| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "ActiveDOMObject.h" |
| #include "DOMPromiseProxy.h" |
| #include "EventTarget.h" |
| #include "GPUComputePipeline.h" |
| #include "GPUDeviceLostInfo.h" |
| #include "GPUError.h" |
| #include "GPUErrorFilter.h" |
| #include "GPURenderPipeline.h" |
| #include "JSDOMPromiseDeferred.h" |
| #include "ScriptExecutionContext.h" |
| #include <optional> |
| #include <pal/graphics/WebGPU/WebGPUDevice.h> |
| #include <wtf/Ref.h> |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| class GPUBindGroup; |
| struct GPUBindGroupDescriptor; |
| class GPUBindGroupLayout; |
| struct GPUBindGroupLayoutDescriptor; |
| class GPUBuffer; |
| struct GPUBufferDescriptor; |
| class GPUCommandEncoder; |
| struct GPUCommandEncoderDescriptor; |
| class GPUComputePipeline; |
| struct GPUComputePipelineDescriptor; |
| class GPUExternalTexture; |
| struct GPUExternalTextureDescriptor; |
| class GPURenderPipeline; |
| struct GPURenderPipelineDescriptor; |
| class GPUPipelineLayout; |
| struct GPUPipelineLayoutDescriptor; |
| class GPUQuerySet; |
| struct GPUQuerySetDescriptor; |
| class GPURenderBundleEncoder; |
| struct GPURenderBundleEncoderDescriptor; |
| class GPURenderPipeline; |
| struct GPURenderPipelineDescriptor; |
| class GPUSampler; |
| struct GPUSamplerDescriptor; |
| class GPUShaderModule; |
| struct GPUShaderModuleDescriptor; |
| class GPUSupportedFeatures; |
| class GPUSupportedLimits; |
| class GPUTexture; |
| struct GPUTextureDescriptor; |
| |
| class GPUDevice : public ActiveDOMObject, public EventTargetWithInlineData { |
| public: |
| static Ref<GPUDevice> create(ScriptExecutionContext* scriptExecutionContext, Ref<PAL::WebGPU::Device>&& backing) |
| { |
| return adoptRef(*new GPUDevice(scriptExecutionContext, WTFMove(backing))); |
| } |
| |
| virtual ~GPUDevice(); |
| |
| String label() const; |
| void setLabel(String&&); |
| |
| Ref<GPUSupportedFeatures> features() const; |
| Ref<GPUSupportedLimits> limits() const; |
| |
| void destroy(); |
| |
| Ref<GPUBuffer> createBuffer(const GPUBufferDescriptor&); |
| Ref<GPUTexture> createTexture(const GPUTextureDescriptor&); |
| Ref<GPUSampler> createSampler(const std::optional<GPUSamplerDescriptor>&); |
| Ref<GPUExternalTexture> importExternalTexture(const GPUExternalTextureDescriptor&); |
| |
| Ref<GPUBindGroupLayout> createBindGroupLayout(const GPUBindGroupLayoutDescriptor&); |
| Ref<GPUPipelineLayout> createPipelineLayout(const GPUPipelineLayoutDescriptor&); |
| Ref<GPUBindGroup> createBindGroup(const GPUBindGroupDescriptor&); |
| |
| Ref<GPUShaderModule> createShaderModule(const GPUShaderModuleDescriptor&); |
| Ref<GPUComputePipeline> createComputePipeline(const GPUComputePipelineDescriptor&); |
| Ref<GPURenderPipeline> createRenderPipeline(const GPURenderPipelineDescriptor&); |
| using CreateComputePipelineAsyncPromise = DOMPromiseDeferred<IDLInterface<GPUComputePipeline>>; |
| void createComputePipelineAsync(const GPUComputePipelineDescriptor&, CreateComputePipelineAsyncPromise&&); |
| using CreateRenderPipelineAsyncPromise = DOMPromiseDeferred<IDLInterface<GPURenderPipeline>>; |
| void createRenderPipelineAsync(const GPURenderPipelineDescriptor&, CreateRenderPipelineAsyncPromise&&); |
| |
| Ref<GPUCommandEncoder> createCommandEncoder(const std::optional<GPUCommandEncoderDescriptor>&); |
| Ref<GPURenderBundleEncoder> createRenderBundleEncoder(const GPURenderBundleEncoderDescriptor&); |
| |
| Ref<GPUQuerySet> createQuerySet(const GPUQuerySetDescriptor&); |
| |
| void pushErrorScope(GPUErrorFilter); |
| using ErrorScopePromise = DOMPromiseDeferred<IDLNullable<IDLUnion<IDLInterface<GPUOutOfMemoryError>, IDLInterface<GPUValidationError>>>>; |
| void popErrorScope(ErrorScopePromise&&); |
| |
| using LostPromise = DOMPromiseProxy<IDLInterface<GPUDeviceLostInfo>>; |
| LostPromise& lost() { return m_lostPromise; } |
| |
| PAL::WebGPU::Device& backing() { return m_backing; } |
| const PAL::WebGPU::Device& backing() const { return m_backing; } |
| |
| private: |
| GPUDevice(ScriptExecutionContext* scriptExecutionContext, Ref<PAL::WebGPU::Device>&& backing) |
| : ActiveDOMObject { scriptExecutionContext } |
| , m_backing(WTFMove(backing)) |
| { |
| } |
| |
| // ActiveDOMObject. |
| // FIXME: We probably need to override more methods to make this work properly. |
| const char* activeDOMObjectName() const final { return "GPUDevice"; } |
| |
| // EventTargetWithInlineData. |
| EventTargetInterface eventTargetInterface() const final { return GPUDeviceEventTargetInterfaceType; } |
| ScriptExecutionContext* scriptExecutionContext() const final { return ActiveDOMObject::scriptExecutionContext(); } |
| void refEventTarget() final { ref(); } |
| void derefEventTarget() final { deref(); } |
| |
| LostPromise m_lostPromise; |
| Ref<PAL::WebGPU::Device>&& m_backing; |
| }; |
| |
| } |