| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DXGI format info: |
| // Determining metadata about a DXGI format. |
| |
| #ifndef LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ |
| #define LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ |
| |
| #include "common/platform.h" |
| |
| namespace rx |
| { |
| namespace d3d11 |
| { |
| GLenum GetComponentType(DXGI_FORMAT dxgiFormat); |
| } // namespace d3d11 |
| |
| namespace d3d11_angle |
| { |
| const angle::Format &GetFormat(DXGI_FORMAT dxgiFormat); |
| } // namespace d3d11_angle |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ |