: |
| case GL_DEBUG_OUTPUT: |
| return context->getExtensions().debug; |
| |
| case GL_BIND_GENERATES_RESOURCE_CHROMIUM: |
| return queryOnly && context->getExtensions().bindGeneratesResource; |
| |
| case GL_CLIENT_ARRAYS_ANGLE: |
| return queryOnly && context->getExtensions().clientArrays; |
| |
| case GL_FRAMEBUFFER_SRGB_EXT: |
| return context->getExtensions().sRGBWriteControl; |
| |
| case GL_SAMPLE_MASK: |
| return context->getClientVersion() >= Version(3, 1); |
| |
| case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE: |
| return queryOnly && context->getExtensions().robustResourceInitialization; |
| |
| case GL_TEXTURE_RECTANGLE_ANGLE: |
| return context->getExtensions().webglCompatibility; |
| |
| // GL_APPLE_clip_distance/GL_EXT_clip_cull_distance |
| case GL_CLIP_DISTANCE0_EXT: |
| case GL_CLIP_DISTANCE1_EXT: |
| case GL_CLIP_DISTANCE2_EXT: |
| case GL_CLIP_DISTANCE3_EXT: |
| case GL_CLIP_DISTANCE4_EXT: |
| case GL_CLIP_DISTANCE5_EXT: |
| case GL_CLIP_DISTANCE6_EXT: |
| case GL_CLIP_DISTANCE7_EXT: |
| if (context->getClientVersion() >= Version(2, 0) && |
| context->getExtensions().clipDistanceAPPLE) |
| { |
| return true; |
| } |
| break; |
| case GL_SAMPLE_SHADING: |
| return context->getExtensions().sampleShadingOES; |
| } |
| |
| // GLES1 emulation: GLES1-specific caps after this point |
| if (context->getClientVersion().major != 1) |
| { |
| return false; |
| } |
| |
| switch (cap) |
| { |
| case GL_ALPHA_TEST: |
| case GL_VERTEX_ARRAY: |
| case GL_NORMAL_ARRAY: |
| case GL_COLOR_ARRAY: |
| case GL_TEXTURE_COORD_ARRAY: |
| case GL_TEXTURE_2D: |
| case GL_LIGHTING: |
| case GL_LIGHT0: |
| case GL_LIGHT1: |
| case GL_LIGHT2: |
| case GL_LIGHT3: |
| case GL_LIGHT4: |
| case GL_LIGHT5: |
| case GL_LIGHT6: |
| case GL_LIGHT7: |
| case GL_NORMALIZE: |
| case GL_RESCALE_NORMAL: |
| case GL_COLOR_MATERIAL: |
| case GL_CLIP_PLANE0: |
| case GL_CLIP_PLANE1: |
| case GL_CLIP_PLANE2: |
| case GL_CLIP_PLANE3: |
| case GL_CLIP_PLANE4: |
| case GL_CLIP_PLANE5: |
| case GL_FOG: |
| case GL_POINT_SMOOTH: |
| case GL_LINE_SMOOTH: |
| case GL_COLOR_LOGIC_OP: |
| return context->getClientVersion() < Version(2, 0); |
| case GL_POINT_SIZE_ARRAY_OES: |
| return context->getClientVersion() < Version(2, 0) && |
| context->getExtensions().pointSizeArrayOES; |
| case GL_TEXTURE_CUBE_MAP: |
| return context->getClientVersion() < Version(2, 0) && |
| context->getExtensions().textureCubeMapOES; |
| case GL_POINT_SPRITE_OES: |
| return context->getClientVersion() < Version(2, 0) && |
| context->getExtensions().pointSpriteOES; |
| default: |
| return false; |
| } |
| } |
| |
| // Return true if a character belongs to the ASCII subset as defined in GLSL ES 1.0 spec section |
| // 3.1. |
| bool IsValidESSLCharacter(unsigned char c) |
| { |
| // Printing characters are valid except " $ ` @ \ ' DEL. |
| if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && |
| c != '\'') |
| { |
| return true; |
| } |
| |
| // Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid. |
| if (c >= 9 && c <= 13) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool IsValidESSLString(const char *str, size_t len) |
| { |
| for (size_t i = 0; i < len; i++) |
| { |
| if (!IsValidESSLCharacter(str[i])) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateWebGLNamePrefix(const Context *context, const GLchar *name) |
| { |
| ASSERT(context->isWebGL()); |
| |
| // WebGL 1.0 [Section 6.16] GLSL Constructs |
| // Identifiers starting with "webgl_" and "_webgl_" are reserved for use by WebGL. |
| if (strncmp(name, "webgl_", 6) == 0 || strncmp(name, "_webgl_", 7) == 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kWebglBindAttribLocationReservedPrefix); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateWebGLNameLength(const Context *context, size_t length) |
| { |
| ASSERT(context->isWebGL()); |
| |
| if (context->isWebGL1() && length > 256) |
| { |
| // WebGL 1.0 [Section 6.21] Maxmimum Uniform and Attribute Location Lengths |
| // WebGL imposes a limit of 256 characters on the lengths of uniform and attribute |
| // locations. |
| context->validationError(GL_INVALID_VALUE, kWebglNameLengthLimitExceeded); |
| |
| return false; |
| } |
| else if (length > 1024) |
| { |
| // WebGL 2.0 [Section 4.3.2] WebGL 2.0 imposes a limit of 1024 characters on the lengths of |
| // uniform and attribute locations. |
| context->validationError(GL_INVALID_VALUE, kWebgl2NameLengthLimitExceeded); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidBlendFunc(const Context *context, GLenum val) |
| { |
| const Extensions &ext = context->getExtensions(); |
| |
| // these are always valid for src and dst. |
| switch (val) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| return true; |
| |
| // EXT_blend_func_extended. |
| case GL_SRC1_COLOR_EXT: |
| case GL_SRC1_ALPHA_EXT: |
| case GL_ONE_MINUS_SRC1_COLOR_EXT: |
| case GL_ONE_MINUS_SRC1_ALPHA_EXT: |
| case GL_SRC_ALPHA_SATURATE_EXT: |
| return ext.blendFuncExtended; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidSrcBlendFunc(const Context *context, GLenum val) |
| { |
| if (ValidBlendFunc(context, val)) |
| return true; |
| |
| if (val == GL_SRC_ALPHA_SATURATE) |
| return true; |
| |
| return false; |
| } |
| |
| bool ValidDstBlendFunc(const Context *context, GLenum val) |
| { |
| if (ValidBlendFunc(context, val)) |
| return true; |
| |
| if (val == GL_SRC_ALPHA_SATURATE) |
| { |
| if (context->getClientMajorVersion() >= 3) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool ValidateES2TexImageParameters(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| bool isCompressed, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei imageSize, |
| const void *pixels) |
| { |
| if (!ValidTexture2DDestinationTarget(context, target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| return ValidateES2TexImageParametersBase(context, target, level, internalformat, isCompressed, |
| isSubImage, xoffset, yoffset, width, height, border, |
| format, type, imageSize, pixels); |
| } |
| |
| } // anonymous namespace |
| |
| bool ValidateES2TexImageParametersBase(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| bool isCompressed, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei imageSize, |
| const void *pixels) |
| { |
| |
| TextureType texType = TextureTargetToType(target); |
| if (!ValidImageSizeParameters(context, texType, level, width, height, 1, isSubImage)) |
| { |
| // Error already handled. |
| return false; |
| } |
| |
| if (!ValidMipLevel(context, texType, level)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| |
| if (xoffset < 0 || std::numeric_limits<GLsizei>::max() - xoffset < width || |
| std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| |
| switch (texType) |
| { |
| case TextureType::_2D: |
| case TextureType::External: |
| case TextureType::VideoImage: |
| if (width > (caps.max2DTextureSize >> level) || |
| height > (caps.max2DTextureSize >> level)) |
| { |
| context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); |
| return false; |
| } |
| break; |
| |
| case TextureType::Rectangle: |
| ASSERT(level == 0); |
| if (width > caps.maxRectangleTextureSize || height > caps.maxRectangleTextureSize) |
| { |
| context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); |
| return false; |
| } |
| if (isCompressed) |
| { |
| context->validationError(GL_INVALID_ENUM, kRectangleTextureCompressed); |
| return false; |
| } |
| break; |
| |
| case TextureType::CubeMap: |
| if (!isSubImage && width != height) |
| { |
| context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); |
| return false; |
| } |
| |
| if (width > (caps.maxCubeMapTextureSize >> level) || |
| height > (caps.maxCubeMapTextureSize >> level)) |
| { |
| context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); |
| return false; |
| } |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| Texture *texture = context->getTextureByType(texType); |
| if (!texture) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferNotBound); |
| return false; |
| } |
| |
| // Verify zero border |
| if (border != 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidBorder); |
| return false; |
| } |
| |
| bool nonEqualFormatsAllowed = false; |
| |
| if (isCompressed) |
| { |
| GLenum actualInternalFormat = |
| isSubImage ? texture->getFormat(target, level).info->sizedInternalFormat |
| : internalformat; |
| |
| const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(actualInternalFormat); |
| |
| if (!internalFormatInfo.compressed) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidInternalFormat); |
| return false; |
| } |
| |
| if (!internalFormatInfo.textureSupport(context->getClientVersion(), |
| context->getExtensions())) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidInternalFormat); |
| return false; |
| } |
| |
| if (isSubImage) |
| { |
| // From the OES_compressed_ETC1_RGB8_texture spec: |
| // |
| // INVALID_OPERATION is generated by CompressedTexSubImage2D, TexSubImage2D, or |
| // CopyTexSubImage2D if the texture image <level> bound to <target> has internal format |
| // ETC1_RGB8_OES. |
| // |
| // This is relaxed if GL_EXT_compressed_ETC1_RGB8_sub_texture is supported. |
| if (actualInternalFormat == GL_ETC1_RGB8_OES && |
| !context->getExtensions().compressedETC1RGB8SubTexture) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); |
| return false; |
| } |
| |
| if (!ValidCompressedSubImageSize(context, actualInternalFormat, xoffset, yoffset, 0, |
| width, height, 1, texture->getWidth(target, level), |
| texture->getHeight(target, level), |
| texture->getDepth(target, level))) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidCompressedImageSize); |
| return false; |
| } |
| |
| if (format != actualInternalFormat) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| } |
| else |
| { |
| if (!ValidCompressedImageSize(context, actualInternalFormat, level, width, height, 1)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidCompressedImageSize); |
| return false; |
| } |
| } |
| } |
| else |
| { |
| // validate <type> by itself (used as secondary key below) |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| case GL_UNSIGNED_INT_24_8_OES: |
| case GL_HALF_FLOAT_OES: |
| case GL_FLOAT: |
| break; |
| case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: |
| if (!context->getExtensions().textureFormat2101010REV) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidType); |
| return false; |
| } |
| |
| // validate <format> + <type> combinations |
| // - invalid <format> -> sets INVALID_ENUM |
| // - invalid <format>+<type> combination -> sets INVALID_OPERATION |
| switch (format) |
| { |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_RED: |
| case GL_RG: |
| if (!context->getExtensions().textureRG) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| case GL_FLOAT: |
| if (!context->getExtensions().textureFloatOES) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_HALF_FLOAT_OES: |
| if (!context->getExtensions().textureFloatOES && |
| !context->getExtensions().textureHalfFloat) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| if (!context->getExtensions().textureNorm16) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_RGB: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| if (!context->getExtensions().textureNorm16) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_RGBA: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: |
| break; |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| if (!context->getExtensions().textureNorm16) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_BGRA_EXT: |
| if (!context->getExtensions().textureFormatBGRA8888) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_SRGB_EXT: |
| case GL_SRGB_ALPHA_EXT: |
| if (!context->getExtensions().sRGB) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are |
| // handled below |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| break; |
| case GL_DEPTH_COMPONENT: |
| switch (type) |
| { |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| case GL_FLOAT: |
| if (!context->getExtensions().depthBufferFloat2NV) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_DEPTH_STENCIL_OES: |
| switch (type) |
| { |
| case GL_UNSIGNED_INT_24_8_OES: |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| case GL_STENCIL_INDEX: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| switch (format) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (context->getExtensions().textureCompressionDXT1) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| else |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (context->getExtensions().textureCompressionDXT3) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (context->getExtensions().textureCompressionDXT5) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_ETC1_RGB8_OES: |
| if (context->getExtensions().compressedETC1RGB8TextureOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| if (context->getExtensions().lossyETCDecode) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
| case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
| case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
| case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: |
| if (context->getExtensions().compressedTexturePVRTC) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: |
| if (context->getExtensions().compressedTexturePVRTCsRGB) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL_OES: |
| if (!context->getExtensions().depthTextureANGLE && |
| !((context->getExtensions().packedDepthStencilOES || |
| context->getExtensions().depthTextureCubeMapOES) && |
| context->getExtensions().depthTextureOES)) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case TextureTarget::_2D: |
| break; |
| case TextureTarget::CubeMapNegativeX: |
| case TextureTarget::CubeMapNegativeY: |
| case TextureTarget::CubeMapNegativeZ: |
| case TextureTarget::CubeMapPositiveX: |
| case TextureTarget::CubeMapPositiveY: |
| case TextureTarget::CubeMapPositiveZ: |
| if (!context->getExtensions().depthTextureCubeMapOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kMismatchedTargetAndFormat); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTargetAndFormat); |
| return false; |
| } |
| |
| // OES_depth_texture supports loading depth data and multiple levels, |
| // but ANGLE_depth_texture does not |
| if (!context->getExtensions().depthTextureOES) |
| { |
| if (pixels != nullptr) |
| { |
| context->validationError(GL_INVALID_OPERATION, kPixelDataNotNull); |
| return false; |
| } |
| if (level != 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kLevelNotZero); |
| return false; |
| } |
| } |
| break; |
| case GL_STENCIL_INDEX: |
| if (!context->getExtensions().stencilIndex8) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormat); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case TextureTarget::_2D: |
| case TextureTarget::_2DArray: |
| case TextureTarget::CubeMapNegativeX: |
| case TextureTarget::CubeMapNegativeY: |
| case TextureTarget::CubeMapNegativeZ: |
| case TextureTarget::CubeMapPositiveX: |
| case TextureTarget::CubeMapPositiveY: |
| case TextureTarget::CubeMapPositiveZ: |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTargetAndFormat); |
| return false; |
| } |
| |
| if (internalformat != GL_STENCIL_INDEX8) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTargetAndFormat); |
| return false; |
| } |
| break; |
| default: |
| break; |
| } |
| |
| if (!isSubImage) |
| { |
| switch (internalformat) |
| { |
| // Core ES 2.0 formats |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGB: |
| case GL_RGBA: |
| break; |
| |
| case GL_RGBA32F: |
| if (!context->getExtensions().colorBufferFloatRGBA) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| |
| nonEqualFormatsAllowed = true; |
| |
| if (type != GL_FLOAT) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| if (format != GL_RGBA) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| |
| case GL_RGB32F: |
| if (!context->getExtensions().colorBufferFloatRGB) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| |
| nonEqualFormatsAllowed = true; |
| |
| if (type != GL_FLOAT) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| if (format != GL_RGB) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| break; |
| |
| case GL_BGRA_EXT: |
| if (!context->getExtensions().textureFormatBGRA8888) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| break; |
| |
| case GL_DEPTH_COMPONENT: |
| if (!(context->getExtensions().depthTextureAny())) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| break; |
| |
| case GL_DEPTH_STENCIL: |
| if (!(context->getExtensions().depthTextureANGLE || |
| context->getExtensions().packedDepthStencilOES || |
| context->getExtensions().depthTextureCubeMapOES)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| break; |
| |
| case GL_STENCIL_INDEX8: |
| if (!context->getExtensions().stencilIndex8) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| break; |
| |
| case GL_RED: |
| case GL_RG: |
| if (!context->getExtensions().textureRG) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| break; |
| |
| case GL_SRGB_EXT: |
| case GL_SRGB_ALPHA_EXT: |
| if (!context->getExtensions().sRGB) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| |
| case GL_RGB10_A2_EXT: |
| if (!context->getExtensions().textureFormat2101010REV) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| if (type != GL_UNSIGNED_INT_2_10_10_10_REV_EXT || format != GL_RGBA) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat); |
| return false; |
| } |
| |
| nonEqualFormatsAllowed = true; |
| |
| break; |
| |
| case GL_RGB5_A1: |
| if (context->getExtensions().textureFormat2101010REV && |
| type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT && format == GL_RGBA) |
| { |
| nonEqualFormatsAllowed = true; |
| } |
| |
| break; |
| |
| case GL_R16_EXT: |
| case GL_RG16_EXT: |
| case GL_RGB16_EXT: |
| case GL_RGBA16_EXT: |
| case GL_R16_SNORM_EXT: |
| case GL_RG16_SNORM_EXT: |
| case GL_RGB16_SNORM_EXT: |
| case GL_RGBA16_SNORM_EXT: |
| if (!context->getExtensions().textureNorm16) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_VALUE, kInvalidInternalFormat); |
| return false; |
| } |
| } |
| |
| if (type == GL_FLOAT) |
| { |
| if (!context->getExtensions().textureFloatOES) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| } |
| else if (type == GL_HALF_FLOAT_OES) |
| { |
| if (!context->getExtensions().textureHalfFloat) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| } |
| } |
| |
| if (isSubImage) |
| { |
| const InternalFormat &textureInternalFormat = *texture->getFormat(target, level).info; |
| if (textureInternalFormat.internalFormat == GL_NONE) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureLevel); |
| return false; |
| } |
| |
| if (format != textureInternalFormat.format) |
| { |
| context->validationError(GL_INVALID_OPERATION, err::kTextureFormatMismatch); |
| return false; |
| } |
| |
| if (context->getExtensions().webglCompatibility) |
| { |
| if (GetInternalFormatInfo(format, type).sizedInternalFormat != |
| textureInternalFormat.sizedInternalFormat) |
| { |
| context->validationError(GL_INVALID_OPERATION, kTextureTypeMismatch); |
| return false; |
| } |
| } |
| |
| if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) || |
| static_cast<size_t>(yoffset + height) > texture->getHeight(target, level)) |
| { |
| context->validationError(GL_INVALID_VALUE, kOffsetOverflow); |
| return false; |
| } |
| |
| if (width > 0 && height > 0 && pixels == nullptr && |
| context->getState().getTargetBuffer(BufferBinding::PixelUnpack) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kPixelDataNull); |
| return false; |
| } |
| } |
| else |
| { |
| if (texture->getImmutableFormat()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kTextureIsImmutable); |
| return false; |
| } |
| } |
| |
| // From GL_CHROMIUM_color_buffer_float_rgb[a]: |
| // GL_RGB[A] / GL_RGB[A]32F becomes an allowable format / internalformat parameter pair for |
| // TexImage2D. The restriction in section 3.7.1 of the OpenGL ES 2.0 spec that the |
| // internalformat parameter and format parameter of TexImage2D must match is lifted for this |
| // case. |
| if (!isSubImage && !isCompressed && internalformat != format && !nonEqualFormatsAllowed) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormatCombination); |
| return false; |
| } |
| |
| GLenum sizeCheckFormat = isSubImage ? format : internalformat; |
| return ValidImageDataSize(context, texType, width, height, 1, sizeCheckFormat, type, pixels, |
| imageSize); |
| } |
| |
| bool ValidateES2TexStorageParametersBase(const Context *context, |
| TextureType target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (target != TextureType::_2D && target != TextureType::CubeMap && |
| target != TextureType::Rectangle) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| if (width < 1 || height < 1 || levels < 1) |
| { |
| context->validationError(GL_INVALID_VALUE, kTextureSizeTooSmall); |
| return false; |
| } |
| |
| if (target == TextureType::CubeMap && width != height) |
| { |
| context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); |
| return false; |
| } |
| |
| if (levels != 1 && levels != log2(std::max(width, height)) + 1) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidMipLevels); |
| return false; |
| } |
| |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); |
| if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFormat); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| |
| switch (target) |
| { |
| case TextureType::_2D: |
| if (width > caps.max2DTextureSize || height > caps.max2DTextureSize) |
| { |
| context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); |
| return false; |
| } |
| break; |
| case TextureType::Rectangle: |
| if (levels != 1) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| |
| if (width > caps.maxRectangleTextureSize || height > caps.maxRectangleTextureSize) |
| { |
| context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); |
| return false; |
| } |
| if (formatInfo.compressed) |
| { |
| context->validationError(GL_INVALID_ENUM, kRectangleTextureCompressed); |
| return false; |
| } |
| break; |
| case TextureType::CubeMap: |
| if (width > caps.maxCubeMapTextureSize || height > caps.maxCubeMapTextureSize) |
| { |
| context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| if (levels != 1 && !context->getExtensions().textureNPOTOES) |
| { |
| if (!isPow2(width) || !isPow2(height)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kDimensionsMustBePow2); |
| return false; |
| } |
| } |
| |
| switch (internalformat) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (!context->getExtensions().textureCompressionDXT1) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (!context->getExtensions().textureCompressionDXT3) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (!context->getExtensions().textureCompressionDXT5) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_ETC1_RGB8_OES: |
| if (!context->getExtensions().compressedETC1RGB8TextureOES) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: |
| if (!context->getExtensions().lossyETCDecode) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
| case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
| case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
| case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: |
| if (!context->getExtensions().compressedTexturePVRTC) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: |
| case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: |
| if (!context->getExtensions().compressedTexturePVRTCsRGB) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_RGBA32F_EXT: |
| case GL_RGB32F_EXT: |
| case GL_ALPHA32F_EXT: |
| case GL_LUMINANCE32F_EXT: |
| case GL_LUMINANCE_ALPHA32F_EXT: |
| if (!context->getExtensions().textureFloatOES) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_RGBA16F_EXT: |
| case GL_RGB16F_EXT: |
| case GL_ALPHA16F_EXT: |
| case GL_LUMINANCE16F_EXT: |
| case GL_LUMINANCE_ALPHA16F_EXT: |
| if (!context->getExtensions().textureHalfFloat) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_R8_EXT: |
| case GL_RG8_EXT: |
| if (!context->getExtensions().textureRG) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_R16F_EXT: |
| case GL_RG16F_EXT: |
| if (!context->getExtensions().textureRG || !context->getExtensions().textureHalfFloat) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_R32F_EXT: |
| case GL_RG32F_EXT: |
| if (!context->getExtensions().textureRG || !context->getExtensions().textureFloatOES) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT32_OES: |
| if (!(context->getExtensions().depthTextureAny())) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case TextureType::_2D: |
| break; |
| case TextureType::CubeMap: |
| if (!context->getExtensions().depthTextureCubeMapOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); |
| return false; |
| } |
| |
| // ANGLE_depth_texture only supports 1-level textures |
| if (!context->getExtensions().depthTextureOES) |
| { |
| if (levels != 1) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidMipLevels); |
| return false; |
| } |
| } |
| break; |
| case GL_DEPTH24_STENCIL8_OES: |
| if (!(context->getExtensions().depthTextureANGLE || |
| ((context->getExtensions().packedDepthStencilOES || |
| context->getExtensions().depthTextureCubeMapOES) && |
| context->getExtensions().textureStorage))) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case TextureType::_2D: |
| break; |
| case TextureType::CubeMap: |
| if (!context->getExtensions().depthTextureCubeMapOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); |
| return false; |
| } |
| |
| if (!context->getExtensions().packedDepthStencilOES && |
| !context->getExtensions().depthTextureCubeMapOES) |
| { |
| // ANGLE_depth_texture only supports 1-level textures |
| if (levels != 1) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidMipLevels); |
| return false; |
| } |
| } |
| break; |
| |
| default: |
| break; |
| } |
| |
| Texture *texture = context->getTextureByType(target); |
| if (!texture || texture->id().value == 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMissingTexture); |
| return false; |
| } |
| |
| if (texture->getImmutableFormat()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kTextureIsImmutable); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDiscardFramebufferEXT(const Context *context, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| if (!context->getExtensions().discardFramebuffer) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| bool defaultFramebuffer = false; |
| |
| switch (target) |
| { |
| case GL_FRAMEBUFFER: |
| defaultFramebuffer = |
| (context->getState().getTargetFramebuffer(GL_FRAMEBUFFER)->isDefault()); |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); |
| return false; |
| } |
| |
| return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, |
| defaultFramebuffer); |
| } |
| |
| bool ValidateBindVertexArrayOES(const Context *context, VertexArrayID array) |
| { |
| if (!context->getExtensions().vertexArrayObjectOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateBindVertexArrayBase(context, array); |
| } |
| |
| bool ValidateDeleteVertexArraysOES(const Context *context, GLsizei n, const VertexArrayID *arrays) |
| { |
| if (!context->getExtensions().vertexArrayObjectOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenVertexArraysOES(const Context *context, GLsizei n, const VertexArrayID *arrays) |
| { |
| if (!context->getExtensions().vertexArrayObjectOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateIsVertexArrayOES(const Context *context, VertexArrayID array) |
| { |
| if (!context->getExtensions().vertexArrayObjectOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateProgramBinaryOES(const Context *context, |
| ShaderProgramID program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length) |
| { |
| if (!context->getExtensions().getProgramBinaryOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length); |
| } |
| |
| bool ValidateGetProgramBinaryOES(const Context *context, |
| ShaderProgramID program, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLenum *binaryFormat, |
| const void *binary) |
| { |
| if (!context->getExtensions().getProgramBinaryOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary); |
| } |
| |
| static bool ValidDebugSource(GLenum source, bool mustBeThirdPartyOrApplication) |
| { |
| switch (source) |
| { |
| case GL_DEBUG_SOURCE_API: |
| case GL_DEBUG_SOURCE_SHADER_COMPILER: |
| case GL_DEBUG_SOURCE_WINDOW_SYSTEM: |
| case GL_DEBUG_SOURCE_OTHER: |
| // Only THIRD_PARTY and APPLICATION sources are allowed to be manually inserted |
| return !mustBeThirdPartyOrApplication; |
| |
| case GL_DEBUG_SOURCE_THIRD_PARTY: |
| case GL_DEBUG_SOURCE_APPLICATION: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| static bool ValidDebugType(GLenum type) |
| { |
| switch (type) |
| { |
| case GL_DEBUG_TYPE_ERROR: |
| case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: |
| case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: |
| case GL_DEBUG_TYPE_PERFORMANCE: |
| case GL_DEBUG_TYPE_PORTABILITY: |
| case GL_DEBUG_TYPE_OTHER: |
| case GL_DEBUG_TYPE_MARKER: |
| case GL_DEBUG_TYPE_PUSH_GROUP: |
| case GL_DEBUG_TYPE_POP_GROUP: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| static bool ValidDebugSeverity(GLenum severity) |
| { |
| switch (severity) |
| { |
| case GL_DEBUG_SEVERITY_HIGH: |
| case GL_DEBUG_SEVERITY_MEDIUM: |
| case GL_DEBUG_SEVERITY_LOW: |
| case GL_DEBUG_SEVERITY_NOTIFICATION: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidateDebugMessageControlKHR(const Context *context, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!ValidDebugSource(source, false) && source != GL_DONT_CARE) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidDebugSource); |
| return false; |
| } |
| |
| if (!ValidDebugType(type) && type != GL_DONT_CARE) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidDebugType); |
| return false; |
| } |
| |
| if (!ValidDebugSeverity(severity) && severity != GL_DONT_CARE) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidDebugSeverity); |
| return false; |
| } |
| |
| if (count > 0) |
| { |
| if (source == GL_DONT_CARE || type == GL_DONT_CARE) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidDebugSourceType); |
| return false; |
| } |
| |
| if (severity != GL_DONT_CARE) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidDebugSeverity); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDebugMessageInsertKHR(const Context *context, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!context->getState().getDebug().isOutputEnabled()) |
| { |
| // If the DEBUG_OUTPUT state is disabled calls to DebugMessageInsert are discarded and do |
| // not generate an error. |
| return false; |
| } |
| |
| if (!ValidDebugSeverity(severity)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidDebugSource); |
| return false; |
| } |
| |
| if (!ValidDebugType(type)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidDebugType); |
| return false; |
| } |
| |
| if (!ValidDebugSource(source, true)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidDebugSource); |
| return false; |
| } |
| |
| size_t messageLength = (length < 0) ? strlen(buf) : length; |
| if (messageLength > context->getExtensions().maxDebugMessageLength) |
| { |
| context->validationError(GL_INVALID_VALUE, kExceedsMaxDebugMessageLength); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDebugMessageCallbackKHR(const Context *context, |
| GLDEBUGPROCKHR callback, |
| const void *userParam) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetDebugMessageLogKHR(const Context *context, |
| GLuint count, |
| GLsizei bufSize, |
| const GLenum *sources, |
| const GLenum *types, |
| const GLuint *ids, |
| const GLenum *severities, |
| const GLsizei *lengths, |
| const GLchar *messageLog) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (bufSize < 0 && messageLog != nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidatePushDebugGroupKHR(const Context *context, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!ValidDebugSource(source, true)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidDebugSource); |
| return false; |
| } |
| |
| size_t messageLength = (length < 0) ? strlen(message) : length; |
| if (messageLength > context->getExtensions().maxDebugMessageLength) |
| { |
| context->validationError(GL_INVALID_VALUE, kExceedsMaxDebugMessageLength); |
| return false; |
| } |
| |
| size_t currentStackSize = context->getState().getDebug().getGroupStackDepth(); |
| if (currentStackSize >= context->getExtensions().maxDebugGroupStackDepth) |
| { |
| context->validationError(GL_STACK_OVERFLOW, kExceedsMaxDebugGroupStackDepth); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidatePopDebugGroupKHR(const Context *context) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| size_t currentStackSize = context->getState().getDebug().getGroupStackDepth(); |
| if (currentStackSize <= 1) |
| { |
| context->validationError(GL_STACK_UNDERFLOW, kCannotPopDefaultDebugGroup); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static bool ValidateObjectIdentifierAndName(const Context *context, GLenum identifier, GLuint name) |
| { |
| switch (identifier) |
| { |
| case GL_BUFFER: |
| if (context->getBuffer({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidBufferName); |
| return false; |
| } |
| return true; |
| |
| case GL_SHADER: |
| if (context->getShader({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidShaderName); |
| return false; |
| } |
| return true; |
| |
| case GL_PROGRAM: |
| if (context->getProgramNoResolveLink({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidProgramName); |
| return false; |
| } |
| return true; |
| |
| case GL_VERTEX_ARRAY: |
| if (context->getVertexArray({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidVertexArrayName); |
| return false; |
| } |
| return true; |
| |
| case GL_QUERY: |
| if (context->getQuery({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidQueryName); |
| return false; |
| } |
| return true; |
| |
| case GL_TRANSFORM_FEEDBACK: |
| if (context->getTransformFeedback({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidTransformFeedbackName); |
| return false; |
| } |
| return true; |
| |
| case GL_SAMPLER: |
| if (context->getSampler({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSamplerName); |
| return false; |
| } |
| return true; |
| |
| case GL_TEXTURE: |
| if (context->getTexture({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidTextureName); |
| return false; |
| } |
| return true; |
| |
| case GL_RENDERBUFFER: |
| if (!context->isRenderbuffer({name})) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidRenderbufferName); |
| return false; |
| } |
| return true; |
| |
| case GL_FRAMEBUFFER: |
| if (context->getFramebuffer({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidFramebufferName); |
| return false; |
| } |
| return true; |
| |
| case GL_PROGRAM_PIPELINE: |
| if (context->getProgramPipeline({name}) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidProgramPipelineName); |
| return false; |
| } |
| return true; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidIndentifier); |
| return false; |
| } |
| } |
| |
| static bool ValidateLabelLength(const Context *context, GLsizei length, const GLchar *label) |
| { |
| size_t labelLength = 0; |
| |
| if (length < 0) |
| { |
| if (label != nullptr) |
| { |
| labelLength = strlen(label); |
| } |
| } |
| else |
| { |
| labelLength = static_cast<size_t>(length); |
| } |
| |
| if (labelLength > context->getExtensions().maxLabelLength) |
| { |
| context->validationError(GL_INVALID_VALUE, kExceedsMaxLabelLength); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateObjectLabelKHR(const Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!ValidateObjectIdentifierAndName(context, identifier, name)) |
| { |
| return false; |
| } |
| |
| if (!ValidateLabelLength(context, length, label)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetObjectLabelKHR(const Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *label) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (bufSize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| if (!ValidateObjectIdentifierAndName(context, identifier, name)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static bool ValidateObjectPtrName(const Context *context, const void *ptr) |
| { |
| if (context->getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))) == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSyncPointer); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateObjectPtrLabelKHR(const Context *context, |
| const void *ptr, |
| GLsizei length, |
| const GLchar *label) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!ValidateObjectPtrName(context, ptr)) |
| { |
| return false; |
| } |
| |
| if (!ValidateLabelLength(context, length, label)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetObjectPtrLabelKHR(const Context *context, |
| const void *ptr, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *label) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (bufSize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| if (!ValidateObjectPtrName(context, ptr)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetPointervKHR(const Context *context, GLenum pname, void *const *params) |
| { |
| if (!context->getExtensions().debug) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| // TODO: represent this in Context::getQueryParameterInfo. |
| switch (pname) |
| { |
| case GL_DEBUG_CALLBACK_FUNCTION: |
| case GL_DEBUG_CALLBACK_USER_PARAM: |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| void *const *params) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool ValidateBlitFramebufferANGLE(const Context *context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| if (!context->getExtensions().framebufferBlit) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBlitExtensionNotAvailable); |
| return false; |
| } |
| |
| if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) |
| { |
| // TODO(jmadill): Determine if this should be available on other implementations. |
| context->validationError(GL_INVALID_OPERATION, kBlitExtensionScaleOrFlip); |
| return false; |
| } |
| |
| if (filter == GL_LINEAR) |
| { |
| context->validationError(GL_INVALID_ENUM, kBlitExtensionLinear); |
| return false; |
| } |
| |
| Framebuffer *readFramebuffer = context->getState().getReadFramebuffer(); |
| Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); |
| |
| if (mask & GL_COLOR_BUFFER_BIT) |
| { |
| const FramebufferAttachment *readColorAttachment = |
| readFramebuffer->getReadColorAttachment(); |
| const FramebufferAttachment *drawColorAttachment = |
| drawFramebuffer->getFirstColorAttachment(); |
| |
| if (readColorAttachment && drawColorAttachment) |
| { |
| if (!(readColorAttachment->type() == GL_TEXTURE && |
| (readColorAttachment->getTextureImageIndex().getType() == TextureType::_2D || |
| readColorAttachment->getTextureImageIndex().getType() == |
| TextureType::Rectangle)) && |
| readColorAttachment->type() != GL_RENDERBUFFER && |
| readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kBlitExtensionFromInvalidAttachmentType); |
| return false; |
| } |
| |
| for (size_t drawbufferIdx = 0; |
| drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx) |
| { |
| const FramebufferAttachment *attachment = |
| drawFramebuffer->getDrawBuffer(drawbufferIdx); |
| if (attachment) |
| { |
| if (!(attachment->type() == GL_TEXTURE && |
| (attachment->getTextureImageIndex().getType() == TextureType::_2D || |
| attachment->getTextureImageIndex().getType() == |
| TextureType::Rectangle)) && |
| attachment->type() != GL_RENDERBUFFER && |
| attachment->type() != GL_FRAMEBUFFER_DEFAULT) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kBlitExtensionToInvalidAttachmentType); |
| return false; |
| } |
| |
| // Return an error if the destination formats do not match |
| if (!Format::EquivalentForBlit(attachment->getFormat(), |
| readColorAttachment->getFormat())) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kBlitExtensionFormatMismatch); |
| return false; |
| } |
| } |
| } |
| |
| GLint samples = readFramebuffer->getSamples(context); |
| if (samples != 0 && |
| IsPartialBlit(context, readColorAttachment, drawColorAttachment, srcX0, srcY0, |
| srcX1, srcY1, dstX0, dstY0, dstX1, dstY1)) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kBlitExtensionMultisampledWholeBufferBlit); |
| return false; |
| } |
| } |
| } |
| |
| GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT}; |
| GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; |
| for (size_t i = 0; i < 2; i++) |
| { |
| if (mask & masks[i]) |
| { |
| const FramebufferAttachment *readBuffer = |
| readFramebuffer->getAttachment(context, attachments[i]); |
| const FramebufferAttachment *drawBuffer = |
| drawFramebuffer->getAttachment(context, attachments[i]); |
| |
| if (readBuffer && drawBuffer) |
| { |
| if (IsPartialBlit(context, readBuffer, drawBuffer, srcX0, srcY0, srcX1, srcY1, |
| dstX0, dstY0, dstX1, dstY1)) |
| { |
| // only whole-buffer copies are permitted |
| context->validationError(GL_INVALID_OPERATION, |
| kBlitExtensionDepthStencilWholeBufferBlit); |
| return false; |
| } |
| |
| if (readBuffer->getResourceSamples() != 0 || drawBuffer->getResourceSamples() != 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kBlitExtensionMultisampledDepthOrStencil); |
| return false; |
| } |
| } |
| } |
| } |
| |
| return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| bool ValidateClear(const Context *context, GLbitfield mask) |
| { |
| Framebuffer *fbo = context->getState().getDrawFramebuffer(); |
| const Extensions &extensions = context->getExtensions(); |
| |
| if (!ValidateFramebufferComplete(context, fbo)) |
| { |
| return false; |
| } |
| |
| if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidClearMask); |
| return false; |
| } |
| |
| if (extensions.webglCompatibility && (mask & GL_COLOR_BUFFER_BIT) != 0) |
| { |
| constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED, |
| GL_SIGNED_NORMALIZED}; |
| |
| for (GLuint drawBufferIdx = 0; drawBufferIdx < fbo->getDrawbufferStateCount(); |
| drawBufferIdx++) |
| { |
| if (!ValidateWebGLFramebufferAttachmentClearType( |
| context, drawBufferIdx, validComponentTypes, ArraySize(validComponentTypes))) |
| { |
| return false; |
| } |
| } |
| } |
| |
| if ((extensions.multiview || extensions.multiview2) && extensions.disjointTimerQuery) |
| { |
| const State &state = context->getState(); |
| Framebuffer *framebuffer = state.getDrawFramebuffer(); |
| if (framebuffer->getNumViews() > 1 && state.isQueryActive(QueryType::TimeElapsed)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kMultiviewTimerQuery); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawBuffersEXT(const Context *context, GLsizei n, const GLenum *bufs) |
| { |
| if (!context->getExtensions().drawBuffers) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateDrawBuffersBase(context, n, bufs); |
| } |
| |
| bool ValidateTexImage2D(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2TexImageParameters(context, target, level, internalformat, false, false, |
| 0, 0, width, height, border, format, type, -1, pixels); |
| } |
| |
| ASSERT(context->getClientMajorVersion() >= 3); |
| return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0, |
| 0, 0, width, height, 1, border, format, type, -1, |
| pixels); |
| } |
| |
| bool ValidateTexImage2DRobustANGLE(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2TexImageParameters(context, target, level, internalformat, false, false, |
| 0, 0, width, height, border, format, type, bufSize, |
| pixels); |
| } |
| |
| ASSERT(context->getClientMajorVersion() >= 3); |
| return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0, |
| 0, 0, width, height, 1, border, format, type, bufSize, |
| pixels); |
| } |
| |
| bool ValidateTexSubImage2D(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset, |
| yoffset, width, height, 0, format, type, -1, pixels); |
| } |
| |
| ASSERT(context->getClientMajorVersion() >= 3); |
| return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset, |
| yoffset, 0, width, height, 1, 0, format, type, -1, |
| pixels); |
| } |
| |
| bool ValidateTexSubImage2DRobustANGLE(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset, |
| yoffset, width, height, 0, format, type, bufSize, |
| pixels); |
| } |
| |
| ASSERT(context->getClientMajorVersion() >= 3); |
| return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset, |
| yoffset, 0, width, height, 1, 0, format, type, bufSize, |
| pixels); |
| } |
| |
| bool ValidateTexSubImage3DOES(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return ValidateTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width, height, |
| depth, format, type, pixels); |
| } |
| |
| bool ValidateCompressedTexImage2D(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| if (!ValidateES2TexImageParameters(context, target, level, internalformat, true, false, 0, |
| 0, width, height, border, GL_NONE, GL_NONE, -1, data)) |
| { |
| return false; |
| } |
| } |
| else |
| { |
| ASSERT(context->getClientMajorVersion() >= 3); |
| if (!ValidateES3TexImage2DParameters(context, target, level, internalformat, true, false, 0, |
| 0, 0, width, height, 1, border, GL_NONE, GL_NONE, -1, |
| data)) |
| { |
| return false; |
| } |
| } |
| |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); |
| |
| GLuint blockSize = 0; |
| if (!formatInfo.computeCompressedImageSize(Extents(width, height, 1), &blockSize)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kIntegerOverflow); |
| return false; |
| } |
| |
| if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSize) |
| { |
| context->validationError(GL_INVALID_VALUE, kCompressedTextureDimensionsMustMatchData); |
| return false; |
| } |
| |
| if (target == TextureTarget::Rectangle) |
| { |
| context->validationError(GL_INVALID_ENUM, kRectangleTextureCompressed); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCompressedTexImage2DRobustANGLE(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void *data) |
| { |
| if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize)) |
| { |
| return false; |
| } |
| |
| return ValidateCompressedTexImage2D(context, target, level, internalformat, width, height, |
| border, imageSize, data); |
| } |
| |
| bool ValidateCompressedTexImage3DOES(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return ValidateCompressedTexImage3D(context, target, level, internalformat, width, height, |
| depth, border, imageSize, data); |
| } |
| |
| bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void *data) |
| { |
| if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize)) |
| { |
| return false; |
| } |
| |
| return ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height, |
| format, imageSize, data); |
| } |
| |
| bool ValidateCompressedTexSubImage2D(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| if (!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, xoffset, |
| yoffset, width, height, 0, format, GL_NONE, -1, data)) |
| { |
| return false; |
| } |
| } |
| else |
| { |
| ASSERT(context->getClientMajorVersion() >= 3); |
| if (!ValidateES3TexImage2DParameters(context, target, level, GL_NONE, true, true, xoffset, |
| yoffset, 0, width, height, 1, 0, format, GL_NONE, -1, |
| data)) |
| { |
| return false; |
| } |
| } |
| |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); |
| GLuint blockSize = 0; |
| if (!formatInfo.computeCompressedImageSize(Extents(width, height, 1), &blockSize)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kIntegerOverflow); |
| return false; |
| } |
| |
| if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSize) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidCompressedImageSize); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCompressedTexSubImage3DOES(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, imageSize, data); |
| } |
| |
| bool ValidateGetBufferPointervOES(const Context *context, |
| BufferBinding target, |
| GLenum pname, |
| void *const *params) |
| { |
| if (!context->getExtensions().mapBufferOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateGetBufferPointervBase(context, target, pname, nullptr, params); |
| } |
| |
| bool ValidateMapBufferOES(const Context *context, BufferBinding target, GLenum access) |
| { |
| if (!context->getExtensions().mapBufferOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!context->isValidBufferBinding(target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes); |
| return false; |
| } |
| |
| Buffer *buffer = context->getState().getTargetBuffer(target); |
| |
| if (buffer == nullptr) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferNotMappable); |
| return false; |
| } |
| |
| if (access != GL_WRITE_ONLY_OES) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidAccessBits); |
| return false; |
| } |
| |
| // Though there is no explicit mention of an interaction between GL_EXT_buffer_storage |
| // and GL_OES_mapbuffer extension, allow it as long as the access type of glMapBufferOES |
| // is compatible with the buffer's usage flags specified during glBufferStorageEXT |
| if (buffer->isImmutable() && (buffer->getStorageExtUsageFlags() & GL_MAP_WRITE_BIT) == 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferNotMappable); |
| return false; |
| } |
| |
| if (buffer->isMapped()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferAlreadyMapped); |
| return false; |
| } |
| |
| return ValidateMapBufferBase(context, target); |
| } |
| |
| bool ValidateUnmapBufferOES(const Context *context, BufferBinding target) |
| { |
| if (!context->getExtensions().mapBufferOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateUnmapBufferBase(context, target); |
| } |
| |
| bool ValidateMapBufferRangeEXT(const Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| if (!context->getExtensions().mapBufferRange) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateMapBufferRangeBase(context, target, offset, length, access); |
| } |
| |
| bool ValidateMapBufferBase(const Context *context, BufferBinding target) |
| { |
| Buffer *buffer = context->getState().getTargetBuffer(target); |
| ASSERT(buffer != nullptr); |
| |
| // Check if this buffer is currently being used as a transform feedback output buffer |
| if (context->getState().isTransformFeedbackActive()) |
| { |
| TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); |
| for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++) |
| { |
| const auto &transformFeedbackBuffer = transformFeedback->getIndexedBuffer(i); |
| if (transformFeedbackBuffer.get() == buffer) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferBoundForTransformFeedback); |
| return false; |
| } |
| } |
| } |
| |
| if (context->getExtensions().webglCompatibility && |
| buffer->isBoundForTransformFeedbackAndOtherUse()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferBoundForTransformFeedback); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFlushMappedBufferRangeEXT(const Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| if (!context->getExtensions().mapBufferRange) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateFlushMappedBufferRangeBase(context, target, offset, length); |
| } |
| |
| bool ValidateBindUniformLocationCHROMIUM(const Context *context, |
| ShaderProgramID program, |
| UniformLocation location, |
| const GLchar *name) |
| { |
| if (!context->getExtensions().bindUniformLocation) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| if (location.value < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeLocation); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| if (static_cast<long>(location.value) >= |
| (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidBindUniformLocation); |
| return false; |
| } |
| |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for |
| // shader-related entry points |
| if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name))) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidNameCharacters); |
| return false; |
| } |
| |
| if (strncmp(name, "gl_", 3) == 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNameBeginsWithGL); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCoverageModulationCHROMIUM(const Context *context, GLenum components) |
| { |
| if (!context->getExtensions().framebufferMixedSamples) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| switch (components) |
| { |
| case GL_RGB: |
| case GL_RGBA: |
| case GL_ALPHA: |
| case GL_NONE: |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidCoverageComponents); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCopyTextureCHROMIUM(const Context *context, |
| TextureID sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| TextureID destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| if (!context->getExtensions().copyTexture) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| const Texture *source = context->getTexture(sourceId); |
| if (source == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSourceTexture); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureSourceTarget(context, source->getType())) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); |
| return false; |
| } |
| |
| TextureType sourceType = source->getType(); |
| ASSERT(sourceType != TextureType::CubeMap); |
| TextureTarget sourceTarget = NonCubeTextureTypeToTarget(sourceType); |
| |
| if (!IsValidCopyTextureSourceLevel(context, sourceType, sourceLevel)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSourceTextureLevel); |
| return false; |
| } |
| |
| GLsizei sourceWidth = static_cast<GLsizei>(source->getWidth(sourceTarget, sourceLevel)); |
| GLsizei sourceHeight = static_cast<GLsizei>(source->getHeight(sourceTarget, sourceLevel)); |
| if (sourceWidth == 0 || sourceHeight == 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); |
| return false; |
| } |
| |
| const InternalFormat &sourceFormat = *source->getFormat(sourceTarget, sourceLevel).info; |
| if (!IsValidCopyTextureSourceInternalFormatEnum(sourceFormat.internalFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidSourceTextureInternalFormat); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| const Texture *dest = context->getTexture(destId); |
| if (dest == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidDestinationTexture); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureDestinationTarget(context, dest->getType(), destTarget)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidDestinationTextureType); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureDestinationLevel(context, dest->getType(), destLevel, sourceWidth, |
| sourceHeight, false)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureDestinationFormatType(context, internalFormat, destType)) |
| { |
| return false; |
| } |
| |
| if (dest->getType() == TextureType::CubeMap && sourceWidth != sourceHeight) |
| { |
| context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); |
| return false; |
| } |
| |
| if (dest->getImmutableFormat()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kDestinationImmutable); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCopySubTextureCHROMIUM(const Context *context, |
| TextureID sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| TextureID destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| if (!context->getExtensions().copyTexture) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| const Texture *source = context->getTexture(sourceId); |
| if (source == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSourceTexture); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureSourceTarget(context, source->getType())) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSourceTextureType); |
| return false; |
| } |
| |
| TextureType sourceType = source->getType(); |
| ASSERT(sourceType != TextureType::CubeMap); |
| TextureTarget sourceTarget = NonCubeTextureTypeToTarget(sourceType); |
| |
| if (!IsValidCopyTextureSourceLevel(context, sourceType, sourceLevel)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| |
| if (source->getWidth(sourceTarget, sourceLevel) == 0 || |
| source->getHeight(sourceTarget, sourceLevel) == 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSourceTextureLevel); |
| return false; |
| } |
| |
| if (x < 0 || y < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeOffset); |
| return false; |
| } |
| |
| if (width < 0 || height < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeSize); |
| return false; |
| } |
| |
| if (static_cast<size_t>(x + width) > source->getWidth(sourceTarget, sourceLevel) || |
| static_cast<size_t>(y + height) > source->getHeight(sourceTarget, sourceLevel)) |
| { |
| context->validationError(GL_INVALID_VALUE, kSourceTextureTooSmall); |
| return false; |
| } |
| |
| const Format &sourceFormat = source->getFormat(sourceTarget, sourceLevel); |
| if (!IsValidCopySubTextureSourceInternalFormat(sourceFormat.info->internalFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| const Texture *dest = context->getTexture(destId); |
| if (dest == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidDestinationTexture); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureDestinationTarget(context, dest->getType(), destTarget)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidDestinationTextureType); |
| return false; |
| } |
| |
| if (!IsValidCopyTextureDestinationLevel(context, dest->getType(), destLevel, width, height, |
| true)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| |
| if (dest->getWidth(destTarget, destLevel) == 0 || dest->getHeight(destTarget, destLevel) == 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kDestinationLevelNotDefined); |
| return false; |
| } |
| |
| const InternalFormat &destFormat = *dest->getFormat(destTarget, destLevel).info; |
| if (!IsValidCopySubTextureDestionationInternalFormat(destFormat.internalFormat)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFormatCombination); |
| return false; |
| } |
| |
| if (xoffset < 0 || yoffset < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeOffset); |
| return false; |
| } |
| |
| if (static_cast<size_t>(xoffset + width) > dest->getWidth(destTarget, destLevel) || |
| static_cast<size_t>(yoffset + height) > dest->getHeight(destTarget, destLevel)) |
| { |
| context->validationError(GL_INVALID_VALUE, kOffsetOverflow); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCompressedCopyTextureCHROMIUM(const Context *context, |
| TextureID sourceId, |
| TextureID destId) |
| { |
| if (!context->getExtensions().copyCompressedTexture) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| const Texture *source = context->getTexture(sourceId); |
| if (source == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSourceTexture); |
| return false; |
| } |
| |
| if (source->getType() != TextureType::_2D) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidSourceTextureType); |
| return false; |
| } |
| |
| if (source->getWidth(TextureTarget::_2D, 0) == 0 || |
| source->getHeight(TextureTarget::_2D, 0) == 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kSourceTextureLevelZeroDefined); |
| return false; |
| } |
| |
| const Format &sourceFormat = source->getFormat(TextureTarget::_2D, 0); |
| if (!sourceFormat.info->compressed) |
| { |
| context->validationError(GL_INVALID_OPERATION, kSourceTextureMustBeCompressed); |
| return false; |
| } |
| |
| const Texture *dest = context->getTexture(destId); |
| if (dest == nullptr) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidDestinationTexture); |
| return false; |
| } |
| |
| if (dest->getType() != TextureType::_2D) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidDestinationTextureType); |
| return false; |
| } |
| |
| if (dest->getImmutableFormat()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kDestinationImmutable); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCreateShader(const Context *context, ShaderType type) |
| { |
| switch (type) |
| { |
| case ShaderType::Vertex: |
| case ShaderType::Fragment: |
| break; |
| |
| case ShaderType::Compute: |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| context->validationError(GL_INVALID_ENUM, kES31Required); |
| return false; |
| } |
| break; |
| |
| case ShaderType::Geometry: |
| if (!context->getExtensions().geometryShader) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidShaderType); |
| return false; |
| } |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidShaderType); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBufferData(const Context *context, |
| BufferBinding target, |
| GLsizeiptr size, |
| const void *data, |
| BufferUsage usage) |
| { |
| if (size < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeSize); |
| return false; |
| } |
| |
| switch (usage) |
| { |
| case BufferUsage::StreamDraw: |
| case BufferUsage::StaticDraw: |
| case BufferUsage::DynamicDraw: |
| break; |
| |
| case BufferUsage::StreamRead: |
| case BufferUsage::StaticRead: |
| case BufferUsage::DynamicRead: |
| case BufferUsage::StreamCopy: |
| case BufferUsage::StaticCopy: |
| case BufferUsage::DynamicCopy: |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBufferUsage); |
| return false; |
| } |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidBufferUsage); |
| return false; |
| } |
| |
| if (!context->isValidBufferBinding(target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes); |
| return false; |
| } |
| |
| Buffer *buffer = context->getState().getTargetBuffer(target); |
| |
| if (!buffer) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferNotBound); |
| return false; |
| } |
| |
| if (context->getExtensions().webglCompatibility && |
| buffer->isBoundForTransformFeedbackAndOtherUse()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferBoundForTransformFeedback); |
| return false; |
| } |
| |
| if (buffer->isImmutable()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferImmutable); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBufferSubData(const Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| if (size < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeSize); |
| return false; |
| } |
| |
| if (offset < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeOffset); |
| return false; |
| } |
| |
| if (!context->isValidBufferBinding(target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes); |
| return false; |
| } |
| |
| Buffer *buffer = context->getState().getTargetBuffer(target); |
| |
| if (!buffer) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferNotBound); |
| return false; |
| } |
| |
| if (buffer->isMapped()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferMapped); |
| return false; |
| } |
| |
| if (context->getExtensions().webglCompatibility && |
| buffer->isBoundForTransformFeedbackAndOtherUse()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferBoundForTransformFeedback); |
| return false; |
| } |
| |
| if (buffer->isImmutable() && |
| (buffer->getStorageExtUsageFlags() & GL_DYNAMIC_STORAGE_BIT_EXT) == 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBufferNotUpdatable); |
| return false; |
| } |
| |
| // Check for possible overflow of size + offset |
| angle::CheckedNumeric<size_t> checkedSize(size); |
| checkedSize += offset; |
| if (!checkedSize.IsValid()) |
| { |
| context->validationError(GL_INVALID_VALUE, kParamOverflow); |
| return false; |
| } |
| |
| if (size + offset > buffer->getSize()) |
| { |
| context->validationError(GL_INVALID_VALUE, kInsufficientBufferSize); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRequestExtensionANGLE(const Context *context, const GLchar *name) |
| { |
| if (!context->getExtensions().requestExtension) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!context->isExtensionRequestable(name)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotRequestable); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDisableExtensionANGLE(const Context *context, const GLchar *name) |
| { |
| if (!context->getExtensions().requestExtension) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (!context->isExtensionDisablable(name)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotDisablable); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateActiveTexture(const Context *context, GLenum texture) |
| { |
| if (context->getClientMajorVersion() < 2) |
| { |
| return ValidateMultitextureUnit(context, texture); |
| } |
| |
| if (texture < GL_TEXTURE0 || |
| texture > |
| GL_TEXTURE0 + static_cast<GLuint>(context->getCaps().maxCombinedTextureImageUnits) - 1) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidCombinedImageUnit); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateAttachShader(const Context *context, ShaderProgramID program, ShaderProgramID shader) |
| { |
| Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| Shader *shaderObject = GetValidShader(context, shader); |
| if (!shaderObject) |
| { |
| return false; |
| } |
| |
| if (programObject->getAttachedShader(shaderObject->getType()) && |
| !programObject->getState().isShaderMarkedForDetach(shaderObject->getType())) |
| { |
| context->validationError(GL_INVALID_OPERATION, kShaderAttachmentHasShader); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBindAttribLocation(const Context *context, |
| ShaderProgramID program, |
| GLuint index, |
| const GLchar *name) |
| { |
| if (index >= MAX_VERTEX_ATTRIBS) |
| { |
| context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); |
| return false; |
| } |
| |
| if (strncmp(name, "gl_", 3) == 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNameBeginsWithGL); |
| return false; |
| } |
| |
| if (context->isWebGL()) |
| { |
| const size_t length = strlen(name); |
| |
| if (!IsValidESSLString(name, length)) |
| { |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters |
| // for shader-related entry points |
| context->validationError(GL_INVALID_VALUE, kInvalidNameCharacters); |
| return false; |
| } |
| |
| if (!ValidateWebGLNameLength(context, length) || !ValidateWebGLNamePrefix(context, name)) |
| { |
| return false; |
| } |
| } |
| |
| return GetValidProgram(context, program) != nullptr; |
| } |
| |
| bool ValidateBindFramebuffer(const Context *context, GLenum target, FramebufferID framebuffer) |
| { |
| if (!ValidFramebufferTarget(context, target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); |
| return false; |
| } |
| |
| if (!context->getState().isBindGeneratesResourceEnabled() && |
| !context->isFramebufferGenerated(framebuffer)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBindRenderbuffer(const Context *context, GLenum target, RenderbufferID renderbuffer) |
| { |
| if (target != GL_RENDERBUFFER) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferTarget); |
| return false; |
| } |
| |
| if (!context->getState().isBindGeneratesResourceEnabled() && |
| !context->isRenderbufferGenerated(renderbuffer)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static bool ValidBlendEquationMode(const Context *context, GLenum mode) |
| { |
| switch (mode) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| return true; |
| |
| case GL_MIN: |
| case GL_MAX: |
| return context->getClientVersion() >= ES_3_0 || context->getExtensions().blendMinMax; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidateBlendColor(const Context *context, |
| GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha) |
| { |
| return true; |
| } |
| |
| bool ValidateBlendEquation(const Context *context, GLenum mode) |
| { |
| if (!ValidBlendEquationMode(context, mode)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBlendEquation); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBlendEquationSeparate(const Context *context, GLenum modeRGB, GLenum modeAlpha) |
| { |
| if (!ValidBlendEquationMode(context, modeRGB)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBlendEquation); |
| return false; |
| } |
| |
| if (!ValidBlendEquationMode(context, modeAlpha)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBlendEquation); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBlendFunc(const Context *context, GLenum sfactor, GLenum dfactor) |
| { |
| return ValidateBlendFuncSeparate(context, sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| bool ValidateBlendFuncSeparate(const Context *context, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) |
| { |
| if (!ValidSrcBlendFunc(context, srcRGB)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBlendFunction); |
| return false; |
| } |
| |
| if (!ValidDstBlendFunc(context, dstRGB)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBlendFunction); |
| return false; |
| } |
| |
| if (!ValidSrcBlendFunc(context, srcAlpha)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBlendFunction); |
| return false; |
| } |
| |
| if (!ValidDstBlendFunc(context, dstAlpha)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidBlendFunction); |
| return false; |
| } |
| |
| if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc || |
| context->getExtensions().webglCompatibility) |
| { |
| bool constantColorUsed = |
| (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || |
| dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); |
| |
| bool constantAlphaUsed = |
| (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || |
| dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); |
| |
| if (constantColorUsed && constantAlphaUsed) |
| { |
| if (context->getExtensions().webglCompatibility) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidConstantColor); |
| return false; |
| } |
| |
| WARN() << kConstantColorAlphaLimitation; |
| context->validationError(GL_INVALID_OPERATION, kConstantColorAlphaLimitation); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetString(const Context *context, GLenum name) |
| { |
| switch (name) |
| { |
| case GL_VENDOR: |
| case GL_RENDERER: |
| case GL_VERSION: |
| case GL_SHADING_LANGUAGE_VERSION: |
| case GL_EXTENSIONS: |
| break; |
| |
| case GL_REQUESTABLE_EXTENSIONS_ANGLE: |
| if (!context->getExtensions().requestExtension) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidName); |
| return false; |
| } |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidName); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateLineWidth(const Context *context, GLfloat width) |
| { |
| if (width <= 0.0f || isNaN(width)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidWidth); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDepthRangef(const Context *context, GLfloat zNear, GLfloat zFar) |
| { |
| if (context->getExtensions().webglCompatibility && zNear > zFar) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidDepthRange); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRenderbufferStorage(const Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return ValidateRenderbufferStorageParametersBase(context, target, 0, internalformat, width, |
| height); |
| } |
| |
| bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (!context->getExtensions().framebufferMultisample) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal |
| // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is |
| // generated. |
| if (samples > context->getCaps().maxSamples) |
| { |
| context->validationError(GL_INVALID_VALUE, kSamplesOutOfRange); |
| return false; |
| } |
| |
| // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create |
| // the specified storage. This is different than ES 3.0 in which a sample number higher |
| // than the maximum sample number supported by this format generates a GL_INVALID_VALUE. |
| // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. |
| if (context->getClientMajorVersion() >= 3) |
| { |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) |
| { |
| context->validationError(GL_OUT_OF_MEMORY, kSamplesOutOfRange); |
| return false; |
| } |
| } |
| |
| return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, |
| width, height); |
| } |
| |
| bool ValidateCheckFramebufferStatus(const Context *context, GLenum target) |
| { |
| if (!ValidFramebufferTarget(context, target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateClearColor(const Context *context, |
| GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha) |
| { |
| return true; |
| } |
| |
| bool ValidateClearDepthf(const Context *context, GLfloat depth) |
| { |
| return true; |
| } |
| |
| bool ValidateClearStencil(const Context *context, GLint s) |
| { |
| return true; |
| } |
| |
| bool ValidateColorMask(const Context *context, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) |
| { |
| return true; |
| } |
| |
| bool ValidateCompileShader(const Context *context, ShaderProgramID shader) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateProgram(const Context *context) |
| { |
| return true; |
| } |
| |
| bool ValidateCullFace(const Context *context, CullFaceMode mode) |
| { |
| switch (mode) |
| { |
| case CullFaceMode::Front: |
| case CullFaceMode::Back: |
| case CullFaceMode::FrontAndBack: |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidCullMode); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDeleteProgram(const Context *context, ShaderProgramID program) |
| { |
| if (program.value == 0) |
| { |
| return false; |
| } |
| |
| if (!context->getProgramResolveLink(program)) |
| { |
| if (context->getShader(program)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExpectedProgramName); |
| return false; |
| } |
| else |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidProgramName); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDeleteShader(const Context *context, ShaderProgramID shader) |
| { |
| if (shader.value == 0) |
| { |
| return false; |
| } |
| |
| if (!context->getShader(shader)) |
| { |
| if (context->getProgramResolveLink(shader)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidShaderName); |
| return false; |
| } |
| else |
| { |
| context->validationError(GL_INVALID_VALUE, kExpectedShaderName); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDepthFunc(const Context *context, GLenum func) |
| { |
| switch (func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GREATER: |
| case GL_GEQUAL: |
| case GL_NOTEQUAL: |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDepthMask(const Context *context, GLboolean flag) |
| { |
| return true; |
| } |
| |
| bool ValidateDetachShader(const Context *context, ShaderProgramID program, ShaderProgramID shader) |
| { |
| Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| Shader *shaderObject = GetValidShader(context, shader); |
| if (!shaderObject) |
| { |
| return false; |
| } |
| |
| const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); |
| if (attachedShader != shaderObject) |
| { |
| context->validationError(GL_INVALID_OPERATION, kShaderToDetachMustBeAttached); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDisableVertexAttribArray(const Context *context, GLuint index) |
| { |
| if (index >= MAX_VERTEX_ATTRIBS) |
| { |
| context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateEnableVertexAttribArray(const Context *context, GLuint index) |
| { |
| if (index >= MAX_VERTEX_ATTRIBS) |
| { |
| context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFinish(const Context *context) |
| { |
| return true; |
| } |
| |
| bool ValidateFlush(const Context *context) |
| { |
| return true; |
| } |
| |
| bool ValidateFrontFace(const Context *context, GLenum mode) |
| { |
| switch (mode) |
| { |
| case GL_CW: |
| case GL_CCW: |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetActiveAttrib(const Context *context, |
| ShaderProgramID program, |
| GLuint index, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLint *size, |
| const GLenum *type, |
| const GLchar *name) |
| { |
| if (bufsize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| if (index >= static_cast<GLuint>(programObject->getActiveAttributeCount())) |
| { |
| context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetActiveUniform(const Context *context, |
| ShaderProgramID program, |
| GLuint index, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLint *size, |
| const GLenum *type, |
| const GLchar *name) |
| { |
| if (bufsize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| if (index >= static_cast<GLuint>(programObject->getActiveUniformCount())) |
| { |
| context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetAttachedShaders(const Context *context, |
| ShaderProgramID program, |
| GLsizei maxcount, |
| const GLsizei *count, |
| const ShaderProgramID *shaders) |
| { |
| if (maxcount < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeMaxCount); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetAttribLocation(const Context *context, ShaderProgramID program, const GLchar *name) |
| { |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for |
| // shader-related entry points |
| if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name))) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidNameCharacters); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| |
| if (!programObject) |
| { |
| context->validationError(GL_INVALID_OPERATION, kProgramNotBound); |
| return false; |
| } |
| |
| if (!programObject->isLinked()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetBooleanv(const Context *context, GLenum pname, const GLboolean *params) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| return ValidateStateQuery(context, pname, &nativeType, &numParams); |
| } |
| |
| bool ValidateGetError(const Context *context) |
| { |
| return true; |
| } |
| |
| bool ValidateGetFloatv(const Context *context, GLenum pname, const GLfloat *params) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| return ValidateStateQuery(context, pname, &nativeType, &numParams); |
| } |
| |
| bool ValidateGetIntegerv(const Context *context, GLenum pname, const GLint *params) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| return ValidateStateQuery(context, pname, &nativeType, &numParams); |
| } |
| |
| bool ValidateGetProgramInfoLog(const Context *context, |
| ShaderProgramID program, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLchar *infolog) |
| { |
| if (bufsize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetShaderInfoLog(const Context *context, |
| ShaderProgramID shader, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLchar *infolog) |
| { |
| if (bufsize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| Shader *shaderObject = GetValidShader(context, shader); |
| if (!shaderObject) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetShaderPrecisionFormat(const Context *context, |
| GLenum shadertype, |
| GLenum precisiontype, |
| const GLint *range, |
| const GLint *precision) |
| { |
| switch (shadertype) |
| { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| break; |
| case GL_COMPUTE_SHADER: |
| context->validationError(GL_INVALID_OPERATION, kUnimplementedComputeShaderPrecision); |
| return false; |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidShaderType); |
| return false; |
| } |
| |
| switch (precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidPrecision); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetShaderSource(const Context *context, |
| ShaderProgramID shader, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLchar *source) |
| { |
| if (bufsize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| Shader *shaderObject = GetValidShader(context, shader); |
| if (!shaderObject) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetUniformLocation(const Context *context, ShaderProgramID program, const GLchar *name) |
| { |
| if (strstr(name, "gl_") == name) |
| { |
| return false; |
| } |
| |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for |
| // shader-related entry points |
| if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name))) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidNameCharacters); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| if (!programObject->isLinked()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateHint(const Context *context, GLenum target, GLenum mode) |
| { |
| switch (mode) |
| { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| break; |
| |
| case GL_TEXTURE_FILTERING_HINT_CHROMIUM: |
| if (!context->getExtensions().textureFilteringCHROMIUM) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: |
| if (context->getClientVersion() < ES_3_0 && |
| !context->getExtensions().standardDerivativesOES) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| |
| case GL_PERSPECTIVE_CORRECTION_HINT: |
| case GL_POINT_SMOOTH_HINT: |
| case GL_LINE_SMOOTH_HINT: |
| case GL_FOG_HINT: |
| if (context->getClientMajorVersion() >= 2) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateIsBuffer(const Context *context, BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateIsFramebuffer(const Context *context, FramebufferID framebuffer) |
| { |
| return true; |
| } |
| |
| bool ValidateIsProgram(const Context *context, ShaderProgramID program) |
| { |
| return true; |
| } |
| |
| bool ValidateIsRenderbuffer(const Context *context, RenderbufferID renderbuffer) |
| { |
| return true; |
| } |
| |
| bool ValidateIsShader(const Context *context, ShaderProgramID shader) |
| { |
| return true; |
| } |
| |
| bool ValidateIsTexture(const Context *context, TextureID texture) |
| { |
| return true; |
| } |
| |
| bool ValidatePixelStorei(const Context *context, GLenum pname, GLint param) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| switch (pname) |
| { |
| case GL_UNPACK_IMAGE_HEIGHT: |
| case GL_UNPACK_SKIP_IMAGES: |
| context->validationError(GL_INVALID_ENUM, kInvalidPname); |
| return false; |
| |
| case GL_UNPACK_ROW_LENGTH: |
| case GL_UNPACK_SKIP_ROWS: |
| case GL_UNPACK_SKIP_PIXELS: |
| if (!context->getExtensions().unpackSubimage) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidPname); |
| return false; |
| } |
| break; |
| |
| case GL_PACK_ROW_LENGTH: |
| case GL_PACK_SKIP_ROWS: |
| case GL_PACK_SKIP_PIXELS: |
| if (!context->getExtensions().packSubimage) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidPname); |
| return false; |
| } |
| break; |
| } |
| } |
| |
| if (param < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeParam); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_UNPACK_ALIGNMENT: |
| if (param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidUnpackAlignment); |
| return false; |
| } |
| break; |
| |
| case GL_PACK_ALIGNMENT: |
| if (param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidUnpackAlignment); |
| return false; |
| } |
| break; |
| |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
| if (!context->getExtensions().packReverseRowOrder) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| } |
| break; |
| |
| case GL_UNPACK_ROW_LENGTH: |
| case GL_UNPACK_IMAGE_HEIGHT: |
| case GL_UNPACK_SKIP_IMAGES: |
| case GL_UNPACK_SKIP_ROWS: |
| case GL_UNPACK_SKIP_PIXELS: |
| case GL_PACK_ROW_LENGTH: |
| case GL_PACK_SKIP_ROWS: |
| case GL_PACK_SKIP_PIXELS: |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidatePolygonOffset(const Context *context, GLfloat factor, GLfloat units) |
| { |
| return true; |
| } |
| |
| bool ValidateReleaseShaderCompiler(const Context *context) |
| { |
| return true; |
| } |
| |
| bool ValidateSampleCoverage(const Context *context, GLfloat value, GLboolean invert) |
| { |
| return true; |
| } |
| |
| bool ValidateScissor(const Context *context, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| if (width < 0 || height < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeSize); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateShaderBinary(const Context *context, |
| GLsizei n, |
| const ShaderProgramID *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length) |
| { |
| const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats; |
| if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == |
| shaderBinaryFormats.end()) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidShaderBinaryFormat); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateShaderSource(const Context *context, |
| ShaderProgramID shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length) |
| { |
| if (count < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeCount); |
| return false; |
| } |
| |
| Shader *shaderObject = GetValidShader(context, shader); |
| if (!shaderObject) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateStencilFunc(const Context *context, GLenum func, GLint ref, GLuint mask) |
| { |
| if (!IsValidStencilFunc(func)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateStencilFuncSeparate(const Context *context, |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) |
| { |
| if (!IsValidStencilFace(face)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| if (!IsValidStencilFunc(func)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateStencilMask(const Context *context, GLuint mask) |
| { |
| return true; |
| } |
| |
| bool ValidateStencilMaskSeparate(const Context *context, GLenum face, GLuint mask) |
| { |
| if (!IsValidStencilFace(face)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateStencilOp(const Context *context, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| if (!IsValidStencilOp(fail)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| if (!IsValidStencilOp(zfail)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| if (!IsValidStencilOp(zpass)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateStencilOpSeparate(const Context *context, |
| GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) |
| { |
| if (!IsValidStencilFace(face)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidStencil); |
| return false; |
| } |
| |
| return ValidateStencilOp(context, fail, zfail, zpass); |
| } |
| |
| bool ValidateUniform1f(const Context *context, UniformLocation location, GLfloat x) |
| { |
| return ValidateUniform(context, GL_FLOAT, location, 1); |
| } |
| |
| bool ValidateUniform1fv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| const GLfloat *v) |
| { |
| return ValidateUniform(context, GL_FLOAT, location, count); |
| } |
| |
| bool ValidateUniform1i(const Context *context, UniformLocation location, GLint x) |
| { |
| return ValidateUniform1iv(context, location, 1, &x); |
| } |
| |
| bool ValidateUniform2fv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| const GLfloat *v) |
| { |
| return ValidateUniform(context, GL_FLOAT_VEC2, location, count); |
| } |
| |
| bool ValidateUniform2i(const Context *context, UniformLocation location, GLint x, GLint y) |
| { |
| return ValidateUniform(context, GL_INT_VEC2, location, 1); |
| } |
| |
| bool ValidateUniform2iv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| const GLint *v) |
| { |
| return ValidateUniform(context, GL_INT_VEC2, location, count); |
| } |
| |
| bool ValidateUniform3f(const Context *context, |
| UniformLocation location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) |
| { |
| return ValidateUniform(context, GL_FLOAT_VEC3, location, 1); |
| } |
| |
| bool ValidateUniform3fv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| const GLfloat *v) |
| { |
| return ValidateUniform(context, GL_FLOAT_VEC3, location, count); |
| } |
| |
| bool ValidateUniform3i(const Context *context, UniformLocation location, GLint x, GLint y, GLint z) |
| { |
| return ValidateUniform(context, GL_INT_VEC3, location, 1); |
| } |
| |
| bool ValidateUniform3iv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| const GLint *v) |
| { |
| return ValidateUniform(context, GL_INT_VEC3, location, count); |
| } |
| |
| bool ValidateUniform4f(const Context *context, |
| UniformLocation location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) |
| { |
| return ValidateUniform(context, GL_FLOAT_VEC4, location, 1); |
| } |
| |
| bool ValidateUniform4fv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| const GLfloat *v) |
| { |
| return ValidateUniform(context, GL_FLOAT_VEC4, location, count); |
| } |
| |
| bool ValidateUniform4i(const Context *context, |
| UniformLocation location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) |
| { |
| return ValidateUniform(context, GL_INT_VEC4, location, 1); |
| } |
| |
| bool ValidateUniform4iv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| const GLint *v) |
| { |
| return ValidateUniform(context, GL_INT_VEC4, location, count); |
| } |
| |
| bool ValidateUniformMatrix2fv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose); |
| } |
| |
| bool ValidateUniformMatrix3fv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose); |
| } |
| |
| bool ValidateUniformMatrix4fv(const Context *context, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose); |
| } |
| |
| bool ValidateValidateProgram(const Context *context, ShaderProgramID program) |
| { |
| Program *programObject = GetValidProgram(context, program); |
| |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1f(const Context *context, GLuint index, GLfloat x) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateVertexAttrib1fv(const Context *context, GLuint index, const GLfloat *values) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateVertexAttrib2f(const Context *context, GLuint index, GLfloat x, GLfloat y) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateVertexAttrib2fv(const Context *context, GLuint index, const GLfloat *values) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateVertexAttrib3f(const Context *context, GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateVertexAttrib3fv(const Context *context, GLuint index, const GLfloat *values) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateVertexAttrib4f(const Context *context, |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateVertexAttrib4fv(const Context *context, GLuint index, const GLfloat *values) |
| { |
| return ValidateVertexAttribIndex(context, index); |
| } |
| |
| bool ValidateViewport(const Context *context, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| if (width < 0 || height < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kViewportNegativeSize); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetFramebufferAttachmentParameteriv(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname, |
| nullptr); |
| } |
| |
| bool ValidateGetProgramiv(const Context *context, |
| ShaderProgramID program, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateGetProgramivBase(context, program, pname, nullptr); |
| } |
| |
| bool ValidateCopyTexImage2D(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0, |
| 0, x, y, width, height, border); |
| } |
| |
| ASSERT(context->getClientMajorVersion() == 3); |
| return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0, |
| 0, x, y, width, height, border); |
| } |
| |
| bool ValidateCopyTexSubImage2D(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, |
| yoffset, x, y, width, height, 0); |
| } |
| |
| return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset, |
| yoffset, 0, x, y, width, height, 0); |
| } |
| |
| bool ValidateCopyTexSubImage3DOES(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return ValidateCopyTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, x, y, width, |
| height); |
| } |
| |
| bool ValidateDeleteBuffers(const Context *context, GLint n, const BufferID *buffers) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteFramebuffers(const Context *context, GLint n, const FramebufferID *framebuffers) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteRenderbuffers(const Context *context, |
| GLint n, |
| const RenderbufferID *renderbuffers) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteTextures(const Context *context, GLint n, const TextureID *textures) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDisable(const Context *context, GLenum cap) |
| { |
| if (!ValidCap(context, cap, false)) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateEnable(const Context *context, GLenum cap) |
| { |
| if (!ValidCap(context, cap, false)) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| if (context->getLimitations().noSampleAlphaToCoverageSupport && |
| cap == GL_SAMPLE_ALPHA_TO_COVERAGE) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNoSampleAlphaToCoveragesLimitation); |
| |
| // We also output an error message to the debugger window if tracing is active, so that |
| // developers can see the error message. |
| ERR() << kNoSampleAlphaToCoveragesLimitation; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFramebufferRenderbuffer(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbuffer) |
| { |
| if (!ValidFramebufferTarget(context, target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); |
| return false; |
| } |
| |
| if (renderbuffertarget != GL_RENDERBUFFER && renderbuffer.value != 0) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferTarget); |
| return false; |
| } |
| |
| return ValidateFramebufferRenderbufferParameters(context, target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| bool ValidateFramebufferTexture2D(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textarget, |
| TextureID texture, |
| GLint level) |
| { |
| // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap |
| // extension |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmapOES && |
| level != 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); |
| return false; |
| } |
| |
| if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) |
| { |
| return false; |
| } |
| |
| if (texture.value != 0) |
| { |
| Texture *tex = context->getTexture(texture); |
| ASSERT(tex); |
| |
| const Caps &caps = context->getCaps(); |
| |
| switch (textarget) |
| { |
| case TextureTarget::_2D: |
| { |
| if (level > log2(caps.max2DTextureSize)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| if (tex->getType() != TextureType::_2D) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); |
| return false; |
| } |
| } |
| break; |
| |
| case TextureTarget::Rectangle: |
| { |
| if (level != 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| if (tex->getType() != TextureType::Rectangle) |
| { |
| context->validationError(GL_INVALID_OPERATION, kTextureTargetMismatch); |
| return false; |
| } |
| } |
| break; |
| |
| case TextureTarget::CubeMapNegativeX: |
| case TextureTarget::CubeMapNegativeY: |
| case TextureTarget::CubeMapNegativeZ: |
| case TextureTarget::CubeMapPositiveX: |
| case TextureTarget::CubeMapPositiveY: |
| case TextureTarget::CubeMapPositiveZ: |
| { |
| if (level > log2(caps.maxCubeMapTextureSize)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| if (tex->getType() != TextureType::CubeMap) |
| { |
| context->validationError(GL_INVALID_OPERATION, kTextureTargetMismatch); |
| return false; |
| } |
| } |
| break; |
| |
| case TextureTarget::_2DMultisample: |
| { |
| if (context->getClientVersion() < ES_3_1 && |
| !context->getExtensions().textureMultisample) |
| { |
| context->validationError(GL_INVALID_OPERATION, |
| kMultisampleTextureExtensionOrES31Required); |
| return false; |
| } |
| |
| if (level != 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kLevelNotZero); |
| return false; |
| } |
| if (tex->getType() != TextureType::_2DMultisample) |
| { |
| context->validationError(GL_INVALID_OPERATION, kTextureTargetMismatch); |
| return false; |
| } |
| } |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFramebufferTexture3DOES(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texture, |
| GLint level, |
| GLint zoffset) |
| { |
| // We don't call into a base ValidateFramebufferTexture3D here because |
| // it doesn't exist for OpenGL ES. This function is replaced by |
| // FramebufferTextureLayer in ES 3.x, which has broader support. |
| if (!context->getExtensions().texture3DOES) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| // Attachments are required to be bound to level 0 without ES3 or the |
| // GL_OES_fbo_render_mipmap extension |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmapOES && |
| level != 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidFramebufferTextureLevel); |
| return false; |
| } |
| |
| if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) |
| { |
| return false; |
| } |
| |
| if (texture.value != 0) |
| { |
| Texture *tex = context->getTexture(texture); |
| ASSERT(tex); |
| |
| const Caps &caps = context->getCaps(); |
| |
| switch (textargetPacked) |
| { |
| case TextureTarget::_3D: |
| { |
| if (level > log2(caps.max3DTextureSize)) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); |
| return false; |
| } |
| if (zoffset >= caps.max3DTextureSize) |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidZOffset); |
| return false; |
| } |
| if (tex->getType() != TextureType::_3D) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureType); |
| return false; |
| } |
| } |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGenBuffers(const Context *context, GLint n, const BufferID *buffers) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenFramebuffers(const Context *context, GLint n, const FramebufferID *framebuffers) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenRenderbuffers(const Context *context, GLint n, const RenderbufferID *renderbuffers) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenTextures(const Context *context, GLint n, const TextureID *textures) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenerateMipmap(const Context *context, TextureType target) |
| { |
| if (!ValidTextureTarget(context, target)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| Texture *texture = context->getTextureByType(target); |
| |
| if (texture == nullptr) |
| { |
| context->validationError(GL_INVALID_OPERATION, kTextureNotBound); |
| return false; |
| } |
| |
| const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); |
| |
| // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so |
| // that out-of-range base level has a non-color-renderable / non-texture-filterable format. |
| if (effectiveBaseLevel >= IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| context->validationError(GL_INVALID_OPERATION, kBaseLevelOutOfRange); |
| return false; |
| } |
| |
| TextureTarget baseTarget = (target == TextureType::CubeMap) |
| ? TextureTarget::CubeMapPositiveX |
| : NonCubeTextureTypeToTarget(target); |
| const auto &format = *(texture->getFormat(baseTarget, effectiveBaseLevel).info); |
| if (format.sizedInternalFormat == GL_NONE || format.compressed || format.depthBits > 0 || |
| format.stencilBits > 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kGenerateMipmapNotAllowed); |
| return false; |
| } |
| |
| // GenerateMipmap accepts formats that are unsized or both color renderable and filterable. |
| bool formatUnsized = !format.sized; |
| bool formatColorRenderableAndFilterable = |
| format.filterSupport(context->getClientVersion(), context->getExtensions()) && |
| format.textureAttachmentSupport(context->getClientVersion(), context->getExtensions()); |
| if (!formatUnsized && !formatColorRenderableAndFilterable) |
| { |
| context->validationError(GL_INVALID_OPERATION, kGenerateMipmapNotAllowed); |
| return false; |
| } |
| |
| // GL_EXT_sRGB adds an unsized SRGB (no alpha) format which has explicitly disabled mipmap |
| // generation |
| if (format.colorEncoding == GL_SRGB && format.format == GL_RGB) |
| { |
| context->validationError(GL_INVALID_OPERATION, kGenerateMipmapNotAllowed); |
| return false; |
| } |
| |
| // According to the OpenGL extension spec EXT_sRGB.txt, EXT_SRGB is based on ES 2.0 and |
| // generateMipmap is not allowed if texture format is SRGB_EXT or SRGB_ALPHA_EXT. |
| if (context->getClientVersion() < Version(3, 0) && format.colorEncoding == GL_SRGB) |
| { |
| context->validationError(GL_INVALID_OPERATION, kGenerateMipmapNotAllowed); |
| return false; |
| } |
| |
| // Non-power of 2 ES2 check |
| if (context->getClientVersion() < Version(3, 0) && !context->getExtensions().textureNPOTOES && |
| (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) || |
| !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0))))) |
| { |
| ASSERT(target == TextureType::_2D || target == TextureType::Rectangle || |
| target == TextureType::CubeMap); |
| context->validationError(GL_INVALID_OPERATION, kTextureNotPow2); |
| return false; |
| } |
| |
| // Cube completeness check |
| if (target == TextureType::CubeMap && !texture->getTextureState().isCubeComplete()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kCubemapIncomplete); |
| return false; |
| } |
| |
| if (context->getExtensions().webglCompatibility && |
| (texture->getWidth(baseTarget, effectiveBaseLevel) == 0 || |
| texture->getHeight(baseTarget, effectiveBaseLevel) == 0)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kGenerateMipmapZeroSize); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetBufferParameteriv(const Context *context, |
| BufferBinding target, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateGetBufferParameterBase(context, target, pname, false, nullptr); |
| } |
| |
| bool ValidateGetRenderbufferParameteriv(const Context *context, |
| GLenum target, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetShaderiv(const Context *context, |
| ShaderProgramID shader, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateGetShaderivBase(context, shader, pname, nullptr); |
| } |
| |
| bool ValidateGetTexParameterfv(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetTexParameteriv(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetTexParameterIivOES(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLint *params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->validationError(GL_INVALID_OPERATION, kES3Required); |
| return false; |
| } |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetTexParameterIuivOES(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLuint *params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->validationError(GL_INVALID_OPERATION, kES3Required); |
| return false; |
| } |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetUniformfv(const Context *context, |
| ShaderProgramID program, |
| UniformLocation location, |
| const GLfloat *params) |
| { |
| return ValidateGetUniformBase(context, program, location); |
| } |
| |
| bool ValidateGetUniformiv(const Context *context, |
| ShaderProgramID program, |
| UniformLocation location, |
| const GLint *params) |
| { |
| return ValidateGetUniformBase(context, program, location); |
| } |
| |
| bool ValidateGetVertexAttribfv(const Context *context, |
| GLuint index, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); |
| } |
| |
| bool ValidateGetVertexAttribiv(const Context *context, |
| GLuint index, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); |
| } |
| |
| bool ValidateGetVertexAttribPointerv(const Context *context, |
| GLuint index, |
| GLenum pname, |
| void *const *pointer) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false); |
| } |
| |
| bool ValidateIsEnabled(const Context *context, GLenum cap) |
| { |
| if (!ValidCap(context, cap, true)) |
| { |
| context->validationError(GL_INVALID_ENUM, kEnumNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateLinkProgram(const Context *context, ShaderProgramID program) |
| { |
| if (context->hasActiveTransformFeedback(program)) |
| { |
| // ES 3.0.4 section 2.15 page 91 |
| context->validationError(GL_INVALID_OPERATION, kTransformFeedbackActiveDuringLink); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateReadPixels(const Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, nullptr, |
| nullptr, pixels); |
| } |
| |
| bool ValidateTexParameterf(const Context *context, TextureType target, GLenum pname, GLfloat param) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, false, ¶m); |
| } |
| |
| bool ValidateTexParameterfv(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, true, params); |
| } |
| |
| bool ValidateTexParameteri(const Context *context, TextureType target, GLenum pname, GLint param) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, false, ¶m); |
| } |
| |
| bool ValidateTexParameteriv(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLint *params) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, true, params); |
| } |
| |
| bool ValidateTexParameterIivOES(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLint *params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->validationError(GL_INVALID_OPERATION, kES3Required); |
| return false; |
| } |
| return ValidateTexParameterBase(context, target, pname, -1, true, params); |
| } |
| |
| bool ValidateTexParameterIuivOES(const Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLuint *params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->validationError(GL_INVALID_OPERATION, kES3Required); |
| return false; |
| } |
| return ValidateTexParameterBase(context, target, pname, -1, true, params); |
| } |
| |
| bool ValidateUseProgram(const Context *context, ShaderProgramID program) |
| { |
| if (program.value != 0) |
| { |
| Program *programObject = context->getProgramResolveLink(program); |
| if (!programObject) |
| { |
| // ES 3.1.0 section 7.3 page 72 |
| if (context->getShader(program)) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExpectedProgramName); |
| return false; |
| } |
| else |
| { |
| context->validationError(GL_INVALID_VALUE, kInvalidProgramName); |
| return false; |
| } |
| } |
| if (!programObject->isLinked()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); |
| return false; |
| } |
| } |
| if (context->getState().isTransformFeedbackActiveUnpaused()) |
| { |
| // ES 3.0.4 section 2.15 page 91 |
| context->validationError(GL_INVALID_OPERATION, kTransformFeedbackUseProgram); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDeleteFencesNV(const Context *context, GLsizei n, const FenceNVID *fences) |
| { |
| if (!context->getExtensions().fenceNV) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNVFenceNotSupported); |
| return false; |
| } |
| |
| if (n < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeCount); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFinishFenceNV(const Context *context, FenceNVID fence) |
| { |
| if (!context->getExtensions().fenceNV) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNVFenceNotSupported); |
| return false; |
| } |
| |
| FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == nullptr) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFence); |
| return false; |
| } |
| |
| if (!fenceObject->isSet()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFenceState); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGenFencesNV(const Context *context, GLsizei n, const FenceNVID *fences) |
| { |
| if (!context->getExtensions().fenceNV) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNVFenceNotSupported); |
| return false; |
| } |
| |
| if (n < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeCount); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetFenceivNV(const Context *context, |
| FenceNVID fence, |
| GLenum pname, |
| const GLint *params) |
| { |
| if (!context->getExtensions().fenceNV) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNVFenceNotSupported); |
| return false; |
| } |
| |
| FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == nullptr) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFence); |
| return false; |
| } |
| |
| if (!fenceObject->isSet()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFenceState); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_FENCE_STATUS_NV: |
| case GL_FENCE_CONDITION_NV: |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidPname); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetGraphicsResetStatusEXT(const Context *context) |
| { |
| if (!context->getExtensions().robustness) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetTranslatedShaderSourceANGLE(const Context *context, |
| ShaderProgramID shader, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLchar *source) |
| { |
| if (!context->getExtensions().translatedShaderSource) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (bufsize < 0) |
| { |
| context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); |
| return false; |
| } |
| |
| Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidShaderName); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateIsFenceNV(const Context *context, FenceNVID fence) |
| { |
| if (!context->getExtensions().fenceNV) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNVFenceNotSupported); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateSetFenceNV(const Context *context, FenceNVID fence, GLenum condition) |
| { |
| if (!context->getExtensions().fenceNV) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNVFenceNotSupported); |
| return false; |
| } |
| |
| if (condition != GL_ALL_COMPLETED_NV) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidFenceCondition); |
| return false; |
| } |
| |
| FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == nullptr) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFence); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateTestFenceNV(const Context *context, FenceNVID fence) |
| { |
| if (!context->getExtensions().fenceNV) |
| { |
| context->validationError(GL_INVALID_OPERATION, kNVFenceNotSupported); |
| return false; |
| } |
| |
| FenceNV *fenceObject = context->getFenceNV(fence); |
| |
| if (fenceObject == nullptr) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFence); |
| return false; |
| } |
| |
| if (fenceObject->isSet() != GL_TRUE) |
| { |
| context->validationError(GL_INVALID_OPERATION, kInvalidFenceState); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateTexStorage2DEXT(const Context *context, |
| TextureType type, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (!context->getExtensions().textureStorage) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2TexStorageParametersBase(context, type, levels, internalformat, width, |
| height); |
| } |
| |
| ASSERT(context->getClientMajorVersion() >= 3); |
| return ValidateES3TexStorage2DParameters(context, type, levels, internalformat, width, height, |
| 1); |
| } |
| |
| bool ValidateVertexAttribDivisorANGLE(const Context *context, GLuint index, GLuint divisor) |
| { |
| if (!context->getExtensions().instancedArraysANGLE) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (index >= MAX_VERTEX_ATTRIBS) |
| { |
| context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); |
| return false; |
| } |
| |
| if (context->getLimitations().attributeZeroRequiresZeroDivisorInEXT) |
| { |
| if (index == 0 && divisor != 0) |
| { |
| context->validationError(GL_INVALID_OPERATION, kAttributeZeroRequiresDivisorLimitation); |
| |
| // We also output an error message to the debugger window if tracing is active, so |
| // that developers can see the error message. |
| ERR() << kAttributeZeroRequiresDivisorLimitation; |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateVertexAttribDivisorEXT(const Context *context, GLuint index, GLuint divisor) |
| { |
| if (!context->getExtensions().instancedArraysEXT) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (index >= MAX_VERTEX_ATTRIBS) |
| { |
| context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateTexImage3DOES(const Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return ValidateTexImage3D(context, target, level, internalformat, width, height, depth, border, |
| format, type, pixels); |
| } |
| |
| bool ValidatePopGroupMarkerEXT(const Context *context) |
| { |
| if (!context->getExtensions().debugMarker) |
| { |
| // The debug marker calls should not set error state |
| // However, it seems reasonable to set an error state if the extension is not enabled |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateTexStorage1DEXT(const Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| UNIMPLEMENTED(); |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| bool ValidateTexStorage3DEXT(const Context *context, |
| TextureType target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| if (!context->getExtensions().textureStorage) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| return ValidateES3TexStorage3DParameters(context, target, levels, internalformat, width, height, |
| depth); |
| } |
| |
| bool ValidateMaxShaderCompilerThreadsKHR(const Context *context, GLuint count) |
| { |
| if (!context->getExtensions().parallelShaderCompile) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateMultiDrawArraysANGLE(const Context *context, |
| PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount) |
| { |
| if (!context->getExtensions().multiDraw) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (!ValidateDrawArrays(context, mode, firsts[drawID], counts[drawID])) |
| { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidateMultiDrawElementsANGLE(const Context *context, |
| PrimitiveMode mode, |
| const GLsizei *counts, |
| DrawElementsType type, |
| const GLvoid *const *indices, |
| GLsizei drawcount) |
| { |
| if (!context->getExtensions().multiDraw) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| for (GLsizei drawID = 0; drawID < drawcount; ++drawID) |
| { |
| if (!ValidateDrawElements(context, mode, counts[drawID], type, indices[drawID])) |
| { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidateProvokingVertexANGLE(const Context *context, ProvokingVertexConvention modePacked) |
| { |
| if (!context->getExtensions().provokingVertex) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| switch (modePacked) |
| { |
| case ProvokingVertexConvention::FirstVertexConvention: |
| case ProvokingVertexConvention::LastVertexConvention: |
| break; |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidProvokingVertex); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textarget, |
| TextureID texture, |
| GLint level, |
| GLsizei samples) |
| { |
| if (!context->getExtensions().multisampledRenderToTexture) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| |
| if (samples < 0) |
| { |
| return false; |
| } |
| |
| // EXT_multisampled_render_to_texture states that the value of samples |
| // must be less than or equal to MAX_SAMPLES_EXT (Context::getCaps().maxSamples) |
| // otherwise GL_INVALID_VALUE is generated. |
| if (samples > context->getCaps().maxSamples) |
| { |
| context->validationError(GL_INVALID_VALUE, kSamplesOutOfRange); |
| return false; |
| } |
| |
| // EXT_multisampled_render_to_texture returns INVALID_OPERATION when a sample number higher than |
| // the maximum sample number supported by this format is passed. |
| // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. |
| if (texture.value != 0 && context->getClientMajorVersion() >= 3) |
| { |
| Texture *tex = context->getTexture(texture); |
| GLenum internalformat = tex->getFormat(textarget, level).info->internalFormat; |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) |
| { |
| context->validationError(GL_INVALID_OPERATION, kSamplesOutOfRange); |
| return false; |
| } |
| } |
| |
| if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) |
| { |
| return false; |
| } |
| |
| // Unless EXT_multisampled_render_to_texture2 is enabled, only color attachment 0 can be used. |
| if (!context->getExtensions().multisampledRenderToTexture2 && |
| attachment != GL_COLOR_ATTACHMENT0) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidAttachment); |
| return false; |
| } |
| |
| if (!ValidTexture2DDestinationTarget(context, textarget)) |
| { |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRenderbufferStorageMultisampleEXT(const Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (!context->getExtensions().multisampledRenderToTexture) |
| { |
| context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); |
| return false; |
| } |
| if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, |
| height)) |
| { |
| return false; |
| } |
| |
| // EXT_multisampled_render_to_texture states that the value of samples |
| // must be less than or equal to MAX_SAMPLES_EXT (Context::getCaps().maxSamples) |
| // otherwise GL_INVALID_VALUE is generated. |
| if (samples > context->getCaps().maxSamples) |
| { |
| context->validationError(GL_INVALID_VALUE, kSamplesOutOfRange); |
| return false; |
| } |
| |
| // EXT_multisampled_render_to_texture returns GL_OUT_OF_MEMORY on failure to create |
| // the specified storage. This is different than ES 3.0 in which a sample number higher |
| // than the maximum sample number supported by this format generates a GL_INVALID_VALUE. |
| // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. |
| if (context->getClientMajorVersion() >= 3) |
| { |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) |
| { |
| context->validationError(GL_OUT_OF_MEMORY, kSamplesOutOfRange); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void RecordBindTextureTypeError(const Context *context, TextureType target) |
| { |
| ASSERT(!context->getStateCache().isValidBindTextureType(target)); |
| |
| switch (target) |
| { |
| case TextureType::Rectangle: |
| ASSERT(!context->getExtensions().textureRectangle); |
| context->validationError(GL_INVALID_ENUM, kTextureRectangleNotSupported); |
| break; |
| |
| case TextureType::_3D: |
| case TextureType::_2DArray: |
| ASSERT(context->getClientMajorVersion() < 3); |
| context->validationError(GL_INVALID_ENUM, kES3Required); |
| break; |
| |
| case TextureType::_2DMultisample: |
| ASSERT(context->getClientVersion() < Version(3, 1) && |
| !context->getExtensions().textureMultisample); |
| context->validationError(GL_INVALID_ENUM, kMultisampleTextureExtensionOrES31Required); |
| break; |
| |
| case TextureType::_2DMultisampleArray: |
| ASSERT(!context->getExtensions().textureStorageMultisample2DArrayOES); |
| context->validationError(GL_INVALID_ENUM, kMultisampleArrayExtensionRequired); |
| break; |
| |
| case TextureType::External: |
| ASSERT(!context->getExtensions().eglImageExternalOES && |
| !context->getExtensions().eglStreamConsumerExternalNV); |
| context->validationError(GL_INVALID_ENUM, kExternalTextureNotSupported); |
| break; |
| |
| case TextureType::VideoImage: |
| ASSERT(!context->getExtensions().webglVideoTexture); |
| context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled); |
| break; |
| |
| default: |
| context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); |
| } |
| } |
| |
| } // namespace gl |