| /* |
| * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> |
| * Copyright (C) 2006 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| // FIXME: This should be removed and made an alias to DOMRect. |
| [ |
| SkipVTableValidation |
| ] interface SVGMatrix { |
| // FIXME: these attributes should all be floats but since we implement |
| // AffineTransform with doubles setting these as doubles makes more sense. |
| attribute unrestricted double a; |
| attribute unrestricted double b; |
| attribute unrestricted double c; |
| attribute unrestricted double d; |
| attribute unrestricted double e; |
| attribute unrestricted double f; |
| |
| [NewObject] SVGMatrix multiply(SVGMatrix secondMatrix); |
| [MayThrowException, NewObject] SVGMatrix inverse(); |
| [NewObject] SVGMatrix translate(unrestricted float x, unrestricted float y); |
| [NewObject] SVGMatrix scale(unrestricted float scaleFactor); |
| [NewObject] SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY); |
| [NewObject] SVGMatrix rotate(unrestricted float angle); |
| [MayThrowException, NewObject] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y); |
| [NewObject] SVGMatrix flipX(); |
| [NewObject] SVGMatrix flipY(); |
| [NewObject] SVGMatrix skewX(unrestricted float angle); |
| [NewObject] SVGMatrix skewY(unrestricted float angle); |
| }; |