blob: 506e7c044fdf8d12cc9bb2fcdcfef589c77673ed [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FloatPoint.h"
#include "SVGPathSeg.h"
#include "SVGPathSegListValues.h"
#include "SVGPathSource.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class SVGPathSegListSource final : public SVGPathSource {
public:
explicit SVGPathSegListSource(const SVGPathSegListValues&);
private:
bool hasMoreData() const final;
bool moveToNextToken() final { return true; }
bool parseSVGSegmentType(SVGPathSegType&) final;
SVGPathSegType nextCommand(SVGPathSegType) final;
bool parseMoveToSegment(FloatPoint&) final;
bool parseLineToSegment(FloatPoint&) final;
bool parseLineToHorizontalSegment(float&) final;
bool parseLineToVerticalSegment(float&) final;
bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) final;
bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) final;
bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) final;
bool parseCurveToQuadraticSmoothSegment(FloatPoint&) final;
bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) final;
const SVGPathSegListValues& m_pathSegList;
RefPtr<SVGPathSeg> m_segment;
int m_itemCurrent;
int m_itemEnd;
};
} // namespace WebCore