| /* |
| * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2008 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGAnimateElement.h" |
| |
| #include "CSSComputedStyleDeclaration.h" |
| #include "CSSParser.h" |
| #include "CSSPropertyNames.h" |
| #include "QualifiedName.h" |
| #include "RenderObject.h" |
| #include "SVGAnimatorFactory.h" |
| #include "SVGNames.h" |
| #include "SVGStyledElement.h" |
| |
| namespace WebCore { |
| |
| SVGAnimateElement::SVGAnimateElement(const QualifiedName& tagName, Document* document) |
| : SVGAnimationElement(tagName, document) |
| , m_animatedPropertyType(AnimatedString) |
| , m_fromPropertyValueType(RegularPropertyValue) |
| , m_toPropertyValueType(RegularPropertyValue) |
| { |
| ASSERT(hasTagName(SVGNames::animateTag) || hasTagName(SVGNames::setTag) || hasTagName(SVGNames::animateColorTag) || hasTagName(SVGNames::animateTransformTag)); |
| } |
| |
| PassRefPtr<SVGAnimateElement> SVGAnimateElement::create(const QualifiedName& tagName, Document* document) |
| { |
| return adoptRef(new SVGAnimateElement(tagName, document)); |
| } |
| |
| SVGAnimateElement::~SVGAnimateElement() |
| { |
| } |
| |
| static inline void getPropertyValue(SVGElement* svgParent, const QualifiedName& attributeName, String& value) |
| { |
| ASSERT(svgParent->isStyled()); |
| value = CSSComputedStyleDeclaration::create(svgParent)->getPropertyValue(cssPropertyID(attributeName.localName())); |
| } |
| |
| static bool inheritsFromProperty(SVGElement* targetElement, const QualifiedName& attributeName, const String& value) |
| { |
| ASSERT(targetElement); |
| DEFINE_STATIC_LOCAL(const AtomicString, inherit, ("inherit")); |
| |
| if (value.isEmpty() || value != inherit || !targetElement->isStyled()) |
| return false; |
| return SVGStyledElement::isAnimatableCSSProperty(attributeName); |
| } |
| |
| static bool attributeValueIsCurrentColor(const String& value) |
| { |
| DEFINE_STATIC_LOCAL(const AtomicString, currentColor, ("currentColor")); |
| return value == currentColor; |
| } |
| |
| void SVGAnimateElement::adjustForCurrentColor(SVGElement* targetElement, Color& color) |
| { |
| ASSERT(targetElement); |
| |
| if (RenderObject* targetRenderer = targetElement->renderer()) |
| color = targetRenderer->style()->visitedDependentColor(CSSPropertyColor); |
| else |
| color = Color(); |
| } |
| |
| void SVGAnimateElement::adjustForInheritance(SVGElement* targetElement, const QualifiedName& attributeName, String& value) |
| { |
| // FIXME: At the moment the computed style gets returned as a String and needs to get parsed again. |
| // In the future we might want to work with the value type directly to avoid the String parsing. |
| ASSERT(targetElement); |
| |
| Element* parent = targetElement->parentElement(); |
| if (!parent || !parent->isSVGElement()) |
| return; |
| |
| SVGElement* svgParent = static_cast<SVGElement*>(parent); |
| if (svgParent->isStyled()) |
| getPropertyValue(svgParent, attributeName, value); |
| } |
| |
| bool SVGAnimateElement::hasValidAttributeType() |
| { |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return false; |
| |
| return m_animatedPropertyType != AnimatedUnknown; |
| } |
| |
| AnimatedPropertyType SVGAnimateElement::determineAnimatedPropertyType(SVGElement* targetElement) const |
| { |
| ASSERT(targetElement); |
| |
| Vector<AnimatedPropertyType> propertyTypes; |
| targetElement->animatedPropertyTypeForAttribute(attributeName(), propertyTypes); |
| if (propertyTypes.isEmpty()) |
| return AnimatedUnknown; |
| |
| ASSERT(propertyTypes.size() <= 2); |
| AnimatedPropertyType type = propertyTypes[0]; |
| if (hasTagName(SVGNames::animateColorTag) && type != AnimatedColor) |
| return AnimatedUnknown; |
| |
| // Animations of transform lists are not allowed for <animate> or <set> |
| // http://www.w3.org/TR/SVG/animate.html#AnimationAttributesAndProperties |
| if (type == AnimatedTransformList && !hasTagName(SVGNames::animateTransformTag)) |
| return AnimatedUnknown; |
| |
| // Fortunately there's just one special case needed here: SVGMarkerElements orientAttr, which |
| // corresponds to SVGAnimatedAngle orientAngle and SVGAnimatedEnumeration orientType. We have to |
| // figure out whose value to change here. |
| if (targetElement->hasTagName(SVGNames::markerTag) && type == AnimatedAngle) { |
| ASSERT(propertyTypes.size() == 2); |
| ASSERT(propertyTypes[0] == AnimatedAngle); |
| ASSERT(propertyTypes[1] == AnimatedEnumeration); |
| } else if (propertyTypes.size() == 2) |
| ASSERT(propertyTypes[0] == propertyTypes[1]); |
| |
| return type; |
| } |
| |
| void SVGAnimateElement::determinePropertyValueTypes(const String& from, const String& to) |
| { |
| SVGElement* targetElement = this->targetElement(); |
| ASSERT(targetElement); |
| |
| if (inheritsFromProperty(targetElement, attributeName(), from)) |
| m_fromPropertyValueType = InheritValue; |
| if (inheritsFromProperty(targetElement, attributeName(), to)) |
| m_toPropertyValueType = InheritValue; |
| |
| if (m_animatedPropertyType != AnimatedColor) |
| return; |
| |
| if (attributeValueIsCurrentColor(from)) |
| m_fromPropertyValueType = CurrentColorValue; |
| if (attributeValueIsCurrentColor(to)) |
| m_toPropertyValueType = CurrentColorValue; |
| } |
| |
| void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement) |
| { |
| ASSERT(resultElement); |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return; |
| |
| ASSERT(m_animatedPropertyType == determineAnimatedPropertyType(targetElement)); |
| |
| ASSERT(percentage >= 0 && percentage <= 1); |
| ASSERT(m_animatedPropertyType != AnimatedTransformList || hasTagName(SVGNames::animateTransformTag)); |
| ASSERT(m_animatedPropertyType != AnimatedUnknown); |
| ASSERT(m_animator); |
| ASSERT(m_animator->type() == m_animatedPropertyType); |
| ASSERT(m_fromType); |
| ASSERT(m_fromType->type() == m_animatedPropertyType); |
| ASSERT(m_toType); |
| |
| ASSERT(resultElement->hasTagName(SVGNames::animateTag) |
| || resultElement->hasTagName(SVGNames::animateColorTag) |
| || resultElement->hasTagName(SVGNames::animateTransformTag) |
| || resultElement->hasTagName(SVGNames::setTag)); |
| |
| SVGAnimateElement* resultAnimationElement = static_cast<SVGAnimateElement*>(resultElement); |
| ASSERT(resultAnimationElement->m_animatedType); |
| ASSERT(resultAnimationElement->m_animatedPropertyType == m_animatedPropertyType); |
| |
| if (hasTagName(SVGNames::setTag)) |
| percentage = 1; |
| |
| // Target element might have changed. |
| m_animator->setContextElement(targetElement); |
| |
| // Be sure to detach list wrappers before we modfiy their underlying value. If we'd do |
| // if after calculateAnimatedValue() ran the cached pointers in the list propery tear |
| // offs would point nowhere, and we couldn't create copies of those values anymore, |
| // while detaching. This is covered by assertions, moving this down would fire them. |
| if (!m_animatedProperties.isEmpty()) |
| m_animator->animValWillChange(m_animatedProperties); |
| m_animator->calculateAnimatedValue(percentage, repeat, m_fromType, m_toType, resultAnimationElement->m_animatedType); |
| } |
| |
| bool SVGAnimateElement::calculateFromAndToValues(const String& fromString, const String& toString) |
| { |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return false; |
| |
| ensureAnimator()->calculateFromAndToValues(m_fromType, m_toType, fromString, toString); |
| ASSERT(m_animatedPropertyType == m_animator->type()); |
| return true; |
| } |
| |
| bool SVGAnimateElement::calculateFromAndByValues(const String& fromString, const String& byString) |
| { |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return false; |
| |
| ASSERT(!hasTagName(SVGNames::setTag)); |
| |
| ensureAnimator()->calculateFromAndByValues(m_fromType, m_toType, fromString, byString); |
| ASSERT(m_animatedPropertyType == m_animator->type()); |
| return true; |
| } |
| |
| #ifndef NDEBUG |
| static inline bool propertyTypesAreConsistent(AnimatedPropertyType expectedPropertyType, const Vector<SVGAnimatedProperty*>& properties) |
| { |
| for (size_t i = 0; i < properties.size(); ++i) { |
| if (expectedPropertyType != properties[i]->animatedPropertyType()) { |
| // This is the only allowed inconsistency. SVGAnimatedAngleAnimator handles both SVGAnimatedAngle & SVGAnimatedEnumeration for markers orient attribute. |
| if (expectedPropertyType == AnimatedAngle && properties[i]->animatedPropertyType() == AnimatedEnumeration) |
| return true; |
| return false; |
| } |
| } |
| return true; |
| } |
| #endif |
| |
| void SVGAnimateElement::resetToBaseValue(const String& baseString) |
| { |
| // If animatedProperty is not null, we're dealing with a SVG DOM primitive animation. |
| // In that case we don't need any base value strings, but can directly operate on these |
| // SVG DOM primitives, like SVGLength. |
| SVGAnimatedTypeAnimator* animator = ensureAnimator(); |
| ASSERT(m_animatedPropertyType == animator->type()); |
| |
| SVGElement* targetElement = this->targetElement(); |
| const QualifiedName& attributeName = this->attributeName(); |
| ShouldApplyAnimation shouldApply = shouldApplyAnimation(targetElement, attributeName); |
| if (shouldApply == ApplyXMLAnimation) |
| m_animatedProperties = animator->findAnimatedPropertiesForAttributeName(targetElement, attributeName); |
| else |
| ASSERT(m_animatedProperties.isEmpty()); |
| |
| if (m_animatedProperties.isEmpty()) { |
| // Legacy fallback code path, uses the passed-in baseString, which is cached. |
| if (!m_animatedType) |
| m_animatedType = animator->constructFromString(baseString); |
| else |
| m_animatedType->setValueAsString(attributeName, baseString); |
| return; |
| } |
| |
| ASSERT(propertyTypesAreConsistent(m_animatedPropertyType, m_animatedProperties)); |
| if (!m_animatedType) |
| m_animatedType = animator->startAnimValAnimation(m_animatedProperties); |
| else |
| animator->resetAnimValToBaseVal(m_animatedProperties, m_animatedType.get()); |
| } |
| |
| void SVGAnimateElement::applyResultsToTarget() |
| { |
| ASSERT(m_animatedPropertyType != AnimatedTransformList || hasTagName(SVGNames::animateTransformTag)); |
| ASSERT(m_animatedPropertyType != AnimatedUnknown); |
| ASSERT(m_animatedType); |
| ASSERT(m_animator); |
| |
| if (m_animatedProperties.isEmpty()) { |
| // CSS / legacy XML change code-path. |
| setTargetAttributeAnimatedValue(m_animatedType.get()); |
| return; |
| } |
| |
| // SVG DOM animVal animation code-path. |
| m_animator->animValDidChange(m_animatedProperties); |
| } |
| |
| float SVGAnimateElement::calculateDistance(const String& fromString, const String& toString) |
| { |
| // FIXME: A return value of float is not enough to support paced animations on lists. |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return -1; |
| |
| return ensureAnimator()->calculateDistance(fromString, toString); |
| } |
| |
| void SVGAnimateElement::targetElementWillChange(SVGElement* currentTarget, SVGElement* newTarget) |
| { |
| SVGSMILElement::targetElementWillChange(currentTarget, newTarget); |
| |
| if (!m_animatedProperties.isEmpty()) { |
| ensureAnimator()->stopAnimValAnimation(m_animatedProperties); |
| m_animatedProperties.clear(); |
| } |
| |
| m_animatedType.clear(); |
| m_fromType.clear(); |
| m_toType.clear(); |
| m_animator.clear(); |
| m_animatedPropertyType = newTarget ? determineAnimatedPropertyType(newTarget) : AnimatedString; |
| } |
| |
| SVGAnimatedTypeAnimator* SVGAnimateElement::ensureAnimator() |
| { |
| if (!m_animator) |
| m_animator = SVGAnimatorFactory::create(this, targetElement(), m_animatedPropertyType); |
| ASSERT(m_animatedPropertyType == m_animator->type()); |
| return m_animator.get(); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |