| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ |
| |
| #include "libANGLE/renderer/FenceNVImpl.h" |
| #include "libANGLE/renderer/SyncImpl.h" |
| |
| namespace rx |
| { |
| class Context9; |
| class Renderer9; |
| |
| class FenceNV9 : public FenceNVImpl |
| { |
| public: |
| explicit FenceNV9(Renderer9 *renderer); |
| ~FenceNV9() override; |
| |
| void onDestroy(const gl::Context *context) override {} |
| angle::Result set(const gl::Context *context, GLenum condition) override; |
| angle::Result test(const gl::Context *context, GLboolean *outFinished) override; |
| angle::Result finish(const gl::Context *context) override; |
| |
| private: |
| angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished); |
| |
| Renderer9 *mRenderer; |
| IDirect3DQuery9 *mQuery; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ |