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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUColorDict.h"
#include "GPUIndexFormat.h"
#include "GPUIntegralTypes.h"
#include <JavaScriptCore/Uint32Array.h>
#include <optional>
#include <pal/graphics/WebGPU/WebGPURenderPassEncoder.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GPUBindGroup;
class GPUBuffer;
class GPUQuerySet;
class GPURenderBundle;
class GPURenderPipeline;
class GPURenderPassEncoder : public RefCounted<GPURenderPassEncoder> {
public:
static Ref<GPURenderPassEncoder> create(Ref<PAL::WebGPU::RenderPassEncoder>&& backing)
{
return adoptRef(*new GPURenderPassEncoder(WTFMove(backing)));
}
String label() const;
void setLabel(String&&);
void setPipeline(const GPURenderPipeline&);
void setIndexBuffer(const GPUBuffer&, GPUIndexFormat, GPUSize64 offset, std::optional<GPUSize64>);
void setVertexBuffer(GPUIndex32 slot, const GPUBuffer&, GPUSize64 offset, std::optional<GPUSize64>);
void draw(GPUSize32 vertexCount, GPUSize32 instanceCount,
GPUSize32 firstVertex, GPUSize32 firstInstance);
void drawIndexed(GPUSize32 indexCount, GPUSize32 instanceCount,
GPUSize32 firstIndex,
GPUSignedOffset32 baseVertex,
GPUSize32 firstInstance);
void drawIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset);
void drawIndexedIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset);
void setBindGroup(GPUIndex32, const GPUBindGroup&,
std::optional<Vector<GPUBufferDynamicOffset>>&& dynamicOffsets);
void setBindGroup(GPUIndex32, const GPUBindGroup&,
const Uint32Array& dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength);
void pushDebugGroup(String&& groupLabel);
void popDebugGroup();
void insertDebugMarker(String&& markerLabel);
void setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth);
void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
void setBlendConstant(GPUColor);
void setStencilReference(GPUStencilValue);
void beginOcclusionQuery(GPUSize32 queryIndex);
void endOcclusionQuery();
void beginPipelineStatisticsQuery(const GPUQuerySet&, GPUSize32 queryIndex);
void endPipelineStatisticsQuery();
void executeBundles(Vector<RefPtr<GPURenderBundle>>&&);
void endPass();
PAL::WebGPU::RenderPassEncoder& backing() { return m_backing; }
const PAL::WebGPU::RenderPassEncoder& backing() const { return m_backing; }
private:
GPURenderPassEncoder(Ref<PAL::WebGPU::RenderPassEncoder>&& backing)
: m_backing(WTFMove(backing))
{
}
Ref<PAL::WebGPU::RenderPassEncoder> m_backing;
};
}