| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "GPUColorDict.h" |
| #include "GPUIndexFormat.h" |
| #include "GPUIntegralTypes.h" |
| #include <JavaScriptCore/Uint32Array.h> |
| #include <optional> |
| #include <pal/graphics/WebGPU/WebGPURenderPassEncoder.h> |
| #include <wtf/Ref.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Vector.h> |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| class GPUBindGroup; |
| class GPUBuffer; |
| class GPUQuerySet; |
| class GPURenderBundle; |
| class GPURenderPipeline; |
| |
| class GPURenderPassEncoder : public RefCounted<GPURenderPassEncoder> { |
| public: |
| static Ref<GPURenderPassEncoder> create(Ref<PAL::WebGPU::RenderPassEncoder>&& backing) |
| { |
| return adoptRef(*new GPURenderPassEncoder(WTFMove(backing))); |
| } |
| |
| String label() const; |
| void setLabel(String&&); |
| |
| void setPipeline(const GPURenderPipeline&); |
| |
| void setIndexBuffer(const GPUBuffer&, GPUIndexFormat, GPUSize64 offset, std::optional<GPUSize64>); |
| void setVertexBuffer(GPUIndex32 slot, const GPUBuffer&, GPUSize64 offset, std::optional<GPUSize64>); |
| |
| void draw(GPUSize32 vertexCount, GPUSize32 instanceCount, |
| GPUSize32 firstVertex, GPUSize32 firstInstance); |
| void drawIndexed(GPUSize32 indexCount, GPUSize32 instanceCount, |
| GPUSize32 firstIndex, |
| GPUSignedOffset32 baseVertex, |
| GPUSize32 firstInstance); |
| |
| void drawIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset); |
| void drawIndexedIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset); |
| |
| void setBindGroup(GPUIndex32, const GPUBindGroup&, |
| std::optional<Vector<GPUBufferDynamicOffset>>&& dynamicOffsets); |
| |
| void setBindGroup(GPUIndex32, const GPUBindGroup&, |
| const Uint32Array& dynamicOffsetsData, |
| GPUSize64 dynamicOffsetsDataStart, |
| GPUSize32 dynamicOffsetsDataLength); |
| |
| void pushDebugGroup(String&& groupLabel); |
| void popDebugGroup(); |
| void insertDebugMarker(String&& markerLabel); |
| |
| void setViewport(float x, float y, |
| float width, float height, |
| float minDepth, float maxDepth); |
| |
| void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y, |
| GPUIntegerCoordinate width, GPUIntegerCoordinate height); |
| |
| void setBlendConstant(GPUColor); |
| void setStencilReference(GPUStencilValue); |
| |
| void beginOcclusionQuery(GPUSize32 queryIndex); |
| void endOcclusionQuery(); |
| |
| void beginPipelineStatisticsQuery(const GPUQuerySet&, GPUSize32 queryIndex); |
| void endPipelineStatisticsQuery(); |
| |
| void executeBundles(Vector<RefPtr<GPURenderBundle>>&&); |
| void endPass(); |
| |
| PAL::WebGPU::RenderPassEncoder& backing() { return m_backing; } |
| const PAL::WebGPU::RenderPassEncoder& backing() const { return m_backing; } |
| |
| private: |
| GPURenderPassEncoder(Ref<PAL::WebGPU::RenderPassEncoder>&& backing) |
| : m_backing(WTFMove(backing)) |
| { |
| } |
| |
| Ref<PAL::WebGPU::RenderPassEncoder> m_backing; |
| }; |
| |
| } |