blob: 4b99d9b516b4d9b3b2bb46716eedf9f252ce8df7 [file] [log] [blame]
/*
* Copyright (C) 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CSSGradientValue.h"
#include "CSSCalculationValue.h"
#include "CSSToLengthConversionData.h"
#include "CSSValueKeywords.h"
#include "FloatSize.h"
#include "Gradient.h"
#include "GradientImage.h"
#include "NodeRenderStyle.h"
#include "Pair.h"
#include "RenderElement.h"
#include "RenderView.h"
#include "StyleBuilderState.h"
#include <wtf/text/StringBuilder.h>
namespace WebCore {
static inline Ref<Gradient> createGradient(CSSGradientValue& value, RenderElement& renderer, FloatSize size)
{
if (is<CSSLinearGradientValue>(value))
return downcast<CSSLinearGradientValue>(value).createGradient(renderer, size);
if (is<CSSRadialGradientValue>(value))
return downcast<CSSRadialGradientValue>(value).createGradient(renderer, size);
return downcast<CSSConicGradientValue>(value).createGradient(renderer, size);
}
RefPtr<Image> CSSGradientValue::image(RenderElement& renderer, const FloatSize& size)
{
if (size.isEmpty())
return nullptr;
bool cacheable = isCacheable() && !renderer.style().hasAppleColorFilter();
if (cacheable) {
if (!clients().contains(&renderer))
return nullptr;
if (auto* result = cachedImageForSize(size))
return result;
}
auto newImage = GradientImage::create(createGradient(*this, renderer, size), size);
if (cacheable)
saveCachedImageForSize(size, newImage);
return newImage;
}
struct GradientStop {
Color color;
Optional<float> offset;
bool isSpecified() const { return offset.hasValue(); }
bool isMidpoint() const { return !color.isValid(); }
};
static inline Ref<CSSGradientValue> clone(CSSGradientValue& value)
{
if (is<CSSLinearGradientValue>(value))
return downcast<CSSLinearGradientValue>(value).clone();
if (is<CSSRadialGradientValue>(value))
return downcast<CSSRadialGradientValue>(value).clone();
ASSERT(is<CSSConicGradientValue>(value));
return downcast<CSSConicGradientValue>(value).clone();
}
template<typename Function> void resolveStopColors(Vector<CSSGradientColorStop, 2>& stops, Function&& colorResolveFunction)
{
for (auto& stop : stops) {
if (stop.color)
stop.resolvedColor = colorResolveFunction(*stop.color);
}
}
bool CSSGradientValue::hasColorDerivedFromElement() const
{
if (!m_hasColorDerivedFromElement) {
m_hasColorDerivedFromElement = false;
for (auto& stop : m_stops) {
if (stop.color && Style::BuilderState::isColorFromPrimitiveValueDerivedFromElement(*stop.color)) {
m_hasColorDerivedFromElement = true;
break;
}
}
}
return *m_hasColorDerivedFromElement;
}
Ref<CSSGradientValue> CSSGradientValue::gradientWithStylesResolved(Style::BuilderState& builderState)
{
auto result = hasColorDerivedFromElement() ? clone(*this) : makeRef(*this);
resolveStopColors(result->m_stops, [&](const CSSPrimitiveValue& colorValue) {
return builderState.colorFromPrimitiveValueWithResolvedCurrentColor(colorValue);
});
return result;
}
void CSSGradientValue::resolveRGBColors()
{
resolveStopColors(m_stops, [&](const CSSPrimitiveValue& colorValue) {
ASSERT(colorValue.isRGBColor());
return colorValue.color();
});
}
class LinearGradientAdapter {
public:
explicit LinearGradientAdapter(Gradient::LinearData& data)
: m_data(data)
{
}
float gradientLength() const
{
auto gradientSize = m_data.point0 - m_data.point1;
return gradientSize.diagonalLength();
}
float maxExtent(float, float) const { return 1; }
void normalizeStopsAndEndpointsOutsideRange(Vector<GradientStop>& stops)
{
float firstOffset = *stops.first().offset;
float lastOffset = *stops.last().offset;
if (firstOffset != lastOffset) {
float scale = lastOffset - firstOffset;
for (auto& stop : stops)
stop.offset = (*stop.offset - firstOffset) / scale;
auto p0 = m_data.point0;
auto p1 = m_data.point1;
m_data.point0 = { p0.x() + firstOffset * (p1.x() - p0.x()), p0.y() + firstOffset * (p1.y() - p0.y()) };
m_data.point1 = { p1.x() + (lastOffset - 1) * (p1.x() - p0.x()), p1.y() + (lastOffset - 1) * (p1.y() - p0.y()) };
} else {
// There's a single position that is outside the scale, clamp the positions to 1.
for (auto& stop : stops)
stop.offset = 1;
}
}
private:
Gradient::LinearData& m_data;
};
class RadialGradientAdapter {
public:
explicit RadialGradientAdapter(Gradient::RadialData& data)
: m_data(data)
{
}
float gradientLength() const { return m_data.endRadius; }
// Radial gradients may need to extend further than the endpoints, because they have
// to repeat out to the corners of the box.
float maxExtent(float maxLengthForRepeat, float gradientLength) const
{
if (maxLengthForRepeat > gradientLength)
return gradientLength > 0 ? maxLengthForRepeat / gradientLength : 0;
return 1;
}
void normalizeStopsAndEndpointsOutsideRange(Vector<GradientStop>& stops)
{
auto numStops = stops.size();
// Rather than scaling the points < 0, we truncate them, so only scale according to the largest point.
float firstOffset = 0;
float lastOffset = *stops.last().offset;
float scale = lastOffset - firstOffset;
// Reset points below 0 to the first visible color.
size_t firstZeroOrGreaterIndex = numStops;
for (size_t i = 0; i < numStops; ++i) {
if (*stops[i].offset >= 0) {
firstZeroOrGreaterIndex = i;
break;
}
}
if (firstZeroOrGreaterIndex > 0) {
if (firstZeroOrGreaterIndex < numStops && *stops[firstZeroOrGreaterIndex].offset > 0) {
float prevOffset = *stops[firstZeroOrGreaterIndex - 1].offset;
float nextOffset = *stops[firstZeroOrGreaterIndex].offset;
float interStopProportion = -prevOffset / (nextOffset - prevOffset);
// FIXME: when we interpolate gradients using premultiplied colors, this should do premultiplication.
Color blendedColor = blend(stops[firstZeroOrGreaterIndex - 1].color, stops[firstZeroOrGreaterIndex].color, interStopProportion);
// Clamp the positions to 0 and set the color.
for (size_t i = 0; i < firstZeroOrGreaterIndex; ++i) {
stops[i].offset = 0;
stops[i].color = blendedColor;
}
} else {
// All stops are below 0; just clamp them.
for (size_t i = 0; i < firstZeroOrGreaterIndex; ++i)
stops[i].offset = 0;
}
}
for (auto& stop : stops)
*stop.offset /= scale;
m_data.startRadius *= scale;
m_data.endRadius *= scale;
}
private:
Gradient::RadialData& m_data;
};
class ConicGradientAdapter {
public:
float gradientLength() const { return 1; }
float maxExtent(float, float) const { return 1; }
void normalizeStopsAndEndpointsOutsideRange(Vector<GradientStop>& stops)
{
auto numStops = stops.size();
size_t firstZeroOrGreaterIndex = numStops;
for (size_t i = 0; i < numStops; ++i) {
if (*stops[i].offset >= 0) {
firstZeroOrGreaterIndex = i;
break;
}
}
if (firstZeroOrGreaterIndex > 0) {
if (firstZeroOrGreaterIndex < numStops && *stops[firstZeroOrGreaterIndex].offset > 0) {
float prevOffset = *stops[firstZeroOrGreaterIndex - 1].offset;
float nextOffset = *stops[firstZeroOrGreaterIndex].offset;
float interStopProportion = -prevOffset / (nextOffset - prevOffset);
// FIXME: when we interpolate gradients using premultiplied colors, this should do premultiplication.
Color blendedColor = blend(stops[firstZeroOrGreaterIndex - 1].color, stops[firstZeroOrGreaterIndex].color, interStopProportion);
// Clamp the positions to 0 and set the color.
for (size_t i = 0; i < firstZeroOrGreaterIndex; ++i) {
stops[i].offset = 0;
stops[i].color = blendedColor;
}
} else {
// All stops are below 0; just clamp them.
for (size_t i = 0; i < firstZeroOrGreaterIndex; ++i)
stops[i].offset = 0;
}
}
size_t lastOneOrLessIndex = numStops;
for (int i = numStops - 1; i >= 0; --i) {
if (*stops[i].offset <= 1) {
lastOneOrLessIndex = i;
break;
}
}
if (lastOneOrLessIndex < numStops - 1) {
if (lastOneOrLessIndex < numStops && *stops[lastOneOrLessIndex].offset < 1) {
float prevOffset = *stops[lastOneOrLessIndex].offset;
float nextOffset = *stops[lastOneOrLessIndex + 1].offset;
float interStopProportion = (1 - prevOffset) / (nextOffset - prevOffset);
// FIXME: when we interpolate gradients using premultiplied colors, this should do premultiplication.
Color blendedColor = blend(stops[lastOneOrLessIndex].color, stops[lastOneOrLessIndex + 1].color, interStopProportion);
// Clamp the positions to 1 and set the color.
for (size_t i = lastOneOrLessIndex + 1; i < numStops; ++i) {
stops[i].offset = 1;
stops[i].color = blendedColor;
}
} else {
// All stops are above 1; just clamp them.
for (size_t i = lastOneOrLessIndex; i < numStops; ++i)
stops[i].offset = 1;
}
}
}
};
template<typename GradientAdapter>
Gradient::ColorStopVector CSSGradientValue::computeStops(GradientAdapter& gradientAdapter, const CSSToLengthConversionData& conversionData, const RenderStyle& style, float maxLengthForRepeat)
{
if (m_gradientType == CSSDeprecatedLinearGradient || m_gradientType == CSSDeprecatedRadialGradient) {
Gradient::ColorStopVector result;
result.reserveInitialCapacity(m_stops.size());
for (auto& stop : m_stops) {
float offset;
if (stop.position->isPercentage())
offset = stop.position->floatValue(CSSUnitType::CSS_PERCENTAGE) / 100;
else
offset = stop.position->floatValue(CSSUnitType::CSS_NUMBER);
Color color = stop.resolvedColor;
if (style.hasAppleColorFilter())
style.appleColorFilter().transformColor(color);
result.uncheckedAppend({ offset, color });
}
std::stable_sort(result.begin(), result.end(), [] (const Gradient::ColorStop& a, const Gradient::ColorStop& b) {
return a.offset < b.offset;
});
return result;
}
size_t numStops = m_stops.size();
Vector<GradientStop> stops(numStops);
float gradientLength = gradientAdapter.gradientLength();
for (size_t i = 0; i < numStops; ++i) {
auto& stop = m_stops[i];
Color color = stop.resolvedColor;
if (style.hasAppleColorFilter())
style.appleColorFilter().transformColor(color);
stops[i].color = color;
if (stop.position) {
auto& positionValue = *stop.position;
if (positionValue.isPercentage())
stops[i].offset = positionValue.floatValue(CSSUnitType::CSS_PERCENTAGE) / 100;
else if (positionValue.isLength() || positionValue.isViewportPercentageLength() || positionValue.isCalculatedPercentageWithLength()) {
float length;
if (positionValue.isLength())
length = positionValue.computeLength<float>(conversionData);
else {
Ref<CalculationValue> calculationValue { positionValue.cssCalcValue()->createCalculationValue(conversionData) };
length = calculationValue->evaluate(gradientLength);
}
stops[i].offset = (gradientLength > 0) ? length / gradientLength : 0;
} else if (positionValue.isAngle())
stops[i].offset = positionValue.floatValue(CSSUnitType::CSS_DEG) / 360;
else {
ASSERT_NOT_REACHED();
stops[i].offset = 0;
}
} else {
// If the first color-stop does not have a position, its position defaults to 0%.
// If the last color-stop does not have a position, its position defaults to 100%.
if (!i)
stops[i].offset = 0;
else if (numStops > 1 && i == numStops - 1)
stops[i].offset = 1;
}
// If a color-stop has a position that is less than the specified position of any
// color-stop before it in the list, its position is changed to be equal to the
// largest specified position of any color-stop before it.
if (stops[i].isSpecified() && i > 0) {
size_t prevSpecifiedIndex;
for (prevSpecifiedIndex = i - 1; prevSpecifiedIndex; --prevSpecifiedIndex) {
if (stops[prevSpecifiedIndex].isSpecified())
break;
}
if (*stops[i].offset < *stops[prevSpecifiedIndex].offset)
stops[i].offset = stops[prevSpecifiedIndex].offset;
}
}
ASSERT(stops[0].isSpecified() && stops[numStops - 1].isSpecified());
// If any color-stop still does not have a position, then, for each run of adjacent
// color-stops without positions, set their positions so that they are evenly spaced
// between the preceding and following color-stops with positions.
if (numStops > 2) {
size_t unspecifiedRunStart = 0;
bool inUnspecifiedRun = false;
for (size_t i = 0; i < numStops; ++i) {
if (!stops[i].isSpecified() && !inUnspecifiedRun) {
unspecifiedRunStart = i;
inUnspecifiedRun = true;
} else if (stops[i].isSpecified() && inUnspecifiedRun) {
size_t unspecifiedRunEnd = i;
if (unspecifiedRunStart < unspecifiedRunEnd) {
float lastSpecifiedOffset = *stops[unspecifiedRunStart - 1].offset;
float nextSpecifiedOffset = *stops[unspecifiedRunEnd].offset;
float delta = (nextSpecifiedOffset - lastSpecifiedOffset) / (unspecifiedRunEnd - unspecifiedRunStart + 1);
for (size_t j = unspecifiedRunStart; j < unspecifiedRunEnd; ++j)
stops[j].offset = lastSpecifiedOffset + (j - unspecifiedRunStart + 1) * delta;
}
inUnspecifiedRun = false;
}
}
}
// Walk over the color stops, look for midpoints and add stops as needed.
// If mid < 50%, add 2 stops to the left and 6 to the right
// else add 6 stops to the left and 2 to the right.
// Stops on the side with the most stops start midway because the curve approximates
// a line in that region. We then add 5 more color stops on that side to minimize the change
// how the luminance changes at each of the color stops. We don't have to add as many on the other side
// since it becomes small which increases the differentation of luminance which hides the color stops.
// Even with 4 extra color stops, it *is* possible to discern the steps when the gradient is large and has
// large luminance differences between midpoint and color stop. If this becomes an issue, we can consider
// making this algorithm a bit smarter.
// Midpoints that coincide with color stops are treated specially since they don't require
// extra stops and generate hard lines.
for (size_t x = 1; x < stops.size() - 1;) {
if (!stops[x].isMidpoint()) {
++x;
continue;
}
// Find previous and next color so we know what to interpolate between.
// We already know they have a color since we checked for that earlier.
Color color1 = stops[x - 1].color;
Color color2 = stops[x + 1].color;
// Likewise find the position of previous and next color stop.
float offset1 = *stops[x - 1].offset;
float offset2 = *stops[x + 1].offset;
float offset = *stops[x].offset;
// Check if everything coincides or the midpoint is exactly in the middle.
// If so, ignore the midpoint.
if (offset - offset1 == offset2 - offset) {
stops.remove(x);
continue;
}
// Check if we coincide with the left color stop.
if (offset1 == offset) {
// Morph the midpoint to a regular stop with the color of the next color stop.
stops[x].color = color2;
continue;
}
// Check if we coincide with the right color stop.
if (offset2 == offset) {
// Morph the midpoint to a regular stop with the color of the previous color stop.
stops[x].color = color1;
continue;
}
float midpoint = (offset - offset1) / (offset2 - offset1);
GradientStop newStops[9];
if (midpoint > .5f) {
for (size_t y = 0; y < 7; ++y)
newStops[y].offset = offset1 + (offset - offset1) * (7 + y) / 13;
newStops[7].offset = offset + (offset2 - offset) / 3;
newStops[8].offset = offset + (offset2 - offset) * 2 / 3;
} else {
newStops[0].offset = offset1 + (offset - offset1) / 3;
newStops[1].offset = offset1 + (offset - offset1) * 2 / 3;
for (size_t y = 0; y < 7; ++y)
newStops[y + 2].offset = offset + (offset2 - offset) * y / 13;
}
// calculate colors
for (size_t y = 0; y < 9; ++y) {
float relativeOffset = (*newStops[y].offset - offset1) / (offset2 - offset1);
float multiplier = std::pow(relativeOffset, std::log(.5f) / std::log(midpoint));
// FIXME: Why not premultiply here?
newStops[y].color = blendWithoutPremultiply(color1, color2, multiplier);
}
stops.remove(x);
stops.insert(x, newStops, 9);
x += 9;
}
numStops = stops.size();
// If the gradient is repeating, repeat the color stops.
// We can't just push this logic down into the platform-specific Gradient code,
// because we have to know the extent of the gradient, and possible move the end points.
if (m_repeating && numStops > 1) {
// If the difference in the positions of the first and last color-stops is 0,
// the gradient defines a solid-color image with the color of the last color-stop in the rule.
float gradientRange = *stops.last().offset - *stops.first().offset;
if (!gradientRange) {
stops.first().offset = 0;
stops.first().color = stops.last().color;
stops.shrink(1);
numStops = 1;
} else {
float maxExtent = gradientAdapter.maxExtent(maxLengthForRepeat, gradientLength);
size_t originalNumStops = numStops;
size_t originalFirstStopIndex = 0;
// Work backwards from the first, adding stops until we get one before 0.
float firstOffset = *stops[0].offset;
if (firstOffset > 0) {
float currOffset = firstOffset;
size_t srcStopOrdinal = originalNumStops - 1;
while (true) {
GradientStop newStop = stops[originalFirstStopIndex + srcStopOrdinal];
newStop.offset = currOffset;
stops.insert(0, newStop);
++originalFirstStopIndex;
if (currOffset < 0)
break;
if (srcStopOrdinal)
currOffset -= *stops[originalFirstStopIndex + srcStopOrdinal].offset - *stops[originalFirstStopIndex + srcStopOrdinal - 1].offset;
srcStopOrdinal = (srcStopOrdinal + originalNumStops - 1) % originalNumStops;
}
}
// Work forwards from the end, adding stops until we get one after 1.
float lastOffset = *stops[stops.size() - 1].offset;
if (lastOffset < maxExtent) {
float currOffset = lastOffset;
size_t srcStopOrdinal = 0;
while (true) {
size_t srcStopIndex = originalFirstStopIndex + srcStopOrdinal;
GradientStop newStop = stops[srcStopIndex];
newStop.offset = currOffset;
stops.append(newStop);
if (currOffset > maxExtent)
break;
if (srcStopOrdinal < originalNumStops - 1)
currOffset += *stops[srcStopIndex + 1].offset - *stops[srcStopIndex].offset;
srcStopOrdinal = (srcStopOrdinal + 1) % originalNumStops;
}
}
}
}
// If the gradient goes outside the 0-1 range, normalize it by moving the endpoints, and adjusting the stops.
if (stops.size() > 1 && (*stops.first().offset < 0 || *stops.last().offset > 1))
gradientAdapter.normalizeStopsAndEndpointsOutsideRange(stops);
Gradient::ColorStopVector result;
result.reserveInitialCapacity(stops.size());
for (auto& stop : stops)
result.uncheckedAppend({ *stop.offset, stop.color });
return result;
}
static float positionFromValue(const CSSPrimitiveValue* value, const CSSToLengthConversionData& conversionData, const FloatSize& size, bool isHorizontal)
{
if (!value)
return 0;
float origin = 0;
float sign = 1;
float edgeDistance = isHorizontal ? size.width() : size.height();
// In this case the center of the gradient is given relative to an edge in the
// form of: [ top | bottom | right | left ] [ <percentage> | <length> ].
if (value->isPair()) {
CSSValueID originID = value->pairValue()->first()->valueID();
if (originID == CSSValueRight || originID == CSSValueBottom) {
// For right/bottom, the offset is relative to the far edge.
origin = edgeDistance;
sign = -1;
}
value = value->pairValue()->second();
}
if (value->isNumber())
return origin + sign * value->floatValue() * conversionData.zoom();
if (value->isPercentage())
return origin + sign * value->floatValue() / 100 * edgeDistance;
if (value->isCalculatedPercentageWithLength())
return origin + sign * value->cssCalcValue()->createCalculationValue(conversionData)->evaluate(edgeDistance);
switch (value->valueID()) {
case CSSValueTop:
ASSERT(!isHorizontal);
return 0;
case CSSValueLeft:
ASSERT(isHorizontal);
return 0;
case CSSValueBottom:
ASSERT(!isHorizontal);
return edgeDistance;
case CSSValueRight:
ASSERT(isHorizontal);
return edgeDistance;
case CSSValueCenter:
return origin + sign * .5f * edgeDistance;
default:
break;
}
return origin + sign * value->computeLength<float>(conversionData);
}
// Resolve points/radii to front end values.
static FloatPoint computeEndPoint(const CSSPrimitiveValue* horizontal, const CSSPrimitiveValue* vertical, const CSSToLengthConversionData& conversionData, const FloatSize& size)
{
return { positionFromValue(horizontal, conversionData, size, true), positionFromValue(vertical, conversionData, size, false) };
}
bool CSSGradientValue::isCacheable() const
{
if (hasColorDerivedFromElement())
return false;
for (auto& stop : m_stops) {
if (stop.position && stop.position->isFontRelativeLength())
return false;
}
return true;
}
bool CSSGradientValue::knownToBeOpaque(const RenderElement& renderer) const
{
bool hasColorFilter = renderer.style().hasAppleColorFilter();
for (auto& stop : m_stops) {
Color color = stop.resolvedColor;
if (hasColorFilter)
renderer.style().appleColorFilter().transformColor(color);
if (!color.isOpaque())
return false;
}
return true;
}
bool CSSGradientValue::equals(const CSSGradientValue& other) const
{
return compareCSSValuePtr(m_firstX, other.m_firstX)
&& compareCSSValuePtr(m_firstY, other.m_firstY)
&& compareCSSValuePtr(m_secondX, other.m_secondX)
&& compareCSSValuePtr(m_secondY, other.m_secondY)
&& m_stops == other.m_stops
&& m_gradientType == other.m_gradientType
&& m_repeating == other.m_repeating;
}
static void appendGradientStops(StringBuilder& builder, const Vector<CSSGradientColorStop, 2>& stops)
{
for (auto& stop : stops) {
double position = stop.position->doubleValue(CSSUnitType::CSS_NUMBER);
if (!position)
builder.append(", from(", stop.color->cssText(), ')');
else if (position == 1)
builder.append(", to(", stop.color->cssText(), ')');
else
builder.append(", color-stop(", position, ", ", stop.color->cssText(), ')');
}
}
template<typename T, typename U> static void appendSpaceSeparatedOptionalCSSPtrText(StringBuilder& builder, const T& a, const U& b)
{
if (a && b)
builder.append(a->cssText(), ' ', b->cssText());
else if (a)
builder.append(a->cssText());
else if (b)
builder.append(b->cssText());
}
static void writeColorStop(StringBuilder& builder, const CSSGradientColorStop& stop)
{
appendSpaceSeparatedOptionalCSSPtrText(builder, stop.color, stop.position);
}
String CSSLinearGradientValue::customCSSText() const
{
StringBuilder result;
if (gradientType() == CSSDeprecatedLinearGradient) {
result.append("-webkit-gradient(linear, ", firstX()->cssText(), ' ', firstY()->cssText(), ", ", secondX()->cssText(), ' ', secondY()->cssText());
appendGradientStops(result, stops());
} else if (gradientType() == CSSPrefixedLinearGradient) {
if (isRepeating())
result.appendLiteral("-webkit-repeating-linear-gradient(");
else
result.appendLiteral("-webkit-linear-gradient(");
if (m_angle)
result.append(m_angle->cssText());
else
appendSpaceSeparatedOptionalCSSPtrText(result, firstX(), firstY());
for (auto& stop : stops()) {
result.appendLiteral(", ");
writeColorStop(result, stop);
}
} else {
if (isRepeating())
result.appendLiteral("repeating-linear-gradient(");
else
result.appendLiteral("linear-gradient(");
bool wroteSomething = false;
if (m_angle && m_angle->computeDegrees() != 180) {
result.append(m_angle->cssText());
wroteSomething = true;
} else if ((firstX() || firstY()) && !(!firstX() && firstY() && firstY()->valueID() == CSSValueBottom)) {
result.appendLiteral("to ");
appendSpaceSeparatedOptionalCSSPtrText(result, firstX(), firstY());
wroteSomething = true;
}
for (auto& stop : stops()) {
if (wroteSomething)
result.appendLiteral(", ");
wroteSomething = true;
writeColorStop(result, stop);
}
}
result.append(')');
return result.toString();
}
// Compute the endpoints so that a gradient of the given angle covers a box of the given size.
static void endPointsFromAngle(float angleDeg, const FloatSize& size, FloatPoint& firstPoint, FloatPoint& secondPoint, CSSGradientType type)
{
// Prefixed gradients use "polar coordinate" angles, rather than "bearing" angles.
if (type == CSSPrefixedLinearGradient)
angleDeg = 90 - angleDeg;
angleDeg = fmodf(angleDeg, 360);
if (angleDeg < 0)
angleDeg += 360;
if (!angleDeg) {
firstPoint.set(0, size.height());
secondPoint.set(0, 0);
return;
}
if (angleDeg == 90) {
firstPoint.set(0, 0);
secondPoint.set(size.width(), 0);
return;
}
if (angleDeg == 180) {
firstPoint.set(0, 0);
secondPoint.set(0, size.height());
return;
}
if (angleDeg == 270) {
firstPoint.set(size.width(), 0);
secondPoint.set(0, 0);
return;
}
// angleDeg is a "bearing angle" (0deg = N, 90deg = E),
// but tan expects 0deg = E, 90deg = N.
float slope = tan(deg2rad(90 - angleDeg));
// We find the endpoint by computing the intersection of the line formed by the slope,
// and a line perpendicular to it that intersects the corner.
float perpendicularSlope = -1 / slope;
// Compute start corner relative to center, in Cartesian space (+y = up).
float halfHeight = size.height() / 2;
float halfWidth = size.width() / 2;
FloatPoint endCorner;
if (angleDeg < 90)
endCorner.set(halfWidth, halfHeight);
else if (angleDeg < 180)
endCorner.set(halfWidth, -halfHeight);
else if (angleDeg < 270)
endCorner.set(-halfWidth, -halfHeight);
else
endCorner.set(-halfWidth, halfHeight);
// Compute c (of y = mx + c) using the corner point.
float c = endCorner.y() - perpendicularSlope * endCorner.x();
float endX = c / (slope - perpendicularSlope);
float endY = perpendicularSlope * endX + c;
// We computed the end point, so set the second point,
// taking into account the moved origin and the fact that we're in drawing space (+y = down).
secondPoint.set(halfWidth + endX, halfHeight - endY);
// Reflect around the center for the start point.
firstPoint.set(halfWidth - endX, halfHeight + endY);
}
Ref<Gradient> CSSLinearGradientValue::createGradient(RenderElement& renderer, const FloatSize& size)
{
ASSERT(!size.isEmpty());
CSSToLengthConversionData conversionData(&renderer.style(), renderer.document().documentElement()->renderStyle(), renderer.parentStyle(), &renderer.view());
FloatPoint firstPoint;
FloatPoint secondPoint;
if (m_angle) {
float angle = m_angle->floatValue(CSSUnitType::CSS_DEG);
endPointsFromAngle(angle, size, firstPoint, secondPoint, gradientType());
} else {
switch (gradientType()) {
case CSSDeprecatedLinearGradient:
firstPoint = computeEndPoint(firstX(), firstY(), conversionData, size);
if (secondX() || secondY())
secondPoint = computeEndPoint(secondX(), secondY(), conversionData, size);
else {
if (firstX())
secondPoint.setX(size.width() - firstPoint.x());
if (firstY())
secondPoint.setY(size.height() - firstPoint.y());
}
break;
case CSSPrefixedLinearGradient:
firstPoint = computeEndPoint(firstX(), firstY(), conversionData, size);
if (firstX())
secondPoint.setX(size.width() - firstPoint.x());
if (firstY())
secondPoint.setY(size.height() - firstPoint.y());
break;
case CSSLinearGradient:
if (firstX() && firstY()) {
// "Magic" corners, so the 50% line touches two corners.
float rise = size.width();
float run = size.height();
if (firstX() && firstX()->valueID() == CSSValueLeft)
run *= -1;
if (firstY() && firstY()->valueID() == CSSValueBottom)
rise *= -1;
// Compute angle, and flip it back to "bearing angle" degrees.
float angle = 90 - rad2deg(atan2(rise, run));
endPointsFromAngle(angle, size, firstPoint, secondPoint, gradientType());
} else if (firstX() || firstY()) {
secondPoint = computeEndPoint(firstX(), firstY(), conversionData, size);
if (firstX())
firstPoint.setX(size.width() - secondPoint.x());
if (firstY())
firstPoint.setY(size.height() - secondPoint.y());
} else
secondPoint.setY(size.height());
break;
default:
ASSERT_NOT_REACHED();
}
}
Gradient::LinearData data { firstPoint, secondPoint };
LinearGradientAdapter adapter { data };
auto stops = computeStops(adapter, conversionData, renderer.style(), 1);
auto gradient = Gradient::create(WTFMove(data));
gradient->setSortedColorStops(WTFMove(stops));
return gradient;
}
bool CSSLinearGradientValue::equals(const CSSLinearGradientValue& other) const
{
return CSSGradientValue::equals(other) && compareCSSValuePtr(m_angle, other.m_angle);
}
String CSSRadialGradientValue::customCSSText() const
{
StringBuilder result;
if (gradientType() == CSSDeprecatedRadialGradient) {
result.append("-webkit-gradient(radial, ", firstX()->cssText(), ' ', firstY()->cssText(), ", ", m_firstRadius->cssText(),
", ", secondX()->cssText(), ' ', secondY()->cssText(), ", ", m_secondRadius->cssText());
appendGradientStops(result, stops());
} else if (gradientType() == CSSPrefixedRadialGradient) {
if (isRepeating())
result.appendLiteral("-webkit-repeating-radial-gradient(");
else
result.appendLiteral("-webkit-radial-gradient(");
if (firstX() || firstY())
appendSpaceSeparatedOptionalCSSPtrText(result, firstX(), firstY());
else
result.appendLiteral("center");
if (m_shape || m_sizingBehavior) {
result.appendLiteral(", ");
if (m_shape)
result.append(m_shape->cssText(), ' ');
else
result.appendLiteral("ellipse ");
if (m_sizingBehavior)
result.append(m_sizingBehavior->cssText());
else
result.appendLiteral("cover");
} else if (m_endHorizontalSize && m_endVerticalSize)
result.append(", ", m_endHorizontalSize->cssText(), ' ', m_endVerticalSize->cssText());
for (auto& stop : stops()) {
result.appendLiteral(", ");
writeColorStop(result, stop);
}
} else {
if (isRepeating())
result.appendLiteral("repeating-radial-gradient(");
else
result.appendLiteral("radial-gradient(");
bool wroteSomething = false;
// The only ambiguous case that needs an explicit shape to be provided
// is when a sizing keyword is used (or all sizing is omitted).
if (m_shape && m_shape->valueID() != CSSValueEllipse && (m_sizingBehavior || (!m_sizingBehavior && !m_endHorizontalSize))) {
result.appendLiteral("circle");
wroteSomething = true;
}
if (m_sizingBehavior && m_sizingBehavior->valueID() != CSSValueFarthestCorner) {
if (wroteSomething)
result.append(' ');
result.append(m_sizingBehavior->cssText());
wroteSomething = true;
} else if (m_endHorizontalSize) {
if (wroteSomething)
result.append(' ');
result.append(m_endHorizontalSize->cssText());
if (m_endVerticalSize)
result.append(' ', m_endVerticalSize->cssText());
wroteSomething = true;
}
if (firstX() || firstY()) {
if (wroteSomething)
result.append(' ');
result.appendLiteral("at ");
appendSpaceSeparatedOptionalCSSPtrText(result, firstX(), firstY());
wroteSomething = true;
}
if (wroteSomething)
result.appendLiteral(", ");
bool wroteFirstStop = false;
for (auto& stop : stops()) {
if (wroteFirstStop)
result.appendLiteral(", ");
wroteFirstStop = true;
writeColorStop(result, stop);
}
}
result.append(')');
return result.toString();
}
float CSSRadialGradientValue::resolveRadius(CSSPrimitiveValue& radius, const CSSToLengthConversionData& conversionData, float* widthOrHeight)
{
float result = 0;
if (radius.isNumber())
result = radius.floatValue() * conversionData.zoom();
else if (widthOrHeight && radius.isPercentage())
result = *widthOrHeight * radius.floatValue() / 100;
else
result = radius.computeLength<float>(conversionData);
return result;
}
static float distanceToClosestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
{
FloatPoint topLeft;
float topLeftDistance = FloatSize(p - topLeft).diagonalLength();
FloatPoint topRight(size.width(), 0);
float topRightDistance = FloatSize(p - topRight).diagonalLength();
FloatPoint bottomLeft(0, size.height());
float bottomLeftDistance = FloatSize(p - bottomLeft).diagonalLength();
FloatPoint bottomRight(size.width(), size.height());
float bottomRightDistance = FloatSize(p - bottomRight).diagonalLength();
corner = topLeft;
float minDistance = topLeftDistance;
if (topRightDistance < minDistance) {
minDistance = topRightDistance;
corner = topRight;
}
if (bottomLeftDistance < minDistance) {
minDistance = bottomLeftDistance;
corner = bottomLeft;
}
if (bottomRightDistance < minDistance) {
minDistance = bottomRightDistance;
corner = bottomRight;
}
return minDistance;
}
static float distanceToFarthestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
{
FloatPoint topLeft;
float topLeftDistance = FloatSize(p - topLeft).diagonalLength();
FloatPoint topRight(size.width(), 0);
float topRightDistance = FloatSize(p - topRight).diagonalLength();
FloatPoint bottomLeft(0, size.height());
float bottomLeftDistance = FloatSize(p - bottomLeft).diagonalLength();
FloatPoint bottomRight(size.width(), size.height());
float bottomRightDistance = FloatSize(p - bottomRight).diagonalLength();
corner = topLeft;
float maxDistance = topLeftDistance;
if (topRightDistance > maxDistance) {
maxDistance = topRightDistance;
corner = topRight;
}
if (bottomLeftDistance > maxDistance) {
maxDistance = bottomLeftDistance;
corner = bottomLeft;
}
if (bottomRightDistance > maxDistance) {
maxDistance = bottomRightDistance;
corner = bottomRight;
}
return maxDistance;
}
// Compute horizontal radius of ellipse with center at 0,0 which passes through p, and has
// width/height given by aspectRatio.
static inline float horizontalEllipseRadius(const FloatSize& p, float aspectRatio)
{
// x^2/a^2 + y^2/b^2 = 1
// a/b = aspectRatio, b = a/aspectRatio
// a = sqrt(x^2 + y^2/(1/r^2))
return std::hypot(p.width(), p.height() * aspectRatio);
}
// FIXME: share code with the linear version
Ref<Gradient> CSSRadialGradientValue::createGradient(RenderElement& renderer, const FloatSize& size)
{
ASSERT(!size.isEmpty());
CSSToLengthConversionData conversionData(&renderer.style(), renderer.document().documentElement()->renderStyle(), renderer.parentStyle(), &renderer.view());
FloatPoint firstPoint = computeEndPoint(firstX(), firstY(), conversionData, size);
if (!firstX())
firstPoint.setX(size.width() / 2);
if (!firstY())
firstPoint.setY(size.height() / 2);
FloatPoint secondPoint = computeEndPoint(secondX(), secondY(), conversionData, size);
if (!secondX())
secondPoint.setX(size.width() / 2);
if (!secondY())
secondPoint.setY(size.height() / 2);
float firstRadius = 0;
if (m_firstRadius)
firstRadius = resolveRadius(*m_firstRadius, conversionData);
float secondRadius = 0;
float aspectRatio = 1; // width / height.
if (m_secondRadius)
secondRadius = resolveRadius(*m_secondRadius, conversionData);
else if (m_endHorizontalSize) {
float width = size.width();
float height = size.height();
secondRadius = resolveRadius(*m_endHorizontalSize, conversionData, &width);
if (m_endVerticalSize)
aspectRatio = secondRadius / resolveRadius(*m_endVerticalSize, conversionData, &height);
else
aspectRatio = 1;
} else {
enum GradientShape { Circle, Ellipse };
GradientShape shape = Ellipse;
if ((m_shape && m_shape->valueID() == CSSValueCircle)
|| (!m_shape && !m_sizingBehavior && m_endHorizontalSize && !m_endVerticalSize))
shape = Circle;
enum GradientFill { ClosestSide, ClosestCorner, FarthestSide, FarthestCorner };
GradientFill fill = FarthestCorner;
switch (m_sizingBehavior ? m_sizingBehavior->valueID() : 0) {
case CSSValueContain:
case CSSValueClosestSide:
fill = ClosestSide;
break;
case CSSValueClosestCorner:
fill = ClosestCorner;
break;
case CSSValueFarthestSide:
fill = FarthestSide;
break;
case CSSValueCover:
case CSSValueFarthestCorner:
fill = FarthestCorner;
break;
default:
break;
}
// Now compute the end radii based on the second point, shape and fill.
// Horizontal
switch (fill) {
case ClosestSide: {
float xDist = std::min(secondPoint.x(), size.width() - secondPoint.x());
float yDist = std::min(secondPoint.y(), size.height() - secondPoint.y());
if (shape == Circle) {
float smaller = std::min(xDist, yDist);
xDist = smaller;
yDist = smaller;
}
secondRadius = xDist;
aspectRatio = xDist / yDist;
break;
}
case FarthestSide: {
float xDist = std::max(secondPoint.x(), size.width() - secondPoint.x());
float yDist = std::max(secondPoint.y(), size.height() - secondPoint.y());
if (shape == Circle) {
float larger = std::max(xDist, yDist);
xDist = larger;
yDist = larger;
}
secondRadius = xDist;
aspectRatio = xDist / yDist;
break;
}
case ClosestCorner: {
FloatPoint corner;
float distance = distanceToClosestCorner(secondPoint, size, corner);
if (shape == Circle)
secondRadius = distance;
else {
// If <shape> is ellipse, the gradient-shape has the same ratio of width to height
// that it would if closest-side or farthest-side were specified, as appropriate.
float xDist = std::min(secondPoint.x(), size.width() - secondPoint.x());
float yDist = std::min(secondPoint.y(), size.height() - secondPoint.y());
secondRadius = horizontalEllipseRadius(corner - secondPoint, xDist / yDist);
aspectRatio = xDist / yDist;
}
break;
}
case FarthestCorner: {
FloatPoint corner;
float distance = distanceToFarthestCorner(secondPoint, size, corner);
if (shape == Circle)
secondRadius = distance;
else {
// If <shape> is ellipse, the gradient-shape has the same ratio of width to height
// that it would if closest-side or farthest-side were specified, as appropriate.
float xDist = std::max(secondPoint.x(), size.width() - secondPoint.x());
float yDist = std::max(secondPoint.y(), size.height() - secondPoint.y());
secondRadius = horizontalEllipseRadius(corner - secondPoint, xDist / yDist);
aspectRatio = xDist / yDist;
}
break;
}
}
}
// computeStops() only uses maxExtent for repeating gradients.
float maxExtent = 0;
if (isRepeating()) {
FloatPoint corner;
maxExtent = distanceToFarthestCorner(secondPoint, size, corner);
}
Gradient::RadialData data { firstPoint, secondPoint, firstRadius, secondRadius, aspectRatio };
RadialGradientAdapter adapter { data };
auto stops = computeStops(adapter, conversionData, renderer.style(), maxExtent);
auto gradient = Gradient::create(WTFMove(data));
gradient->setSortedColorStops(WTFMove(stops));
return gradient;
}
bool CSSRadialGradientValue::equals(const CSSRadialGradientValue& other) const
{
return CSSGradientValue::equals(other)
&& compareCSSValuePtr(m_shape, other.m_shape)
&& compareCSSValuePtr(m_sizingBehavior, other.m_sizingBehavior)
&& compareCSSValuePtr(m_endHorizontalSize, other.m_endHorizontalSize)
&& compareCSSValuePtr(m_endVerticalSize, other.m_endVerticalSize);
}
String CSSConicGradientValue::customCSSText() const
{
StringBuilder result;
if (isRepeating())
result.appendLiteral("repeating-conic-gradient(");
else
result.appendLiteral("conic-gradient(");
bool wroteSomething = false;
if (m_angle) {
result.append("from ", m_angle->cssText());
wroteSomething = true;
}
if (firstX() && firstY()) {
if (wroteSomething)
result.append(' ');
result.appendLiteral("at ");
appendSpaceSeparatedOptionalCSSPtrText(result, firstX(), firstY());
wroteSomething = true;
}
if (wroteSomething)
result.appendLiteral(", ");
bool wroteFirstStop = false;
for (auto& stop : stops()) {
if (wroteFirstStop)
result.appendLiteral(", ");
wroteFirstStop = true;
writeColorStop(result, stop);
}
result.append(')');
return result.toString();
}
Ref<Gradient> CSSConicGradientValue::createGradient(RenderElement& renderer, const FloatSize& size)
{
ASSERT(!size.isEmpty());
CSSToLengthConversionData conversionData(&renderer.style(), renderer.document().documentElement()->renderStyle(), renderer.parentStyle(), &renderer.view());
FloatPoint centerPoint = computeEndPoint(firstX(), firstY(), conversionData, size);
if (!firstX())
centerPoint.setX(size.width() / 2);
if (!firstY())
centerPoint.setY(size.height() / 2);
float angleRadians = 0;
if (m_angle)
angleRadians = m_angle->floatValue(CSSUnitType::CSS_RAD);
Gradient::ConicData data { centerPoint, angleRadians };
ConicGradientAdapter adapter;
auto stops = computeStops(adapter, conversionData, renderer.style(), 1);
auto gradient = Gradient::create(WTFMove(data));
gradient->setSortedColorStops(WTFMove(stops));
return gradient;
}
bool CSSConicGradientValue::equals(const CSSConicGradientValue& other) const
{
return CSSGradientValue::equals(other) && compareCSSValuePtr(m_angle, other.m_angle);
}
} // namespace WebCore