| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // BufferVk.cpp: |
| // Implements the class methods for BufferVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/BufferVk.h" |
| |
| #include "common/FixedVector.h" |
| #include "common/debug.h" |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/trace.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| // Vertex attribute buffers are used as storage buffers for conversion in compute, where access to |
| // the buffer is made in 4-byte chunks. Assume the size of the buffer is 4k+n where n is in [0, 3). |
| // On some hardware, reading 4 bytes from address 4k returns 0, making it impossible to read the |
| // last n bytes. By rounding up the buffer sizes to a multiple of 4, the problem is alleviated. |
| constexpr size_t kBufferSizeGranularity = 4; |
| static_assert(gl::isPow2(kBufferSizeGranularity), "use as alignment, must be power of two"); |
| |
| // Start with a fairly small buffer size. We can increase this dynamically as we convert more data. |
| constexpr size_t kConvertedArrayBufferInitialSize = 1024 * 8; |
| |
| // Buffers that have a static usage pattern will be allocated in |
| // device local memory to speed up access to and from the GPU. |
| // Dynamic usage patterns or that are frequently mapped |
| // will now request host cached memory to speed up access from the CPU. |
| ANGLE_INLINE VkMemoryPropertyFlags GetPreferredMemoryType(gl::BufferBinding target, |
| gl::BufferUsage usage) |
| { |
| constexpr VkMemoryPropertyFlags kDeviceLocalFlags = |
| (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | |
| VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); |
| constexpr VkMemoryPropertyFlags kHostCachedFlags = |
| (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | |
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT); |
| constexpr VkMemoryPropertyFlags kHostUncachedFlags = |
| (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); |
| |
| if (target == gl::BufferBinding::PixelUnpack) |
| { |
| return kHostCachedFlags; |
| } |
| |
| switch (usage) |
| { |
| case gl::BufferUsage::StaticCopy: |
| case gl::BufferUsage::StaticDraw: |
| case gl::BufferUsage::StaticRead: |
| // For static usage, request a device local memory |
| return kDeviceLocalFlags; |
| case gl::BufferUsage::DynamicDraw: |
| case gl::BufferUsage::StreamDraw: |
| // For non-static usage where the CPU performs a write-only access, request |
| // a host uncached memory |
| return kHostUncachedFlags; |
| case gl::BufferUsage::DynamicCopy: |
| case gl::BufferUsage::DynamicRead: |
| case gl::BufferUsage::StreamCopy: |
| case gl::BufferUsage::StreamRead: |
| // For all other types of usage, request a host cached memory |
| return kHostCachedFlags; |
| default: |
| UNREACHABLE(); |
| return kHostCachedFlags; |
| } |
| } |
| |
| ANGLE_INLINE VkMemoryPropertyFlags GetStorageMemoryType(GLbitfield storageFlags) |
| { |
| constexpr VkMemoryPropertyFlags kDeviceLocalHostVisibleFlags = |
| (VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT); |
| constexpr VkMemoryPropertyFlags kDeviceLocalHostCoherentFlags = |
| (VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | |
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); |
| |
| if (((storageFlags & GL_MAP_COHERENT_BIT_EXT) != 0) || |
| ((storageFlags & GL_MAP_PERSISTENT_BIT_EXT) != 0)) |
| { |
| return kDeviceLocalHostCoherentFlags; |
| } |
| |
| return kDeviceLocalHostVisibleFlags; |
| } |
| |
| ANGLE_INLINE bool SubDataSizeMeetsThreshold(size_t subDataSize, size_t bufferSize) |
| { |
| // A sub data update with size > 50% of buffer size meets the threshold |
| // to acquire a new BufferHelper from the pool. |
| return subDataSize > (bufferSize / 2); |
| } |
| } // namespace |
| |
| // ConversionBuffer implementation. |
| ConversionBuffer::ConversionBuffer(RendererVk *renderer, |
| VkBufferUsageFlags usageFlags, |
| size_t initialSize, |
| size_t alignment, |
| bool hostVisible) |
| : dirty(true), lastAllocationOffset(0) |
| { |
| data.init(renderer, usageFlags, alignment, initialSize, hostVisible); |
| } |
| |
| ConversionBuffer::~ConversionBuffer() = default; |
| |
| ConversionBuffer::ConversionBuffer(ConversionBuffer &&other) = default; |
| |
| // BufferVk::VertexConversionBuffer implementation. |
| BufferVk::VertexConversionBuffer::VertexConversionBuffer(RendererVk *renderer, |
| angle::FormatID formatIDIn, |
| GLuint strideIn, |
| size_t offsetIn, |
| bool hostVisible) |
| : ConversionBuffer(renderer, |
| vk::kVertexBufferUsageFlags, |
| kConvertedArrayBufferInitialSize, |
| vk::kVertexBufferAlignment, |
| hostVisible), |
| formatID(formatIDIn), |
| stride(strideIn), |
| offset(offsetIn) |
| {} |
| |
| BufferVk::VertexConversionBuffer::VertexConversionBuffer(VertexConversionBuffer &&other) = default; |
| |
| BufferVk::VertexConversionBuffer::~VertexConversionBuffer() = default; |
| |
| // BufferVk implementation. |
| BufferVk::BufferVk(const gl::BufferState &state) : BufferImpl(state), mBuffer(nullptr) {} |
| |
| BufferVk::~BufferVk() {} |
| |
| void BufferVk::destroy(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| release(contextVk); |
| } |
| |
| void BufferVk::release(ContextVk *contextVk) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| mShadowBuffer.release(); |
| mBufferPool.release(renderer); |
| mBuffer = nullptr; |
| |
| for (ConversionBuffer &buffer : mVertexConversionBuffers) |
| { |
| buffer.data.release(renderer); |
| } |
| } |
| |
| angle::Result BufferVk::initializeShadowBuffer(ContextVk *contextVk, |
| gl::BufferBinding target, |
| size_t size) |
| { |
| if (!contextVk->getRenderer()->getFeatures().shadowBuffers.enabled) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // For now, enable shadow buffers only for pixel unpack buffers. |
| // If usecases present themselves, we can enable them for other buffer types. |
| // Note: If changed, update the waitForIdle message in BufferVk::copySubData to reflect it. |
| if (target == gl::BufferBinding::PixelUnpack) |
| { |
| // Initialize the shadow buffer |
| mShadowBuffer.init(size); |
| |
| // Allocate required memory. If allocation fails, treat it is a non-fatal error |
| // since we do not need the shadow buffer for functionality |
| ANGLE_TRY(mShadowBuffer.allocate(size)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void BufferVk::updateShadowBuffer(const uint8_t *data, size_t size, size_t offset) |
| { |
| if (mShadowBuffer.valid()) |
| { |
| mShadowBuffer.updateData(data, size, offset); |
| } |
| } |
| |
| angle::Result BufferVk::setDataWithUsageFlags(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| gl::BufferUsage usage, |
| GLbitfield flags) |
| { |
| VkMemoryPropertyFlags memoryPropertyFlags = 0; |
| bool persistentMapRequired = false; |
| |
| switch (usage) |
| { |
| case gl::BufferUsage::InvalidEnum: |
| { |
| // glBufferStorage API call |
| memoryPropertyFlags = GetStorageMemoryType(flags); |
| persistentMapRequired = (flags & GL_MAP_PERSISTENT_BIT_EXT) != 0; |
| break; |
| } |
| default: |
| { |
| // glBufferData API call |
| memoryPropertyFlags = GetPreferredMemoryType(target, usage); |
| break; |
| } |
| } |
| |
| return setDataWithMemoryType(context, target, data, size, memoryPropertyFlags, |
| persistentMapRequired); |
| } |
| |
| angle::Result BufferVk::setData(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| gl::BufferUsage usage) |
| { |
| // Assume host visible/coherent memory available. |
| VkMemoryPropertyFlags memoryPropertyFlags = GetPreferredMemoryType(target, usage); |
| return setDataWithMemoryType(context, target, data, size, memoryPropertyFlags, false); |
| } |
| |
| angle::Result BufferVk::setDataWithMemoryType(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| VkMemoryPropertyFlags memoryPropertyFlags, |
| bool persistentMapRequired) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // BufferData call is re-specifying the entire buffer |
| // Release and init a new mBuffer with this new size |
| if (size > 0 && size != static_cast<size_t>(mState.getSize())) |
| { |
| // Release and re-create the memory and buffer. |
| release(contextVk); |
| |
| // We could potentially use multiple backing buffers for different usages. |
| // For now keep a single buffer with all relevant usage flags. |
| VkImageUsageFlags usageFlags = |
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | |
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | |
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | |
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT; |
| |
| if (contextVk->getFeatures().supportsTransformFeedbackExtension.enabled) |
| { |
| usageFlags |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT; |
| } |
| |
| // mBuffer will be allocated through a DynamicBuffer |
| constexpr size_t kBufferHelperAlignment = 1; |
| constexpr size_t kBufferHelperPoolInitialSize = 0; |
| |
| mBufferPool.initWithFlags(contextVk->getRenderer(), usageFlags, kBufferHelperAlignment, |
| kBufferHelperPoolInitialSize, memoryPropertyFlags); |
| |
| ANGLE_TRY(acquireBufferHelper(contextVk, size, &mBuffer)); |
| |
| // persistentMapRequired may request that the server read from or write to the buffer while |
| // it is mapped. The client's pointer to the data store remains valid so long as the data |
| // store is mapped. So it cannot have shadow buffer |
| if (!persistentMapRequired) |
| { |
| // Initialize the shadow buffer |
| ANGLE_TRY(initializeShadowBuffer(contextVk, target, size)); |
| } |
| } |
| |
| if (data && size > 0) |
| { |
| ANGLE_TRY(setDataImpl(contextVk, static_cast<const uint8_t *>(data), size, 0)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::setSubData(const gl::Context *context, |
| gl::BufferBinding target, |
| const void *data, |
| size_t size, |
| size_t offset) |
| { |
| ASSERT(mBuffer && mBuffer->valid()); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| ANGLE_TRY(setDataImpl(contextVk, static_cast<const uint8_t *>(data), size, offset)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::copySubData(const gl::Context *context, |
| BufferImpl *source, |
| GLintptr sourceOffset, |
| GLintptr destOffset, |
| GLsizeiptr size) |
| { |
| ASSERT(mBuffer && mBuffer->valid()); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| BufferVk *sourceVk = GetAs<BufferVk>(source); |
| vk::BufferHelper &sourceBuffer = sourceVk->getBuffer(); |
| ASSERT(sourceBuffer.valid()); |
| |
| // If the shadow buffer is enabled for the destination buffer then |
| // we need to update that as well. This will require us to complete |
| // all recorded and in-flight commands involving the source buffer. |
| if (mShadowBuffer.valid()) |
| { |
| ANGLE_TRY(sourceBuffer.waitForIdle( |
| contextVk, |
| "GPU stall due to copy from buffer in use by the GPU to a pixel unpack buffer")); |
| |
| // Update the shadow buffer |
| uint8_t *srcPtr; |
| ANGLE_TRY(sourceBuffer.mapWithOffset(contextVk, &srcPtr, sourceOffset)); |
| |
| updateShadowBuffer(srcPtr, size, destOffset); |
| |
| // Unmap the source buffer |
| sourceBuffer.unmap(contextVk->getRenderer()); |
| } |
| |
| // Check for self-dependency. |
| if (sourceBuffer.getBufferSerial() == mBuffer->getBufferSerial()) |
| { |
| ANGLE_TRY(contextVk->onBufferSelfCopy(mBuffer)); |
| } |
| else |
| { |
| ANGLE_TRY(contextVk->onBufferTransferRead(&sourceBuffer)); |
| ANGLE_TRY(contextVk->onBufferTransferWrite(mBuffer)); |
| } |
| |
| vk::CommandBuffer &commandBuffer = contextVk->getOutsideRenderPassCommandBuffer(); |
| |
| // Enqueue a copy command on the GPU. |
| const VkBufferCopy copyRegion = {static_cast<VkDeviceSize>(sourceOffset), |
| static_cast<VkDeviceSize>(destOffset), |
| static_cast<VkDeviceSize>(size)}; |
| |
| commandBuffer.copyBuffer(sourceBuffer.getBuffer(), mBuffer->getBuffer(), 1, ©Region); |
| |
| // The new destination buffer data may require a conversion for the next draw, so mark it dirty. |
| onDataChanged(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::map(const gl::Context *context, GLenum access, void **mapPtr) |
| { |
| ASSERT(mBuffer && mBuffer->valid()); |
| |
| return mapImpl(vk::GetImpl(context), mapPtr); |
| } |
| |
| angle::Result BufferVk::mapRange(const gl::Context *context, |
| size_t offset, |
| size_t length, |
| GLbitfield access, |
| void **mapPtr) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "BufferVk::mapRange"); |
| return mapRangeImpl(vk::GetImpl(context), offset, length, access, mapPtr); |
| } |
| |
| angle::Result BufferVk::mapImpl(ContextVk *contextVk, void **mapPtr) |
| { |
| return mapRangeImpl(contextVk, 0, static_cast<VkDeviceSize>(mState.getSize()), 0, mapPtr); |
| } |
| |
| angle::Result BufferVk::mapRangeImpl(ContextVk *contextVk, |
| VkDeviceSize offset, |
| VkDeviceSize length, |
| GLbitfield access, |
| void **mapPtr) |
| { |
| if (!mShadowBuffer.valid()) |
| { |
| ASSERT(mBuffer && mBuffer->valid()); |
| |
| if ((access & GL_MAP_UNSYNCHRONIZED_BIT) == 0) |
| { |
| ANGLE_TRY(mBuffer->waitForIdle(contextVk, |
| "GPU stall due to mapping buffer in use by the GPU")); |
| } |
| |
| ANGLE_TRY(mBuffer->mapWithOffset(contextVk, reinterpret_cast<uint8_t **>(mapPtr), |
| static_cast<size_t>(offset))); |
| } |
| else |
| { |
| // If the app requested a GL_MAP_UNSYNCHRONIZED_BIT access, the spec states - |
| // No GL error is generated if pending operations which source or modify the |
| // buffer overlap the mapped region, but the result of such previous and any |
| // subsequent operations is undefined |
| // To keep the code simple, irrespective of whether the access was GL_MAP_UNSYNCHRONIZED_BIT |
| // or not, just return the shadow buffer. |
| mShadowBuffer.map(static_cast<size_t>(offset), mapPtr); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::unmap(const gl::Context *context, GLboolean *result) |
| { |
| ANGLE_TRY(unmapImpl(vk::GetImpl(context))); |
| |
| // This should be false if the contents have been corrupted through external means. Vulkan |
| // doesn't provide such information. |
| *result = true; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::unmapImpl(ContextVk *contextVk) |
| { |
| ASSERT(mBuffer && mBuffer->valid()); |
| |
| if (!mShadowBuffer.valid()) |
| { |
| mBuffer->unmap(contextVk->getRenderer()); |
| } |
| else |
| { |
| bool writeOperation = ((mState.getAccessFlags() & GL_MAP_WRITE_BIT) != 0); |
| size_t offset = static_cast<size_t>(mState.getMapOffset()); |
| size_t size = static_cast<size_t>(mState.getMapLength()); |
| |
| // If it was a write operation we need to update the GPU buffer. |
| if (writeOperation) |
| { |
| // We do not yet know if this data will ever be used. Perform a staged |
| // update which will get flushed if and when necessary. |
| const uint8_t *data = getShadowBuffer(offset); |
| ANGLE_TRY(stagedUpdate(contextVk, data, size, offset)); |
| } |
| |
| mShadowBuffer.unmap(); |
| } |
| |
| markConversionBuffersDirty(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::getSubData(const gl::Context *context, |
| GLintptr offset, |
| GLsizeiptr size, |
| void *outData) |
| { |
| ASSERT(offset + size <= getSize()); |
| if (!mShadowBuffer.valid()) |
| { |
| ASSERT(mBuffer && mBuffer->valid()); |
| ContextVk *contextVk = vk::GetImpl(context); |
| // Note: This function is used for ANGLE's capture/replay tool, so no performance warnings |
| // is generated. |
| ANGLE_TRY(mBuffer->waitForIdle(contextVk, nullptr)); |
| if (mBuffer->isMapped()) |
| { |
| memcpy(outData, mBuffer->getMappedMemory() + offset, size); |
| } |
| else |
| { |
| uint8_t *mappedPtr = nullptr; |
| ANGLE_TRY(mBuffer->mapWithOffset(contextVk, &mappedPtr, offset)); |
| memcpy(outData, mappedPtr, size); |
| mBuffer->unmap(contextVk->getRenderer()); |
| } |
| } |
| else |
| { |
| memcpy(outData, mShadowBuffer.getCurrentBuffer() + offset, size); |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::getIndexRange(const gl::Context *context, |
| gl::DrawElementsType type, |
| size_t offset, |
| size_t count, |
| bool primitiveRestartEnabled, |
| gl::IndexRange *outRange) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // This is a workaround for the mock ICD not implementing buffer memory state. |
| // Could be removed if https://github.com/KhronosGroup/Vulkan-Tools/issues/84 is fixed. |
| if (renderer->isMockICDEnabled()) |
| { |
| outRange->start = 0; |
| outRange->end = 0; |
| return angle::Result::Continue; |
| } |
| |
| ANGLE_TRACE_EVENT0("gpu.angle", "BufferVk::getIndexRange"); |
| |
| uint8_t *mapPointer; |
| |
| if (!mShadowBuffer.valid()) |
| { |
| ANGLE_PERF_WARNING(contextVk->getDebug(), GL_DEBUG_SEVERITY_HIGH, |
| "GPU stall due to index range validation"); |
| |
| // Needed before reading buffer or we could get stale data. |
| ANGLE_TRY(mBuffer->finishRunningCommands(contextVk)); |
| |
| ASSERT(mBuffer && mBuffer->valid()); |
| |
| ANGLE_TRY(mBuffer->mapWithOffset(contextVk, &mapPointer, offset)); |
| } |
| else |
| { |
| mapPointer = getShadowBuffer(offset); |
| } |
| |
| *outRange = gl::ComputeIndexRange(type, mapPointer, count, primitiveRestartEnabled); |
| |
| mBuffer->unmap(renderer); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::directUpdate(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset) |
| { |
| uint8_t *mapPointer = nullptr; |
| |
| ANGLE_TRY(mBuffer->mapWithOffset(contextVk, &mapPointer, offset)); |
| ASSERT(mapPointer); |
| |
| memcpy(mapPointer, data, size); |
| mBuffer->unmap(contextVk->getRenderer()); |
| ASSERT(mBuffer->isCoherent()); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::stagedUpdate(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset) |
| { |
| // Acquire a "new" staging buffer |
| uint8_t *mapPointer = nullptr; |
| VkDeviceSize stagingBufferOffset = 0; |
| |
| vk::DynamicBuffer *stagingBuffer = contextVk->getStagingBuffer(); |
| ANGLE_TRY(stagingBuffer->allocate(contextVk, size, &mapPointer, nullptr, &stagingBufferOffset, |
| nullptr)); |
| ASSERT(mapPointer); |
| |
| memcpy(mapPointer, data, size); |
| ASSERT(!stagingBuffer->isCoherent()); |
| ANGLE_TRY(stagingBuffer->flush(contextVk)); |
| |
| // Enqueue a copy command on the GPU. |
| VkBufferCopy copyRegion = {stagingBufferOffset, offset, size}; |
| ANGLE_TRY( |
| mBuffer->copyFromBuffer(contextVk, stagingBuffer->getCurrentBuffer(), 1, ©Region)); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::acquireAndUpdate(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset) |
| { |
| // Here we acquire a new BufferHelper and directUpdate() the new buffer. |
| // If the subData size was less than the buffer's size we additionally enqueue |
| // a GPU copy of the remaining regions from the old mBuffer to the new one. |
| vk::BufferHelper *src = mBuffer; |
| size_t offsetAfterSubdata = (offset + size); |
| bool updateRegionBeforeSubData = (offset > 0); |
| bool updateRegionAfterSubData = (offsetAfterSubdata < static_cast<size_t>(mState.getSize())); |
| |
| if (updateRegionBeforeSubData || updateRegionAfterSubData) |
| { |
| src->retain(&contextVk->getResourceUseList()); |
| } |
| |
| ANGLE_TRY(acquireBufferHelper(contextVk, size, &mBuffer)); |
| ANGLE_TRY(directUpdate(contextVk, data, size, offset)); |
| |
| constexpr int kMaxCopyRegions = 2; |
| angle::FixedVector<VkBufferCopy, kMaxCopyRegions> copyRegions; |
| |
| if (updateRegionBeforeSubData) |
| { |
| copyRegions.push_back({0, 0, offset}); |
| } |
| if (updateRegionAfterSubData) |
| { |
| copyRegions.push_back({offsetAfterSubdata, offsetAfterSubdata, |
| (static_cast<size_t>(mState.getSize()) - offsetAfterSubdata)}); |
| } |
| |
| if (!copyRegions.empty()) |
| { |
| ANGLE_TRY(mBuffer->copyFromBuffer(contextVk, src, static_cast<uint32_t>(copyRegions.size()), |
| copyRegions.data())); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::setDataImpl(ContextVk *contextVk, |
| const uint8_t *data, |
| size_t size, |
| size_t offset) |
| { |
| // Update shadow buffer |
| updateShadowBuffer(data, size, offset); |
| |
| // if the buffer is currently in use |
| // if sub data size meets threshold, acquire a new BufferHelper from the pool |
| // else stage an update |
| // else update the buffer directly |
| if (mBuffer->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) |
| { |
| if (SubDataSizeMeetsThreshold(size, static_cast<size_t>(mState.getSize()))) |
| { |
| ANGLE_TRY(acquireAndUpdate(contextVk, data, size, offset)); |
| } |
| else |
| { |
| ANGLE_TRY(stagedUpdate(contextVk, data, size, offset)); |
| } |
| } |
| else |
| { |
| ANGLE_TRY(directUpdate(contextVk, data, size, offset)); |
| } |
| |
| // Update conversions |
| markConversionBuffersDirty(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result BufferVk::copyToBufferImpl(ContextVk *contextVk, |
| vk::BufferHelper *destBuffer, |
| uint32_t copyCount, |
| const VkBufferCopy *copies) |
| { |
| |
| ANGLE_TRY(contextVk->onBufferTransferWrite(destBuffer)); |
| ANGLE_TRY(contextVk->onBufferTransferRead(mBuffer)); |
| |
| vk::CommandBuffer &commandBuffer = contextVk->getOutsideRenderPassCommandBuffer(); |
| |
| commandBuffer.copyBuffer(mBuffer->getBuffer(), destBuffer->getBuffer(), copyCount, copies); |
| |
| return angle::Result::Continue; |
| } |
| |
| ConversionBuffer *BufferVk::getVertexConversionBuffer(RendererVk *renderer, |
| angle::FormatID formatID, |
| GLuint stride, |
| size_t offset, |
| bool hostVisible) |
| { |
| for (VertexConversionBuffer &buffer : mVertexConversionBuffers) |
| { |
| if (buffer.formatID == formatID && buffer.stride == stride && buffer.offset == offset) |
| { |
| return &buffer; |
| } |
| } |
| |
| mVertexConversionBuffers.emplace_back(renderer, formatID, stride, offset, hostVisible); |
| return &mVertexConversionBuffers.back(); |
| } |
| |
| void BufferVk::markConversionBuffersDirty() |
| { |
| for (VertexConversionBuffer &buffer : mVertexConversionBuffers) |
| { |
| buffer.dirty = true; |
| } |
| } |
| |
| void BufferVk::onDataChanged() |
| { |
| markConversionBuffersDirty(); |
| } |
| |
| angle::Result BufferVk::acquireBufferHelper(ContextVk *contextVk, |
| size_t sizeInBytes, |
| vk::BufferHelper **bufferHelperOut) |
| { |
| bool needToReleasePreviousBuffers = false; |
| size_t size = roundUpPow2(sizeInBytes, kBufferSizeGranularity); |
| |
| ANGLE_TRY(mBufferPool.allocate(contextVk, size, nullptr, nullptr, nullptr, |
| &needToReleasePreviousBuffers)); |
| |
| if (needToReleasePreviousBuffers) |
| { |
| // Release previous buffers |
| mBufferPool.releaseInFlightBuffers(contextVk); |
| } |
| |
| ASSERT(bufferHelperOut); |
| |
| *bufferHelperOut = mBufferPool.getCurrentBuffer(); |
| ASSERT(*bufferHelperOut); |
| |
| return angle::Result::Continue; |
| } |
| |
| } // namespace rx |