blob: 1707e57007a70309663a2ffd214e9f6c7b24138f [file] [log] [blame]
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">
// shader with struct nesting less than maximum in WebGL spec should succeed
struct nesting4 {
vec4 vecfield;
};
struct nesting3 {
nesting4 field4;
};
struct nesting2 {
nesting3 field3;
};
struct nesting1 {
nesting2 field2;
};
uniform nesting1 uniform1;
void main()
{
gl_Position = uniform1.field2.field3.field4.vecfield;
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>