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/*
* Copyright (C) 2010-2018 Apple Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
* Copyright (C) 2017 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Decoder.h"
#include "Encoder.h"
#include "MessageReceiveQueueMap.h"
#include "MessageReceiver.h"
#include "Timeout.h"
#include <wtf/CompletionHandler.h>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/Forward.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/ObjectIdentifier.h>
#include <wtf/OptionSet.h>
#include <wtf/RunLoop.h>
#include <wtf/UniqueRef.h>
#include <wtf/WorkQueue.h>
#include <wtf/text/CString.h>
#if OS(DARWIN) && !USE(UNIX_DOMAIN_SOCKETS)
#include <mach/mach_port.h>
#include <wtf/OSObjectPtr.h>
#include <wtf/spi/darwin/XPCSPI.h>
#endif
#if USE(GLIB)
#include <wtf/glib/GSocketMonitor.h>
#endif
namespace WebKit {
namespace IPCTestingAPI {
class JSIPC;
}
}
namespace IPC {
enum class SendOption {
// Whether this message should be dispatched when waiting for a sync reply.
// This is the default for synchronous messages.
DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0,
DispatchMessageEvenWhenWaitingForUnboundedSyncReply = 1 << 1,
IgnoreFullySynchronousMode = 1 << 2,
};
enum class SendSyncOption {
// Use this to inform that this sync call will suspend this process until the user responds with input.
InformPlatformProcessWillSuspend = 1 << 0,
UseFullySynchronousModeForTesting = 1 << 1,
ForceDispatchWhenDestinationIsWaitingForUnboundedSyncReply = 1 << 2,
MaintainOrderingWithAsyncMessages = 1 << 3,
};
enum class WaitForOption {
// Use this to make waitForMessage be interrupted immediately by any incoming sync messages.
InterruptWaitingIfSyncMessageArrives = 1 << 0,
DispatchIncomingSyncMessagesWhileWaiting = 1 << 1,
};
#define MESSAGE_CHECK_BASE(assertion, connection) MESSAGE_CHECK_COMPLETION_BASE(assertion, connection, (void)0)
#define MESSAGE_CHECK_COMPLETION_BASE(assertion, connection, completion) do { \
if (UNLIKELY(!(assertion))) { \
(connection)->markCurrentlyDispatchedMessageAsInvalid(); \
{ completion; } \
return; \
} \
} while (0)
#define MESSAGE_CHECK_WITH_RETURN_VALUE_BASE(assertion, connection, returnValue) do { \
if (UNLIKELY(!(assertion))) { \
(connection)->markCurrentlyDispatchedMessageAsInvalid(); \
return (returnValue); \
} \
} while (0)
template<typename AsyncReplyResult> struct AsyncReplyError {
static AsyncReplyResult create() { return AsyncReplyResult { }; };
};
class MachMessage;
class UnixMessage;
class Connection : public ThreadSafeRefCounted<Connection, WTF::DestructionThread::MainRunLoop>, public CanMakeWeakPtr<Connection> {
public:
enum SyncRequestIDType { };
using SyncRequestID = ObjectIdentifier<SyncRequestIDType>;
class Client : public MessageReceiver {
public:
virtual void didClose(Connection&) = 0;
virtual void didReceiveInvalidMessage(Connection&, MessageName) = 0;
protected:
virtual ~Client() { }
};
class WorkQueueMessageReceiver : public MessageReceiver, public ThreadSafeRefCounted<WorkQueueMessageReceiver> {
};
class ThreadMessageReceiver : public MessageReceiver {
public:
virtual void dispatchToThread(WTF::Function<void()>&&) = 0;
void ref() { refMessageReceiver(); }
void deref() { derefMessageReceiver(); }
protected:
virtual void refMessageReceiver() = 0;
virtual void derefMessageReceiver() = 0;
};
class ThreadMessageReceiverRefCounted : public ThreadMessageReceiver, public ThreadSafeRefCounted<ThreadMessageReceiverRefCounted> {
public:
using ThreadSafeRefCounted::ref;
using ThreadSafeRefCounted::deref;
private:
void refMessageReceiver() final { ThreadSafeRefCounted::ref(); }
void derefMessageReceiver() final { ThreadSafeRefCounted::deref(); }
};
#if ENABLE(IPC_TESTING_API)
class MessageObserver : public CanMakeWeakPtr<MessageObserver> {
public:
virtual ~MessageObserver() = default;
virtual void willSendMessage(const Encoder&, OptionSet<SendOption>) = 0;
virtual void didReceiveMessage(const Decoder&) = 0;
};
#endif
#if USE(UNIX_DOMAIN_SOCKETS)
typedef int Identifier;
static bool identifierIsValid(Identifier identifier) { return identifier != -1; }
struct SocketPair {
int client;
int server;
};
enum ConnectionOptions {
SetCloexecOnClient = 1 << 0,
SetCloexecOnServer = 1 << 1,
};
static Connection::SocketPair createPlatformConnection(unsigned options = SetCloexecOnClient | SetCloexecOnServer);
#elif OS(DARWIN)
struct Identifier {
Identifier()
{
}
Identifier(mach_port_t port)
: port(port)
{
}
Identifier(mach_port_t port, OSObjectPtr<xpc_connection_t> xpcConnection)
: port(port)
, xpcConnection(WTFMove(xpcConnection))
{
}
mach_port_t port { MACH_PORT_NULL };
OSObjectPtr<xpc_connection_t> xpcConnection;
};
static bool identifierIsValid(Identifier identifier) { return MACH_PORT_VALID(identifier.port); }
xpc_connection_t xpcConnection() const { return m_xpcConnection.get(); }
std::optional<audit_token_t> getAuditToken();
pid_t remoteProcessID() const;
#elif OS(WINDOWS)
typedef HANDLE Identifier;
static bool createServerAndClientIdentifiers(Identifier& serverIdentifier, Identifier& clientIdentifier);
static bool identifierIsValid(Identifier identifier) { return !!identifier; }
#endif
static Ref<Connection> createServerConnection(Identifier, Client&);
static Ref<Connection> createClientConnection(Identifier, Client&);
~Connection();
Client& client() const { return m_client; }
enum UniqueIDType { };
using UniqueID = ObjectIdentifier<UniqueIDType>;
static Connection* connection(UniqueID);
UniqueID uniqueID() const { return m_uniqueID; }
void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool);
void setShouldExitOnSyncMessageSendFailure(bool);
// The set callback will be called on the connection work queue when the connection is closed,
// before didCall is called on the client thread. Must be called before the connection is opened.
// In the future we might want a more generic way to handle sync or async messages directly
// on the work queue, for example if we want to handle them on some other thread we could avoid
// handling the message on the client thread first.
typedef void (*DidCloseOnConnectionWorkQueueCallback)(Connection*);
void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback);
// Adds a message receive queue. The client should make sure the instance is removed before it goes
// out of scope.
void addMessageReceiveQueue(MessageReceiveQueue&, ReceiverName, uint64_t destinationID = 0);
void removeMessageReceiveQueue(ReceiverName, uint64_t destinationID = 0);
// Adds a message receieve queue that dispatches through WorkQueue to WorkQueueMessageReceiver.
// Keeps the WorkQueue and the WorkQueueMessageReceiver alive. Dispatched tasks keep WorkQueueMessageReceiver alive.
void addWorkQueueMessageReceiver(ReceiverName, WorkQueue&, WorkQueueMessageReceiver*, uint64_t destinationID = 0);
void removeWorkQueueMessageReceiver(ReceiverName receiverName, uint64_t destinationID = 0) { removeMessageReceiveQueue(receiverName, destinationID); }
// Adds a message receieve queue that dispatches through ThreadMessageReceiver.
// Keeps the ThreadMessageReceiver alive. Dispatched tasks keep the ThreadMessageReceiver alive.
void addThreadMessageReceiver(ReceiverName, ThreadMessageReceiver*, uint64_t destinationID = 0);
void removeThreadMessageReceiver(ReceiverName receiverName, uint64_t destinationID = 0) { removeMessageReceiveQueue(receiverName, destinationID); }
bool open();
void invalidate();
void markCurrentlyDispatchedMessageAsInvalid();
void postConnectionDidCloseOnConnectionWorkQueue();
template<typename T, typename C> uint64_t sendWithAsyncReply(T&& message, C&& completionHandler, uint64_t destinationID = 0, OptionSet<SendOption> = { }); // Thread-safe.
template<typename T> bool send(T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions = { }, std::optional<Thread::QOS> qos = std::nullopt); // Thread-safe.
template<typename T> static bool send(UniqueID, T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions = { }, std::optional<Thread::QOS> qos = std::nullopt); // Thread-safe.
// Sync senders should check the SendSyncResult for true/false in case they need to know if the result was really received.
// Sync senders should hold on to the SendSyncResult in case they reference the contents of the reply via DataRefererence / ArrayReference.
using SendSyncResult = std::unique_ptr<Decoder>;
template<typename T> SendSyncResult sendSync(T&& message, typename T::Reply&& reply, uint64_t destinationID, Timeout = Timeout::infinity(), OptionSet<SendSyncOption> sendSyncOptions = { }); // Main thread only.
template<typename> bool waitForAndDispatchImmediately(uint64_t destinationID, Timeout, OptionSet<WaitForOption> waitForOptions = { }); // Main thread only.
template<typename> bool waitForAsyncCallbackAndDispatchImmediately(uint64_t callbackID, Timeout); // Main thread only.
// Thread-safe.
template<typename T, typename C, typename U>
uint64_t sendWithAsyncReply(T&& message, C&& completionHandler, ObjectIdentifier<U> destinationID = { }, OptionSet<SendOption> sendOptions = { })
{
return sendWithAsyncReply<T, C>(WTFMove(message), WTFMove(completionHandler), destinationID.toUInt64(), sendOptions);
}
// Thread-safe.
template<typename T, typename U>
bool send(T&& message, ObjectIdentifier<U> destinationID, OptionSet<SendOption> sendOptions = { }, std::optional<Thread::QOS> qos = std::nullopt)
{
return send<T>(WTFMove(message), destinationID.toUInt64(), sendOptions, qos);
}
// Main thread only.
template<typename T, typename U>
SendSyncResult sendSync(T&& message, typename T::Reply&& reply, ObjectIdentifier<U> destinationID, Timeout timeout = Timeout::infinity(), OptionSet<SendSyncOption> sendSyncOptions = { })
{
return sendSync<T>(WTFMove(message), WTFMove(reply), destinationID.toUInt64(), timeout, sendSyncOptions);
}
// Main thread only.
template<typename T, typename U>
bool waitForAndDispatchImmediately(ObjectIdentifier<U> destinationID, Timeout timeout, OptionSet<WaitForOption> waitForOptions = { })
{
return waitForAndDispatchImmediately<T>(destinationID.toUInt64(), timeout, waitForOptions);
}
bool sendMessage(UniqueRef<Encoder>&&, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> = std::nullopt);
UniqueRef<Encoder> createSyncMessageEncoder(MessageName, uint64_t destinationID, SyncRequestID&);
std::unique_ptr<Decoder> sendSyncMessage(SyncRequestID, UniqueRef<Encoder>&&, Timeout, OptionSet<SendSyncOption> sendSyncOptions);
bool sendSyncReply(UniqueRef<Encoder>&&);
void wakeUpRunLoop();
void incrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { ++m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
void decrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { --m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
bool inSendSync() const { return m_inSendSyncCount; }
Identifier identifier() const;
#if PLATFORM(COCOA)
bool kill();
void terminateSoon(Seconds);
#endif
bool isValid() const { return m_isValid; }
uint64_t installIncomingSyncMessageCallback(WTF::Function<void()>&&);
void uninstallIncomingSyncMessageCallback(uint64_t);
bool hasIncomingSyncMessage();
void allowFullySynchronousModeForTesting() { m_fullySynchronousModeIsAllowedForTesting = true; }
void ignoreTimeoutsForTesting() { m_ignoreTimeoutsForTesting = true; }
void enableIncomingMessagesThrottling();
#if ENABLE(IPC_TESTING_API)
void addMessageObserver(const MessageObserver&);
void setIgnoreInvalidMessageForTesting() { m_ignoreInvalidMessageForTesting = true; }
bool ignoreInvalidMessageForTesting() const { return m_ignoreInvalidMessageForTesting; }
void dispatchIncomingMessageForTesting(std::unique_ptr<Decoder>&&);
#endif
void dispatchMessageReceiverMessage(MessageReceiver&, std::unique_ptr<Decoder>&&);
// Can be called from any thread.
void dispatchDidReceiveInvalidMessage(MessageName);
private:
Connection(Identifier, bool isServer, Client&);
void platformInitialize(Identifier);
void platformInvalidate();
bool isIncomingMessagesThrottlingEnabled() const { return !!m_incomingMessagesThrottler; }
static HashMap<IPC::Connection::UniqueID, Connection*>& connectionMap() WTF_REQUIRES_LOCK(s_connectionMapLock);
std::unique_ptr<Decoder> waitForMessage(MessageName, uint64_t destinationID, Timeout, OptionSet<WaitForOption>);
SyncRequestID makeSyncRequestID() { return SyncRequestID::generateThreadSafe(); }
bool pushPendingSyncRequestID(SyncRequestID);
void popPendingSyncRequestID(SyncRequestID);
std::unique_ptr<Decoder> waitForSyncReply(SyncRequestID, MessageName, Timeout, OptionSet<SendSyncOption>);
void enqueueMatchingMessagesToMessageReceiveQueue(MessageReceiveQueue&, ReceiverName, uint64_t destinationID) WTF_REQUIRES_LOCK(m_incomingMessagesLock);
// Called on the connection work queue.
void processIncomingMessage(std::unique_ptr<Decoder>);
void processIncomingSyncReply(std::unique_ptr<Decoder>);
bool canSendOutgoingMessages() const;
bool platformCanSendOutgoingMessages() const;
void sendOutgoingMessages();
bool sendOutgoingMessage(UniqueRef<Encoder>&&);
void connectionDidClose();
// Called on the listener thread.
void dispatchOneIncomingMessage();
void dispatchIncomingMessages();
void dispatchMessage(std::unique_ptr<Decoder>);
void dispatchMessage(Decoder&);
void dispatchSyncMessage(Decoder&);
void didFailToSendSyncMessage();
// Can be called on any thread.
void enqueueIncomingMessage(std::unique_ptr<Decoder>) WTF_REQUIRES_LOCK(m_incomingMessagesLock);
size_t incomingMessagesDispatchingBatchSize() const;
void willSendSyncMessage(OptionSet<SendSyncOption>);
void didReceiveSyncReply(OptionSet<SendSyncOption>);
Timeout timeoutRespectingIgnoreTimeoutsForTesting(Timeout) const;
#if PLATFORM(COCOA)
bool sendMessage(std::unique_ptr<MachMessage>);
#endif
class MessagesThrottler {
WTF_MAKE_FAST_ALLOCATED;
public:
typedef void (Connection::*DispatchMessagesFunction)();
MessagesThrottler(Connection&, DispatchMessagesFunction);
size_t numberOfMessagesToProcess(size_t totalMessages);
void scheduleMessagesDispatch();
private:
RunLoop::Timer<Connection> m_dispatchMessagesTimer;
Connection& m_connection;
DispatchMessagesFunction m_dispatchMessages;
unsigned m_throttlingLevel { 0 };
};
static Lock s_connectionMapLock;
Client& m_client;
UniqueID m_uniqueID;
bool m_isServer;
std::atomic<bool> m_isValid { true };
bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage { false };
bool m_shouldExitOnSyncMessageSendFailure { false };
DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback { nullptr };
bool m_isConnected { false };
Ref<WorkQueue> m_connectionQueue;
unsigned m_inSendSyncCount { 0 };
unsigned m_inDispatchMessageCount { 0 };
unsigned m_inDispatchSyncMessageCount { 0 };
unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount { 0 };
unsigned m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting { 0 };
bool m_fullySynchronousModeIsAllowedForTesting { false };
bool m_ignoreTimeoutsForTesting { false };
bool m_didReceiveInvalidMessage { false };
// Incoming messages.
Lock m_incomingMessagesLock;
Deque<std::unique_ptr<Decoder>> m_incomingMessages WTF_GUARDED_BY_LOCK(m_incomingMessagesLock);
std::unique_ptr<MessagesThrottler> m_incomingMessagesThrottler;
MessageReceiveQueueMap m_receiveQueues WTF_GUARDED_BY_LOCK(m_incomingMessagesLock);
// Outgoing messages.
Lock m_outgoingMessagesLock;
Deque<UniqueRef<Encoder>> m_outgoingMessages WTF_GUARDED_BY_LOCK(m_outgoingMessagesLock);
Condition m_waitForMessageCondition;
Lock m_waitForMessageLock;
struct WaitForMessageState;
WaitForMessageState* m_waitingForMessage WTF_GUARDED_BY_LOCK(m_waitForMessageLock) { nullptr }; // NOLINT
class SyncMessageState;
Lock m_syncReplyStateLock;
bool m_shouldWaitForSyncReplies WTF_GUARDED_BY_LOCK(m_syncReplyStateLock) { true };
bool m_shouldWaitForMessages WTF_GUARDED_BY_LOCK(m_waitForMessageLock) { true };
struct PendingSyncReply;
Vector<PendingSyncReply> m_pendingSyncReplies WTF_GUARDED_BY_LOCK(m_syncReplyStateLock);
Lock m_incomingSyncMessageCallbackLock;
HashMap<uint64_t, WTF::Function<void()>> m_incomingSyncMessageCallbacks WTF_GUARDED_BY_LOCK(m_incomingSyncMessageCallbackLock);
RefPtr<WorkQueue> m_incomingSyncMessageCallbackQueue WTF_GUARDED_BY_LOCK(m_incomingSyncMessageCallbackLock);
uint64_t m_nextIncomingSyncMessageCallbackID WTF_GUARDED_BY_LOCK(m_incomingSyncMessageCallbackLock) { 0 };
#if ENABLE(IPC_TESTING_API)
Vector<WeakPtr<MessageObserver>> m_messageObservers;
bool m_ignoreInvalidMessageForTesting { false };
#endif
#if USE(UNIX_DOMAIN_SOCKETS)
// Called on the connection queue.
void readyReadHandler();
bool processMessage();
bool sendOutputMessage(UnixMessage&);
Vector<uint8_t> m_readBuffer;
Vector<int> m_fileDescriptors;
int m_socketDescriptor;
std::unique_ptr<UnixMessage> m_pendingOutputMessage;
#if USE(GLIB)
GRefPtr<GSocket> m_socket;
GSocketMonitor m_readSocketMonitor;
GSocketMonitor m_writeSocketMonitor;
#endif
#if PLATFORM(PLAYSTATION)
RefPtr<WTF::Thread> m_socketMonitor;
#endif
#elif OS(DARWIN)
// Called on the connection queue.
void receiveSourceEventHandler();
void initializeSendSource();
void resumeSendSource();
void cancelReceiveSource();
mach_port_t m_sendPort { MACH_PORT_NULL };
OSObjectPtr<dispatch_source_t> m_sendSource;
mach_port_t m_receivePort { MACH_PORT_NULL };
OSObjectPtr<dispatch_source_t> m_receiveSource;
std::unique_ptr<MachMessage> m_pendingOutgoingMachMessage;
bool m_isInitializingSendSource { false };
OSObjectPtr<xpc_connection_t> m_xpcConnection;
bool m_wasKilled { false };
#elif OS(WINDOWS)
// Called on the connection queue.
void readEventHandler();
void writeEventHandler();
void invokeReadEventHandler();
void invokeWriteEventHandler();
class EventListener {
public:
void open(Function<void()>&&);
void close();
OVERLAPPED& state() { return m_state; }
private:
static void WINAPI callback(void*, BOOLEAN);
OVERLAPPED m_state;
HANDLE m_waitHandle { INVALID_HANDLE_VALUE };
Function<void()> m_handler;
};
Vector<uint8_t> m_readBuffer;
EventListener m_readListener;
std::unique_ptr<Encoder> m_pendingWriteEncoder;
EventListener m_writeListener;
HANDLE m_connectionPipe { INVALID_HANDLE_VALUE };
#endif
friend class StreamClientConnection;
friend class WebKit::IPCTestingAPI::JSIPC;
};
template<typename T>
bool Connection::send(T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
COMPILE_ASSERT(!T::isSync, AsyncMessageExpected);
auto encoder = makeUniqueRef<Encoder>(T::name(), destinationID);
encoder.get() << message.arguments();
return sendMessage(WTFMove(encoder), sendOptions, qos);
}
template<typename T>
bool Connection::send(UniqueID connectionID, T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
Locker locker { s_connectionMapLock };
auto* connection = connectionMap().get(connectionID);
if (!connection)
return false;
return connection->send(WTFMove(message), destinationID, sendOptions, qos);
}
uint64_t nextAsyncReplyHandlerID();
void addAsyncReplyHandler(Connection&, uint64_t, CompletionHandler<void(Decoder*)>&&);
CompletionHandler<void(Decoder*)> takeAsyncReplyHandler(Connection&, uint64_t);
template<typename T, typename C>
uint64_t Connection::sendWithAsyncReply(T&& message, C&& completionHandler, uint64_t destinationID, OptionSet<SendOption> sendOptions)
{
COMPILE_ASSERT(!T::isSync, AsyncMessageExpected);
if (!isValid()) {
RunLoop::main().dispatch([completionHandler = WTFMove(completionHandler)]() mutable {
T::cancelReply(WTFMove(completionHandler));
});
return 0;
}
auto encoder = makeUniqueRef<Encoder>(T::name(), destinationID);
uint64_t listenerID = nextAsyncReplyHandlerID();
addAsyncReplyHandler(*this, listenerID, CompletionHandler<void(Decoder*)>([completionHandler = WTFMove(completionHandler)] (Decoder* decoder) mutable {
if (decoder && decoder->isValid())
T::callReply(*decoder, WTFMove(completionHandler));
else
T::cancelReply(WTFMove(completionHandler));
}, CompletionHandlerCallThread::MainThread));
encoder.get() << listenerID;
encoder.get() << message.arguments();
sendMessage(WTFMove(encoder), sendOptions);
return listenerID;
}
template<size_t i, typename A, typename B> struct TupleMover {
static void move(A&& a, B& b)
{
std::get<i - 1>(b) = WTFMove(std::get<i - 1>(a));
TupleMover<i - 1, A, B>::move(WTFMove(a), b);
}
};
template<typename A, typename B> struct TupleMover<0, A, B> {
static void move(A&&, B&) { }
};
template<typename... A, typename... B>
void moveTuple(std::tuple<A...>&& a, std::tuple<B...>& b)
{
static_assert(sizeof...(A) == sizeof...(B), "Should be used with two tuples of same size");
TupleMover<sizeof...(A), std::tuple<A...>, std::tuple<B...>>::move(WTFMove(a), b);
}
template<typename T> Connection::SendSyncResult Connection::sendSync(T&& message, typename T::Reply&& reply, uint64_t destinationID, Timeout timeout, OptionSet<SendSyncOption> sendSyncOptions)
{
COMPILE_ASSERT(T::isSync, SyncMessageExpected);
RELEASE_ASSERT(RunLoop::isMain());
SyncRequestID syncRequestID;
auto encoder = createSyncMessageEncoder(T::name(), destinationID, syncRequestID);
if (sendSyncOptions.contains(SendSyncOption::UseFullySynchronousModeForTesting)) {
encoder->setFullySynchronousModeForTesting();
m_fullySynchronousModeIsAllowedForTesting = true;
}
// Encode the rest of the input arguments.
encoder.get() << message.arguments();
// Now send the message and wait for a reply.
std::unique_ptr<Decoder> replyDecoder = sendSyncMessage(syncRequestID, WTFMove(encoder), timeout, sendSyncOptions);
if (!replyDecoder)
return { };
// Decode the reply.
std::optional<typename T::ReplyArguments> replyArguments;
*replyDecoder >> replyArguments;
if (!replyArguments)
return { };
moveTuple(WTFMove(*replyArguments), reply);
return replyDecoder;
}
template<typename T> bool Connection::waitForAndDispatchImmediately(uint64_t destinationID, Timeout timeout, OptionSet<WaitForOption> waitForOptions)
{
RELEASE_ASSERT(RunLoop::isMain());
std::unique_ptr<Decoder> decoder = waitForMessage(T::name(), destinationID, timeout, waitForOptions);
if (!decoder)
return false;
ASSERT(decoder->destinationID() == destinationID);
m_client.didReceiveMessage(*this, *decoder);
return true;
}
template<typename T> bool Connection::waitForAsyncCallbackAndDispatchImmediately(uint64_t destinationID, Timeout timeout)
{
RELEASE_ASSERT(RunLoop::isMain());
std::unique_ptr<Decoder> decoder = waitForMessage(T::asyncMessageReplyName(), destinationID, timeout, { });
if (!decoder)
return false;
ASSERT(decoder->messageReceiverName() == ReceiverName::AsyncReply);
ASSERT(decoder->destinationID() == destinationID);
auto handler = takeAsyncReplyHandler(*this, decoder->destinationID());
if (!handler) {
ASSERT_NOT_REACHED();
return false;
}
handler(decoder.get());
return true;
}
class UnboundedSynchronousIPCScope {
public:
UnboundedSynchronousIPCScope()
{
ASSERT(RunLoop::isMain());
++unboundedSynchronousIPCCount;
}
~UnboundedSynchronousIPCScope()
{
ASSERT(RunLoop::isMain());
ASSERT(unboundedSynchronousIPCCount);
--unboundedSynchronousIPCCount;
}
static bool hasOngoingUnboundedSyncIPC()
{
return unboundedSynchronousIPCCount.load() > 0;
}
private:
static std::atomic<unsigned> unboundedSynchronousIPCCount;
};
void AccessibilityProcessSuspendedNotification(bool suspended);
} // namespace IPC