| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GPUCommandEncoder.h" |
| |
| #include "GPUBuffer.h" |
| #include "GPUQuerySet.h" |
| |
| namespace WebCore { |
| |
| String GPUCommandEncoder::label() const |
| { |
| return m_backing->label(); |
| } |
| |
| void GPUCommandEncoder::setLabel(String&& label) |
| { |
| m_backing->setLabel(WTFMove(label)); |
| } |
| |
| Ref<GPURenderPassEncoder> GPUCommandEncoder::beginRenderPass(const GPURenderPassDescriptor& renderPassDescriptor) |
| { |
| return GPURenderPassEncoder::create(m_backing->beginRenderPass(renderPassDescriptor.convertToBacking())); |
| } |
| |
| Ref<GPUComputePassEncoder> GPUCommandEncoder::beginComputePass(const std::optional<GPUComputePassDescriptor>& computePassDescriptor) |
| { |
| return GPUComputePassEncoder::create(m_backing->beginComputePass(computePassDescriptor ? std::optional { computePassDescriptor->convertToBacking() } : std::nullopt)); |
| } |
| |
| void GPUCommandEncoder::copyBufferToBuffer( |
| const GPUBuffer& source, |
| GPUSize64 sourceOffset, |
| const GPUBuffer& destination, |
| GPUSize64 destinationOffset, |
| GPUSize64 size) |
| { |
| m_backing->copyBufferToBuffer(source.backing(), sourceOffset, destination.backing(), destinationOffset, size); |
| } |
| |
| void GPUCommandEncoder::copyBufferToTexture( |
| const GPUImageCopyBuffer& source, |
| const GPUImageCopyTexture& destination, |
| const GPUExtent3D& copySize) |
| { |
| m_backing->copyBufferToTexture(source.convertToBacking(), destination.convertToBacking(), convertToBacking(copySize)); |
| } |
| |
| void GPUCommandEncoder::copyTextureToBuffer( |
| const GPUImageCopyTexture& source, |
| const GPUImageCopyBuffer& destination, |
| const GPUExtent3D& copySize) |
| { |
| m_backing->copyTextureToBuffer(source.convertToBacking(), destination.convertToBacking(), convertToBacking(copySize)); |
| } |
| |
| void GPUCommandEncoder::copyTextureToTexture( |
| const GPUImageCopyTexture& source, |
| const GPUImageCopyTexture& destination, |
| const GPUExtent3D& copySize) |
| { |
| m_backing->copyTextureToTexture(source.convertToBacking(), destination.convertToBacking(), convertToBacking(copySize)); |
| } |
| |
| void GPUCommandEncoder::fillBuffer( |
| const GPUBuffer& destination, |
| GPUSize64 destinationOffset, |
| GPUSize64 size) |
| { |
| m_backing->fillBuffer(destination.backing(), destinationOffset, size); |
| } |
| |
| void GPUCommandEncoder::pushDebugGroup(String&& groupLabel) |
| { |
| m_backing->pushDebugGroup(WTFMove(groupLabel)); |
| } |
| |
| void GPUCommandEncoder::popDebugGroup() |
| { |
| m_backing->popDebugGroup(); |
| } |
| |
| void GPUCommandEncoder::insertDebugMarker(String&& markerLabel) |
| { |
| m_backing->insertDebugMarker(WTFMove(markerLabel)); |
| } |
| |
| void GPUCommandEncoder::writeTimestamp(const GPUQuerySet& querySet, GPUSize32 queryIndex) |
| { |
| m_backing->writeTimestamp(querySet.backing(), queryIndex); |
| } |
| |
| void GPUCommandEncoder::resolveQuerySet( |
| const GPUQuerySet& querySet, |
| GPUSize32 firstQuery, |
| GPUSize32 queryCount, |
| const GPUBuffer& destination, |
| GPUSize64 destinationOffset) |
| { |
| m_backing->resolveQuerySet(querySet.backing(), firstQuery, queryCount, destination.backing(), destinationOffset); |
| } |
| |
| static PAL::WebGPU::CommandBufferDescriptor convertToBacking(const std::optional<GPUCommandBufferDescriptor>& commandBufferDescriptor) |
| { |
| if (!commandBufferDescriptor) |
| return { }; |
| |
| return commandBufferDescriptor->convertToBacking(); |
| } |
| |
| Ref<GPUCommandBuffer> GPUCommandEncoder::finish(const std::optional<GPUCommandBufferDescriptor>& commandBufferDescriptor) |
| { |
| return GPUCommandBuffer::create(m_backing->finish(convertToBacking(commandBufferDescriptor))); |
| } |
| |
| } |