| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL Active TEXTURE1 Bug Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" width="64" height="64"> </canvas> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex">#version 300 es |
| precision mediump float; |
| in vec4 a_position; |
| in vec2 a_coord; |
| out vec2 v_coord; |
| void main() { |
| gl_Position = a_position; |
| v_coord = a_coord; |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| in vec2 v_coord; |
| uniform mediump sampler3D u_sampler; |
| out vec4 o_color; |
| void main () { |
| o_color = texture(u_sampler, vec3(v_coord, 0.0)); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("Test for a MacOSX 10.12 with Intel GPUs driver crash bug activating TEXTURE1 for 3d texture"); |
| debug(""); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas, null, 2); |
| var samplerLoc; |
| |
| function render(textureUnit, width, height, expectedColor, msg) { |
| gl.uniform1i(samplerLoc, textureUnit); |
| wtu.setupUnitQuad(gl, 0, 1); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.checkCanvasRect(gl, 0, 0, width, height, expectedColor, msg); |
| } |
| |
| function activeTextureTest() { |
| var texture = gl.createTexture(); |
| var sampler = gl.createSampler(); |
| var width = 64; |
| var height = 64; |
| var depth = 4; |
| var black = [0, 0, 0, 255]; |
| var size = width * height * depth * 4; |
| |
| var buf = new Uint8Array(size); |
| for (var i = 0; i < size; i += 4) { |
| buf[i + 0] = 0; |
| buf[i + 1] = 255; |
| buf[i + 2] = 0; |
| buf[i + 3] = 255; |
| } |
| |
| var program = wtu.setupProgram(gl, ["vshader", "fshader"], ['a_position', 'a_coord'], [0, 1]); |
| samplerLoc = gl.getUniformLocation(program, "u_sampler"); |
| |
| gl.viewport(0, 0, width, height); |
| |
| gl.bindTexture(gl.TEXTURE_3D, texture); |
| gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
| // texture is unbound from the default texture unit TEXTURE0, |
| // then a default black texture will be bound to TEXTURE0. |
| gl.bindTexture(gl.TEXTURE_3D, null); |
| |
| // Active TEXTURE1 and 3d texture are necessary to reproduce the crash bug. |
| gl.activeTexture(gl.TEXTURE1); |
| |
| gl.bindSampler(0, sampler); |
| gl.samplerParameteri(sampler, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.bindTexture(gl.TEXTURE_3D, texture); |
| gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| |
| // Render using sampler |
| // When rendering from texture unit 0, the black texture will be drawn. |
| render(0, width, height, black, "Result pixels rendering from TEXTURE0 should be black"); |
| |
| gl.bindSampler(0, null); |
| gl.deleteSampler(sampler); |
| |
| // Render using texture |
| // When rendering from texture unit 0, the black texture will be drawn. |
| // Crash happens when calling gl.drawArrays during this rendering. |
| render(0, width, height, black, "Result pixels rendering from TEXTURE0 should be black"); |
| |
| gl.bindTexture(gl.TEXTURE_3D, null); |
| gl.deleteTexture(texture); |
| gl.deleteProgram(program); |
| } |
| |
| if (!gl) { |
| testFailed("Fail to get a WebGL2 context"); |
| } else { |
| testPassed("Created WebGL2 context successfully"); |
| activeTextureTest(); |
| } |
| |
| debug(""); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |