blob: a6118029f0bdb0040a4b52ba73e4d2ab1e45a774 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ConvertIndex.comp.00000002.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kConvertIndex_comp_00000002[] = {
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};
// Generated from:
//
// #version 450 core
//
// layout(local_size_x = 64, local_size_y = 1, local_size_z = 1)in;
//
// layout(set = 0, binding = 0)buffer dst
// {
//
// uint dstIndexBuf[];
// };
//
// layout(set = 0, binding = 1)readonly buffer src
// {
//
// uint srcIndexBuf[];
// };
//
// layout(set = 0, binding = 2)readonly buffer srcIndirect
// {
//
// uint srcIndirectBuf[];
// };
//
// layout(set = 0, binding = 3)buffer dstIndirect
// {
//
// uint dstIndirectBuf[];
// };
//
// layout(push_constant)uniform PushConstants
// {
//
// uint srcIndirectOffsetDiv4;
//
// uint dstIndexBufOffsetDiv4;
//
// uint maxIndex;
//
// uint dstIndirectBufOffsetDiv4;
// };
//
// uint PullIndex(uint index)
// {
//
// uint srcIndex = index;
//
// uint srcBlock = srcIndexBuf[srcIndex >> 2];
// uint srcComponent =(srcIndex & 3);
//
// uint value =(srcBlock >>(srcComponent << 3))& 0xFF;
//
// return value;
// }
//
// void PackIndexValue(uint srcValue, uint indexIndex, inout uint dstValue)
// {
//
// dstValue |= srcValue <<(indexIndex << 4);
// }
//
// void main()
// {
//
// uint indexCount = srcIndirectBuf[srcIndirectOffsetDiv4];
// uint firstIndex = srcIndirectBuf[srcIndirectOffsetDiv4 + 2];
// uint endIndex = firstIndex + indexCount;
//
// uint index =((gl_GlobalInvocationID . x +(firstIndex >> 1))<< 1);
//
// if(index >= endIndex)
// return;
//
// uint dstValue = 0;
//
// if(index >= firstIndex)
// {
// uint srcValue = PullIndex(index);
// PackIndexValue(srcValue, 0, dstValue);
// }
//
// if(index + 1 < endIndex)
// {
// uint srcValue = PullIndex(index + 1);
// PackIndexValue(srcValue, 1, dstValue);
// }
//
// dstIndexBuf[dstIndexBufOffsetDiv4 + gl_GlobalInvocationID . x]= dstValue;
//
// if(gl_GlobalInvocationID . x == 0)
// {
// dstIndirectBuf[dstIndirectBufOffsetDiv4]= srcIndirectBuf[srcIndirectOffsetDiv4];
//
// dstIndirectBuf[dstIndirectBufOffsetDiv4 + 1]= srcIndirectBuf[srcIndirectOffsetDiv4 + 1];
//
// dstIndirectBuf[dstIndirectBufOffsetDiv4 + 2]= firstIndex & 1;
//
// dstIndirectBuf[dstIndirectBufOffsetDiv4 + 3]= srcIndirectBuf[srcIndirectOffsetDiv4 + 3];
// dstIndirectBuf[dstIndirectBufOffsetDiv4 + 4]= 0;
// }
//
// }