| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL uniform struct with a non-square matrix test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderUniformStructWithNonSquareMatrixAndBoolean" type="x-shader/x-fragment">#version 300 es |
| precision highp float; |
| out highp vec4 my_color; |
| struct S |
| { |
| mat2x4 m; |
| bool b; |
| }; |
| uniform S uni; |
| void main() |
| { |
| my_color = vec4(0, 1, 0, 1); |
| if (!uni.b) { my_color.g = 0.0; } |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description(); |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| fShaderId: 'fshaderUniformStructWithNonSquareMatrixAndBoolean', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Set a boolean member in a uniform struct that also contains a non-square-matrix', |
| uniforms: [{name: "uni.b", functionName: "uniform1i", value: 1}] |
| }, |
| ], 2); |
| </script> |
| </body> |
| </html> |
| |