blob: 5e11d8f17a9f72289d0586090f53eb3e415365c2 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/GenerateMipmap.comp.00000001.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kGenerateMipmap_comp_00000001[] = {
0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x58,0x7f,0x8c,0x56,0xc5,
0x15,0x7d,0xdf,0xee,0xbe,0x79,0xef,0x7d,0xb0,0x7c,0xc0,0x22,0xa0,0x2c,0x8a,0x42,
0xfd,0x03,0x08,0x69,0x13,0xa1,0x6d,0x08,0x54,0x4a,0x8d,0x24,0x62,0x6d,0x41,0x13,
0x7f,0xc4,0xb6,0xa4,0x54,0xb0,0xad,0xf0,0x47,0x69,0x6c,0x2d,0x09,0x50,0x90,0x52,
0x4a,0x20,0x35,0x96,0x10,0x89,0x71,0x21,0x85,0xb6,0x61,0x61,0x81,0x54,0xff,0x01,
0xda,0x94,0xd6,0x76,0x17,0x1a,0xc5,0xb8,0x46,0x28,0x4a,0x8c,0x82,0x48,0xad,0xe9,
0x42,0xa1,0x60,0x41,0xd3,0x39,0x7b,0xce,0xe5,0xdd,0xfd,0x5c,0x21,0x19,0x66,0xee,
0xb9,0x77,0xee,0xcc,0x9c,0x39,0x33,0xf3,0xf6,0x6b,0x6c,0x18,0x9b,0x25,0x49,0x25,
0xa9,0x26,0x79,0x32,0xb2,0x96,0xf4,0xfe,0x1b,0x92,0x34,0x44,0x24,0x49,0x06,0x24,
0xa1,0xb7,0xbe,0x73,0xf6,0xdc,0xd9,0x93,0x7e,0xb0,0x64,0xfe,0xa4,0xdb,0x26,0x7f,
0x16,0xfe,0x41,0x49,0x63,0x6f,0x1c,0x7c,0xb5,0x24,0x4b,0xd2,0x58,0x37,0xc5,0xf2,
0xd8,0xbc,0x47,0x17,0x01,0x3f,0x16,0x8d,0xe3,0xb1,0x0c,0x8e,0xfd,0x9b,0x7a,0xf3,
0x31,0xb8,0xa2,0x3e,0xb3,0x62,0x8f,0x97,0x38,0x54,0x32,0x56,0xb5,0x61,0x15,0x61,
0x39,0xc6,0x8d,0xe3,0x00,0x6b,0xe8,0x6d,0x37,0x25,0xc7,0x63,0x7d,0x8b,0xe2,0xcd,
0xbe,0x59,0x7d,0x60,0x9f,0xa9,0xf3,0x9f,0x91,0x3f,0x51,0x2e,0xd8,0x23,0xe4,0xc3,
0x1c,0x07,0xc4,0xf6,0x0d,0x96,0x4b,0xf6,0x68,0xd9,0xef,0xc9,0xbe,0x3e,0x96,0x96,
0x38,0x83,0x86,0xde,0x5c,0x8d,0xbd,0x2b,0x47,0xfb,0xba,0x18,0x13,0x62,0x3d,0x46,
0xf9,0x47,0x44,0xbb,0x25,0xd6,0xc1,0xf9,0x47,0xca,0x5f,0x91,0x1f,0xb9,0x46,0xca,
0x3f,0x3c,0x66,0x1a,0x25,0x3f,0x7c,0xad,0xb1,0x1e,0x25,0x1e,0xc7,0xc4,0xff,0xc7,
0xc5,0x3a,0x6e,0x4c,0x2f,0x3e,0x2c,0xf6,0xf8,0x52,0xac,0x27,0x28,0xe7,0x36,0x8d,
0x39,0x41,0x73,0xd8,0xa1,0x9c,0x66,0xb7,0xc7,0xd2,0xe8,0xec,0xbd,0x6e,0x0e,0x5d,
0x1a,0x07,0xf1,0x37,0x46,0x1b,0xfc,0x76,0x69,0xde,0x18,0xf7,0xe5,0x58,0x17,0xb1,
0x00,0x9f,0x2a,0xfb,0x88,0x30,0xf8,0x5f,0x51,0xbb,0xab,0x97,0x9b,0x22,0x39,0xaa,
0x7c,0x95,0xa4,0xef,0x3f,0xb3,0x47,0xc5,0x99,0x1c,0x8b,0xf5,0x51,0xf5,0xff,0x87,
0xf0,0x63,0xca,0x0f,0xfb,0xb8,0x5b,0x0f,0x72,0x9d,0x90,0x8d,0xfc,0xa7,0x3e,0x25,
0x7f,0x83,0xb8,0xb2,0x35,0xbe,0xab,0x35,0xb4,0x46,0xfb,0x74,0xac,0x4f,0x09,0xc3,
0x98,0xef,0xa9,0xcf,0x69,0x8d,0x09,0xfb,0x8c,0x30,0xf8,0xdf,0x57,0xfb,0x94,0xcb,
0xd7,0x93,0x40,0xbf,0xcc,0x77,0x56,0xfb,0xd0,0x23,0xfb,0x5c,0xac,0xcf,0xca,0x46,
0xff,0xff,0x68,0x2e,0xe7,0x94,0x1f,0xf6,0x79,0xb7,0x97,0x17,0xd5,0x6e,0x75,0x6b,
0xcc,0x7a,0x17,0xb4,0x7c,0xba,0x8d,0x37,0x20,0xda,0x79,0xa5,0x1c,0xbf,0xb9,0xd2,
0x77,0x8f,0xd7,0x44,0xfb,0x76,0x67,0x6f,0xac,0x50,0x3b,0x66,0xb7,0x55,0x6c,0x8c,
0xa6,0x64,0x4b,0x85,0x63,0xb5,0x55,0x38,0xfe,0xd6,0x0a,0xb5,0xb4,0xa5,0x52,0x6a,
0xa8,0x53,0xe7,0xd1,0xec,0x0f,0x2a,0xa5,0x86,0x60,0x0f,0x6b,0x28,0x35,0x04,0x7b,
0x52,0x43,0xc9,0x37,0xec,0x85,0x0d,0x3c,0xa3,0x36,0xfe,0x06,0x67,0xc3,0xff,0x74,
0x13,0xf7,0xc3,0xec,0x67,0x9b,0x38,0x07,0x68,0xf0,0x75,0xf9,0x1a,0xc5,0xcf,0xd1,
0x26,0xce,0x05,0xf8,0x54,0xd9,0xc7,0x84,0xf5,0x6a,0x46,0xed,0x60,0x9a,0xd1,0xfd,
0x62,0xfe,0xb7,0x9b,0xa8,0xc9,0xe0,0xe6,0x73,0xba,0x89,0xa2,0x99,0x18,0x2d,0xe4,
0xc5,0x79,0x06,0xb6,0x57,0xe7,0x61,0x62,0xbc,0x6f,0x70,0x5e,0x07,0xd6,0xc8,0xed,
0x9a,0x4a,0x89,0x35,0xd7,0xc8,0xef,0x46,0x87,0x0d,0xaa,0x71,0xbf,0x7b,0x5c,0xdf,
0x5a,0x8d,0xeb,0x46,0x31,0x6c,0x70,0x8d,0xbc,0xb7,0xb9,0xbd,0x1c,0x12,0xb1,0xd4,
0xf5,0x1b,0x5a,0xe3,0x99,0x45,0x99,0x12,0x31,0xd3,0x72,0x22,0x4e,0x2e,0x45,0x24,
0xd5,0x5a,0xb1,0x77,0x1b,0x53,0x72,0x37,0x4d,0xdc,0xbd,0x29,0x7e,0xee,0x89,0x28,
0xf2,0x9d,0x10,0xf6,0x66,0x53,0x79,0xf6,0xa6,0x69,0xec,0xb7,0xc4,0xd5,0x8c,0x98,
0x11,0x3c,0xbd,0xd3,0xc4,0xf3,0x8c,0xfd,0xb7,0x98,0x93,0xc2,0x2f,0xc6,0xd1,0xef,
0x48,0x99,0xe3,0x72,0x6c,0x43,0x83,0xc3,0x53,0xce,0x07,0xf5,0xcf,0x63,0x0e,0xc4,
0x8f,0x4c,0x99,0x17,0x9c,0x2d,0xd5,0xfe,0x7e,0x27,0xe5,0x7a,0xcc,0x5e,0x90,0xf2,
0x1e,0x3a,0x1c,0x7b,0xa0,0xcf,0xc2,0x94,0xfd,0x10,0x07,0x9f,0xc5,0x2d,0x4a,0xb9,
0x1f,0x5d,0x71,0x2d,0x88,0x5b,0x9c,0x96,0xb1,0xdb,0xe4,0xb7,0x1c,0x8f,0x0b,0x5f,
0xa0,0x62,0xf8,0x32,0xe1,0x8b,0x94,0xdf,0x72,0xad,0x4e,0xd9,0x67,0x99,0x72,0xc1,
0x77,0x50,0x6b,0x18,0xad,0x35,0x40,0xa7,0xb6,0xae,0x1b,0x53,0xe2,0x58,0xc7,0x2a,
0x61,0x37,0xa5,0xdc,0x5f,0xf8,0x96,0x0b,0x1b,0x93,0x72,0x9e,0x37,0xb9,0x7c,0xe3,
0x94,0x0f,0x3a,0xb7,0xbe,0x9f,0x51,0xdf,0x71,0xae,0xef,0xad,0x29,0xe7,0x05,0x1f,
0xf8,0xde,0x1d,0xfa,0xf2,0xfd,0x47,0xf1,0x8d,0x7a,0x95,0xf4,0x72,0x30,0xe5,0x1e,
0x43,0xab,0x4b,0xf5,0x8e,0xfc,0x39,0x25,0x6e,0x63,0xbd,0x98,0x72,0x5e,0x7e,0x0f,
0xfe,0x9a,0x12,0xb7,0x98,0xce,0x94,0xe3,0xfb,0x98,0xae,0x94,0xf8,0xd7,0x62,0x0c,
0xf2,0x1e,0x4a,0xd9,0xaf,0x4b,0x73,0x06,0x76,0x38,0xe5,0x78,0x87,0xdc,0x9c,0x5e,
0xd2,0x9c,0x9a,0xdd,0x9c,0x5e,0x4e,0x89,0x5b,0xee,0x57,0x34,0x27,0xb3,0x5f,0xd5,
0xf8,0x36,0x56,0x77,0xca,0x98,0x57,0xdd,0x58,0xaf,0xa5,0xcc,0xd3,0xad,0x7e,0x18,
0xeb,0xf5,0x94,0x73,0xb0,0x71,0x9e,0x0f,0xc4,0x16,0xeb,0x3d,0xdb,0x17,0x88,0x41,
0xe3,0x78,0x9f,0xf6,0x07,0x6a,0x7c,0x9b,0xce,0x01,0x62,0x0e,0x04,0xe2,0x4f,0xc6,
0x18,0xd8,0x7f,0x08,0xec,0x07,0x7c,0x85,0xb0,0x3f,0x05,0xe2,0xc0,0xd0,0x0f,0x6f,
0xd4,0xc1,0xc0,0xf7,0xe9,0xfe,0xa8,0x29,0xdc,0xa9,0x7f,0x09,0xc4,0x10,0xdb,0xa0,
0xb7,0x0a,0xe3,0xe2,0xbd,0x3e,0x96,0xf2,0xac,0x62,0xdc,0xe9,0x78,0xf7,0x52,0xc6,
0x4f,0xd3,0xfb,0xfe,0x46,0xca,0x18,0xc4,0xe3,0xcd,0xf9,0x5b,0xe0,0x3b,0xd4,0xac,
0xb3,0x88,0xf7,0xa7,0x33,0x10,0xff,0x76,0xb4,0xd1,0x06,0x1f,0x6f,0x38,0xfd,0x9c,
0xd4,0x9e,0x6e,0x74,0x67,0xef,0x54,0x4a,0xdc,0x78,0x3d,0x93,0x12,0xf3,0x7b,0xf8,
0x4f,0xed,0xe1,0x19,0x97,0xab,0x47,0xfb,0xd3,0xe3,0xf4,0x70,0x36,0x25,0x6e,0xb9,
0xce,0xa7,0xc4,0xfc,0x1e,0x5d,0xd0,0x1e,0x9d,0x77,0x7b,0x74,0x31,0xe5,0x18,0x57,
0xb5,0x10,0x88,0xd9,0x1e,0xbd,0x16,0x88,0x19,0xff,0x47,0x03,0x31,0xcf,0xff,0xf1,
0x40,0x1c,0x98,0xf1,0x7d,0x42,0x7c,0x1f,0xef,0x87,0xef,0x0f,0xc5,0x37,0xee,0x32,
0xf0,0x0d,0xfb,0x84,0xe3,0xfb,0x4a,0xca,0x18,0xe3,0xf6,0x6d,0xc7,0x2d,0xda,0x58,
0xc7,0x15,0xc7,0x47,0x16,0x78,0x16,0x3c,0xb7,0x79,0x20,0x6e,0x7c,0x14,0x81,0xe7,
0x03,0xb8,0xf1,0x51,0x0d,0xe4,0xb6,0x08,0x65,0xae,0xa1,0x81,0x5a,0xf7,0xdc,0xb6,
0x04,0xe2,0x96,0x6b,0x58,0xa0,0xfe,0x5b,0x5c,0xae,0xeb,0x02,0xb9,0x85,0xcf,0xb8,
0x1d,0x11,0x38,0x86,0x71,0x7b,0x26,0x10,0x33,0x6e,0xff,0x1d,0x88,0x19,0xb7,0xe7,
0x02,0x31,0xcf,0xed,0x85,0x40,0xdc,0x73,0x7b,0x49,0xdc,0x5e,0xe8,0x87,0xdb,0xeb,
0x03,0xb9,0xfd,0x40,0xdc,0xc2,0xbe,0xe4,0xb8,0x6d,0x0d,0x8c,0x31,0x6e,0xaf,0x38,
0x6e,0xd1,0xc6,0x3a,0x5a,0xdd,0x5a,0xc7,0x07,0x6a,0xd2,0xf3,0x36,0x41,0xbc,0x8d,
0x77,0x71,0x53,0x02,0xf5,0xe6,0x39,0xf9,0xbc,0x38,0x99,0xe2,0x38,0xf9,0x62,0x60,
0x7f,0xe3,0xa4,0x31,0x23,0x66,0x9c,0x14,0x19,0x31,0xe3,0x64,0x60,0x46,0xcc,0x73,
0x52,0xcb,0x88,0x7b,0x4e,0x86,0x66,0xe4,0x04,0xbe,0x7a,0x4e,0xa6,0x8a,0x13,0x7c,
0x1b,0x81,0x13,0xd8,0x88,0x37,0x4e,0xa6,0x07,0xc6,0x18,0x27,0xc3,0xb3,0x92,0x13,
0xb4,0xb1,0x0e,0xc4,0xec,0x8d,0xf9,0xf0,0x3d,0x3f,0x23,0xf0,0xed,0xc5,0xfb,0x87,
0xb7,0x60,0xa6,0xde,0x82,0xff,0xc5,0x78,0xf8,0xbe,0x1c,0x0b,0x30,0xbc,0x07,0x68,
0x7f,0x18,0xeb,0xdd,0xb2,0x67,0xca,0xfe,0x8a,0x6c,0xd4,0x17,0xe2,0x1a,0xa0,0xb3,
0x11,0x35,0xde,0x41,0x88,0x59,0x1f,0xcb,0xba,0x58,0xf6,0x68,0xcc,0x3b,0x03,0xfd,
0xf8,0x9e,0xfb,0x6f,0x1c,0x67,0x83,0xfc,0x36,0x2e,0xfc,0xb3,0x62,0xd9,0xa0,0xbc,
0xb3,0x42,0xb9,0xfe,0xd9,0x5a,0x3f,0xfa,0xdb,0x9a,0xef,0x0e,0xc4,0x67,0x44,0xd5,
0xe3,0x3b,0x77,0x74,0xc6,0x6f,0xdf,0x31,0xba,0xeb,0xc1,0x13,0x30,0xc4,0xbd,0x15,
0xfb,0xd8,0x77,0x0f,0xbe,0x77,0x77,0x6b,0x4e,0x5f,0x0f,0xe5,0xf7,0x04,0x78,0x58,
0xeb,0xe6,0x03,0xdf,0x9c,0x58,0xd6,0x6a,0x3e,0x73,0xdc,0x19,0x7b,0x38,0xf0,0x2e,
0x04,0x7f,0x86,0x2d,0xd0,0x19,0xde,0x9b,0x94,0x73,0xfa,0xaa,0xe6,0xf4,0xa2,0xde,
0x3a,0x9b,0xfb,0x3d,0x19,0x7d,0x16,0x77,0xaf,0xe2,0x1e,0x0e,0x7d,0xe3,0xee,0xcb,
0xe8,0xb3,0xb8,0x07,0x5d,0xbe,0x05,0xee,0x4c,0x3c,0x94,0xd1,0x67,0x71,0xdf,0x72,
0xf9,0x7c,0xdc,0xbc,0x8c,0x3e,0xe8,0x10,0xf6,0x23,0x19,0xe7,0x72,0x9f,0xc3,0x16,
0x66,0xc4,0x1f,0x72,0xd8,0x77,0x33,0xe2,0xe8,0xbf,0x5e,0xd8,0xf7,0x32,0xe2,0x99,
0xce,0x29,0xf6,0x02,0x98,0xbd,0xd3,0x4b,0x02,0xdf,0xe9,0x41,0xee,0x9d,0xfe,0x61,
0x20,0xfe,0x8b,0x18,0x03,0xbd,0xfc,0x48,0x9a,0xc0,0x59,0x5f,0x25,0xec,0xc7,0x81,
0x38,0xbe,0xf3,0x97,0xea,0x3b,0xf1,0x89,0x40,0xdc,0xb8,0xfe,0x49,0xe0,0x3e,0x3f,
0x11,0xca,0x3b,0x6e,0x69,0x20,0xfe,0x33,0xe5,0x59,0xd6,0x4f,0xee,0xe5,0x81,0xb8,
0xcf,0xbd,0x22,0x10,0xb7,0xdc,0x3f,0xd5,0xfd,0xb9,0xc2,0xe5,0x5e,0x19,0x88,0xdb,
0x5d,0xb1,0x2a,0x70,0xbc,0x95,0xee,0xae,0x78,0x32,0x70,0x7d,0xab,0x1c,0xdf,0x6b,
0xae,0x6a,0x94,0xef,0xee,0xa2,0x8c,0xef,0xee,0xde,0xa4,0x3c,0xab,0x8b,0x33,0xe2,
0x38,0xab,0x68,0x23,0xcf,0x1a,0x9d,0x31,0xd3,0xde,0xda,0x7e,0x34,0x0c,0xff,0x3a,
0xf9,0xd7,0x69,0x1e,0x98,0xeb,0x7a,0xad,0xbb,0xb3,0xd2,0xf7,0x9c,0xe2,0x5c,0x99,
0xee,0x7f,0x59,0xa7,0xfb,0x0e,0xa7,0x7b,0xf8,0x9e,0x8a,0xa5,0x43,0xfd,0x9e,0x72,
0xeb,0xd9,0x14,0xec,0x3b,0x82,0x3a,0x7b,0xbc,0x9f,0x33,0x07,0x6c,0x93,0xe3,0x73,
0xb3,0xf6,0x0a,0xdf,0xa3,0x96,0xe7,0xb9,0xc0,0xf7,0xd1,0xf2,0x2c,0x55,0x9e,0xcd,
0xa1,0xcc,0x03,0xec,0x39,0x97,0xe7,0xd7,0xf2,0xf9,0x3c,0xdb,0xf5,0x16,0x58,0x9e,
0x15,0x6e,0x3e,0x88,0x47,0x1e,0x60,0xdb,0xdd,0x1a,0x76,0xea,0xae,0xb4,0x3e,0xab,
0xdd,0xd8,0xd6,0x07,0xd8,0x4e,0xed,0x81,0xf1,0xd0,0x51,0x77,0x0f,0xa2,0x06,0x77,
0xdd,0x59,0xdf,0xef,0xe8,0x67,0x33,0xfa,0x51,0xdb,0x7d,0xdb,0x96,0xf1,0xbe,0xdd,
0xa1,0xfb,0x76,0x6b,0x56,0xf2,0x0d,0xdf,0x96,0x58,0xb6,0xaa,0x1f,0xda,0x18,0xa7,
0x5b,0x36,0xf0,0x4f,0xbb,0xbf,0xde,0xc9,0xfa,0xee,0x63,0x6b,0x5e,0xe6,0x85,0xef,
0x64,0x2c,0xc0,0x90,0x07,0xed,0xab,0xdf,0x5f,0xd9,0x27,0xef,0xaf,0xcb,0xd9,0x27,
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0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// #extension GL_GOOGLE_include_directive : require
// #extension GL_EXT_samplerless_texture_functions : require
//
// layout(local_size_x = 256, local_size_y = 1, local_size_z = 1)in;
//
// layout(set = 0, binding = 0, rgba8)uniform coherent image2D dst[6];
// layout(set = 0, binding = 1)uniform sampler2D src;
//
// layout(push_constant)uniform PushConstants {
//
// vec2 invSrcExtent;
//
// uint levelCount;
// } params;
//
// #line 1 "shaders/src/third_party/ffx_spd/ffx_a.h"
//
// float AF1_x(float a){ return float(a);}
// vec2 AF2_x(float a){ return vec2(a, a);}
// vec3 AF3_x(float a){ return vec3(a, a, a);}
// vec4 AF4_x(float a){ return vec4(a, a, a, a);}
//
// uint AU1_x(uint a){ return uint(a);}
// uvec2 AU2_x(uint a){ return uvec2(a, a);}
// uvec3 AU3_x(uint a){ return uvec3(a, a, a);}
// uvec4 AU4_x(uint a){ return uvec4(a, a, a, a);}
//
// uint AAbsSU1(uint a){ return uint(abs(int(a)));}
// uvec2 AAbsSU2(uvec2 a){ return uvec2(abs(ivec2(a)));}
// uvec3 AAbsSU3(uvec3 a){ return uvec3(abs(ivec3(a)));}
// uvec4 AAbsSU4(uvec4 a){ return uvec4(abs(ivec4(a)));}
//
// uint ABfe(uint src, uint off, uint bits){ return bitfieldExtract(src, int(off), int(bits));}
// uint ABfi(uint src, uint ins, uint mask){ return(ins & mask)|(src &(~ mask));}
//
// uint ABfiM(uint src, uint ins, uint bits){ return bitfieldInsert(src, ins, 0, int(bits));}
//
// float AFractF1(float x){ return fract(x);}
// vec2 AFractF2(vec2 x){ return fract(x);}
// vec3 AFractF3(vec3 x){ return fract(x);}
// vec4 AFractF4(vec4 x){ return fract(x);}
//
// float ALerpF1(float x, float y, float a){ return mix(x, y, a);}
// vec2 ALerpF2(vec2 x, vec2 y, vec2 a){ return mix(x, y, a);}
// vec3 ALerpF3(vec3 x, vec3 y, vec3 a){ return mix(x, y, a);}
// vec4 ALerpF4(vec4 x, vec4 y, vec4 a){ return mix(x, y, a);}
//
// float AMax3F1(float x, float y, float z){ return max(x, max(y, z));}
// vec2 AMax3F2(vec2 x, vec2 y, vec2 z){ return max(x, max(y, z));}
// vec3 AMax3F3(vec3 x, vec3 y, vec3 z){ return max(x, max(y, z));}
// vec4 AMax3F4(vec4 x, vec4 y, vec4 z){ return max(x, max(y, z));}
//
// uint AMax3SU1(uint x, uint y, uint z){ return uint(max(int(x), max(int(y), int(z))));}
// uvec2 AMax3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(max(ivec2(x), max(ivec2(y), ivec2(z))));}
// uvec3 AMax3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(max(ivec3(x), max(ivec3(y), ivec3(z))));}
// uvec4 AMax3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(max(ivec4(x), max(ivec4(y), ivec4(z))));}
//
// uint AMax3U1(uint x, uint y, uint z){ return max(x, max(y, z));}
// uvec2 AMax3U2(uvec2 x, uvec2 y, uvec2 z){ return max(x, max(y, z));}
// uvec3 AMax3U3(uvec3 x, uvec3 y, uvec3 z){ return max(x, max(y, z));}
// uvec4 AMax3U4(uvec4 x, uvec4 y, uvec4 z){ return max(x, max(y, z));}
//
// uint AMaxSU1(uint a, uint b){ return uint(max(int(a), int(b)));}
// uvec2 AMaxSU2(uvec2 a, uvec2 b){ return uvec2(max(ivec2(a), ivec2(b)));}
// uvec3 AMaxSU3(uvec3 a, uvec3 b){ return uvec3(max(ivec3(a), ivec3(b)));}
// uvec4 AMaxSU4(uvec4 a, uvec4 b){ return uvec4(max(ivec4(a), ivec4(b)));}
//
// float AMed3F1(float x, float y, float z){ return max(min(x, y), min(max(x, y), z));}
// vec2 AMed3F2(vec2 x, vec2 y, vec2 z){ return max(min(x, y), min(max(x, y), z));}
// vec3 AMed3F3(vec3 x, vec3 y, vec3 z){ return max(min(x, y), min(max(x, y), z));}
// vec4 AMed3F4(vec4 x, vec4 y, vec4 z){ return max(min(x, y), min(max(x, y), z));}
//
// float AMin3F1(float x, float y, float z){ return min(x, min(y, z));}
// vec2 AMin3F2(vec2 x, vec2 y, vec2 z){ return min(x, min(y, z));}
// vec3 AMin3F3(vec3 x, vec3 y, vec3 z){ return min(x, min(y, z));}
// vec4 AMin3F4(vec4 x, vec4 y, vec4 z){ return min(x, min(y, z));}
//
// uint AMin3SU1(uint x, uint y, uint z){ return uint(min(int(x), min(int(y), int(z))));}
// uvec2 AMin3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(min(ivec2(x), min(ivec2(y), ivec2(z))));}
// uvec3 AMin3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(min(ivec3(x), min(ivec3(y), ivec3(z))));}
// uvec4 AMin3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(min(ivec4(x), min(ivec4(y), ivec4(z))));}
//
// uint AMin3U1(uint x, uint y, uint z){ return min(x, min(y, z));}
// uvec2 AMin3U2(uvec2 x, uvec2 y, uvec2 z){ return min(x, min(y, z));}
// uvec3 AMin3U3(uvec3 x, uvec3 y, uvec3 z){ return min(x, min(y, z));}
// uvec4 AMin3U4(uvec4 x, uvec4 y, uvec4 z){ return min(x, min(y, z));}
//
// uint AMinSU1(uint a, uint b){ return uint(min(int(a), int(b)));}
// uvec2 AMinSU2(uvec2 a, uvec2 b){ return uvec2(min(ivec2(a), ivec2(b)));}
// uvec3 AMinSU3(uvec3 a, uvec3 b){ return uvec3(min(ivec3(a), ivec3(b)));}
// uvec4 AMinSU4(uvec4 a, uvec4 b){ return uvec4(min(ivec4(a), ivec4(b)));}
//
// float ANCosF1(float x){ return cos(x * AF1_x(float(6.28318530718)));}
// vec2 ANCosF2(vec2 x){ return cos(x * AF2_x(float(6.28318530718)));}
// vec3 ANCosF3(vec3 x){ return cos(x * AF3_x(float(6.28318530718)));}
// vec4 ANCosF4(vec4 x){ return cos(x * AF4_x(float(6.28318530718)));}
//
// float ANSinF1(float x){ return sin(x * AF1_x(float(6.28318530718)));}
// vec2 ANSinF2(vec2 x){ return sin(x * AF2_x(float(6.28318530718)));}
// vec3 ANSinF3(vec3 x){ return sin(x * AF3_x(float(6.28318530718)));}
// vec4 ANSinF4(vec4 x){ return sin(x * AF4_x(float(6.28318530718)));}
//
// float ARcpF1(float x){ return AF1_x(float(1.0))/ x;}
// vec2 ARcpF2(vec2 x){ return AF2_x(float(1.0))/ x;}
// vec3 ARcpF3(vec3 x){ return AF3_x(float(1.0))/ x;}
// vec4 ARcpF4(vec4 x){ return AF4_x(float(1.0))/ x;}
//
// float ARsqF1(float x){ return AF1_x(float(1.0))/ sqrt(x);}
// vec2 ARsqF2(vec2 x){ return AF2_x(float(1.0))/ sqrt(x);}
// vec3 ARsqF3(vec3 x){ return AF3_x(float(1.0))/ sqrt(x);}
// vec4 ARsqF4(vec4 x){ return AF4_x(float(1.0))/ sqrt(x);}
//
// float ASatF1(float x){ return clamp(x, AF1_x(float(0.0)), AF1_x(float(1.0)));}
// vec2 ASatF2(vec2 x){ return clamp(x, AF2_x(float(0.0)), AF2_x(float(1.0)));}
// vec3 ASatF3(vec3 x){ return clamp(x, AF3_x(float(0.0)), AF3_x(float(1.0)));}
// vec4 ASatF4(vec4 x){ return clamp(x, AF4_x(float(0.0)), AF4_x(float(1.0)));}
//
// uint AShrSU1(uint a, uint b){ return uint(int(a)>> int(b));}
// uvec2 AShrSU2(uvec2 a, uvec2 b){ return uvec2(ivec2(a)>> ivec2(b));}
// uvec3 AShrSU3(uvec3 a, uvec3 b){ return uvec3(ivec3(a)>> ivec3(b));}
// uvec4 AShrSU4(uvec4 a, uvec4 b){ return uvec4(ivec4(a)>> ivec4(b));}
//
// float ACpySgnF1(float d, float s){ return uintBitsToFloat(uint(floatBitsToUint(float(d))|(floatBitsToUint(float(s))& AU1_x(uint(0x80000000u)))));}
// vec2 ACpySgnF2(vec2 d, vec2 s){ return uintBitsToFloat(uvec2(floatBitsToUint(vec2(d))|(floatBitsToUint(vec2(s))& AU2_x(uint(0x80000000u)))));}
// vec3 ACpySgnF3(vec3 d, vec3 s){ return uintBitsToFloat(uvec3(floatBitsToUint(vec3(d))|(floatBitsToUint(vec3(s))& AU3_x(uint(0x80000000u)))));}
// vec4 ACpySgnF4(vec4 d, vec4 s){ return uintBitsToFloat(uvec4(floatBitsToUint(vec4(d))|(floatBitsToUint(vec4(s))& AU4_x(uint(0x80000000u)))));}
//
// float ASignedF1(float m){ return ASatF1(m * AF1_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
// vec2 ASignedF2(vec2 m){ return ASatF2(m * AF2_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
// vec3 ASignedF3(vec3 m){ return ASatF3(m * AF3_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
// vec4 ASignedF4(vec4 m){ return ASatF4(m * AF4_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
//
// float APrxLoSqrtF1(float a){ return uintBitsToFloat(uint((floatBitsToUint(float(a))>> AU1_x(uint(1)))+ AU1_x(uint(0x1fbc4639))));}
// float APrxLoRcpF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x7ef07ebb))- floatBitsToUint(float(a))));}
// float APrxMedRcpF1(float a){ float b = uintBitsToFloat(uint(AU1_x(uint(0x7ef19fff))- floatBitsToUint(float(a))));return b *(- b * a + AF1_x(float(2.0)));}
// float APrxLoRsqF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x5f347d74))-(floatBitsToUint(float(a))>> AU1_x(uint(1)))));}
//
// float APSinF1(float x){ return x * abs(x)- x;}
// float APCosF1(float x){ x = AFractF1(x * AF1_x(float(0.5))+ AF1_x(float(0.75)));x = x * AF1_x(float(2.0))- AF1_x(float(1.0));return APSinF1(x);}
//
// float ATo709F1(float c){ return max(min(c * AF1_x(float(4.5)), AF1_x(float(0.018))), AF1_x(float(1.099))* pow(c, AF1_x(float(0.45)))- AF1_x(float(0.099)));}
//
// float AToGammaF1(float c, float rcpX){ return pow(c, rcpX);}
//
// float AToPqF1(float x){ float p = pow(x, AF1_x(float(0.159302)));
// return pow((AF1_x(float(0.835938))+ AF1_x(float(18.8516))* p)/(AF1_x(float(1.0))+ AF1_x(float(18.6875))* p), AF1_x(float(78.8438)));}
//
// float AToSrgbF1(float c){ return max(min(c * AF1_x(float(12.92)), AF1_x(float(0.0031308))), AF1_x(float(1.055))* pow(c, AF1_x(float(0.41666)))- AF1_x(float(0.055)));}
//
// float AToTwoF1(float c){ return sqrt(c);}
//
// float AFrom709F1(float c){ return max(min(c * AF1_x(float(1.0 / 4.5)), AF1_x(float(0.081))),
// pow((c + AF1_x(float(0.099)))*(AF1_x(float(1.0))/(AF1_x(float(1.099)))), AF1_x(float(1.0 / 0.45))));}
//
// float AFromGammaF1(float c, float x){ return pow(c, x);}
//
// float AFromPqF1(float x){ float p = pow(x, AF1_x(float(0.0126833)));
// return pow(ASatF1(p - AF1_x(float(0.835938)))/(AF1_x(float(18.8516))- AF1_x(float(18.6875))* p), AF1_x(float(6.27739)));}
//
// float AFromSrgbF1(float c){ return max(min(c * AF1_x(float(1.0 / 12.92)), AF1_x(float(0.04045))),
// pow((c + AF1_x(float(0.055)))*(AF1_x(float(1.0))/ AF1_x(float(1.055))), AF1_x(float(2.4))));}
//
// float AFromTwoF1(float c){ return c * c;}
//
// uvec2 ARmp8x8(uint a){ return uvec2(ABfe(a, 1u, 3u), ABfiM(ABfe(a, 3u, 3u), a, 1u));}
//
// uvec2 ARmpRed8x8(uint a){ return uvec2(ABfiM(ABfe(a, 2u, 3u), a, 1u), ABfiM(ABfe(a, 3u, 3u), ABfe(a, 1u, 2u), 2u));}
//
// vec2 opAAbsF2(out vec2 d, in vec2 a){ d = abs(a);return d;}
// vec3 opAAbsF3(out vec3 d, in vec3 a){ d = abs(a);return d;}
// vec4 opAAbsF4(out vec4 d, in vec4 a){ d = abs(a);return d;}
//
// vec2 opAAddF2(out vec2 d, in vec2 a, in vec2 b){ d = a + b;return d;}
// vec3 opAAddF3(out vec3 d, in vec3 a, in vec3 b){ d = a + b;return d;}
// vec4 opAAddF4(out vec4 d, in vec4 a, in vec4 b){ d = a + b;return d;}
//
// vec2 opACpyF2(out vec2 d, in vec2 a){ d = a;return d;}
// vec3 opACpyF3(out vec3 d, in vec3 a){ d = a;return d;}
// vec4 opACpyF4(out vec4 d, in vec4 a){ d = a;return d;}
//
// vec2 opALerpF2(out vec2 d, in vec2 a, in vec2 b, in vec2 c){ d = ALerpF2(a, b, c);return d;}
// vec3 opALerpF3(out vec3 d, in vec3 a, in vec3 b, in vec3 c){ d = ALerpF3(a, b, c);return d;}
// vec4 opALerpF4(out vec4 d, in vec4 a, in vec4 b, in vec4 c){ d = ALerpF4(a, b, c);return d;}
//
// vec2 opALerpOneF2(out vec2 d, in vec2 a, in vec2 b, float c){ d = ALerpF2(a, b, AF2_x(float(c)));return d;}
// vec3 opALerpOneF3(out vec3 d, in vec3 a, in vec3 b, float c){ d = ALerpF3(a, b, AF3_x(float(c)));return d;}
// vec4 opALerpOneF4(out vec4 d, in vec4 a, in vec4 b, float c){ d = ALerpF4(a, b, AF4_x(float(c)));return d;}
//
// vec2 opAMaxF2(out vec2 d, in vec2 a, in vec2 b){ d = max(a, b);return d;}
// vec3 opAMaxF3(out vec3 d, in vec3 a, in vec3 b){ d = max(a, b);return d;}
// vec4 opAMaxF4(out vec4 d, in vec4 a, in vec4 b){ d = max(a, b);return d;}
//
// vec2 opAMinF2(out vec2 d, in vec2 a, in vec2 b){ d = min(a, b);return d;}
// vec3 opAMinF3(out vec3 d, in vec3 a, in vec3 b){ d = min(a, b);return d;}
// vec4 opAMinF4(out vec4 d, in vec4 a, in vec4 b){ d = min(a, b);return d;}
//
// vec2 opAMulF2(out vec2 d, in vec2 a, in vec2 b){ d = a * b;return d;}
// vec3 opAMulF3(out vec3 d, in vec3 a, in vec3 b){ d = a * b;return d;}
// vec4 opAMulF4(out vec4 d, in vec4 a, in vec4 b){ d = a * b;return d;}
//
// vec2 opAMulOneF2(out vec2 d, in vec2 a, float b){ d = a * AF2_x(float(b));return d;}
// vec3 opAMulOneF3(out vec3 d, in vec3 a, float b){ d = a * AF3_x(float(b));return d;}
// vec4 opAMulOneF4(out vec4 d, in vec4 a, float b){ d = a * AF4_x(float(b));return d;}
//
// vec2 opANegF2(out vec2 d, in vec2 a){ d = - a;return d;}
// vec3 opANegF3(out vec3 d, in vec3 a){ d = - a;return d;}
// vec4 opANegF4(out vec4 d, in vec4 a){ d = - a;return d;}
//
// vec2 opARcpF2(out vec2 d, in vec2 a){ d = ARcpF2(a);return d;}
// vec3 opARcpF3(out vec3 d, in vec3 a){ d = ARcpF3(a);return d;}
// vec4 opARcpF4(out vec4 d, in vec4 a){ d = ARcpF4(a);return d;}
//
// #line 70 "shaders/src/GenerateMipmap.comp"
//
// shared vec4 spd_intermediate[16][16];
//
// shared uint spd_counter;
//
// vec4 SpdLoadSourceImage(ivec2 p)
// {
// vec2 textureCoord = p * params . invSrcExtent + params . invSrcExtent;
// return texture(src, textureCoord);
// }
//
// vec4 SpdLoad(ivec2 p)
// {
// return vec4(0);
// }
//
// void SpdStore(ivec2 p, vec4 value, uint mip)
// {
// imageStore(dst[mip], p, value);
// }
//
// vec4 SpdLoadIntermediate(uint x, uint y)
// {
// return spd_intermediate[x][y];
// }
// void SpdStoreIntermediate(uint x, uint y, vec4 value)
// {
// spd_intermediate[x][y]= value;
// }
//
// vec4 SpdReduce4(vec4 v0, vec4 v1, vec4 v2, vec4 v3)
// {
// return(v0 + v1 + v2 + v3)* 0.25;
// }
//
// #line 1 "shaders/src/third_party/ffx_spd/ffx_spd.h"
//
// void SpdWorkgroupShuffleBarrier(){
//
// barrier();
//
// }
//
// bool SpdExitWorkgroup(uint numWorkGroups, uint localInvocationIndex)
// {
//
// if(localInvocationIndex == 0)
// {
// ;
// }
// SpdWorkgroupShuffleBarrier();
// return(0 !=(numWorkGroups - 1));
// }
//
// vec4 SpdReduceQuad(vec4 v)
// {
//
// return AF4_x(0.0);
// }
//
// vec4 SpdReduceIntermediate(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
// {
// vec4 v0 = SpdLoadIntermediate(i0 . x, i0 . y);
// vec4 v1 = SpdLoadIntermediate(i1 . x, i1 . y);
// vec4 v2 = SpdLoadIntermediate(i2 . x, i2 . y);
// vec4 v3 = SpdLoadIntermediate(i3 . x, i3 . y);
// return SpdReduce4(v0, v1, v2, v3);
// }
//
// vec4 SpdReduceLoad4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
// {
// vec4 v0 = SpdLoad(ivec2(i0));
// vec4 v1 = SpdLoad(ivec2(i1));
// vec4 v2 = SpdLoad(ivec2(i2));
// vec4 v3 = SpdLoad(ivec2(i3));
// return SpdReduce4(v0, v1, v2, v3);
// }
//
// vec4 SpdReduceLoad4(uvec2 base)
// {
// return SpdReduceLoad4(
// uvec2(base + uvec2(0, 0)),
// uvec2(base + uvec2(0, 1)),
// uvec2(base + uvec2(1, 0)),
// uvec2(base + uvec2(1, 1)));
// }
//
// vec4 SpdReduceLoadSourceImage4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
// {
// vec4 v0 = SpdLoadSourceImage(ivec2(i0));
// vec4 v1 = SpdLoadSourceImage(ivec2(i1));
// vec4 v2 = SpdLoadSourceImage(ivec2(i2));
// vec4 v3 = SpdLoadSourceImage(ivec2(i3));
// return SpdReduce4(v0, v1, v2, v3);
// }
//
// vec4 SpdReduceLoadSourceImage4(uvec2 base)
// {
//
// return SpdLoadSourceImage(ivec2(base));
//
// }
//
// void SpdDownsampleMips_0_1_Intrinsics(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
// vec4 v[4];
//
// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2);
// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y);
// v[0]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[0], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y);
// v[1]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[1], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16);
// v[2]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[2], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16);
// v[3]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[3], 0);
//
// if(mip <= 1)
// return;
//
// v[0]= SpdReduceQuad(v[0]);
// v[1]= SpdReduceQuad(v[1]);
// v[2]= SpdReduceQuad(v[2]);
// v[3]= SpdReduceQuad(v[3]);
//
// if((localInvocationIndex % 4)== 0)
// {
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2, y / 2), v[0], 1);
// SpdStoreIntermediate(
// x / 2, y / 2, v[0]);
//
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2 + 8, y / 2), v[1], 1);
// SpdStoreIntermediate(
// x / 2 + 8, y / 2, v[1]);
//
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2, y / 2 + 8), v[2], 1);
// SpdStoreIntermediate(
// x / 2, y / 2 + 8, v[2]);
//
// SpdStore(ivec2(workGroupID . xy * 16)+
// ivec2(x / 2 + 8, y / 2 + 8), v[3], 1);
// SpdStoreIntermediate(
// x / 2 + 8, y / 2 + 8, v[3]);
// }
// }
//
// void SpdDownsampleMips_0_1_LDS(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
// vec4 v[4];
//
// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2);
// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y);
// v[0]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[0], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y);
// v[1]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[1], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16);
// v[2]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[2], 0);
//
// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32);
// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16);
// v[3]= SpdReduceLoadSourceImage4(tex);
// SpdStore(pix, v[3], 0);
//
// if(mip <= 1)
// return;
//
// for(int i = 0;i < 4;i ++)
// {
// SpdStoreIntermediate(x, y, v[i]);
// SpdWorkgroupShuffleBarrier();
// if(localInvocationIndex < 64)
// {
// v[i]= SpdReduceIntermediate(
// uvec2(x * 2 + 0, y * 2 + 0),
// uvec2(x * 2 + 1, y * 2 + 0),
// uvec2(x * 2 + 0, y * 2 + 1),
// uvec2(x * 2 + 1, y * 2 + 1)
// );
// SpdStore(ivec2(workGroupID . xy * 16)+ ivec2(x +(i % 2)* 8, y +(i / 2)* 8), v[i], 1);
// }
// SpdWorkgroupShuffleBarrier();
// }
//
// if(localInvocationIndex < 64)
// {
// SpdStoreIntermediate(x + 0, y + 0, v[0]);
// SpdStoreIntermediate(x + 8, y + 0, v[1]);
// SpdStoreIntermediate(x + 0, y + 8, v[2]);
// SpdStoreIntermediate(x + 8, y + 8, v[3]);
// }
// }
//
// void SpdDownsampleMips_0_1(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// SpdDownsampleMips_0_1_LDS(x, y, workGroupID, localInvocationIndex, mip);
//
// }
//
// void SpdDownsampleMip_2(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// if(localInvocationIndex < 64)
// {
// vec4 v = SpdReduceIntermediate(
// uvec2(x * 2 + 0 + 0, y * 2 + 0),
// uvec2(x * 2 + 0 + 1, y * 2 + 0),
// uvec2(x * 2 + 0 + 0, y * 2 + 1),
// uvec2(x * 2 + 0 + 1, y * 2 + 1)
// );
// SpdStore(ivec2(workGroupID . xy * 8)+ ivec2(x, y), v, mip);
//
// SpdStoreIntermediate(x * 2 + y % 2, y * 2, v);
// }
//
// }
//
// void SpdDownsampleMip_3(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// if(localInvocationIndex < 16)
// {
//
// vec4 v = SpdReduceIntermediate(
// uvec2(x * 4 + 0 + 0, y * 4 + 0),
// uvec2(x * 4 + 2 + 0, y * 4 + 0),
// uvec2(x * 4 + 0 + 1, y * 4 + 2),
// uvec2(x * 4 + 2 + 1, y * 4 + 2)
// );
// SpdStore(ivec2(workGroupID . xy * 4)+ ivec2(x, y), v, mip);
//
// SpdStoreIntermediate(x * 4 + y, y * 4, v);
// }
//
// }
//
// void SpdDownsampleMip_4(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// if(localInvocationIndex < 4)
// {
//
// vec4 v = SpdReduceIntermediate(
// uvec2(x * 8 + 0 + 0 + y * 2, y * 8 + 0),
// uvec2(x * 8 + 4 + 0 + y * 2, y * 8 + 0),
// uvec2(x * 8 + 0 + 1 + y * 2, y * 8 + 4),
// uvec2(x * 8 + 4 + 1 + y * 2, y * 8 + 4)
// );
// SpdStore(ivec2(workGroupID . xy * 2)+ ivec2(x, y), v, mip);
//
// SpdStoreIntermediate(x + y * 2, 0, v);
// }
//
// }
//
// void SpdDownsampleMip_5(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
// {
//
// if(localInvocationIndex < 1)
// {
//
// vec4 v = SpdReduceIntermediate(
// uvec2(0, 0),
// uvec2(1, 0),
// uvec2(2, 0),
// uvec2(3, 0)
// );
// SpdStore(ivec2(workGroupID . xy), v, mip);
// }
//
// }
//
// void SpdDownsampleMips_6_7(uint x, uint y, uint mips)
// {
// ivec2 tex = ivec2(x * 4 + 0, y * 4 + 0);
// ivec2 pix = ivec2(x * 2 + 0, y * 2 + 0);
// vec4 v0 = SpdReduceLoad4(tex);
// SpdStore(pix, v0, 6);
//
// tex = ivec2(x * 4 + 2, y * 4 + 0);
// pix = ivec2(x * 2 + 1, y * 2 + 0);
// vec4 v1 = SpdReduceLoad4(tex);
// SpdStore(pix, v1, 6);
//
// tex = ivec2(x * 4 + 0, y * 4 + 2);
// pix = ivec2(x * 2 + 0, y * 2 + 1);
// vec4 v2 = SpdReduceLoad4(tex);
// SpdStore(pix, v2, 6);
//
// tex = ivec2(x * 4 + 2, y * 4 + 2);
// pix = ivec2(x * 2 + 1, y * 2 + 1);
// vec4 v3 = SpdReduceLoad4(tex);
// SpdStore(pix, v3, 6);
//
// if(mips <= 7)return;
//
// vec4 v = SpdReduce4(v0, v1, v2, v3);
// SpdStore(ivec2(x, y), v, 7);
// SpdStoreIntermediate(x, y, v);
// }
//
// void SpdDownsampleNextFour(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint baseMip, uint mips)
// {
// if(mips <= baseMip)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_2(x, y, workGroupID, localInvocationIndex, baseMip);
//
// if(mips <= baseMip + 1)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_3(x, y, workGroupID, localInvocationIndex, baseMip + 1);
//
// if(mips <= baseMip + 2)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_4(x, y, workGroupID, localInvocationIndex, baseMip + 2);
//
// if(mips <= baseMip + 3)return;
// SpdWorkgroupShuffleBarrier();
// SpdDownsampleMip_5(x, y, workGroupID, localInvocationIndex, baseMip + 3);
// }
//
// void SpdDownsample(
// uvec2 workGroupID,
// uint localInvocationIndex,
// uint mips,
// uint numWorkGroups
// ){
// uvec2 sub_xy = ARmpRed8x8(localInvocationIndex % 64);
// uint x = sub_xy . x + 8 *((localInvocationIndex >> 6)% 2);
// uint y = sub_xy . y + 8 *((localInvocationIndex >> 7));
// SpdDownsampleMips_0_1(x, y, workGroupID, localInvocationIndex, mips);
//
// SpdDownsampleNextFour(x, y, workGroupID, localInvocationIndex, 2, mips);
//
// if(mips <= 6)return;
//
// if(SpdExitWorkgroup(numWorkGroups, localInvocationIndex))return;
//
// SpdDownsampleMips_6_7(x, y, mips);
//
// SpdDownsampleNextFour(x, y, uvec2(0, 0), localInvocationIndex, 8, mips);
// }
//
// #line 177 "shaders/src/GenerateMipmap.comp"
//
// void main()
// {
//
// SpdDownsample(gl_WorkGroupID . xy, gl_LocalInvocationIndex, params . levelCount, 0);
//
// }