| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // d3d_format: Describes a D3D9 format. Used by the D3D9 and GL back-ends. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_FORMAT_H_ |
| #define LIBANGLE_RENDERER_D3D_FORMAT_H_ |
| |
| #include "libANGLE/renderer/Format.h" |
| |
| namespace rx |
| { |
| namespace d3d9 |
| { |
| struct D3DFormat |
| { |
| D3DFormat(); |
| D3DFormat(GLuint pixelBytes, |
| GLuint blockWidth, |
| GLuint blockHeight, |
| GLuint redBits, |
| GLuint greenBits, |
| GLuint blueBits, |
| GLuint alphaBits, |
| GLuint luminanceBits, |
| GLuint depthBits, |
| GLuint stencilBits, |
| angle::FormatID formatID); |
| |
| const angle::Format &info() const { return angle::Format::Get(formatID); } |
| |
| GLuint pixelBytes; |
| GLuint blockWidth; |
| GLuint blockHeight; |
| |
| GLuint redBits; |
| GLuint greenBits; |
| GLuint blueBits; |
| GLuint alphaBits; |
| GLuint luminanceBits; |
| |
| GLuint depthBits; |
| GLuint stencilBits; |
| |
| angle::FormatID formatID; |
| }; |
| |
| const D3DFormat &GetD3DFormatInfo(D3DFORMAT format); |
| |
| } // namespace d3d9 |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_FORMAT_H_ |