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/*
* Copyright (C) Research In Motion Limited 2012. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGAnimatedIntegerOptionalInteger.h"
#include "SVGAnimateElement.h"
#include "SVGAnimatedInteger.h"
#include "SVGParserUtilities.h"
namespace WebCore {
SVGAnimatedIntegerOptionalIntegerAnimator::SVGAnimatedIntegerOptionalIntegerAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedIntegerOptionalInteger, animationElement, contextElement)
{
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedIntegerOptionalIntegerAnimator::constructFromString(const String& string)
{
OwnPtr<SVGAnimatedType> animtedType = SVGAnimatedType::createIntegerOptionalInteger(new pair<int, int>);
pair<int, int>& animatedInteger = animtedType->integerOptionalInteger();
float firstNumber = 0;
float secondNumber = 0;
if (!parseNumberOptionalNumber(string, firstNumber, secondNumber)) {
animatedInteger.first = 0;
animatedInteger.second = 0;
} else {
animatedInteger.first = static_cast<int>(roundf(firstNumber));
animatedInteger.second = static_cast<int>(roundf(secondNumber));
}
return animtedType.release();
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedIntegerOptionalIntegerAnimator::startAnimValAnimation(const Vector<SVGAnimatedProperty*>& properties)
{
return SVGAnimatedType::createIntegerOptionalInteger(constructFromBaseValues<SVGAnimatedInteger, SVGAnimatedInteger>(properties));
}
void SVGAnimatedIntegerOptionalIntegerAnimator::stopAnimValAnimation(const Vector<SVGAnimatedProperty*>& properties)
{
stopAnimValAnimationForTypes<SVGAnimatedInteger, SVGAnimatedInteger>(properties);
}
void SVGAnimatedIntegerOptionalIntegerAnimator::resetAnimValToBaseVal(const Vector<SVGAnimatedProperty*>& properties, SVGAnimatedType* type)
{
resetFromBaseValues<SVGAnimatedInteger, SVGAnimatedInteger>(properties, type, &SVGAnimatedType::integerOptionalInteger);
}
void SVGAnimatedIntegerOptionalIntegerAnimator::animValWillChange(const Vector<SVGAnimatedProperty*>& properties)
{
animValWillChangeForTypes<SVGAnimatedInteger, SVGAnimatedInteger>(properties);
}
void SVGAnimatedIntegerOptionalIntegerAnimator::animValDidChange(const Vector<SVGAnimatedProperty*>& properties)
{
animValDidChangeForTypes<SVGAnimatedInteger, SVGAnimatedInteger>(properties);
}
void SVGAnimatedIntegerOptionalIntegerAnimator::calculateFromAndToValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& toString)
{
ASSERT(m_contextElement);
ASSERT(m_animationElement);
SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement);
animationElement->determinePropertyValueTypes(fromString, toString);
from = constructFromString(fromString);
to = constructFromString(toString);
}
void SVGAnimatedIntegerOptionalIntegerAnimator::calculateFromAndByValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& byString)
{
ASSERT(m_contextElement);
ASSERT(m_animationElement);
SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement);
animationElement->determinePropertyValueTypes(fromString, byString);
from = constructFromString(fromString);
to = constructFromString(byString);
pair<int, int>& fromNumberPair = from->integerOptionalInteger();
pair<int, int>& toNumberPair = to->integerOptionalInteger();
toNumberPair.first += fromNumberPair.first;
toNumberPair.second += fromNumberPair.second;
}
void SVGAnimatedIntegerOptionalIntegerAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount,
OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, OwnPtr<SVGAnimatedType>& animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement);
AnimationMode animationMode = animationElement->animationMode();
// To animation uses contributions from the lower priority animations as the base value.
pair<int, int>& fromNumberPair = from->integerOptionalInteger();
pair<int, int>& animatedNumberPair = animated->integerOptionalInteger();
if (animationMode == ToAnimation)
fromNumberPair = animatedNumberPair;
pair<int, int>& toNumberPair = to->integerOptionalInteger();
SVGAnimatedIntegerAnimator::calculateAnimatedInteger(animationElement, percentage, repeatCount, animatedNumberPair.first, fromNumberPair.first, toNumberPair.first);
SVGAnimatedIntegerAnimator::calculateAnimatedInteger(animationElement, percentage, repeatCount, animatedNumberPair.second, fromNumberPair.second, toNumberPair.second);
}
float SVGAnimatedIntegerOptionalIntegerAnimator::calculateDistance(const String&, const String&)
{
// FIXME: Distance calculation is not possible for SVGIntegerOptionalInteger right now. We need the distance for every single value.
return -1;
}
}
#endif // ENABLE(SVG)